Season 5 Map Pool Changes Announced - Page 17
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Scisyhp
United States200 Posts
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Heff87
United States106 Posts
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Sea_Food
Finland1612 Posts
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Ben...
Canada3485 Posts
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dnld12
United States324 Posts
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dabom88
United States3483 Posts
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ladyumbra
Canada1699 Posts
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Copperhead
Canada97 Posts
And second one looks cool... pretty damn cause i always liked those 2 map that they are removing | ||
Larryx
Poland148 Posts
On December 15 2011 11:12 phodacbiet wrote: Why is xel naga caverns and shattered temple still in the map pool? wtf, shattered is good map | ||
Incomplet
United Kingdom1419 Posts
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Arnstein
Norway3381 Posts
On December 15 2011 11:08 jnkw wrote: - (4) Entombed Valley ![]() ![]() | ||
Kaw
United States73 Posts
On December 15 2011 14:51 Scisyhp wrote: Any word on existence of close spawn on entombed valley? Blizz's description of the map suggests that all spawns are possible, but I don't think it is a problem because the rush looks reasonably long regardless. | ||
Termit
Sweden3466 Posts
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BearStorm
United States795 Posts
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eviltomahawk
United States11133 Posts
On December 15 2011 15:33 Termit wrote: Arid Plateau looks like shit. Rocks into my main, really? Gonna veto that right away >>. It looks like a really strong map for counter attack and flanks for zerg too. The other one looks pretty neat for being a Blizzard map tho! Are you sure you are looking at the right bases? The top right and bottom left bases are expansions, not mains. I don't really see rocks into the main on that map. | ||
Fuchsteufelswild
Australia2028 Posts
I like the aesthetics of both though. That little hole in the path on Entombed Valley could be a huge pain if the map isn't all that big (so it should be at least 140×140), partly because those split paths won't actually be very wide once split, but also because if you were trying to avoid fighting in that location as zerg, you'd like the base-base distances not to be short either so that you can fight a little closer to the middle of the map, so the very straight paths might result in relatively short rush distances, which could mean that trying to fight in the middle will mean you have to intercept the forces quite a bit sooner. EDIT: Termit clearly hasn't read the rest of the relies and is making unrealistic assumptions about main base positions. Aside from the backdoor rocks at the third bases to indicate which base must be the main and which the third (potential third, not necessarily everyone's), there's also the base size. The real main is clearly a lot bigger, so it's pretty obvious that it IS the main. | ||
Hailene
United States80 Posts
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Termit
Sweden3466 Posts
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bootyclapthunder
United States82 Posts
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Mr Showtime
United States1353 Posts
On December 15 2011 11:12 Spray wrote: The first one has back rocks ![]() No. Those aren't the starting bases. The ones without the rocks are where you start. It's only a 2 player map. | ||
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