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MLP: Minecraft - Page 27

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If you're going to troll in this thread, at least be creative about it.
BioSC
Profile Blog Joined July 2010
United States636 Posts
February 03 2012 19:13 GMT
#521
On February 04 2012 04:08 Aylear wrote:
Show nested quote +
On February 04 2012 03:47 BioSC wrote:
Personally, I have no problems with MCmmo. I enjoy the added things it gives, even if it involves me basejumping off of the portal platform for an hour or two while i watch streams. I personally don't build things 24.7 while on Minecraft, and having something to do that isn't Mining or Crafting (odd, I know) is awesome and adds to the reasons I keep coming back. Now, the broken crap, like what you stated about creepers dropping unlimited gunpowder, yeah, that needs to go.

I don't like giving Earth Ponies all the MCmmo abilites and not any of the other classes. Mining buffs and repair skill is an amazing buff to that class, and I agree. But having only them with the skills in MCmmo is kinda meh to me. I would get over it, of course, it's not that huge of a deal, but It's still something to think about. Just my 2 bits.

Also (Off Topic) - Is there any discussion on buffs to enchanting for unicorns? Magic, after all, is our thing, and I was wondering if there could be any way to make it easier/more unique way to acquire enchantments for Unicorns. EXP farming is kind of silly when we have a framework for magic in the game already =D


Hmm.

What if there was a way to "train" your magic skills by expending mana to cast a spell which simply conjures experience orbs? This shouldn't be that hard to add, and goes towards the studious practice of magic displayed in the show. "Hey look, I made something cool happen, I now know how to do X."


Yeah, that would be a cool thing to add! It would have to be a very small exp drop, like (random number off top of my head) 1/10 of a monster's exp to prevent abuse, but it would be a cool way to encourage use of magic by unicorns
Bio - Breaking it down
TimeLordPony
Profile Joined January 2012
17 Posts
Last Edited: 2012-02-03 19:43:55
February 03 2012 19:43 GMT
#522
On February 04 2012 04:13 BioSC wrote:
Show nested quote +
On February 04 2012 04:08 Aylear wrote:
On February 04 2012 03:47 BioSC wrote:
Personally, I have no problems with MCmmo. I enjoy the added things it gives, even if it involves me basejumping off of the portal platform for an hour or two while i watch streams. I personally don't build things 24.7 while on Minecraft, and having something to do that isn't Mining or Crafting (odd, I know) is awesome and adds to the reasons I keep coming back. Now, the broken crap, like what you stated about creepers dropping unlimited gunpowder, yeah, that needs to go.

I don't like giving Earth Ponies all the MCmmo abilites and not any of the other classes. Mining buffs and repair skill is an amazing buff to that class, and I agree. But having only them with the skills in MCmmo is kinda meh to me. I would get over it, of course, it's not that huge of a deal, but It's still something to think about. Just my 2 bits.

Also (Off Topic) - Is there any discussion on buffs to enchanting for unicorns? Magic, after all, is our thing, and I was wondering if there could be any way to make it easier/more unique way to acquire enchantments for Unicorns. EXP farming is kind of silly when we have a framework for magic in the game already =D


Hmm.

What if there was a way to "train" your magic skills by expending mana to cast a spell which simply conjures experience orbs? This shouldn't be that hard to add, and goes towards the studious practice of magic displayed in the show. "Hey look, I made something cool happen, I now know how to do X."


Yeah, that would be a cool thing to add! It would have to be a very small exp drop, like (random number off top of my head) 1/10 of a monster's exp to prevent abuse, but it would be a cool way to encourage use of magic by unicorns


If we give Earth ponies the mmco skills; I Think this would make it a good balance. every spell we cast or just a "magic-xp" spell?
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
February 03 2012 20:15 GMT
#523
On February 04 2012 04:43 TimeLordPony wrote:
Show nested quote +
On February 04 2012 04:13 BioSC wrote:
On February 04 2012 04:08 Aylear wrote:
On February 04 2012 03:47 BioSC wrote:
Personally, I have no problems with MCmmo. I enjoy the added things it gives, even if it involves me basejumping off of the portal platform for an hour or two while i watch streams. I personally don't build things 24.7 while on Minecraft, and having something to do that isn't Mining or Crafting (odd, I know) is awesome and adds to the reasons I keep coming back. Now, the broken crap, like what you stated about creepers dropping unlimited gunpowder, yeah, that needs to go.

I don't like giving Earth Ponies all the MCmmo abilites and not any of the other classes. Mining buffs and repair skill is an amazing buff to that class, and I agree. But having only them with the skills in MCmmo is kinda meh to me. I would get over it, of course, it's not that huge of a deal, but It's still something to think about. Just my 2 bits.

Also (Off Topic) - Is there any discussion on buffs to enchanting for unicorns? Magic, after all, is our thing, and I was wondering if there could be any way to make it easier/more unique way to acquire enchantments for Unicorns. EXP farming is kind of silly when we have a framework for magic in the game already =D


Hmm.

What if there was a way to "train" your magic skills by expending mana to cast a spell which simply conjures experience orbs? This shouldn't be that hard to add, and goes towards the studious practice of magic displayed in the show. "Hey look, I made something cool happen, I now know how to do X."


Yeah, that would be a cool thing to add! It would have to be a very small exp drop, like (random number off top of my head) 1/10 of a monster's exp to prevent abuse, but it would be a cool way to encourage use of magic by unicorns


If we give Earth ponies the mmco skills; I Think this would make it a good balance. every spell we cast or just a "magic-xp" spell?


I don't think that doing it for every spell is even possible. I'll take a look at it, but chances are it'll have to be a practice spell of some kind.

