On December 15 2011 15:09 dnld12 wrote:
They still need to add rocks to Gold mineral bases OR take them out
They still need to add rocks to Gold mineral bases OR take them out
Good thing they did.
Did you even bother to look at the picture?
Forum Index > SC2 General |
Mr Showtime
United States1353 Posts
On December 15 2011 15:09 dnld12 wrote: They still need to add rocks to Gold mineral bases OR take them out Good thing they did. Did you even bother to look at the picture? | ||
rfoster
United States1005 Posts
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Ouga
Finland645 Posts
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gruff
Sweden2276 Posts
On December 15 2011 16:02 gogatorsfoster wrote: Hopefully season 6 has community maps:D! It looks like that is what blizzard is leaning toward due to their final statement. They'll just add a few destructable rocks and we're golden. As for the new maps, they look pretty good. Look forward to try them out. | ||
Masada714
United States89 Posts
The more I look at Entombed Valley it feels like an adjustment to Searing Crater. You have the big ramp into the Natural and small ramp into the main and the 3rd off to the side of the natural. I certainly think it is an improvement but it will be interesting to see how it plays out once it hits ladder. | ||
Bleak
Turkey3059 Posts
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Luppy1
Singapore177 Posts
On December 15 2011 14:51 Scisyhp wrote: Any word on existence of close spawn on entombed valley? Close spawn is not disabled. I just tried it out with a friend and we got close positions. | ||
labbe
Sweden1456 Posts
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Jesushooves
Canada553 Posts
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Deleted User 108965
1096 Posts
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Asturas
Finland587 Posts
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Entropic
Canada2837 Posts
On December 15 2011 16:09 Luppy1 wrote: Show nested quote + On December 15 2011 14:51 Scisyhp wrote: Any word on existence of close spawn on entombed valley? Close spawn is not disabled. I just tried it out with a friend and we got close positions. horizontal spawns on entombed will be lol | ||
Shorty90
Germany154 Posts
Other than that I have the same comment I have every time Blizzard announces a new map pool: Just use the GSL one... | ||
darkscream
Canada2310 Posts
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ZAiNs
United Kingdom6525 Posts
We’ve seen that rotationally symmetric four-player tournament maps can provide an advantage depending on where you start compared to your opponent and which races are involved in the match-up. This is feedback that we received from the community as well. Happy to hear this. | ||
ReboundEU
508 Posts
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Noispaxen
Poland150 Posts
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Yaki
France4234 Posts
Surprised they aren't removing xel'naga and adding some more GSL maps. | ||
TomEntor
United Kingdom11 Posts
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Yoshi Kirishima
United States10285 Posts
On December 15 2011 16:48 ReboundEU wrote: The coolest part i see is they are starting (slowly but steadily) to accept future maps from the community. Rest are details I think it has a lot more to do with TL's (and with its community's help!) ability and feat in running a tournament with a decent prize pool, attracting many Code S koreans to play on the maps to see if there's any huge imbalances. Otherwise, according to what Dustin has said, they would not have considered community maps much at all since they would need to balance test them internally anyways (vs making their own). Still, it seems like they like to use their own maps. Either there is something they're not telling us or something... it's probably just that they feel they want to create their own maps, perhaps they want to even become the "dominant" map makers themselves in the future, so that community maps won't have to compete against each other and instead there can be 1 centralized "power" to make maps (sort of like what GSL is doing now). That and they like maps revolving around the use of more rocks and golds and etc. instead of "plainer" maps like in BW or even GSL's Anyways HUGE improvement, imo. They both look like great maps. Maybe they're not as good as the top community ones, who knows. But they're getting better and better. You can tell just by seeing that there are only like 10% hate posts in this thread (and on Battle.net forums) instead of like 80% hate, and 15% neutral xD | ||
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