If anyone has any experience with this, let me know. I'll work on it some tomorrow.
MLP: Minecraft - Page 26
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If you're going to troll in this thread, at least be creative about it. | ||
Aylear
Norway3988 Posts
If anyone has any experience with this, let me know. I'll work on it some tomorrow. | ||
jordenjames88
9 Posts
On February 01 2012 21:55 Aylear wrote: The 1.1 update did some weird stuff to the biomes near town. You'll see it past StarDragon's sky den; it appears to have become a taiga-like biome complete with icy rivers. Thing is, I don't know for sure how to fix this, or if it's even possible. If anyone has any experience with this, let me know. I'll work on it some tomorrow. I know why it's happened, but not how to fix it. The 1.1 update changed the code of some of the biomes, changing most of the biomes into new ones. However, this doesn't effect blocks that are already there, so it is only visible with snow biomes either appearing or dissapearing. It should be happening all over the map. | ||
Aylear
Norway3988 Posts
On February 01 2012 21:59 jordenjames88 wrote: I know why it's happened, but not how to fix it. The 1.1 update changed the code of some of the biomes, changing most of the biomes into new ones. However, this doesn't effect blocks that are already there, so it is only visible with snow biomes either appearing or dissapearing. It should be happening all over the map. Indeed. The general consensus is that there's no way to fix this - it's a part of core Minecraft and the way it handles seeds. We just got unlucky that there happened to be a snow biome right there, just waiting to appear in 1.1. Stupid god damned coding. | ||
GMarshal
United States22154 Posts
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Whitewing
United States7483 Posts
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Zoundsforsook
Scotland636 Posts
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Serejai
6007 Posts
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Raelcun
United States3747 Posts
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Whitewing
United States7483 Posts
We unicorns feel like weak, lame humans. >_<. | ||
TimeLordPony
17 Posts
On February 02 2012 08:28 Whitewing wrote: WTB our spells back. We unicorns feel like weak, lame humans. >_<. I second this motion | ||
Srsishere
United States41 Posts
Well I'm almost half way done! :D *Flutteryay* | ||
Aylear
Norway3988 Posts
Read more books you lazy punks! Kids these days... | ||
Pigsquirrel
United States615 Posts
Especially if the target is within eyesight of the hub... ("Cathedral Site") Also, rather than building a new pad (on top of the entryway), claim a pad labelled "UNCLAIMED". I will eventually add another level to it with more pads. | ||
Aylear
Norway3988 Posts
On February 03 2012 08:19 Pigsquirrel wrote: Please do NOT add teleporters to the hub without clearance Especially if the target is within eyesight of the hub... ("Cathedral Site") Also, rather than building a new pad (on top of the entryway), claim a pad labelled "UNCLAIMED". I will eventually add another level to it with more pads. Yeah, no. It's not your hub. You're just building it, or rather, converting one of your idle projects to this purpose. The Arcane Hub is town centric, and in fact if there is a "WORLD" community project, this is it -- this is everyone's. I also told you, the whole place needs a redesign anyway, and you agreed, so what do you care? It's all temporary anyway. And the only person to have been adding teleporters up there besides you, as far as I know, is me, and we talked about this in-game, so... what's the problem? | ||
Raelcun
United States3747 Posts
The reason it was put there was because I will literally be moving 40k+ blocks over there in the next few days and without a teleporter it would take me all of said time just to do that so we put it in your hub instead of randomly in town. | ||
Srsishere
United States41 Posts
*trying and failing to make conversation* | ||
Whitewing
United States7483 Posts
SHOW IT TO USSSSSSSSSSSSSSSSSSssssssssssssssss. + Show Spoiler + Please :D | ||
Aylear
Norway3988 Posts
This concerns all of you, so read it. I've temporarily deactivated a couple more things in mcMMO until I can go over them with the Shadowbolts. In the meantime, let me explain the situation and put things up to a vote. I will give my take on it, and if you disagree, then I'll relent. Either way, we'll move things forward based on whatever decision we come to -- but one has to be made. mcMMO got added to the game for one reason and one reason only: To give Earth Ponies the ability to repair items. It is, quite literally, the only available repair mod that does even remotely what we would want it to do. All the other stuff, including the levelling mechanic of various skills, is at best a bonus and at worst a problem. Having such a system means people might get bored and deface a landscape in order to train excavation, even if there's little benefit in doing so since I've already removed most of the active bonuses. In fact, here's what isn't in the game at all, and hasn't been since I installed this:
