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On July 09 2012 22:15 Shi wrote: Death rates first year pretty hilarious, but why didn't you simply dig further into the aquifer for a water source and more fun? D: It wasn't actually an aquifier, it was just a wall that was under the pond
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I must say... poor leadership led to so much FUN. The lack of a still? Bestill my heart, Stills are supposed to be one of the first, if not the very first thing a dwarf settlement needs. Without booze, how are they supposed to survive their inevitable horrible fate.
God, so much FUN...
Do we have Iron and other vital minerals?
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On July 10 2012 01:21 Obsidian wrote: I must say... poor leadership led to so much FUN. The lack of a still? Bestill my heart, Stills are supposed to be one of the first, if not the very first thing a dwarf settlement needs. Without booze, how are they supposed to survive their inevitable horrible fate.
God, so much FUN...
Do we have Iron and other vital minerals? We've got plenty of Coal!
Also, nice "Bestill" pun :p
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I haven't really looked for ores since I've been focused on trying to herd all these dwaves with professions that aren't disabled into doing something. My next step is probably going to be creating a more defensible entrance to the caverns, and continuing to expand the tower.
Summer has ended, Autumn is here.
From the Records of Xeen Sazirbidok, Lord of the Mine. Dated: 1st Limestone
Summer has been kind to us. Already we begin to resemble a proper dwarven home, if one discounts the marble spire rising defiantly from the surface. Food is more plentiful, and we have begun to dig deeper. This is essential, for the construction of the tower consumes tremendous amounts of marble. It is proper that even in the sky, a dwarf should be surrounded by ordered rock, and so I have ordered that no construction be made of anything else. Once the tower reaches it's next few floors, we will add new bedrooms and a barracks for the archers.
Another project we have begun is the creation of surface farms. Swiping supplies from the elves and harvesting plants around the fortress has given us a collection of seeds, seeds that are going to waste. I have ordered two constructions - a small farm within our existing walls to rotate plant types per season, and an extension to the walls between the two towers which will contain a more expansive farm. Our food supplies continue to grow, despite the brewers' attempts to distill it all. Perhaps it is stress-related. Is post-sobriety stress disorder a thing? I shall inquire with a doctor when we receive one.
![[image loading]](http://i.imgur.com/5NAf5.png) The first farm to the right of the depot, and walls beside the bridges to begin containing the new farms.
Beneath the surface, we have created a tunnel to link us to the caverns. It contains a small barracks for future soldiers, and shall serve us well in defended us from the depths. I have yet to order the cavern be breached, however - a thin wall remains in position. This is for a reason. Armok has revealed to me what lies behind that wall.
![[image loading]](http://i.imgur.com/KGb1j.png) I preferred the wereoppossum attack, really.
We have no way to handle such monstrosities. The Spider, now that would be a catch if we can, well, catch it, but that is a task for the future. For now, it will hopefully remain within the cavern, and not climbing into the unblocked stairway the previous ruler built. I must remember to place a hatch cover there. Already we have been beset by thieves and vermin, we do not need some sort of airborne thing that has never seen the light of day emerging to feast upon us.
More dining tables and chairs have been added. There were no chairs previously. A dwarf has gone mad and died of thirst. In his report, I found he was miserable from a lack of chairs. Unacceptable. Speaking of the dead, tombs have been added - a major hall of coffins for the multitudes of dead, and a more proper room for myself.
![[image loading]](http://i.imgur.com/ZtS9O.png) For the glory of the dear leader!
This statued hall turns west to lead into the cavernous depths, and north is my tomb area. A single dais stands in the center, atop which my marble coffin is laid. I have recruited a peasant (and yes, more of those wretches have migrated to us) to begin smoothing the walls. I would have a dwarf who knows the history of Skyhall engrave it, but so few remain. So few.
Autumn has come. We continue our efforts. Strike the sky!
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Fascinating as usual. Skydorfs, what an odd concept. I thought perhaps the fort was dead before it ever began but glad to see it stabilized after such a FUN start  *goes back to lurking and reading*
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On July 10 2012 01:52 iGrok wrote: Also, nice "Bestill" pun :p
Truly, it was completely accidental. Of course, they make for the best puns.
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Autumn's done!
