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Season 5 Map Pool Changes Announced - Page 16

Forum Index > SC2 General
876 CommentsPost a Reply
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ChaosTerran
Profile Joined August 2011
Austria844 Posts
December 15 2011 05:23 GMT
#301
On December 15 2011 13:31 Adreme wrote:
Show nested quote +
On December 15 2011 13:30 Ruyguy wrote:
On December 15 2011 13:28 pure_protoss wrote:
both maps are horrible...no defendable natural for protoss in ffe and arid is even horrible with 1gate expo in pvz...now Zerg is gonna dominate toss even more! Why didnt they remove XNC

Your a protoss and you want XNC removed? what? Your argument makes absolutely no sense. XNC is way more favoured for terran and protoss against zerg.


ZvP on XNC isnt that bad its TvZ on Xel'Naga that has become imbalanced.

Edit: TvP on Xel"naga also might have its issues with the 1/1/1 being harder to hold on that map in particular.


XNC has always been Protoss favored in TvP.

OT: I like the fact they removed Abyssal Caverns, that map was ridiculously Zerg favored and I vetoed it after the 2nd time I played TvZ on that map. Not sure about the new maps, guess will see how they play out.
happyness
Profile Joined June 2010
United States2400 Posts
December 15 2011 05:24 GMT
#302
Looks good. We will have to see how these play out, but I am certain they are better than the ones we currently have.

2 new maps a season still isn't good enough though. They need to have a map of the month or something like it. We have only scratched the surface in map possibilities and the rate blizz is going at isn't fast enough.
DjRetro
Profile Blog Joined December 2010
Chile309 Posts
December 15 2011 05:24 GMT
#303
The first map won't be too good. The natural expansion looks a little bit difficult to defend.

Anyway, i'm glad they are changing maps more often.

No xel'naga towers!!! YAAYY!!
SpaceSynth-ItaloDisco-HiNRG http://www.radiostaddenhaag.com/
Mithridates
Profile Joined June 2011
United States446 Posts
December 15 2011 05:24 GMT
#304
When are they going to put the ESV Korean weekly maps in the ladder *sigh
Kaw
Profile Joined February 2011
United States74 Posts
December 15 2011 05:28 GMT
#305
I don't know if it has been said, but on arid you can wall off one of your natural chokes with a pylon gate geyser, and the other can be walled with a pylon and two gateways. It is more difficult to FFE than several of the current maps, but it is easier than xel'naga or metal
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
December 15 2011 05:28 GMT
#306
First one is utter crap for toss and i decided to veto right when i saw where the nat is, i want to kill the re...person who made it.
Second one is... meh, i like it but Calm b4 the storm or Day break would fit better.
I have XNC ST and Meta vetoed atm purely since they are so vulnerable to early chees in both PvZ and PvT compared to even nerazim and abysal but guess ill have to remove the veto from ST in favoro that one.
Also, blizzard still is not getting enough shit for using only 4 GSL maps -_-
A good strategy means leaving your opponent room to make mistakes
timmc
Profile Joined September 2011
Australia16 Posts
December 15 2011 05:28 GMT
#307
With two entrances to the natural Arid Plateau looks pretty bad to be honest. I like Entombed Valley though.
Battleaxe
Profile Blog Joined August 2010
United States843 Posts
December 15 2011 05:30 GMT
#308
Biggest news in that post was the willingness from blizzard to at least take a look at some of them to possibly include on the ladder. At the very least they should be able to steal some of the concepts and improve the quality of their in house maps
Without a community, we're all just a bunch of geeks.
Namu
Profile Joined February 2011
United States826 Posts
Last Edited: 2011-12-15 05:31:28
December 15 2011 05:31 GMT
#309
I'm actually looking forward to the 4 player map.
The 2 player map however looks TERRIBLE for balance.
Seriously terrible. The natural is far from the base ramp AND it has a huge opening at the side.
How can blizzard mappers not see the implications of this? no FFE for toss, no rax FE for terran, zerg probably will have an extremely difficult time stopping cheese since you have to cover a lot of area with your spine crawlers. I honest don't understand why blizzard would make maps like that...

