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Season 5 Map Pool Changes Announced - Page 17

Forum Index > SC2 General
876 CommentsPost a Reply
Prev 1 15 16 17 18 19 44 Next All
Scisyhp
Profile Blog Joined April 2011
United States200 Posts
December 15 2011 05:51 GMT
#321
Any word on existence of close spawn on entombed valley?
Heff87
Profile Joined November 2011
United States106 Posts
December 15 2011 05:54 GMT
#322
Entombed Valley looks insanely good, can't wait to see some games on that! And as for the 2 player map, the funkiness with the natural will most likely make this a one-basing kinda map in its present form, or at least will require a shift in the usual thinking as far as expo-taking goes.
VGTA
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
December 15 2011 05:56 GMT
#323
Meta still in. My god why.
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2011-12-15 06:00:09
December 15 2011 05:57 GMT
#324
Well my vetos probably won't change, I'll just veto the two new maps instead. Though I will give them a try first. It looks like you could really easily do tank siege elevator into the opposing natural expansions really safely because of that narrow hallway but it's hard to tell exactly how wide the back path is without playing it. The 2-player map looks odd but I would test it before making any judgements.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
dnld12
Profile Blog Joined March 2011
United States324 Posts
December 15 2011 06:09 GMT
#325
They still need to add rocks to Gold mineral bases OR take them out
When life gives you Stalkers, Get blink.
dabom88
Profile Blog Joined July 2010
United States3483 Posts
December 15 2011 06:09 GMT
#326
Why wont Blizzard just integrate more GSL Maps? I'd love to see Daybreak and Calm Before the Storm on the ladder.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
ladyumbra
Profile Blog Joined August 2011
Canada1699 Posts
Last Edited: 2011-12-15 06:10:47
December 15 2011 06:10 GMT
#327
Well the new maps look somewhat interesting. I wonder if a collosus can walk between the two closest spots of the third and main on entombed valley or if you can blink between those two points, they seem fairly close.
Copperhead
Profile Joined April 2010
Canada97 Posts
December 15 2011 06:19 GMT
#328
I feel i wont like the first as pvz...
And second one looks cool...
pretty damn cause i always liked those 2 map that they are removing
I speak french kthx
Larryx
Profile Joined November 2010
Poland148 Posts
December 15 2011 06:21 GMT
#329
On December 15 2011 11:12 phodacbiet wrote:
Why is xel naga caverns and shattered temple still in the map pool?


wtf, shattered is good map
MANA & NERCHIO HWAITING!
Incomplet
Profile Blog Joined September 2011
United Kingdom1419 Posts
December 15 2011 06:24 GMT
#330
poll on page 6
Bow down to the sons of Aiur...SKT1_Rain, CreatorPrime, ST_Parting, Liquid_Hero.
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
December 15 2011 06:29 GMT
#331
On December 15 2011 11:08 jnkw wrote:

- (4) Entombed Valley
[image loading]


[image loading]
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Kaw
Profile Joined February 2011
United States74 Posts
December 15 2011 06:30 GMT
#332
On December 15 2011 14:51 Scisyhp wrote:
Any word on existence of close spawn on entombed valley?


Blizz's description of the map suggests that all spawns are possible, but I don't think it is a problem because the rush looks reasonably long regardless.
Termit
Profile Joined December 2010
Sweden3466 Posts
December 15 2011 06:33 GMT
#333
Arid Plateau looks like shit. Rocks into my main, really? Gonna veto that right away >>. It looks like a really strong map for counter attack and flanks for zerg too. The other one looks pretty neat for being a Blizzard map tho!
( ̄。 ̄)~zzz ◕ ◡ ◕
BearStorm
Profile Joined September 2010
United States795 Posts
December 15 2011 06:33 GMT
#334
Man Forge FE will be tough on arid plateau. I think I will end up prefering Abyssal Caverns and Nerazim Crypt over arid plateau.
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 15 2011 06:34 GMT
#335
On December 15 2011 15:33 Termit wrote:
Arid Plateau looks like shit. Rocks into my main, really? Gonna veto that right away >>. It looks like a really strong map for counter attack and flanks for zerg too. The other one looks pretty neat for being a Blizzard map tho!

Are you sure you are looking at the right bases? The top right and bottom left bases are expansions, not mains. I don't really see rocks into the main on that map.
ㅇㅅㅌㅅ
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2011-12-15 06:38:04
December 15 2011 06:35 GMT
#336
We need to see the dimensions of these maps to fully judge various possible issues, but I think things like fast banshees might be hard to defend with spores and queens with such a long main and distance from natural to main.
I like the aesthetics of both though. That little hole in the path on Entombed Valley could be a huge pain if the map isn't all that big (so it should be at least 140×140), partly because those split paths won't actually be very wide once split, but also because if you were trying to avoid fighting in that location as zerg, you'd like the base-base distances not to be short either so that you can fight a little closer to the middle of the map, so the very straight paths might result in relatively short rush distances, which could mean that trying to fight in the middle will mean you have to intercept the forces quite a bit sooner.

EDIT: Termit clearly hasn't read the rest of the relies and is making unrealistic assumptions about main base positions.
Aside from the backdoor rocks at the third bases to indicate which base must be the main and which the third (potential third, not necessarily everyone's), there's also the base size. The real main is clearly a lot bigger, so it's pretty obvious that it IS the main.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Hailene
Profile Joined June 2011
United States80 Posts
December 15 2011 06:44 GMT
#337
Arid valley is going to be one of the most miserable looking ZvT maps when it comes to Hellion Harass. Actually, it looks like Hellions will be really strong early game for both maps.
Termit
Profile Joined December 2010
Sweden3466 Posts
December 15 2011 06:45 GMT
#338
lol yea I missed that it was suppost to be the 3rd or something ^_^. But those rocks are really out of place anyway.
( ̄。 ̄)~zzz ◕ ◡ ◕
bootyclapthunder
Profile Blog Joined October 2011
United States82 Posts
December 15 2011 06:48 GMT
#339
Looks like I have two more maps to veto. Blizzard, for the most part, dismantles my confidence in their ability to get the job done right. I agree with Plexa, the (2) player map is completely ugly. I have no shame in calling them their design team, "horrible mapmakers".
Mr Showtime
Profile Joined April 2011
United States1353 Posts
December 15 2011 06:56 GMT
#340
On December 15 2011 11:12 Spray wrote:
The first one has back rocks


No. Those aren't the starting bases. The ones without the rocks are where you start. It's only a 2 player map.
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