If that's what we end up going for, it'll have to be balanced and I'm not entirely sure how to do that yet. Earth ponies do get experience for mining, so maybe I can run a benchmark, see how fast an EP can get levels by simply mining, and try to aim for something similar for this spell.

There's a lot of variables, though, like mana use, spell cooldown, amount of experience, etc. I'm not sure how I would properly simulate the idea of "practicing" your spells with it.
TL+ Member
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-02-03 22:08:16
February 03 2012 22:05 GMT
#524
On February 04 2012 05:15 Aylear wrote:
Show nested quote +
On February 04 2012 04:43 TimeLordPony wrote:
On February 04 2012 04:13 BioSC wrote:
On February 04 2012 04:08 Aylear wrote:
On February 04 2012 03:47 BioSC wrote:
Personally, I have no problems with MCmmo. I enjoy the added things it gives, even if it involves me basejumping off of the portal platform for an hour or two while i watch streams. I personally don't build things 24.7 while on Minecraft, and having something to do that isn't Mining or Crafting (odd, I know) is awesome and adds to the reasons I keep coming back. Now, the broken crap, like what you stated about creepers dropping unlimited gunpowder, yeah, that needs to go.

I don't like giving Earth Ponies all the MCmmo abilites and not any of the other classes. Mining buffs and repair skill is an amazing buff to that class, and I agree. But having only them with the skills in MCmmo is kinda meh to me. I would get over it, of course, it's not that huge of a deal, but It's still something to think about. Just my 2 bits.

Also (Off Topic) - Is there any discussion on buffs to enchanting for unicorns? Magic, after all, is our thing, and I was wondering if there could be any way to make it easier/more unique way to acquire enchantments for Unicorns. EXP farming is kind of silly when we have a framework for magic in the game already =D


Hmm.

What if there was a way to "train" your magic skills by expending mana to cast a spell which simply conjures experience orbs? This shouldn't be that hard to add, and goes towards the studious practice of magic displayed in the show. "Hey look, I made something cool happen, I now know how to do X."


Yeah, that would be a cool thing to add! It would have to be a very small exp drop, like (random number off top of my head) 1/10 of a monster's exp to prevent abuse, but it would be a cool way to encourage use of magic by unicorns


If we give Earth ponies the mmco skills; I Think this would make it a good balance. every spell we cast or just a "magic-xp" spell?


I don't think that doing it for every spell is even possible. I'll take a look at it, but chances are it'll have to be a practice spell of some kind.

If that's what we end up going for, it'll have to be balanced and I'm not entirely sure how to do that yet. Earth ponies do get experience for mining, so maybe I can run a benchmark, see how fast an EP can get levels by simply mining, and try to aim for something similar for this spell.

There's a lot of variables, though, like mana use, spell cooldown, amount of experience, etc. I'm not sure how I would properly simulate the idea of "practicing" your spells with it.


Keep in mind that Earth ponies get other tangible benefits from mining besides the xp, but just casting a practice spell for xp wouldn't give any other benefit (unless you come up with something).

For the record, I'd like to see something having to do with enchantments, like having some enchantments that only Unicorns can do, or having cheaper enchants.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Camail
Profile Joined August 2011
United States1030 Posts
February 03 2012 22:29 GMT
#525
Like cane has told me before "if you find the plugin that also has customizable preferences, then I'll consider your suggestions"

It's not that easy =/.
http://i.imgur.com/IPxgv.png
nohbrows
Profile Joined February 2011
United States653 Posts
February 03 2012 22:37 GMT
#526
On February 04 2012 07:05 Whitewing wrote:
Show nested quote +
On February 04 2012 05:15 Aylear wrote:
On February 04 2012 04:43 TimeLordPony wrote:
On February 04 2012 04:13 BioSC wrote:
On February 04 2012 04:08 Aylear wrote:
On February 04 2012 03:47 BioSC wrote:
Personally, I have no problems with MCmmo. I enjoy the added things it gives, even if it involves me basejumping off of the portal platform for an hour or two while i watch streams. I personally don't build things 24.7 while on Minecraft, and having something to do that isn't Mining or Crafting (odd, I know) is awesome and adds to the reasons I keep coming back. Now, the broken crap, like what you stated about creepers dropping unlimited gunpowder, yeah, that needs to go.

I don't like giving Earth Ponies all the MCmmo abilites and not any of the other classes. Mining buffs and repair skill is an amazing buff to that class, and I agree. But having only them with the skills in MCmmo is kinda meh to me. I would get over it, of course, it's not that huge of a deal, but It's still something to think about. Just my 2 bits.

Also (Off Topic) - Is there any discussion on buffs to enchanting for unicorns? Magic, after all, is our thing, and I was wondering if there could be any way to make it easier/more unique way to acquire enchantments for Unicorns. EXP farming is kind of silly when we have a framework for magic in the game already =D


Hmm.

What if there was a way to "train" your magic skills by expending mana to cast a spell which simply conjures experience orbs? This shouldn't be that hard to add, and goes towards the studious practice of magic displayed in the show. "Hey look, I made something cool happen, I now know how to do X."


Yeah, that would be a cool thing to add! It would have to be a very small exp drop, like (random number off top of my head) 1/10 of a monster's exp to prevent abuse, but it would be a cool way to encourage use of magic by unicorns


If we give Earth ponies the mmco skills; I Think this would make it a good balance. every spell we cast or just a "magic-xp" spell?


I don't think that doing it for every spell is even possible. I'll take a look at it, but chances are it'll have to be a practice spell of some kind.

