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Season 5 Map Pool Changes Announced - Page 19

Forum Index > SC2 General
876 CommentsPost a Reply
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Ribbon
Profile Blog Joined April 2010
United States5278 Posts
Last Edited: 2011-12-15 08:11:19
December 15 2011 08:00 GMT
#361
[image loading]


Wall-in on Arid. I think I could do a bit better at the top, but the pylon + core = ling-tight side entrance.

Edit: Actually, yes, the top part of this wall-in is a little silly. I could've moved the gateway up a little and then the top cannon to the right -_-

Either way, this works. The side can be blocked off entirely with a cannon and a core, which is the part people were unsure about.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
December 15 2011 08:07 GMT
#362
On December 15 2011 15:09 dnld12 wrote:
They still need to add rocks to Gold mineral bases OR take them out

How did you do this.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Termit
Profile Joined December 2010
Sweden3466 Posts
December 15 2011 08:09 GMT
#363
On December 15 2011 17:07 Probe1 wrote:
Show nested quote +
On December 15 2011 15:09 dnld12 wrote:
They still need to add rocks to Gold mineral bases OR take them out

How did you do this.

He is right. They should probably put rocks on your main ramp too so you are safer to cheese and can get into long macro games!
( ̄。 ̄)~zzz ◕ ◡ ◕
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
December 15 2011 08:11 GMT
#364
No gold bases on those maps I like but they still have a few gold base maps which is annoying why dont they just get rid of all of them :-/
arbitrageur
Profile Joined December 2010
Australia1202 Posts
December 15 2011 08:18 GMT
#365
Blizzard is FINALLY listening to the GM/Master's communities' map demands!!!!!!!!!!!!!!!
show.me
Profile Joined March 2011
Sweden37 Posts
December 15 2011 08:32 GMT
#366
Awesome that they are adding new maps but still.. I'm really tired of the old ones. I want like five new maps
Logros
Profile Joined September 2010
Netherlands9913 Posts
December 15 2011 08:34 GMT
#367
I'm glad they removed those shite maps...those new one are so ugly compared to the TL MM competition
MVTaylor
Profile Blog Joined October 2011
United Kingdom2893 Posts
December 15 2011 08:34 GMT
#368
Horizontal spawns on Entombed looks like an interesting third base to take...

Also I'd have thought they'd have learnt from Shakuras that an expansion which has two ramps to it both blocked by destructible rocks is just a nothing feature, it never really becomes relevant except on stupidly long games or when one player is so far ahead...

Also I really don't like this double downward ramp in to expansion stuff especially where a 3rd / 4th location is ambiguous...
@followMVT
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
December 15 2011 08:34 GMT
#369
On December 15 2011 13:50 coL.drewbie wrote:
i like the new maps, but i really hate big 4 player maps where you have to scout all the other bases ( tal darim / antiga ) so much. so i hope this new 4 player map isn't too big or only has 1 or 2 possible spawn locations



that 4-player map looks like it has a really long scout distance due to the main being way at the back of two ramps.
Salvation a la mode and a cup of tea...
Mowr
Profile Joined November 2010
Sweden791 Posts
December 15 2011 08:43 GMT
#370
2 player map sucks if you aren't Deezer and that natural is horribly abusable. Great work on encouraging onebasing Blizzard.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
Speake
Profile Blog Joined May 2009
United States494 Posts
December 15 2011 08:46 GMT
#371
Entombed valley is going to be absolutely impossible tvp, maybe even worse than eye of the storm tbh
tQ.Speake
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
December 15 2011 08:47 GMT
#372
the amount of destructible rocks makes me think browder had a good day or two.
Monocle
Profile Joined February 2011
United States1509 Posts
December 15 2011 08:48 GMT
#373
FFE was so nice on Abyssal Caverns and Nerazim, and looks impossible on these maps. Ugh.
ladyumbra
Profile Blog Joined August 2011
Canada1699 Posts
December 15 2011 08:50 GMT
#374
On December 15 2011 17:47 iNcontroL wrote:
the amount of destructible rocks makes me think browder had a good day or two.

I am so sad this wasn't revealed earlier I would have loved your drunken opinion on the maps on sotg.
Bulkers
Profile Joined September 2010
Poland509 Posts
December 15 2011 08:56 GMT
#375
Arid Plateau is pretty much a Xel'Naga Caverns... I dont like it because you cant forge expand

Entombed Valley, 2nd ramp pretty big = very hard to forge fast expand

That means I'll probably "Thumbs down" new maps + Xel'naga... I dont get it how Blizzard is so stubborn and did not take any maps from GSL (CALM BEFORE THE STORM FFS), dont get me wrong I still see progress from steppes of war and other maps but its still not even for all races. A lot of Pro protoss players said that if P dont Forge fast expand in PvZ then its almost impossible to win (f.e Naniwa) I agree its not maybe auto lose but your very behind (and 1g + exp is bad)
Exarl25
Profile Joined November 2010
1887 Posts
December 15 2011 08:59 GMT
#376
Arid looks like a nightmare PvZ, going to be so difficult to safely take the natural.
Exempt.
Profile Joined May 2011
United States470 Posts
Last Edited: 2011-12-15 09:06:07
December 15 2011 09:04 GMT
#377
those 2 blizzard maps actually look pretty fun and particularly balanced/interesting at least at a first glance compared to previous seasons.

Edit: Didnt think about FFE, zvp seems easier on these 2 maps, although the entombed one has plenty of chokes, probably a lot of 3gate and 6 gate timings.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37107 Posts
December 15 2011 09:05 GMT
#378
I AM SO FREAKING GLAD OF THESE CHANGES!!!!

I hated Abysmal Caverns

And I hate Nerazim Kryptonite.....

ugh..... asdjkfasl;djfakl;sdjfkl;ajsdf

New maps look fun though : ]
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
December 15 2011 09:11 GMT
#379
Finally rid of Abyssal Caverns
Nerazim was ok, but nothing special.

New maps look... interesting, only one way to find out if they're good or not I guess.
Plateau looks cool, but I fear the gameplay on it won't be.
Entombed Valley is looking sweet though
Champi
Profile Joined March 2010
1422 Posts
December 15 2011 09:12 GMT
#380
removed the 2 maps i had vetoed, and bringing in 2 new maps to veto.

life goes on
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