Mass Effect 3 - Page 30
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Krowser
Canada788 Posts
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seiferoth10
3362 Posts
On February 16 2012 04:57 Bosko wrote: A lot of frame rate issues on the ps3. Gonna be buying it on PC, hopefully its not as bad. Well, there weren't any fps issues on my rig (a modest 1055t and 5750), but honestly there were loads of jaggies and shit textures. There was one particular scene where Shepherd's clothing just looked like garbage. The game looks good, but I guess I expect more from a PC release. Maybe they haven't tweaked all the PC graphics options yet, because that graphics options menu was surprisingly sparse for a PC title. | ||
ApocAlypsE007
Israel1007 Posts
On February 16 2012 02:45 deafhobbit wrote: Adept on insanity in Me2 would be hard, but doable. Warp will let you hit 2/3 of defenses, and with a good party and the right bonus skill you can take it. Problem is, so many of your skills are useless most of the time, which kinda blows. My favorite char for insanity was a sentinel. Crazy survivability, Warp and Overload, and spamable CC with area throw. Add in a squadmate with an attack power appropriate for the mission (Mordin, Miranda, or Garrus) and Grunt for squad fire ammo and general baddassery, and you're good to go. I played all classes in Insanity, and I don't think there is significant difference in the difficulty between them as they all got their advantages and dissadvantages. Adept rely on good team selection for missions (Garrus/Zaeed with incisor for Blue Suns missions, Grunt/Thane for Bloodpack, miranda for Eclipse, Tali/Legion for mechs and Geth, Mordin for husks, Thane for Collectors, a biotic for combo setup like Samara, Jacob, maybe Jack) and the most used powers are singularity for setup and warp for defence striping and explosions that can be followed after singularity because of the short cooldown of the later. I agree with the Sentinal being the most fun, but I use it differently. I play shotgun sentinal with Scimitar and Warp Ammo, I abuse the fact that Combat Armor resets the squadmates skills and bring Kasumi along with me for her flashbangs that stun even protected enemies and I just get close and pummel them enemies. | ||
CrazyBirdman
Germany3509 Posts
On February 16 2012 05:55 ApocAlypsE007 wrote: I played all classes in Insanity, and I don't think there is significant difference in the difficulty between them as they all got their advantages and dissadvantages. Adept rely on good team selection for missions (Garrus/Zaeed with incisor for Blue Suns missions, Grunt/Thane for Bloodpack, miranda for Eclipse, Tali/Legion for mechs and Geth, Mordin for husks, Thane for Collectors, a biotic for combo setup like Samara, Jacob, maybe Jack) and the most used powers are singularity for setup and warp for defence striping and explosions that can be followed after singularity because of the short cooldown of the later. I agree with the Sentinal being the most fun, but I use it differently. I play shotgun sentinal with Scimitar and Warp Ammo, I abuse the fact that Combat Armor resets the squadmates skills and bring Kasumi along with me for her flashbangs that stun even protected enemies and I just get close and pummel them enemies. I played on Insanity with my Adept and I have to say it was fun but also forced you too be very static. I really enjoyed picking my perfect squad for each mission so I could get any advantage possible. From what I played in the Demo ME3 is going to be A LOT harder simply because there is no longer a sweet spot where you can calmly regenerate your shields/health. But a more dynamic gameplay that is at the same time challenging is exact what I was hoping for. From what I heard the multiplayer will be quite difficult too, so BioWare is headed definitively in the right direction. ME1 and ME2 were both ridiculous easy on normal. Hopefully they now found the sweetspot with a decent challenge but without being stupidly unfair on higher difficulty levels. | ||
deafhobbit
United States828 Posts
On February 16 2012 05:55 ApocAlypsE007 wrote: I played all classes in Insanity, and I don't think there is significant difference in the difficulty between them as they all got their advantages and dissadvantages. Adept rely on good team selection for missions (Garrus/Zaeed with incisor for Blue Suns missions, Grunt/Thane for Bloodpack, miranda for Eclipse, Tali/Legion for mechs and Geth, Mordin for husks, Thane for Collectors, a biotic for combo setup like Samara, Jacob, maybe Jack) and the most used powers are singularity for setup and warp for defence striping and explosions that can be followed after singularity because of the short cooldown of the later. I agree with the Sentinal being the most fun, but I use it differently. I play shotgun sentinal with Scimitar and Warp Ammo, I abuse the fact that Combat Armor resets the squadmates skills and bring Kasumi along with me for her flashbangs that stun even protected enemies and I just get close and pummel them enemies. I suppose, i just never saw the point of investing in powers that only work on people who have lost their protection, excepting Throw due to it's fast cool down and ability to maul husks. My general strategy really depended on the CC you get from inferno ammo on the whole squad, once you knock down an enemies barrier/shield/armor they would get hit, start flailing about, and die rather quickly. I generally found that as long as i was in cover and wasn't either getting flanked or knocked out by rockets, combat drones, or harbingers I'd never lose a fight, and played accordingly. As such, if there weren't any high priority targets i would just take down everyone's defenses and let my companions shoot them to death. It's slow, methodical, but it works. I've beaten the game several times with it on insanity rarely dying, never using medpacks, and only using heavy weapons twice - the grenade launcher in the first mission and the collector particle beam on the first stage of the last boss. | ||
Telcontar
United Kingdom16710 Posts