If that's what we end up going for, it'll have to be balanced and I'm not entirely sure how to do that yet. Earth ponies do get experience for mining, so maybe I can run a benchmark, see how fast an EP can get levels by simply mining, and try to aim for something similar for this spell.

There's a lot of variables, though, like mana use, spell cooldown, amount of experience, etc. I'm not sure how I would properly simulate the idea of "practicing" your spells with it.


Keep in mind that Earth ponies get other tangible benefits from mining besides the xp, but just casting a practice spell for xp wouldn't give any other benefit (unless you come up with something).

For the record, I'd like to see something having to do with enchantments, like having some enchantments that only Unicorns can do, or having cheaper enchants.


Perhaps instead of having a spell that generates EXP for you (imo that whole idea is a bit silly), how about if Unicorns generate EXP after using any spell. Unicorns are supposed to be in charge of everything magical (Runecrafting, magic, enchanting(?)). It will promote Unicorns to use spells more, which might lead to some interesting uses for some spells.

As for enchanting:
While we have conjure to help with Runes and books for magic, enchanting is something we are still limited in, especially since mobs no longer spawn in town and EXP is now hard to get by. In addition, just personally, it feels weird as a unicorn to wield a sword and engage in combat. Getting exclusive enchants feels unfair. Perhaps getting rid of the penalty for knowing which Enchants you are clicking on? (the left click enchant table thingy).

Perhaps it will also promote somekind of economy. Earth ponies can fix tools, unicorns can enchant them really easily, and pegasi....you guys are OP to begin with anyways

Anyways, just me thinking aloud and giving some input.
Also, strangely enough, I like the fact that my house is in a snow biome. There is a cool feel to it. Like, I enchanted the place to be snowy or something. IDK.


Seizon Senryaku!
Jhuyt
Profile Blog Joined July 2010
Sweden365 Posts
Last Edited: 2012-02-03 23:19:10
February 03 2012 22:39 GMT
#527
High Trotgar Institute of Mathematics is opened!


[image loading]
(yes, that thing on the hill)

High Trotgar Institute of Mathematics is done, and I couldn't be happier, I've been working on it since before Christmas I think.

It started out with me talking with Cane about the hill, it used to have a wall of stone built on top of. It hadn't been touched for some weeks so we assumed nobody was going to do something with it and I asked if I could build there. At the time I said it was going to be "A small keep with a garden, the garden being the major part of it". Not exactly that, but it was the idea. It grew over time as you can see.

I leave you with this album and some pictures from it:
[image loading]
[image loading]
[image loading]
The view in that last picture is my most favorite thing about the place.
[17:32] <catphone> Roll for % cooler [17:32] <catphone> .roll d20 [17:32] <+Sweetiebot> catphone: 20 (d20=20)
Camail
Profile Joined August 2011
United States1030 Posts
February 03 2012 22:48 GMT
#528
On February 04 2012 07:37 nohbrows wrote:

Perhaps instead of having a spell that generates EXP for you (imo that whole idea is a bit silly), how about if Unicorns generate EXP after using any spell. Unicorns are supposed to be in charge of everything magical (Runecrafting, magic, enchanting(?)). It will promote Unicorns to use spells more, which might lead to some interesting uses for some spells.

As for enchanting:
While we have conjure to help with Runes and books for magic, enchanting is something we are still limited in, especially since mobs no longer spawn in town and EXP is now hard to get by. In addition, just personally, it feels weird as a unicorn to wield a sword and engage in combat. Getting exclusive enchants feels unfair. Perhaps getting rid of the penalty for knowing which Enchants you are clicking on? (the left click enchant table thingy).

Perhaps it will also promote somekind of economy. Earth ponies can fix tools, unicorns can enchant them really easily, and pegasi....you guys are OP to begin with anyways

Anyways, just me thinking aloud and giving some input.
Also, strangely enough, I like the fact that my house is in a snow biome. There is a cool feel to it. Like, I enchanted the place to be snowy or something. IDK.



Ok, so what I told WW still applies, we can't get all creative and stuff when talking about the server, we don't have the ability to make mods to suit our needs. What happens is Cane spends an unbelievably long portion of his day finding plugins and mods to see if they can be cool. We get a giant field and we pick cool looking flowers, but we can't do any creating beyond combining the flowers into new ways.

And as a quick note, as much as I'm for an economy, that's not the direction of the server. I've been shot down enough times to be confident in that assessment, but giving tips for services could be viable. It's just adding an economy would take away a large portion of the charitable spirit, and if it didn't then the economy itself would die out.
http://i.imgur.com/IPxgv.png
Srsishere
Profile Joined December 2011
United States41 Posts
February 03 2012 22:50 GMT
#529
On February 04 2012 01:25 Whitewing wrote:
YES SAM WE WANT TO SEE IT.

SHOW IT TO USSSSSSSSSSSSSSSSSSssssssssssssssss.


+ Show Spoiler +
Please :D


Okay here! :3
It might take me a while to get working on it again, though.
WHY DO I HAVE FOUR EXAMS IN ONE WEEK!? >
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
February 04 2012 00:32 GMT
#530
On February 04 2012 07:48 Camail wrote:
Show nested quote +
On February 04 2012 07:37 nohbrows wrote:

Perhaps instead of having a spell that generates EXP for you (imo that whole idea is a bit silly), how about if Unicorns generate EXP after using any spell. Unicorns are supposed to be in charge of everything magical (Runecrafting, magic, enchanting(?)). It will promote Unicorns to use spells more, which might lead to some interesting uses for some spells.