There are problems with each of the skills, too - high chance of double drops for mining in conjunction with fortune 3, random drops of random items for excavation. Unarmed is still useless and is only there to level up your e-peen. Everything takes so long to level that what should have been seen as bonuses for specific classes instead turned out to be a grind. The only things I don't have a problem with are repair, woodcutting, herbalism, and to a lesser extent (and because I haven't tried it too much), taming. And all but the last are earth pony stuff and were added for them specifically. And even then, I would personally rather give them exclusive rights to these skills and just manually set their skills to master so that they can actually use them as intended. Swords, archery, unarmed, freaking acrobatics, all take forever to level and give tiny bonuses, meaning people just grind them all day instead of building stuff. Personally, I would rather give earth ponies exclusive rights to mining (for potential double drops, as that was the intent all along), repair, herbalism, woodcutting, and possibly acrobatics (depending on vote), and I would either give them taming, or give everyone taming, or remove it completely. There would be no active skills, only the passive ones acquired from being master in these skills (good repair ability, with a decent chance of preserving enchantment; better mining of ore; higher yield for woodcutting; chance to dodge attacks and not take so much fall damage with acrobatics). All the rest would be gone. I would remove levelling if possible, and (also if possible; not sure) there would be no /mctop. On the flip side, I want people to have fun. And I realize people find enjoyment in this game from different venues. So for all of my gripes, I'm willing to leave it in if the vast majority of people want to see it. If you want to keep mcMMO as it is, or with minor changes, please tell me why. Like I said, this concerns you. I'll be talking about this with the Shadowbolts today (Shadowbolts, consider the signal activated). For now, have a poll. Poll: Changing mcMMO Fixed class bonuses only (as specified in my post) (8) I'm overreacting - simply remove any problem skills like fishing (3) Remove mcMMO completely (1) Keep it as it is / minor changes (0) 12 total votes Your vote: Changing mcMMO (Vote): Fixed class bonuses only (as specified in my post) For what it's worth, I'm sorry for adding this plugin without asking first, and specifying any problems. I did my best to remove the obviously glaring issues with it, but more remain that I couldn't foresee due to my lack of experience with these things. Our server is also unique, thematically, which brought about a host of problems unique to us. So, sorry for messing up on this one, and for pissing Bloody off in this manner. Shouldn't have happened and it's on my shoulders. | ||
BioSC
United States636 Posts
I don't like giving Earth Ponies all the MCmmo abilites and not any of the other classes. Mining buffs and repair skill is an amazing buff to that class, and I agree. But having only them with the skills in MCmmo is kinda meh to me. I would get over it, of course, it's not that huge of a deal, but It's still something to think about. Just my 2 bits. Also (Off Topic) - Is there any discussion on buffs to enchanting for unicorns? Magic, after all, is our thing, and I was wondering if there could be any way to make it easier/more unique way to acquire enchantments for Unicorns. EXP farming is kind of silly when we have a framework for magic in the game already =D | ||
Aylear
Norway3988 Posts
On February 04 2012 03:47 BioSC wrote: Personally, I have no problems with MCmmo. I enjoy the added things it gives, even if it involves me basejumping off of the portal platform for an hour or two while i watch streams. I personally don't build things 24.7 while on Minecraft, and having something to do that isn't Mining or Crafting (odd, I know) is awesome and adds to the reasons I keep coming back. Now, the broken crap, like what you stated about creepers dropping unlimited gunpowder, yeah, that needs to go. I don't like giving Earth Ponies all the MCmmo abilites and not any of the other classes. Mining buffs and repair skill is an amazing buff to that class, and I agree. But having only them with the skills in MCmmo is kinda meh to me. I would get over it, of course, it's not that huge of a deal, but It's still something to think about. Just my 2 bits. Also (Off Topic) - Is there any discussion on buffs to enchanting for unicorns? Magic, after all, is our thing, and I was wondering if there could be any way to make it easier/more unique way to acquire enchantments for Unicorns. EXP farming is kind of silly when we have a framework for magic in the game already =D Hmm. What if there was a way to "train" your magic skills by expending mana to cast a spell which simply conjures experience orbs? This shouldn't be that hard to add, and goes towards the studious practice of magic displayed in the show. "Hey look, I made something cool happen, I now know how to do X." | ||
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