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Dwarf Fortress (2) - Team Liquid Project - Page 8

Forum Index > General Games
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Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
July 10 2012 22:25 GMT
#141
On July 11 2012 07:17 KharadBanar wrote:
You realise that you need to make a Dwarf Fortress themed Mafia game now, right iGrok?


I think Bluelightz is making one. I haven't spotted it in the queue yet though.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 10 2012 22:26 GMT
#142
I already told him, make all townies traitors and all mafia moles. Because losing is fun!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
shackes
Profile Joined August 2010
Germany148 Posts
July 10 2012 22:34 GMT
#143
Oh god,

I might have gotten carried away a little bit, trying to visualize the progress so far.
I haven't played for a second :D

All I've got it this:
http://i.imgur.com/eQWGD.png
-- Not to scale. Do not use when trying to navigate the caverns. --

I hope you like it.

Hopefully I get stuff done tomorrow, because Thursday will be kind of busy.
r.Evo
Profile Joined August 2006
Germany14080 Posts
July 10 2012 22:39 GMT
#144
On July 11 2012 07:34 shackes wrote:
Oh god,

I might have gotten carried away a little bit, trying to visualize the progress so far.
I haven't played for a second :D

All I've got it this:
http://i.imgur.com/eQWGD.png
-- Not to scale. Do not use when trying to navigate the caverns. --

I hope you like it.

Hopefully I get stuff done tomorrow, because Thursday will be kind of busy.


Awwww... that is so cute. =S

Thanks!
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Dfgj
Profile Joined May 2008
Singapore5922 Posts
July 10 2012 22:48 GMT
#145
On July 11 2012 07:34 shackes wrote:
Oh god,

I might have gotten carried away a little bit, trying to visualize the progress so far.
I haven't played for a second :D

All I've got it this:
http://i.imgur.com/eQWGD.png
-- Not to scale. Do not use when trying to navigate the caverns. --

I hope you like it.

Hopefully I get stuff done tomorrow, because Thursday will be kind of busy.

A+
Obsidian
Profile Joined June 2010
United States350 Posts
July 11 2012 02:43 GMT
#146
Take your time, I won't be able to run my turn (#5) until after the weekend anyways. Providng we don't run into a heavy patch of FUN, I'll be at a convention all weekend.
Luke, you are still a wanker!
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
July 11 2012 17:43 GMT
#147
It is my sincerest hope that by the time my turn comes around, we have over 10 functional dwarves.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
shackes
Profile Joined August 2010
Germany148 Posts
Last Edited: 2012-07-11 20:40:03
July 11 2012 20:30 GMT
#148
Ok let's go!

There are plenty of oddities to be seen in this settlement, other than that it is above ground.

Oddity 1: A bridge not over the river, but along the river.
[image loading]

3rd Granite
I need more Masons to finish all these constructions. A dyer and a miller are up for the job. Also halted the ongoing madness for statues. Engraving storage rooms can wait too.

7th Granite
They buried a kitten in the main graveyard. I hope the dead ones will be pleased.
Dispatched a goblin thief who ran directly into the guards.

17th Granite
A girl has been born. Hurray!
Deconstructed the wagon. We're not going anywhere!

24th Granite
A Goblin Snatcher appears at our wall. At least two the masons have their babies with them. The mighty squad of four has been sent out.
I will expand the military soon, equipped with goblinite.

25th Granite
Correction. It's a Goblin Master Thief. Quite dangerous, but he runs for it as he is being shot at by my marksmen.

Oddity 2: We're building a wall of mostly chert, yet the stockpiles on site only accept marble. Fixed that for now.

27th Granite
For Armok's sake. Our militia commander Urist Dorenlolok apparently is not carrying a quiver of bolts with his crossbow. I notices because he was smacking down a Kobold Thief with his crossbow. Luckily he is familiar with weilding hammer-like objects. But he got hit at his foot and is slowly limping back to safety.
Time to set up a small hospital!
Dishmab Koganshadmal, our engineer, helpful as always, carries the wounded commander.

28th Granite
Dishmab is so happy with himself, he organizes a party right one floor over the recovering militia commander!

2nd Slate
Migrants have arrived.

5th Slate
The animals fight for their freedom and decide to Occupy Wall Site.
[image loading]

16th Slate
Urist Dorenlolok walks again! Did not even need a hospital.

18th Slate
[image loading]
Luckily, the caverns are sealed off. (I think)

20th Slate
Time to celebrate. Finally, THE WALL HAS BEEN COMPLETED!
The masons are free, we can build other things now.

Oddity 3: Apparently iGrok was so sure that he would die, that he spent most of his reign building a tomb for himself. Unfortunately we're not able to use it yet.

24th Slate
Inventory check: Weapons: multiple steel weapons
Armor: a few gauntlets and bucklers, one breast plate
I'll start up copper armor production and set up a melee squad.

7th Felsite
For some reason the well is dry, but i don't know why

19th Felsite
A baby has been found dead, dehydrated. Where the hell was his mother?
I have no idea where it happened.

21st Felsite
The elven caravan is here. But I don't have much to give away.

Oddity 4: Former Leader Dfgj built himself a special underground Tomb. Many dwarves gather around it (it's a Meeting Hall)

22nd Felsite
An ambush! 6 Axe Goblins and 1 Spear Goblin.
I have 5 Archers and 6 Melee Fighters. And I emergency-draft another 6.
I do want the Axes, and all the other gifts they bring. The front door stays open.

The fisherdwarves (and we have a lot of these) are under attack. The broker gets punished for not getting to the caravan asap. Death penalty.
I set a burrow to the tower and set it to civil alert, so that our dwarves know where to retreat.