As for enchanting:
While we have conjure to help with Runes and books for magic, enchanting is something we are still limited in, especially since mobs no longer spawn in town and EXP is now hard to get by. In addition, just personally, it feels weird as a unicorn to wield a sword and engage in combat. Getting exclusive enchants feels unfair. Perhaps getting rid of the penalty for knowing which Enchants you are clicking on? (the left click enchant table thingy).

Perhaps it will also promote somekind of economy. Earth ponies can fix tools, unicorns can enchant them really easily, and pegasi....you guys are OP to begin with anyways

Anyways, just me thinking aloud and giving some input.
Also, strangely enough, I like the fact that my house is in a snow biome. There is a cool feel to it. Like, I enchanted the place to be snowy or something. IDK.



Ok, so what I told WW still applies, we can't get all creative and stuff when talking about the server, we don't have the ability to make mods to suit our needs. What happens is Cane spends an unbelievably long portion of his day finding plugins and mods to see if they can be cool. We get a giant field and we pick cool looking flowers, but we can't do any creating beyond combining the flowers into new ways.

And as a quick note, as much as I'm for an economy, that's not the direction of the server. I've been shot down enough times to be confident in that assessment, but giving tips for services could be viable. It's just adding an economy would take away a large portion of the charitable spirit, and if it didn't then the economy itself would die out.


Correct. The fact that we even have classes at all is the result of me spending so much time on it that I customize plugins in my sleep. I can't fart out a code that says "Unicorns can now do X". There has to be a plugin that enables the effect, and if the plugin is bad on its own, I need the possibility of combining it with existing plugins to make use of it.

+ Show Spoiler +
Since I'm feeling pretty unappreciated these days, I will detail the exact length to which I go for the sake of this project:

For instance, Earth Ponies pick up grass when they dig it. Isn't that a fun little barely noticeable detail?

To make this work, I had to:
1) Make Earth Ponies.

To do this, I had to
  • Download a server framework to enable mods at all, changing the way a Minecraft server is launched
  • Download a permissions plugin. If you don't know what that is, congratulations, you can't operate this server
  • Create five different groups with completely separate configurations
  • Add people specifically to one of the groups depending on their class


2) Get a suitable plugin
  • Spend a long time on dev.bukkit.org to find a plugin that changed the way certain blocks drop when harvested, compounded by the fact that I might not know that such a plugin exists, nor what its name would be. (For the record, the reason earth ponies take less fall damage than any other class is because of a plugin called "JackBeNimble", which wasn't even intended specifically for the purpose we use it.)
  • Download the plugin in question to my local machine
  • Launch my server
  • Stop my server
  • Tweak the configuration file of that plugin to set it to "grass" drops when "grass" is broken, and nothing else
  • Start my server, and test the plugin
    • Make sure grass picks up as intended
    • Make sure nothing else picks up as unintended

  • Stop my server


3) Install it, and set it up for Earth Ponies
  • Upload the plugin and configuration file to the server
  • Configure the permissions in the permissions plugin to ensure that only Earth Ponies were affected by the new plugin
  • Restart the server


...that was one insignificant detail. You don't want to know what I've had to do to get spells working for only Unicorns (for instance, every spell is customized regarding mana use, length, cooldown, and effect, and every single one has to be added to permissions in the Unicorn group, AND I have to change things in the plugin's config file in order to get permissions to work properly with it), or even flying (customized exact speeds - vertical and horizontal - at which they fly to make it reasonably balanced, enabling it on the server, downloading no less than two server plugins AND setting up one client-side plugin for this one if-it-went-missing-the-whole-idea-would-fall-apart ability).

This is the tip of the iceberg of what I have to do to get things working without any problems. I'm barely doing any coding, but I'm still designing a gaming experience for you guys, complete with classes and abilities. It's not as easy as picking things we want. Really, when I'm working on server stuff, it's no wonder I'm just eternally AFK.


In short, for everything that goes in, there has to be a plugin that allows for it in some way, which I can then set up and preferably customize. That is why I am theorizing the possibility of adding a spell that simply drops experience orbs (because I can make a spell using the magic plugin which uses commands from other plugins to cast spells, and there is a plugin which can spawn in experience orbs on command, which is permissions based -- jackpot), but not the ability to simply add experience gains to all spells, because there is no "ohAndPleaseAlsoDropExperienceOrbs()" effect which I can conveniently add to whatever else it is trying to do. If I wanted that, I would have to talk to the creator of the plugin, who would have to accept the idea and include it in the next version just because our server uses this system.

And EVEN THEN I'm not ruling anything out, but like I said... I will have to take a look.
TL+ Member
BioSC
Profile Blog Joined July 2010
United States636 Posts
February 04 2012 00:58 GMT
#531
On February 04 2012 09:32 Aylear wrote:
Show nested quote +
On February 04 2012 07:48 Camail wrote:
On February 04 2012 07:37 nohbrows wrote:

Perhaps instead of having a spell that generates EXP for you (imo that whole idea is a bit silly), how about if Unicorns generate EXP after using any spell. Unicorns are supposed to be in charge of everything magical (Runecrafting, magic, enchanting(?)). It will promote Unicorns to use spells more, which might lead to some interesting uses for some spells.

As for enchanting:
While we have conjure to help with Runes and books for magic, enchanting is something we are still limited in, especially since mobs no longer spawn in town and EXP is now hard to get by. In addition, just personally, it feels weird as a unicorn to wield a sword and engage in combat. Getting exclusive enchants feels unfair. Perhaps getting rid of the penalty for knowing which Enchants you are clicking on? (the left click enchant table thingy).

Perhaps it will also promote somekind of economy. Earth ponies can fix tools, unicorns can enchant them really easily, and pegasi....you guys are OP to begin with anyways

Anyways, just me thinking aloud and giving some input.
Also, strangely enough, I like the fact that my house is in a snow biome. There is a cool feel to it. Like, I enchanted the place to be snowy or something. IDK.