From the Records of Xeen Sazirbidok, Lord of the Mine. Dated: 2nd Moonstone
The progress of summer has been greatly overshadowed by our accomplishments this autumn. We have begun several major new projects. Firstly, my thoughts have been turned to defense. Kobold thieves have begun raiding us, causing more nuisance than anything else. I have formed a crossbow squad around Commander Rovod, which has dispatched several of the pests in a hail of wooden bolts. No archery point is prepared for this squad to properly guard Skyhall, so for now, they simply stand at attention in front of our walls.
![[image loading]](http://i.imgur.com/uQLcU.png) You want a piece of me, boy?
This brings us to another point. Our walls, strong as they are, narrowly enclose our fortress's heart. Much of the industry was left on the surface by the previous ruler, and I have yet to amend this for we cannot yet risk opening the cavern. This means our survival is tied to surface access, something utterly lost if we raise the bridges. We cannot place workshops in the tower yet, it is too close to the living quarters. Furthermore, we have no water access besides walking to the stream. I have ordered construction of a new set of walls which will enclose the entire surroundings, giving us a first line of defense and securing us against raiders. So far, only the western edge is designated due to a lack of stone.
The shortage of stone is not something I am used to. Skyhall clears little of the rock here, and thus has far less than a normal fortress. Furthermore, I have limited marble to construction of the tower. On top of that, our miners are inexperienced after the death of one of our starting miners, and they frequently take breaks and decide to haul instead. A last insult is one I have only just noticed - our crafters, mechanics, and masons were taking first pick of the marble to produce goods, slowing the available supply to a trickle. This has been amended, and construction on the tower resumes - but the wall is greatly delayed.
Screaming in a hideous way, one of our masons that was deprived of stone and labor attempted to hoard as much stone as possible, and produced something truly profound:
![[image loading]](http://i.imgur.com/xi32T.png) I think the whip vines are a subtle complaint about hunger.
This dwarf understands. They are a dwarf. A mechanism to turn targets to soot is, to me, high art - but resources limit us. Instead, I will use this glorious creation to link our next bridge to its lever - a marble-block bridge that can be raised to deny access to the cavern, should that be necessary. Smooth and refined, the bridge is a work of dwarven art. Or will be, when the architect gets around to building it. I would handle such a task myself, but alas, I am dead.
To ensure water to our fortress in times when we must raise the bridges, I have also commenced construction of a well overhanging the stream. This will give us an added layer of sustainability and the architectural mastery will please our inhabitants. It is also a weak point in our walls, but trying to keep flyers out of this above-ground contraption is a lost cause anyway. The well is connected to the second level of bedrooms - our tower grows taller.
![[image loading]](http://i.imgur.com/1mWs7.png) What a marble-ous construction!
With the arrival of the dwarven caravan, we are even well provisioned! I trade them several bins of clothes and stone crafts, and purchase food, drink, some crafting materials, and a handful of steel/bronze weapons and armor. A later ruler may attend to equipping an infantry squad, but the groundwork is laid.
![[image loading]](http://i.imgur.com/bS7ak.png) Remember that time we had nothing to drink? Wasn't that fun!
As autumn draws to a close, everything is far more orderly, and production races ahead. We haven't even been attacked, and more migrants are drawn to us with a variety of skills. It unnerves me. This is the calm before the storm. What gloom could be waiting to strik- oh what in Armok's name is this?!
![[image loading]](http://i.imgur.com/cNRns.png) NO
Our fortress's great defender, dead?! There are no witnesses. Nobody knows who could have done this. We have received so many new migrants, to search them all would be difficult. And there's more. The figurine, the statue of the vampire queen, is missing. Stolen. Gone from our records of artifacts.
I do not know of many deities. I know one, Mas, and search the records. Mas only ever cursed one dwarf to drink blood. Meng Jawcrystals, Queen of the Heavenly Girder.
It is certain that she has sent her minions to hide evidence, and destroy us all.
Our final battle cannot be far.
Winter is here.
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Blazinghand
United States25551 Posts
Dfgj cares about expanding The Wall, and he knows that winter is coming kekekekeke
Oh man, this looks pretty exciting so far. By the way, is there any particular reason the stairs are a bunch of constructed up stairs and dug down stairs, as opposed to simply constructing up/down stairs and digging downwards from there on the ground floor? That would make things much simpler, I imagine.
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dfgj those posts are pure mindcandy. these lines in particular...
A dwarf has gone mad and died of thirst. In his report, I found he was miserable from a lack of chairs. Unacceptable.
