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Season 5 Map Pool Changes Announced - Page 18

Forum Index > SC2 General
876 CommentsPost a Reply
Prev 1 16 17 18 19 20 44 Next All
Mr Showtime
Profile Joined April 2011
United States1353 Posts
December 15 2011 06:58 GMT
#341
On December 15 2011 15:09 dnld12 wrote:
They still need to add rocks to Gold mineral bases OR take them out


Good thing they did.

Did you even bother to look at the picture?
rfoster
Profile Joined December 2010
United States1005 Posts
December 15 2011 07:02 GMT
#342
Hopefully season 6 has community maps:D! It looks like that is what blizzard is leaning toward due to their final statement.
Ouga
Profile Joined March 2008
Finland645 Posts
December 15 2011 07:05 GMT
#343
I don't think the changes can be for the worse - at least removals were good. Maps look decent, they can't be worse than the two. I think acid plateau has a lot of xnc-likeliness to it, could've just replaced xnc imo. XNC gotta go pretty soon anyway, seeing it's not exactly well balanced for such actively played map.
gruff
Profile Joined September 2010
Sweden2276 Posts
December 15 2011 07:06 GMT
#344
On December 15 2011 16:02 gogatorsfoster wrote:
Hopefully season 6 has community maps:D! It looks like that is what blizzard is leaning toward due to their final statement.


They'll just add a few destructable rocks and we're golden.

As for the new maps, they look pretty good. Look forward to try them out.
Masada714
Profile Joined March 2011
United States89 Posts
December 15 2011 07:07 GMT
#345
I can see Protoss doing 2 base Blink timings on Arid Plataeu. The expansion below the main seems like the place to Blink in from and abuse. It looks like there is such a long distance between defending the natural and main that it could make it interesting.

The more I look at Entombed Valley it feels like an adjustment to Searing Crater. You have the big ramp into the Natural and small ramp into the main and the 3rd off to the side of the natural. I certainly think it is an improvement but it will be interesting to see how it plays out once it hits ladder.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
December 15 2011 07:08 GMT
#346
Pretty cool maps, they both look playable.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Luppy1
Profile Joined June 2011
Singapore177 Posts
December 15 2011 07:09 GMT
#347
On December 15 2011 14:51 Scisyhp wrote:
Any word on existence of close spawn on entombed valley?


Close spawn is not disabled. I just tried it out with a friend and we got close positions.
labbe
Profile Joined October 2010
Sweden1456 Posts
December 15 2011 07:10 GMT
#348
Omg. Entombed valley has *gasp* no gold base? and *gasp* no rocks blocking a main base? This cannot be a Blizzard map??
Jesushooves
Profile Joined November 2010
Canada553 Posts
December 15 2011 07:13 GMT
#349
cool, I vetoed the maps that they removed before anyway, looking forward to new maps :D
Lose its good, after will be win.
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
December 15 2011 07:17 GMT
#350
i dont mind these changes. only thing i would change is removing xnc too. that map is so played out. will have to play on the new maps to judge them
Disciple....Top 3 control in Clarion County
Asturas
Profile Blog Joined September 2010
Finland587 Posts
December 15 2011 07:18 GMT
#351
I almost like the changes. I hated Abyssal and Nerazim. New maps look good, but I am not a big fan of 2 players maps - too many rushes / allins on Ladder.

There are no boundaries, that's the final conclusion.
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
December 15 2011 07:31 GMT
#352
On December 15 2011 16:09 Luppy1 wrote:
Show nested quote +
On December 15 2011 14:51 Scisyhp wrote:
Any word on existence of close spawn on entombed valley?


Close spawn is not disabled. I just tried it out with a friend and we got close positions.


horizontal spawns on entombed will be lol
Shorty90
Profile Joined July 2011
Germany154 Posts
December 15 2011 07:39 GMT
#353
The layout of Entombed Valley looks a lot like Circuit Breaker from BW although I don't like all those rocks there.

Other than that I have the same comment I have every time Blizzard announces a new map pool: Just use the GSL one...
I can't believe I ate the whole thing.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
December 15 2011 07:43 GMT
#354
I think assume Entombed Valley is the size of Taldarim Altar or thereabouts. Look at the xel'naga tower in the center, imagine how much map that would reveal if you held it, and you can kind of gauge the scale of the picture.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
December 15 2011 07:46 GMT
#355
We’ve seen that rotationally symmetric four-player tournament maps can provide an advantage depending on where you start compared to your opponent and which races are involved in the match-up. This is feedback that we received from the community as well.

Happy to hear this.
ReboundEU
Profile Joined September 2010
508 Posts
December 15 2011 07:48 GMT
#356
The coolest part i see is they are starting (slowly but steadily) to accept future maps from the community. Rest are details
U MAD BRO?
Noispaxen
Profile Joined March 2011
Poland150 Posts
December 15 2011 07:48 GMT
#357
Hm, on Entombed Valley if both players spawn top or both spawn bottom, I feel like taking a third, especially as zerg, is going to be really hard when playing vs a terran. Seems like they could just tank push for their own third, with double height differencial.
http://www.facebook.com/NoispaxenSC2 ||| http://www.twitch.tv/noispaxen
Yaki
Profile Joined April 2011
France4234 Posts
Last Edited: 2011-12-15 07:53:51
December 15 2011 07:53 GMT
#358
The third on the first map seems hard to defend. I like the second map though
Surprised they aren't removing xel'naga and adding some more GSL maps.
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
TomEntor
Profile Joined June 2011
United Kingdom11 Posts
December 15 2011 07:55 GMT
#359
2 of my veteos removed, and what looks like a good protoss map added. Very happy
Yoshi Kirishima
Profile Blog Joined July 2009
United States10350 Posts
December 15 2011 07:56 GMT
#360
On December 15 2011 16:48 ReboundEU wrote:
The coolest part i see is they are starting (slowly but steadily) to accept future maps from the community. Rest are details


I think it has a lot more to do with TL's (and with its community's help!) ability and feat in running a tournament with a decent prize pool, attracting many Code S koreans to play on the maps to see if there's any huge imbalances. Otherwise, according to what Dustin has said, they would not have considered community maps much at all since they would need to balance test them internally anyways (vs making their own).

Still, it seems like they like to use their own maps. Either there is something they're not telling us or something... it's probably just that they feel they want to create their own maps, perhaps they want to even become the "dominant" map makers themselves in the future, so that community maps won't have to compete against each other and instead there can be 1 centralized "power" to make maps (sort of like what GSL is doing now). That and they like maps revolving around the use of more rocks and golds and etc. instead of "plainer" maps like in BW or even GSL's

Anyways HUGE improvement, imo. They both look like great maps. Maybe they're not as good as the top community ones, who knows. But they're getting better and better. You can tell just by seeing that there are only like 10% hate posts in this thread (and on Battle.net forums) instead of like 80% hate, and 15% neutral xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
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