Ok, so what I told WW still applies, we can't get all creative and stuff when talking about the server, we don't have the ability to make mods to suit our needs. What happens is Cane spends an unbelievably long portion of his day finding plugins and mods to see if they can be cool. We get a giant field and we pick cool looking flowers, but we can't do any creating beyond combining the flowers into new ways.

And as a quick note, as much as I'm for an economy, that's not the direction of the server. I've been shot down enough times to be confident in that assessment, but giving tips for services could be viable. It's just adding an economy would take away a large portion of the charitable spirit, and if it didn't then the economy itself would die out.


Correct. The fact that we even have classes at all is the result of me spending so much time on it that I customize plugins in my sleep. I can't fart out a code that says "Unicorns can now do X". There has to be a plugin that enables the effect, and if the plugin is bad on its own, I need the possibility of combining it with existing plugins to make use of it.

+ Show Spoiler +
Since I'm feeling pretty unappreciated these days, I will detail the exact length to which I go for the sake of this project:

For instance, Earth Ponies pick up grass when they dig it. Isn't that a fun little barely noticeable detail?

To make this work, I had to:
1) Make Earth Ponies.

To do this, I had to
  • Download a server framework to enable mods at all, changing the way a Minecraft server is launched
  • Download a permissions plugin. If you don't know what that is, congratulations, you can't operate this server
  • Create five different groups with completely separate configurations
  • Add people specifically to one of the groups depending on their class


2) Get a suitable plugin
  • Spend a long time on dev.bukkit.org to find a plugin that changed the way certain blocks drop when harvested, compounded by the fact that I might not know that such a plugin exists, nor what its name would be. (For the record, the reason earth ponies take less fall damage than any other class is because of a plugin called "JackBeNimble", which wasn't even intended specifically for the purpose we use it.)
  • Download the plugin in question to my local machine
  • Launch my server
  • Stop my server
  • Tweak the configuration file of that plugin to set it to "grass" drops when "grass" is broken, and nothing else
  • Start my server, and test the plugin
    • Make sure grass picks up as intended
    • Make sure nothing else picks up as unintended

  • Stop my server


3) Install it, and set it up for Earth Ponies
  • Upload the plugin and configuration file to the server
  • Configure the permissions in the permissions plugin to ensure that only Earth Ponies were affected by the new plugin
  • Restart the server


...that was one insignificant detail. You don't want to know what I've had to do to get spells working for only Unicorns (for instance, every spell is customized regarding mana use, length, cooldown, and effect, and every single one has to be added to permissions in the Unicorn group, AND I have to change things in the plugin's config file in order to get permissions to work properly with it), or even flying (customized exact speeds - vertical and horizontal - at which they fly to make it reasonably balanced, enabling it on the server, downloading no less than two server plugins AND setting up one client-side plugin for this one if-it-went-missing-the-whole-idea-would-fall-apart ability).

This is the tip of the iceberg of what I have to do to get things working without any problems. I'm barely doing any coding, but I'm still designing a gaming experience for you guys, complete with classes and abilities. It's not as easy as picking things we want. Really, when I'm working on server stuff, it's no wonder I'm just eternally AFK.


In short, for everything that goes in, there has to be a plugin that allows for it in some way, which I can then set up and preferably customize. That is why I am theorizing the possibility of adding a spell that simply drops experience orbs (because I can make a spell using the magic plugin which uses commands from other plugins to cast spells, and there is a plugin which can spawn in experience orbs on command, which is permissions based -- jackpot), but not the ability to simply add experience gains to all spells, because there is no "ohAndPleaseAlsoDropExperienceOrbs()" effect which I can conveniently add to whatever else it is trying to do. If I wanted that, I would have to talk to the creator of the plugin, who would have to accept the idea and include it in the next version just because our server uses this system.

And EVEN THEN I'm not ruling anything out, but like I said... I will have to take a look.



You are right, I was just throwing around ideas! I for sure have no idea what is possible within the frame of what we already have, just voicing my non-technical ideas! Honestly, I'm happy just bouncing around the server with my neon green pony. xD
Bio - Breaking it down
TimeLordPony
Profile Joined January 2012
17 Posts
February 04 2012 01:11 GMT
#532
On February 04 2012 09:58 BioSC wrote:
Show nested quote +
On February 04 2012 09:32 Aylear wrote:
On February 04 2012 07:48 Camail wrote:
On February 04 2012 07:37 nohbrows wrote:

Perhaps instead of having a spell that generates EXP for you (imo that whole idea is a bit silly), how about if Unicorns generate EXP after using any spell. Unicorns are supposed to be in charge of everything magical (Runecrafting, magic, enchanting(?)). It will promote Unicorns to use spells more, which might lead to some interesting uses for some spells.

As for enchanting:
While we have conjure to help with Runes and books for magic, enchanting is something we are still limited in, especially since mobs no longer spawn in town and EXP is now hard to get by. In addition, just personally, it feels weird as a unicorn to wield a sword and engage in combat. Getting exclusive enchants feels unfair. Perhaps getting rid of the penalty for knowing which Enchants you are clicking on? (the left click enchant table thingy).

Perhaps it will also promote somekind of economy. Earth ponies can fix tools, unicorns can enchant them really easily, and pegasi....you guys are OP to begin with anyways

Anyways, just me thinking aloud and giving some input.
Also, strangely enough, I like the fact that my house is in a snow biome. There is a cool feel to it. Like, I enchanted the place to be snowy or something. IDK.



