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Wall-in on Arid. I think I could do a bit better at the top, but the pylon + core = ling-tight side entrance.
Edit: Actually, yes, the top part of this wall-in is a little silly. I could've moved the gateway up a little and then the top cannon to the right -_-
Either way, this works. The side can be blocked off entirely with a cannon and a core, which is the part people were unsure about.
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On December 15 2011 15:09 dnld12 wrote: They still need to add rocks to Gold mineral bases OR take them out How did you do this.
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On December 15 2011 17:07 Probe1 wrote:Show nested quote +On December 15 2011 15:09 dnld12 wrote: They still need to add rocks to Gold mineral bases OR take them out How did you do this. He is right. They should probably put rocks on your main ramp too so you are safer to cheese and can get into long macro games!
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No gold bases on those maps I like but they still have a few gold base maps which is annoying why dont they just get rid of all of them :-/
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Blizzard is FINALLY listening to the GM/Master's communities' map demands!!!!!!!!!!!!!!!
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Awesome that they are adding new maps but still.. I'm really tired of the old ones. I want like five new maps
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I'm glad they removed those shite maps...those new one are so ugly compared to the TL MM competition
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Horizontal spawns on Entombed looks like an interesting third base to take...
Also I'd have thought they'd have learnt from Shakuras that an expansion which has two ramps to it both blocked by destructible rocks is just a nothing feature, it never really becomes relevant except on stupidly long games or when one player is so far ahead...
Also I really don't like this double downward ramp in to expansion stuff especially where a 3rd / 4th location is ambiguous...
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On December 15 2011 13:50 coL.drewbie wrote: i like the new maps, but i really hate big 4 player maps where you have to scout all the other bases ( tal darim / antiga ) so much. so i hope this new 4 player map isn't too big or only has 1 or 2 possible spawn locations
that 4-player map looks like it has a really long scout distance due to the main being way at the back of two ramps.
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2 player map sucks if you aren't Deezer and that natural is horribly abusable. Great work on encouraging onebasing Blizzard.
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Entombed valley is going to be absolutely impossible tvp, maybe even worse than eye of the storm tbh
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iNcontroL
USA29055 Posts
the amount of destructible rocks makes me think browder had a good day or two.
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FFE was so nice on Abyssal Caverns and Nerazim, and looks impossible on these maps. Ugh.
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On December 15 2011 17:47 iNcontroL wrote: the amount of destructible rocks makes me think browder had a good day or two. I am so sad this wasn't revealed earlier I would have loved your drunken opinion on the maps on sotg.
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Arid Plateau is pretty much a Xel'Naga Caverns... I dont like it because you cant forge expand
Entombed Valley, 2nd ramp pretty big = very hard to forge fast expand
That means I'll probably "Thumbs down" new maps + Xel'naga... I dont get it how Blizzard is so stubborn and did not take any maps from GSL (CALM BEFORE THE STORM FFS), dont get me wrong I still see progress from steppes of war and other maps but its still not even for all races. A lot of Pro protoss players said that if P dont Forge fast expand in PvZ then its almost impossible to win (f.e Naniwa) I agree its not maybe auto lose but your very behind (and 1g + exp is bad)
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Arid looks like a nightmare PvZ, going to be so difficult to safely take the natural.
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those 2 blizzard maps actually look pretty fun and particularly balanced/interesting at least at a first glance compared to previous seasons.
Edit: Didnt think about FFE, zvp seems easier on these 2 maps, although the entombed one has plenty of chokes, probably a lot of 3gate and 6 gate timings.
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Seeker
Where dat snitch at?36920 Posts
I AM SO FREAKING GLAD OF THESE CHANGES!!!!
I hated Abysmal Caverns
And I hate Nerazim Kryptonite.....
ugh..... asdjkfasl;djfakl;sdjfkl;ajsdf
New maps look fun though : ]
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Finally rid of Abyssal Caverns  Nerazim was ok, but nothing special.
New maps look... interesting, only one way to find out if they're good or not I guess. Plateau looks cool, but I fear the gameplay on it won't be. Entombed Valley is looking sweet though
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removed the 2 maps i had vetoed, and bringing in 2 new maps to veto.
life goes on
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