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Season 5 Map Pool Changes Announced - Page 20

Forum Index > SC2 General
876 CommentsPost a Reply
Prev 1 18 19 20 21 22 44 Next All
Nightfal
Profile Joined October 2008
United States77 Posts
December 15 2011 09:15 GMT
#381
i really hope for entombed valley that it's up and down only or cross position because the 3rd seems really hard to get for zvt. but then i'd guess that we'd just kill the rocks on the closed off 3rd but terran would still do a strong push in the narrow area of the 12o'clock
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
December 15 2011 09:15 GMT
#382
Nothing new for 2v2
The_Piper42
Profile Blog Joined September 2009
United States426 Posts
December 15 2011 09:15 GMT
#383
Great that TL's maps are being considered nice job!

Also thank god Nerazim and Abyssal are gone... now if only we could gradually shift towards the GSL map pool...
Boxer, White-Ra, Grubby, Flash fighting!
Gesh
Profile Joined November 2010
Bulgaria69 Posts
Last Edited: 2011-12-15 09:18:00
December 15 2011 09:16 GMT
#384
I've got a question about the arid one: I suppose the spawn points will be upper left and bottom right, right? Because, if you spawn, say in the bottom left, the natural expansion (whatever it might be), will be pain in the ass to protect.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
Last Edited: 2011-12-15 09:26:16
December 15 2011 09:20 GMT
#385
On December 15 2011 17:56 Bulkers wrote:
Arid Plateau is pretty much a Xel'Naga Caverns... I dont like it because you cant forge expand

Entombed Valley, 2nd ramp pretty big = very hard to forge fast expand

That means I'll probably "Thumbs down" new maps + Xel'naga... I dont get it how Blizzard is so stubborn and did not take any maps from GSL (CALM BEFORE THE STORM FFS), dont get me wrong I still see progress from steppes of war and other maps but its still not even for all races. A lot of Pro protoss players said that if P dont Forge fast expand in PvZ then its almost impossible to win (f.e Naniwa) I agree its not maybe auto lose but your very behind (and 1g + exp is bad)


in fact you CAN FFE: http://www.teamliquid.net/forum/viewmessage.php?topic_id=295188


lots of surface area though, so you'll need more than normal vs. roaches. Decent jpg on the second page.
Salvation a la mode and a cup of tea...
ABear
Profile Joined June 2006
United States161 Posts
December 15 2011 09:20 GMT
#386
not a fan of these maps at all. ffe'ing looks painful on both of them, so they will most likely be vetoed. but then i'll have to unveto metal and have to play pvz on there t.t
Brutaxilos
Profile Blog Joined July 2010
United States2634 Posts
December 15 2011 09:25 GMT
#387
they have some really wide open spaces, maybe they're a little zerg favored? i dont know, i love big maps so not going to complain.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
RuMCaKe
Profile Blog Joined November 2010
United States559 Posts
December 15 2011 09:25 GMT
#388
I have a ton of respect for Blizzard, their keeping the maps that have a proven track record, and realized the last maps they released weren't so great. So awesome to see them acknowledge that they weren't good, and try to come up with something better!
twitter.com/RuMCaKeS
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
December 15 2011 09:33 GMT
#389
Definetely an improvement.

For a second I thought arid plateau had main bases with back rocks, blistering sands nightmare all over again ^^
Valor is a poor substitute for numbers.
Ashes
Profile Joined January 2011
United States362 Posts
December 15 2011 09:38 GMT
#390
For some people who are saying its difficult to FFe on Arid.. Please remember than you cannot generalize a build for all maps.. This is a good sign that you have to give respect to the map and terrain structure and I am not ranting because I am T or Z... I am protoss and I <3 FFE. but sometimes, you just need to 1gFE or 3gFE

Ravomat
Profile Joined September 2010
Germany427 Posts
December 15 2011 09:43 GMT
#391
FFE is an opening and not a build. 1 gate expo is not viable when zergs go 14gas 14pool. That leaves only 3gate expo or 1base tech unless you're comfortable building 6 or 7 cannons when roaches show up.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
December 15 2011 09:44 GMT
#392
So blizzard is letting go of the gold minerals ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Kaitlin
Profile Joined December 2010
United States2958 Posts
December 15 2011 09:48 GMT
#393
On December 15 2011 18:16 Gesh wrote:
I've got a question about the arid one: I suppose the spawn points will be upper left and bottom right, right? Because, if you spawn, say in the bottom left, the natural expansion (whatever it might be), will be pain in the ass to protect.


It's a two player map, with spawns in upper left and lower right. You can tell by comparing the ramp sizes from those locations to the wider ramps of the other two. The others are wider.
archonOOid
Profile Blog Joined March 2011
1983 Posts
December 15 2011 09:49 GMT
#394
Entombed Valley seems like a terran favoured map from a zerg perspective. A tank behind the rocks to the third is incredible strong.
I'm Quotable (IQ)
Gesh
Profile Joined November 2010
Bulgaria69 Posts
December 15 2011 09:50 GMT
#395
On December 15 2011 18:48 Kaitlin wrote:
Show nested quote +
On December 15 2011 18:16 Gesh wrote:
I've got a question about the arid one: I suppose the spawn points will be upper left and bottom right, right? Because, if you spawn, say in the bottom left, the natural expansion (whatever it might be), will be pain in the ass to protect.


It's a two player map, with spawns in upper left and lower right. You can tell by comparing the ramp sizes from those locations to the wider ramps of the other two. The others are wider.

Oh, yes, you are right, I haven't paid attention to this detail. Thank you very much!
Ashes
Profile Joined January 2011
United States362 Posts
December 15 2011 09:50 GMT
#396
On December 15 2011 18:43 Ravomat wrote:
FFE is an opening and not a build. 1 gate expo is not viable when zergs go 14gas 14pool. That leaves only 3gate expo or 1base tech unless you're comfortable building 6 or 7 cannons when roaches show up.


Dont get so technical on me yo! You know what I mean. You just cannot FFE every map.. We as tosses need to learn better openings/builds other than FFE..and thts how the game should work..Its really crappy sometimes to FFE and then see a zerg get on 3 base EZ PZ..3 base zerg with 6 gas is a nightmare to handle many times, unless you do a 2 base strong timing. Anyways.. I am looking fwd for Arid and how it plays out..Just need to smarten up and add finesse to your opening/BO
opisska
Profile Blog Joined February 2011
Poland8852 Posts
December 15 2011 10:00 GMT
#397
I have very mixed feeling of Arid plateu. As any protoss, I hate the natural layout (yes, there are screechots of wallings, but they are, to be honest, quite crappy and not safe at all), but the other bases are SO close to each other. I want to have six bases, all of the easy to cover with the main army! Who is gonna do anything about it?
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
aquanda
Profile Joined January 2003
United States477 Posts
December 15 2011 10:03 GMT
#398
played around on both...dem maps gettin vetoed wooohooo
Slago
Profile Joined August 2010
Canada726 Posts
December 15 2011 10:08 GMT
#399
these maps just look so generic :/
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
December 15 2011 10:08 GMT
#400
Ironic how the main/nat/third setup on Entombed Valley is actually Steppes of War, but the map is in fact pretty good :O
Gj Blizzard!
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
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