24th Felsite
They are driven back, we only lost 1 Fighter. Another is limping a bit. But one guy, Sakzul, we'll call him Shackes II from now on, lost both arms in that fight. And had he not grabbed one of the copper breastplates, he would have probably lost his life. The first thing on his mind is not after the battle is not the hospital though, it is "Go to Individual Combat Drill". That's my guy. (I hope he doesn't bleed to death)
http://i.imgur.com/pCZgO.png

In the meantime, our Vampire has used the confusion and drained another one of our dwarves. Right below the tomb of Xeen (Dfgj).

1st Hematite
It is now summer.

And that's it for today.


As I said I wont have much time tomorrow.
I could stop right here if you want, or you'll have to wait until friday night (german time).
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2012-07-11 20:48:58
July 11 2012 20:48 GMT
#149
Isn't that bridge over a brook which means that units can walk along it? If you raise the bridge the area under it is channeled out so it forms a moat preventing building destroyers from destroying the bridge-turned-door. (maybe you knew this!)

Glad the vampire made an appearance again.
Logo
shackes
Profile Joined August 2010
Germany148 Posts
July 11 2012 20:55 GMT
#150
Yeah the bridge works, but it's odd =)
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
July 11 2012 20:56 GMT
#151
I don't think bridges can be destroyed once they're lifted, right? Don't they functionally become walls, immune to building destroyers?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 11 2012 21:09 GMT
#152
Haha, I love how everything I did confuses the people who come after.

The stockpiles were marble only because they were right near the mason shop i was using to make the marble statues for the Marble Tower, obviously.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
shackes
Profile Joined August 2010
Germany148 Posts
Last Edited: 2012-07-11 21:13:55
July 11 2012 21:10 GMT
#153
Marble Madness

Funnily enough, I found 2 Mason workshops a few levels down, and thought about setting up a stone stockpile there.
But then decided it was easier to bring the workshops up, since it's going to be an above ground fortress anyways.
I guess I put them where they once were :D
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 11 2012 21:13 GMT
#154
ahahaha

please put a marble stonefall trap in the top xD
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Dfgj
Profile Joined May 2008
Singapore5922 Posts
Last Edited: 2012-07-11 22:24:24
July 11 2012 22:19 GMT
#155
You doubt my bridgebuilding? Yeah, it's channeled out below to form a moat. The current will sweep away foes that fall in, or encase them in ice come winter. If you have time, place walls over the remaining ramped ground at the sides so nothing can get out at all.

The stockpiles on the surface (a product of iGrok) only take marble because that's what we're building the tower from. I didn't want every dwarf hauling stones for the walls, it would delay other labor too much. I moved some mason workshops underground so they would have closer access to generic stone (as well as the crafters nearby - one's one the surface by the wood to make wood bolts).

Good to see those steel weapons and some armor pieces I bought are serving well!

The vampire is near my tomb? He strikes at those loyal to me, at those in my presence. His mission is clear - to incapacitate our leadership and military.
Logo
Profile Blog Joined April 2010
United States7542 Posts
July 12 2012 14:36 GMT
#156
On July 12 2012 06:10 shackes wrote:
Marble Madness

Funnily enough, I found 2 Mason workshops a few levels down, and thought about setting up a stone stockpile there.
But then decided it was easier to bring the workshops up, since it's going to be an above ground fortress anyways.
I guess I put them where they once were :D


It's easier to put them below, make blocks, and haul the blocks since they're lighter.
Logo
Shi
Profile Joined August 2010
69 Posts
July 12 2012 15:51 GMT
#157
On July 12 2012 23:36 Logo wrote:


It's easier to put them below, make blocks, and haul the blocks since they're lighter.


I was actually thinking about this last night loool. Would it actually be better to haul stone upstairs first, since you're hauling only one stone as opposed to four blocks? That's my gut feeling...
Logo
Profile Blog Joined April 2010
United States7542 Posts
July 12 2012 16:03 GMT
#158
On July 13 2012 00:51 Shi wrote:
Show nested quote +
On July 12 2012 23:36 Logo wrote:


It's easier to put them below, make blocks, and haul the blocks since they're lighter.


I was actually thinking about this last night loool. Would it actually be better to haul stone upstairs first, since you're hauling only one stone as opposed to four blocks? That's my gut feeling...


If you use a wheelbarrow dwarves can haul an entire bin at once I think.

I think one way to do it is have a nearby stone stockpile, a nearby block stockpile then a far away block stockpile and have the faraway stockpile take from the near one when needed.
Logo
Dfgj
Profile Joined May 2008
Singapore5922 Posts
July 12 2012 17:41 GMT
#159
I can't believe people make stone stockpiles at all to be honest. It sends people hauling forever and there are more important things to be hauled. I can understand it for megaprojects, but for workshops... eh. Furthermore, obesity* is a leading cause of death among crafters that consume high-calorie dwarven alcohol and don't haul their own goddamn stones.

*Includes related ailments such as 'having all your fat ignited in all-consuming flames' and 'too slow to run from Forgotten Beasts'.
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
July 12 2012 18:09 GMT
#160
On July 13 2012 02:41 Dfgj wrote:
I can't believe people make stone stockpiles at all to be honest. It sends people hauling forever and there are more important things to be hauled. I can understand it for megaprojects, but for workshops... eh. Furthermore, obesity* is a leading cause of death among crafters that consume high-calorie dwarven alcohol and don't haul their own goddamn stones.

*Includes related ailments such as 'having all your fat ignited in all-consuming flames' and 'too slow to run from Forgotten Beasts'.


A couple options include having designated stone hauling, or using burrows, to restrict hauling to certain dwarves. Using piles for crafting also lets you control what kind of stone is being used for what construction (doors, etc)
When you stare into the iCCup, the iCCup stares back.
TL+ Member
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