...made my day. Kudos!
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On July 10 2012 08:52 Blazinghand wrote: Dfgj cares about expanding The Wall, and he knows that winter is coming kekekekeke
Oh man, this looks pretty exciting so far. By the way, is there any particular reason the stairs are a bunch of constructed up stairs and dug down stairs, as opposed to simply constructing up/down stairs and digging downwards from there on the ground floor? That would make things much simpler, I imagine. Because when I first started digging I had no need for Up stairs, as there was no upstairs area.
Do not question my methods! It is thanks to my construction of a Still that 4 of us survived!
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iGrok... In every fortress I play from this day forward in my life. I will name a dwarf after you. and lock him in a room with nothing to drink, thousands of brewing components, a vast number of stills... but not one... Elf loathed barrel...
I will laugh and guffaw manically about how I
Still recall that dreadful winter where you slaughtered poor Ulfsark by sheer stillpudity!
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Year's End
From the Records of Xeen Sazirbidok, Lord of the Mine. Dated: 1st Granite
The year has come to an end. Skyhall stands tall, our dwarves caked in blood and rock. The season of Winter brought us little comfort, though we survived the freezing of the stream comfortably. As I finally succumb to death and my will fades, my report contains the final notes on our efforts.
I ordered rapidly increased production on our enclosing wall. This was not easy - for every dwarf who wants to work, four more are hauling, or on break, or partying. Perhaps I confused the fortress with a goddamn dwarven frat house. To deal with this alarming outbreak of laziness, I created a stockpile for chert (the main rock we have besides marble) at the surface. Immediately, idleness dropped to zero, and construction rocketed ahead with more accessible materials. The entire wall is now designated and mostly complete.
From the dwarven caravan, we obtained many metal bars - indeed, I informed them that they had their heads on straight and should bring more gold and steel next year, along with the customary forty thousand gallons of ale. Taking advantage of the expanded territory we have secured, a rudimentary metalworks has been set up. And what finer item could the first produced work be than a glorious statue of Mas?
![[image loading]](http://i.imgur.com/9leJx.png) 'Birth and Rebirth' sure embodies this fort.
I have placed this statue in my Tomb, to symbolize my own efforts in instilling and enforcing these most dwarven of characteristics in the population of Skyhall.
![[image loading]](http://i.imgur.com/gLQ7U.png) Decadence is just another way of telling everyone 'I've got more stuff than you'.
As soon as this wonder of gold was wrought, three of our dwarves spontaneously gave birth. Praise to Mas, deity of birth. Or should there be praise? Children eat food, don't work, and get in the way. Regardless, I have each of the mothers screened for vampirism. Two appear healthy, having recently consumed alcohol. The third is thirsty, unable to drink, having been injured in a minor cave in from removing an overhanging wall from the tower. Vampires do not get thirsty. All clear.
All attempts to find this blight within our walls have failed. Another marksdwarf has been found consumed, no witnesses to his death. This is no random act of feeding, but a systematic attempt to take out Skyhall's defenses and leave it open to the horrors of the world. I am suspicious that it may be one of the dwarves in the militia itself, for they would be in the closest company, able to ambush squad members best. The night is cunning.
In any case, I have used our purchases from the caravan to craft a bridge of steel to ward our exterior wall. When the stream unfreezes, it will even provide us with a moat, and in winter, entomb any foes that have fallen within. It is both practical and a symbol of our mastery over metal.
![[image loading]](http://i.imgur.com/ippij.png) See the part where I've removed the ramps coming in? Take notes.
One of our dwarves has descended into a trance. He's wandering the halls muttering, ordering people out of a workshop. A workshop that produces things, which makes it infinity percent more useful than a dwarf that is not. If Commander Rovod was alive, there'd already be a boot up this dwarf's orifice of choice. The things we must endure in Skyhall...
![[image loading]](http://i.imgur.com/PpDeX.png) The title suggests this artifact commemorates the making of this artifact. That's just lazy.
Upon being ordered to create more of these incredibly valuable items, Lokum Rakustnimar uttered a phrase that, roughly translated, meant 'i dunno lol'. It would appear whatever force possessed him left him with no knowledge of what he had done. There is nothing I can do, so I leave bitterly. Nobody accepted that excuse when I claimed I didn't know how I had flooded the food storage with magma back at Obok Ziril. The law is hazy here at Skyhall.