edit: on a closer look, I hope they get rid of horizontal position for the 4player map, that could be very problematic for zerg in ZvT imo..
SirHyoon
Profile Blog Joined February 2011
Australia46 Posts
December 15 2011 05:33 GMT
#310
In my opinion Entombed valley looks like two steppes of wars mirrored sideways xD, but thats just me
seansye
Profile Joined November 2010
United States1722 Posts
December 15 2011 05:35 GMT
#311
Rocks rocks rocks.... Jesus christ they dont get it
I will master Speshul Taktics.!
The Final Boss
Profile Joined February 2011
United States1839 Posts
Last Edited: 2011-12-15 05:39:17
December 15 2011 05:38 GMT
#312
I like the Arid Wastes, as it seems like a better remake of Xel'Naga Caverns. I think that PvZ will be a very difficult match-up due to the open natural, the hard to harass third and super open middle, as it seems to make all their common strategies much more difficult. Plus, the fact that the gold is easier to secure on this map then on Xel'Naga Caverns might mean that Zergs will actually be able to secure it (either as a fourth following a fast/safe third or as a somewhat delayed third after holding off two base play or doing 2 base play).

Basically, it looks like a really great new addition to the map pool as does the other map! Can't wait!

EDIT: Also THANK GOD THAT ABYSSAL CAVERNS IS GONE! Easily my least favorite map in the pool, that map was one that I tried to play for a while before using my vetoes. I was fairly indifferent about Nerazim Crypt, but I guess the new maps look better.
BeeNu
Profile Joined June 2011
615 Posts
December 15 2011 05:40 GMT
#313
Very cool to see they are considering adding community made maps, that would be a huge step forward.


also I lol'd at all the rocks on Entombed.
andeh
Profile Blog Joined August 2009
United States904 Posts
December 15 2011 05:44 GMT
#314
the two player map is bad because of the huge backdoor entrance to the natural. The reason it was ok in XNC was because the backdoor route was kind of roundabout and took some time. This is a huge direct path.

second map has the same problems that typhon peaks/abyssal caverns had, where if both players were to spawn at either top or bottom, it becomes really hard to take a third without over extending. plus it has the natural setup of that lava map no one played where you expand toward the center. it's like if they took the lava map and combined it with typhon peaks. if this map was forced cross positions it would be fine.

will sadly be downvoting both of these. the news about blizzard's interest in community maps is probably the best update about maps we've seen since release
Let it Raine
Profile Joined August 2010
Canada1245 Posts
December 15 2011 05:47 GMT
#315
keep nerazim and remove xel naga -_-

but really, im not going to go out of my way and beg for any changes... the map pools these days are soooooooooooooooooooooooooooooooooooooooooooooooooo much better than before.
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
ironhammers
Profile Joined June 2011
United Kingdom13 Posts
December 15 2011 05:47 GMT
#316
Sooooooo many destructible rocks on that Entombed Valley map! :o
Syrupjuice
Profile Blog Joined November 2010
United States173 Posts
December 15 2011 05:48 GMT
#317
I can't really asses the maps at a single glance, but I am just excited to play on new maps. I always enjoy playing on new maps and figuring out how the terrain will effect the game. They both look fairly Zerg friendly, but I worry about hidden cheeses on Entombed Valley, so I'll have to be diligent with my scouting on that map. Arid Plateau looks like a blast to play on though c:
GhostLink
Profile Joined January 2011
United States450 Posts
December 15 2011 05:50 GMT
#318
Why doesn't Blizzard add Daybreak and Belshir beach to the map pool. Both are really good maps IMO
Let a man play chess, and tell him that every pawn is his friend. Let him think both bishops holy. Let him remember happy days in the shadows of his castles. Let him love his queen. Watch him lose them all.
Honeybadger
Profile Joined August 2010
United States821 Posts
December 15 2011 05:50 GMT
#319
entombed valley looks seriously good. Genuinely excited for that map.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
bobsire
Profile Joined December 2011
Canada296 Posts
December 15 2011 05:51 GMT
#320
Yes got rid of Abyssal Caverns and Nerazim Crypt! I hated those maps. Can't wait for season 5 to begin!
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