Ok, so what I told WW still applies, we can't get all creative and stuff when talking about the server, we don't have the ability to make mods to suit our needs. What happens is Cane spends an unbelievably long portion of his day finding plugins and mods to see if they can be cool. We get a giant field and we pick cool looking flowers, but we can't do any creating beyond combining the flowers into new ways.

And as a quick note, as much as I'm for an economy, that's not the direction of the server. I've been shot down enough times to be confident in that assessment, but giving tips for services could be viable. It's just adding an economy would take away a large portion of the charitable spirit, and if it didn't then the economy itself would die out.


Correct. The fact that we even have classes at all is the result of me spending so much time on it that I customize plugins in my sleep. I can't fart out a code that says "Unicorns can now do X". There has to be a plugin that enables the effect, and if the plugin is bad on its own, I need the possibility of combining it with existing plugins to make use of it.

+ Show Spoiler +
Since I'm feeling pretty unappreciated these days, I will detail the exact length to which I go for the sake of this project:

For instance, Earth Ponies pick up grass when they dig it. Isn't that a fun little barely noticeable detail?

To make this work, I had to:
1) Make Earth Ponies.

To do this, I had to
  • Download a server framework to enable mods at all, changing the way a Minecraft server is launched
  • Download a permissions plugin. If you don't know what that is, congratulations, you can't operate this server
  • Create five different groups with completely separate configurations
  • Add people specifically to one of the groups depending on their class


2) Get a suitable plugin
  • Spend a long time on dev.bukkit.org to find a plugin that changed the way certain blocks drop when harvested, compounded by the fact that I might not know that such a plugin exists, nor what its name would be. (For the record, the reason earth ponies take less fall damage than any other class is because of a plugin called "JackBeNimble", which wasn't even intended specifically for the purpose we use it.)
  • Download the plugin in question to my local machine
  • Launch my server
  • Stop my server
  • Tweak the configuration file of that plugin to set it to "grass" drops when "grass" is broken, and nothing else
  • Start my server, and test the plugin
    • Make sure grass picks up as intended
    • Make sure nothing else picks up as unintended

  • Stop my server


3) Install it, and set it up for Earth Ponies
  • Upload the plugin and configuration file to the server
  • Configure the permissions in the permissions plugin to ensure that only Earth Ponies were affected by the new plugin
  • Restart the server


...that was one insignificant detail. You don't want to know what I've had to do to get spells working for only Unicorns (for instance, every spell is customized regarding mana use, length, cooldown, and effect, and every single one has to be added to permissions in the Unicorn group, AND I have to change things in the plugin's config file in order to get permissions to work properly with it), or even flying (customized exact speeds - vertical and horizontal - at which they fly to make it reasonably balanced, enabling it on the server, downloading no less than two server plugins AND setting up one client-side plugin for this one if-it-went-missing-the-whole-idea-would-fall-apart ability).

This is the tip of the iceberg of what I have to do to get things working without any problems. I'm barely doing any coding, but I'm still designing a gaming experience for you guys, complete with classes and abilities. It's not as easy as picking things we want. Really, when I'm working on server stuff, it's no wonder I'm just eternally AFK.


In short, for everything that goes in, there has to be a plugin that allows for it in some way, which I can then set up and preferably customize. That is why I am theorizing the possibility of adding a spell that simply drops experience orbs (because I can make a spell using the magic plugin which uses commands from other plugins to cast spells, and there is a plugin which can spawn in experience orbs on command, which is permissions based -- jackpot), but not the ability to simply add experience gains to all spells, because there is no "ohAndPleaseAlsoDropExperienceOrbs()" effect which I can conveniently add to whatever else it is trying to do. If I wanted that, I would have to talk to the creator of the plugin, who would have to accept the idea and include it in the next version just because our server uses this system.

And EVEN THEN I'm not ruling anything out, but like I said... I will have to take a look.



You are right, I was just throwing around ideas! I for sure have no idea what is possible within the frame of what we already have, just voicing my non-technical ideas! Honestly, I'm happy just bouncing around the server with my neon green pony. xD

Well said, sorry cane.
Whitewing
Profile Joined October 2010
United States7483 Posts
February 04 2012 02:23 GMT
#533
On February 04 2012 09:32 Aylear wrote:
Show nested quote +
On February 04 2012 07:48 Camail wrote:
On February 04 2012 07:37 nohbrows wrote:

Perhaps instead of having a spell that generates EXP for you (imo that whole idea is a bit silly), how about if Unicorns generate EXP after using any spell. Unicorns are supposed to be in charge of everything magical (Runecrafting, magic, enchanting(?)). It will promote Unicorns to use spells more, which might lead to some interesting uses for some spells.

As for enchanting:
While we have conjure to help with Runes and books for magic, enchanting is something we are still limited in, especially since mobs no longer spawn in town and EXP is now hard to get by. In addition, just personally, it feels weird as a unicorn to wield a sword and engage in combat. Getting exclusive enchants feels unfair. Perhaps getting rid of the penalty for knowing which Enchants you are clicking on? (the left click enchant table thingy).

Perhaps it will also promote somekind of economy. Earth ponies can fix tools, unicorns can enchant them really easily, and pegasi....you guys are OP to begin with anyways

Anyways, just me thinking aloud and giving some input.
Also, strangely enough, I like the fact that my house is in a snow biome. There is a cool feel to it. Like, I enchanted the place to be snowy or something. IDK.



Ok, so what I told WW still applies, we can't get all creative and stuff when talking about the server, we don't have the ability to make mods to suit our needs. What happens is Cane spends an unbelievably long portion of his day finding plugins and mods to see if they can be cool. We get a giant field and we pick cool looking flowers, but we can't do any creating beyond combining the flowers into new ways.

