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Dwarf Fortress (2) - Team Liquid Project - Page 3

Forum Index > General Games
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Synwave
Profile Joined July 2009
United States2803 Posts
July 03 2012 17:13 GMT
#41
Would love another dorf named after me just for fun and to follow along. GL with the new fort, will be here reading like the last thread

Name Idea: Shroomhall
♞Nerdrage is the cause of global warming♞
Hoosegow
Profile Joined August 2010
United States139 Posts
July 03 2012 17:35 GMT
#42
/in again. Cavern idea sounds completely fantastic
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 03 2012 17:40 GMT
#43
My issue with Cavern is that we'd need basically 6 military dwarves and a Miner, and be forced to just hole up and do nothing until the first migration wave arrives.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
July 03 2012 17:53 GMT
#44
On July 04 2012 02:40 iGrok wrote:
My issue with Cavern is that we'd need basically 6 military dwarves and a Miner, and be forced to just hole up and do nothing until the first migration wave arrives.

That's not true at all! 7 Farmdwarves is what works there.
I work alone. // Visit TL Mafia subforum!
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2012-07-03 18:18:48
July 03 2012 18:12 GMT
#45
If you do a cavern restriction I'd say fiddle the starting conditions to make the caverns appear higher up (and possibly set them up to appear closer together/more connected if you know the params well enough). I think you can reduce the variance as well.

Basically a large portion of the 1st year can suck (not in a fun way either) if the cavern isn't easy to find. Having closer/more connected caverns would also allow for cooler fort designs and potentially more fun (with flying things at least).
Logo
Obsidian
Profile Joined June 2010
United States350 Posts
Last Edited: 2012-07-03 19:06:15
July 03 2012 19:05 GMT
#46
Well, nothing says that stockpiles/mines aren't still underground. Just the majority of dwarf civilization needs to be above. In a freezing environment this is a bit difficult though, as we'll completely lack water till we find a cavern, or get the right type of river. Even then, were going to need to build a pump system to get water to a reasonable level. I wonder, I'll have to test it, if putting a roof over a farm plot lables it as underground or not.

In any case.... were gona need plenty of masons, and no fishdwarves!
Luke, you are still a wanker!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 03 2012 19:27 GMT
#47
Good point Logo.
I think (with the voting tied) we'll do SkyDwarves since that way we can use the same world.

If you're one of the starting 7, please come up with your character!

And am I still missing people? Who am I missing and why is 7 blank. If someone can answer these Qs I'd appreciate it, at work and don't have much free time atm
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Obsidian
Profile Joined June 2010
United States350 Posts
Last Edited: 2012-07-03 19:52:27
July 03 2012 19:32 GMT
#48
I do request to be Obsidian McStoneskull. Master Mason, (Novice) Weapon/Armor Smith, (whatever's left) Hammerer, and all round drunkard.

BTW, your 7th may be Ulfsark
Luke, you are still a wanker!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 03 2012 19:42 GMT
#49
I'll do a full writeup later, but I'm going to be iGrok Derpdigger
Proficient Miner, Adequate Brewer, and Novice Gem Cutter. Also a dabbling Gem Setter. Does not care about anything other than his job, and so he does not haul anything but stone. This should be FUN
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Logo
Profile Blog Joined April 2010
United States7542 Posts
July 03 2012 19:45 GMT
#50
Even then, were going to need to build a pump system to get water to a reasonable level. I wonder, I'll have to test it, if putting a roof over a farm plot lables it as underground or not.


No. Once something is above ground, it's always above ground. (Unless this has changed in recent versions).
Logo
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 03 2012 19:50 GMT
#51
On July 04 2012 04:45 Logo wrote:
Show nested quote +
Even then, were going to need to build a pump system to get water to a reasonable level. I wonder, I'll have to test it, if putting a roof over a farm plot lables it as underground or not.


No. Once something is above ground, it's always above ground. (Unless this has changed in recent versions).

what about building a farm under a roof?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Alak
Profile Joined October 2008
Sweden380 Posts
July 03 2012 20:41 GMT
#52
I was on the last list, so I'll sign up here as well! Sign me up!
Amateurish. Nearsighted. A waste of my time and everyone else's.
r.Evo
Profile Joined August 2006
Germany14080 Posts
July 04 2012 02:08 GMT
#53
Tjulfark "rEvok" Ogrerunner

Proficient Mason, Adequate Conversationalist/Judge of Intent/Flatterer (pick the one which fits to the character of the dorf), Novice Appraiser.


...I already feel as if I'll be pretty lonely writing down the records erh... history of our fortress in stone with all you elven lovers.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Flameberger
Profile Joined March 2010
United States226 Posts
July 04 2012 02:16 GMT
#54
I'll sign up for a turn.
An engine of annihilating power.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 04 2012 02:18 GMT
#55
I'm going to stop recording all the names, if we make it to 10 years I'll add people on but I have a feeling we might not!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
DarkEnergy
Profile Joined June 2011
Netherlands542 Posts
Last Edited: 2012-07-05 11:03:48
July 05 2012 11:00 GMT
#56
you should remove rule

2.7 You may enable as many professions as you please but must not disable any dwarf's profession. This rule excludes the glorious starting seven whose professions are godgiven and may not be changed without the creator's permission.

Its stupid and counterproductive tbh.

as for people seeded you should really seed the players who did not get to play last round instead of seeding other people.
Just an opinion of the mighty Professor/Barron/Dragon tamer DarkEnergy.

Ulfsark [seeded]
Dfgj [seeded]
vaderseven
shackes
ShloobeR
fishbowl
stormtemplar
]343[ [seeded]
Fealthas
Hoosegowh
Haemonculus
Alak
Thats right stimmed marines can outrun aeroplanes.Tasteless
imallinson
Profile Blog Joined May 2011
United Kingdom3482 Posts
July 05 2012 20:11 GMT
#57
Seeing as it's looking like we are going to be doing the cavern build we could really use a soldier. Therefore my dwarf will be Urist Skullcrusher: skilled hammerman, adequate armor user, adequate dodger, adequate shield user. When not playing golf with goblin heads he likes to show off his strength by moving heavy objects around.
Liquipedia
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 05 2012 20:18 GMT
#58
Oh WTF I didn't realize we were doing the cavern build. Last I checked, skydwarves was in the lead.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Dfgj
Profile Joined May 2008
Singapore5922 Posts
July 05 2012 22:06 GMT
#59
On July 06 2012 05:18 iGrok wrote:
Oh WTF I didn't realize we were doing the cavern build. Last I checked, skydwarves was in the lead.

Do both. Skydwarf city for trade and defense, straight shaft down to the real dwarven city in the caverns.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 05 2012 22:11 GMT
#60
On July 06 2012 07:06 Dfgj wrote:
Show nested quote +
On July 06 2012 05:18 iGrok wrote:
Oh WTF I didn't realize we were doing the cavern build. Last I checked, skydwarves was in the lead.

Do both. Skydwarf city for trade and defense, straight shaft down to the real dwarven city in the caverns.

I'm down for that. Or even, all Dwarves live aboveground (should lead to some awesome tantrums), and the trade depot as well. I'd love that.

I need to get this rolling, hopefully over the weekend
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
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