Also, the conversations are virtually the same whichever you choose. Maybe that has to do with them implementing the auto-dialogue function, but it's pretty poor. I guess I'll just have to wait and see with the full game. The best part of the demo was Wrex. No surprise there. Btw, I tend to get overly critical & nitpicky with demos. It usually helps with keeping the hype down for the real thing. Oh and the cover system is pretty clunky. Needs to be more responsive. | ||
FireSA
Australia555 Posts
And yes gameplay so far felt the same, just cleaner, faster, better gunplay, and less static. And I think that is more or less what we want. In terms of the conversation wheel, I think it is good that it is smaller, and to be honest it seemed as though Paragon and Renegade options were not as emphasized because of this. So kudos to that. Also I liked that you leveled up DURING missions, not just at the end of missions, can anyone confirm that that is generally the case in ME3? But yes it does look like ME3 will be ME2 but bigger, prettier, faster, whilst also adding options to accomodate everyone. And on insanity it will probably be harder than ME2, I cannot complain about that. Also everyone seems to hate the cover system, tbh I thought it was reasonable, not flawless but if you were careful with your control then it was fine, I felt restricted playing ME2 afterward. I did play the RPG version of the demo, will not bother with the other ones. | ||
ZAiNs
United Kingdom6525 Posts
On February 16 2012 09:57 FireSA wrote: Also I liked that you leveled up DURING missions, not just at the end of missions, can anyone confirm that that is generally the case in ME3? Yes Bioware confirmed that. | ||
xDaunt
United States17988 Posts
First, the enemy AI seems to be improved. I'll need to play more to know for sure, but I felt like the game was harder than ME2 in this regard. Second, the cover system in the game is really buggy. In ME2, I never had problems with getting cleanly in and out of cover. In ME3, not only did I have trouble getting into cover when I wanted to, but I felt like I was often unintentionally popping out of cover. Hopefully this will be cleaned up by the time that the game is released. | ||
DisaFear
Australia4074 Posts
The immediate environment looks pretty, but I thought the distant environment on Earth looked a bit dodgy Combat was decent, good stash of points to level up at the start and try the different abilities and splits Cover system was shoddy, needs work. Of course, not much is revealed about the story, but I was in suspense at the end of the intro Hopefully, it'll turn out alright | ||
Snotling
Germany885 Posts
+ Show Spoiler + insted of traveling the galaxy getting to gether a team to kick reaver ass, you are traveling the galaxy appeasing all the races/factions to help you kick reaver ass. the crogan/salarian one actually is in the demo. and im very excited about the geth/quarian one | ||
Telcontar
United Kingdom16710 Posts
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Snotling
Germany885 Posts
On February 16 2012 22:45 Telcontar wrote: So is it confirmed that none of the squadmates from ME2 return except tali and garrus in ME3? If so, that would be a shame. I quite liked Samara & Mordin. who said that? | ||
Laids
United Kingdom596 Posts
Character arms are strange when they walk/run The cover system has gotten worse since ME2, moving from cover to cover in ME2 was fairly straight forward, here though it's clunky. The Sub-machine gun is still piss-poor, yes it's a shield killer, but that doesn't mean the accuracy should be like pissing up a wall at 3AM drunk. From my experience of the adept I feel like Biotic force powers got nerfed, in order to make melee seem more attractive. Using the max rank push did pathetic damage and I'm worried they've sacrificed Biotics to get melee to look worth it. | ||
Telcontar
United Kingdom16710 Posts
I was just going by http://masseffect.wikia.com/wiki/Characters Scroll down to ME3 and you'll see 6 squadmates. Was just unsure if this was the final list. I can sort of see if it turns out that way, since the whole save transfer from ME2 and who died and who didn't at the end can get messy with like 11 characters. They'll probably just have them make cameo appearances to make it simpler. | ||
Neeh
Norway458 Posts
I've also noticed that cover isn't godmode anymore, my head was sticking out at one point and I actually took hits, wich is think is amazing. The new weapon selection also sounds good, you can use a Rifle with an adept at the cost of higher cooldown. That said if I do go with adept I think I'd rather play around with warp detonations and synergy with 2 biotic users. And just carry a hand cannon and maaaybe a SMG, if I can find some less recoil mods for it. Play it as more of a caster with some secondary gunfire avilable. Overall, I can't wait >_< | ||
ApocAlypsE007
Israel1007 Posts
On February 17 2012 00:22 Telcontar wrote: I was just going by http://masseffect.wikia.com/wiki/Characters Scroll down to ME3 and you'll see 6 squadmates. Was just unsure if this was the final list. I can sort of see if it turns out that way, since the whole save transfer from ME2 and who died and who didn't at the end can get messy with like 11 characters. They'll probably just have them make cameo appearances to make it simpler. AFAIK there are 7 permanent squadmates: Ash/Kaidan, Vega, Liara, Garrus, Tali and 2 secret squadmates that I had the pleasure to be spoilered about. All I can tell that both are them are very cheesy move by Bioware. | ||
CrtBalorda
Slovenia704 Posts
The gun sounds could be lauder, they are good for what they are, but what they are is not that good. | ||
bgx
Poland6595 Posts
The story was great, and its probably the best Sci-fi game made since long time, gameplay was ok, but it got too easy on the end when you were maxed. Anyone comparing it to standard Bioware crpgs are missing the point, ME striked to me like a plot driven game not character stats driven. Its shooter RPG. | ||
Clow
Brazil880 Posts
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