And as a quick note, as much as I'm for an economy, that's not the direction of the server. I've been shot down enough times to be confident in that assessment, but giving tips for services could be viable. It's just adding an economy would take away a large portion of the charitable spirit, and if it didn't then the economy itself would die out.


Correct. The fact that we even have classes at all is the result of me spending so much time on it that I customize plugins in my sleep. I can't fart out a code that says "Unicorns can now do X". There has to be a plugin that enables the effect, and if the plugin is bad on its own, I need the possibility of combining it with existing plugins to make use of it.

+ Show Spoiler +
Since I'm feeling pretty unappreciated these days, I will detail the exact length to which I go for the sake of this project:

For instance, Earth Ponies pick up grass when they dig it. Isn't that a fun little barely noticeable detail?

To make this work, I had to:
1) Make Earth Ponies.

To do this, I had to
  • Download a server framework to enable mods at all, changing the way a Minecraft server is launched
  • Download a permissions plugin. If you don't know what that is, congratulations, you can't operate this server
  • Create five different groups with completely separate configurations
  • Add people specifically to one of the groups depending on their class


2) Get a suitable plugin
  • Spend a long time on dev.bukkit.org to find a plugin that changed the way certain blocks drop when harvested, compounded by the fact that I might not know that such a plugin exists, nor what its name would be. (For the record, the reason earth ponies take less fall damage than any other class is because of a plugin called "JackBeNimble", which wasn't even intended specifically for the purpose we use it.)
  • Download the plugin in question to my local machine
  • Launch my server
  • Stop my server
  • Tweak the configuration file of that plugin to set it to "grass" drops when "grass" is broken, and nothing else
  • Start my server, and test the plugin
    • Make sure grass picks up as intended
    • Make sure nothing else picks up as unintended

  • Stop my server


3) Install it, and set it up for Earth Ponies
  • Upload the plugin and configuration file to the server
  • Configure the permissions in the permissions plugin to ensure that only Earth Ponies were affected by the new plugin
  • Restart the server


...that was one insignificant detail. You don't want to know what I've had to do to get spells working for only Unicorns (for instance, every spell is customized regarding mana use, length, cooldown, and effect, and every single one has to be added to permissions in the Unicorn group, AND I have to change things in the plugin's config file in order to get permissions to work properly with it), or even flying (customized exact speeds - vertical and horizontal - at which they fly to make it reasonably balanced, enabling it on the server, downloading no less than two server plugins AND setting up one client-side plugin for this one if-it-went-missing-the-whole-idea-would-fall-apart ability).

This is the tip of the iceberg of what I have to do to get things working without any problems. I'm barely doing any coding, but I'm still designing a gaming experience for you guys, complete with classes and abilities. It's not as easy as picking things we want. Really, when I'm working on server stuff, it's no wonder I'm just eternally AFK.


In short, for everything that goes in, there has to be a plugin that allows for it in some way, which I can then set up and preferably customize. That is why I am theorizing the possibility of adding a spell that simply drops experience orbs (because I can make a spell using the magic plugin which uses commands from other plugins to cast spells, and there is a plugin which can spawn in experience orbs on command, which is permissions based -- jackpot), but not the ability to simply add experience gains to all spells, because there is no "ohAndPleaseAlsoDropExperienceOrbs()" effect which I can conveniently add to whatever else it is trying to do. If I wanted that, I would have to talk to the creator of the plugin, who would have to accept the idea and include it in the next version just because our server uses this system.

And EVEN THEN I'm not ruling anything out, but like I said... I will have to take a look.


I'm not at all unappreciative of all the work you are doing, I completely understand it's a shit ton of work, nor do I expect anything like this to be added immediately if it gets added at all. I do, however, have a tendency to make my mind known, but please try to understand that I'm generally just brainstorming, I don't get angry if told no, nor am I looking for instant gratification.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
February 04 2012 04:04 GMT
#534
Poll: Changing mcMMO

Fixed class bonuses only (as specified in my post) (8)
 
67%

I'm overreacting - simply remove any problem skills like fishing (3)
 
25%

Remove mcMMO completely (1)
 
8%

Keep it as it is / minor changes (0)
 
0%

12 total votes

Your vote: Changing mcMMO

(Vote): Fixed class bonuses only (as specified in my post)
(Vote): Keep it as it is / minor changes
(Vote): I'm overreacting - simply remove any problem skills like fishing
(Vote): Remove mcMMO completely



Sorry to everyone who's been enjoying the levelling, but after that majority vote and universal agreement amongst the Shadowbolts, I've decided to change mcMMO and simply use its contents to grant certain static skills. I did specify when I added the plugin that it was only in for a test period, and that period has ended. It's unfortunate that I'm removing something people have been enjoying, but we got some useful stuff out of it.
TL+ Member
Srsishere
Profile Joined December 2011
United States41 Posts
February 04 2012 04:33 GMT
#535
Teehee Lookit what I made! <3
+ Show Spoiler +
[image loading]
nohbrows
Profile Joined February 2011
United States653 Posts
February 04 2012 06:51 GMT
#536
On February 04 2012 09:32 Aylear wrote:
Show nested quote +
On February 04 2012 07:48 Camail wrote:
On February 04 2012 07:37 nohbrows wrote:

Perhaps instead of having a spell that generates EXP for you (imo that whole idea is a bit silly), how about if Unicorns generate EXP after using any spell. Unicorns are supposed to be in charge of everything magical (Runecrafting, magic, enchanting(?)). It will promote Unicorns to use spells more, which might lead to some interesting uses for some spells.