The former ruler of this place left one notable flaw that I have mentioned, but have forgotten to fix. I pay for this, now. The downward stair that first pierced the cavern was never closed with a hatch or sealed entirely, and now a Giant Olm has parked itself far below the stair. The sight of the Olm from above, mere exposure to the utter Olm-ness emanating from below, has resulted in dwarves being pinned to the corridor, unable to climb back up the stairs. I am forced to send the militia to attempt to fire down upon the Olm.
![[image loading]](http://i.imgur.com/hm4cf.png) I realized when writing a caption I didn't actually know what an Olm is. + Show Spoiler [An Olm!] +
We are moderately successful when my attention is called back to the surface.
The goblins are here.
![[image loading]](http://i.imgur.com/yDrmj.png) There aren't actually any goblins in this picture, but I bet you looked.
Some of the marksdwarves are already in position, and the battle is rapidly joined. I have the interior bridges raised, and notice two things immediately.
1) Our former ruler made bridges that retract, not raise - and so we have no protection against dwarves panicking from seeing enemies, or being shot by said enemies. Only the bridge I rebuilt functions properly.
2) The right tower can be accessed by simply walking into it, as the bridge does not raise to create a wall, and the channel was improperly completed.
I had already linked the towers in the air, and so the fight rapidly turns into a vicious melee. In the end, we lose two marksdwarves for several of the goblins - some die, some fled, proving that clearly, the Fenced Lashes are not to be fucked with. My suspicions that one of these dwarves may be an impossibly strong vampire grows, however.
![[image loading]](http://i.imgur.com/liuqa.png) The fort's exterior as it stands.
The lower lever in the dining hall controls the inner bridges. The upper lever controls the steel bridge. There's a lever by the hall leading to the tomb and downwards that controls the underground bridge.
The hatch cover to block sight of the Olm has not yet been completed.
The tower construction is halted to complete the wall as soon as possible.
There is still a vampire within the fort.
And the year is over.
(I'll upload save file in a bit).
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See the part where I've removed the ramps coming in? Take note Was my favorite part of the year until... you discovered someone screwed up the other bridge. Hah!
One of these days you guys will make bridges that actually work
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Save file: http://speedy.sh/Pdq3n/TL.rar
Tasks for next ruler:
1) Finish the outer wall. We can't abandon the surface for awhile.
2) Get someone to complete the floor hatch, or better, seal it off entirely. If we get any flying forgotten beasts, we're done.
3) Streamline production. I left things pretty inefficient, and they're going to stay that way without being able to disable labors. Still, lots of work can be done to make things faster.
4) Remove and replace all the bridges I didn't build. Make them raise, not retract. Channel out those bits that let people walk up to our bridges.
5) Work on arming the militia more. There's a fortification-lined walkway at the top of the current tower, that floor should make a good archery tower. We're going to need it to breach the caverns and really get started.
6) Find the vampire.
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Ahahaha, I see I left the fort in an excellent state.
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On July 10 2012 11:29 iGrok wrote: Ahahaha, I see I left the fort in an excellent state. And yet, somehow, you're one of the surviving dwarves.
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no doubt he locked himself in with the remaining food and drink before starvation took over. That or... is it possible that iGrok has been slaking his thirst on the still blood of slain dwarves? Hi actions have been suspicious from the very beginning. I say lynch him pre-emptively.
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On July 10 2012 11:55 Obsidian wrote: no doubt he locked himself in with the remaining food and drink before starvation took over. That or... is it possible that iGrok has been slaking his thirst on the still blood of slain dwarves? Hi actions have been suspicious from the very beginning. I say lynch him pre-emptively. Don't you dare! Leave me to my mining and gem-cutting and not hauling
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Blazinghand
United States25551 Posts
On July 10 2012 12:01 iGrok wrote:Show nested quote +On July 10 2012 11:55 Obsidian wrote: no doubt he locked himself in with the remaining food and drink before starvation took over. That or... is it possible that iGrok has been slaking his thirst on the still blood of slain dwarves? Hi actions have been suspicious from the very beginning. I say lynch him pre-emptively. Don't you dare! Leave me to my mining and gem-cutting and not hauling Clearly a scum slip! I saw you hauling earlier!?
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Note how he is trying to use his TL-Mafia skills to escape the DF-Mafia. Something definitly is fishy here.
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