As for enchanting:
While we have conjure to help with Runes and books for magic, enchanting is something we are still limited in, especially since mobs no longer spawn in town and EXP is now hard to get by. In addition, just personally, it feels weird as a unicorn to wield a sword and engage in combat. Getting exclusive enchants feels unfair. Perhaps getting rid of the penalty for knowing which Enchants you are clicking on? (the left click enchant table thingy).

Perhaps it will also promote somekind of economy. Earth ponies can fix tools, unicorns can enchant them really easily, and pegasi....you guys are OP to begin with anyways

Anyways, just me thinking aloud and giving some input.
Also, strangely enough, I like the fact that my house is in a snow biome. There is a cool feel to it. Like, I enchanted the place to be snowy or something. IDK.



Ok, so what I told WW still applies, we can't get all creative and stuff when talking about the server, we don't have the ability to make mods to suit our needs. What happens is Cane spends an unbelievably long portion of his day finding plugins and mods to see if they can be cool. We get a giant field and we pick cool looking flowers, but we can't do any creating beyond combining the flowers into new ways.

And as a quick note, as much as I'm for an economy, that's not the direction of the server. I've been shot down enough times to be confident in that assessment, but giving tips for services could be viable. It's just adding an economy would take away a large portion of the charitable spirit, and if it didn't then the economy itself would die out.


Correct. The fact that we even have classes at all is the result of me spending so much time on it that I customize plugins in my sleep. I can't fart out a code that says "Unicorns can now do X". There has to be a plugin that enables the effect, and if the plugin is bad on its own, I need the possibility of combining it with existing plugins to make use of it.

+ Show Spoiler +
Since I'm feeling pretty unappreciated these days, I will detail the exact length to which I go for the sake of this project:

For instance, Earth Ponies pick up grass when they dig it. Isn't that a fun little barely noticeable detail?

To make this work, I had to:
1) Make Earth Ponies.

To do this, I had to
  • Download a server framework to enable mods at all, changing the way a Minecraft server is launched
  • Download a permissions plugin. If you don't know what that is, congratulations, you can't operate this server
  • Create five different groups with completely separate configurations
  • Add people specifically to one of the groups depending on their class


2) Get a suitable plugin
  • Spend a long time on dev.bukkit.org to find a plugin that changed the way certain blocks drop when harvested, compounded by the fact that I might not know that such a plugin exists, nor what its name would be. (For the record, the reason earth ponies take less fall damage than any other class is because of a plugin called "JackBeNimble", which wasn't even intended specifically for the purpose we use it.)
  • Download the plugin in question to my local machine
  • Launch my server
  • Stop my server
  • Tweak the configuration file of that plugin to set it to "grass" drops when "grass" is broken, and nothing else
  • Start my server, and test the plugin
    • Make sure grass picks up as intended
    • Make sure nothing else picks up as unintended

  • Stop my server


3) Install it, and set it up for Earth Ponies
  • Upload the plugin and configuration file to the server
  • Configure the permissions in the permissions plugin to ensure that only Earth Ponies were affected by the new plugin
  • Restart the server


...that was one insignificant detail. You don't want to know what I've had to do to get spells working for only Unicorns (for instance, every spell is customized regarding mana use, length, cooldown, and effect, and every single one has to be added to permissions in the Unicorn group, AND I have to change things in the plugin's config file in order to get permissions to work properly with it), or even flying (customized exact speeds - vertical and horizontal - at which they fly to make it reasonably balanced, enabling it on the server, downloading no less than two server plugins AND setting up one client-side plugin for this one if-it-went-missing-the-whole-idea-would-fall-apart ability).

This is the tip of the iceberg of what I have to do to get things working without any problems. I'm barely doing any coding, but I'm still designing a gaming experience for you guys, complete with classes and abilities. It's not as easy as picking things we want. Really, when I'm working on server stuff, it's no wonder I'm just eternally AFK.


In short, for everything that goes in, there has to be a plugin that allows for it in some way, which I can then set up and preferably customize. That is why I am theorizing the possibility of adding a spell that simply drops experience orbs (because I can make a spell using the magic plugin which uses commands from other plugins to cast spells, and there is a plugin which can spawn in experience orbs on command, which is permissions based -- jackpot), but not the ability to simply add experience gains to all spells, because there is no "ohAndPleaseAlsoDropExperienceOrbs()" effect which I can conveniently add to whatever else it is trying to do. If I wanted that, I would have to talk to the creator of the plugin, who would have to accept the idea and include it in the next version just because our server uses this system.

And EVEN THEN I'm not ruling anything out, but like I said... I will have to take a look.


Sorry Cane for not being considerate.
Seizon Senryaku!
Zoundsforsook
Profile Blog Joined August 2011
Scotland636 Posts
February 04 2012 13:12 GMT
#537
On February 04 2012 13:33 Srsishere wrote:
Teehee Lookit what I made! <3
+ Show Spoiler +
[image loading]

Hehe that is pretty neat!
Paint it bright and bold.
jordenjames88
Profile Joined December 2011
9 Posts
February 04 2012 17:44 GMT
#538
Would the person who took all my Diamonds and Gold Blocks and Wool Dyes make themselves known please? Or at least give them back?
Camail
Profile Joined August 2011
United States1030 Posts
February 04 2012 18:08 GMT
#539
Ok, if anyone has theft problems again, don't post them here. PM cane or ask him when he is online, he can find out who took what and we don't have to create any misunderstandings.
http://i.imgur.com/IPxgv.png
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
February 04 2012 19:16 GMT
#540
I'm the one who took them, so coming to me probably would have been the correct call.
TL+ Member
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