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Season 5 Map Pool Changes Announced - Page 14

Forum Index > SC2 General
876 CommentsPost a Reply
Prev 1 12 13 14 15 16 44 Next All
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
December 15 2011 04:30 GMT
#261
On December 15 2011 13:28 pure_protoss wrote:
both maps are horrible...no defendable natural for protoss in ffe and arid is even horrible with 1gate expo in pvz...now Zerg is gonna dominate toss even more! Why didnt they remove XNC

Your a protoss and you want XNC removed? what? Your argument makes absolutely no sense. XNC is way more favoured for terran and protoss against zerg.
Adreme
Profile Joined June 2011
United States5574 Posts
Last Edited: 2011-12-15 04:32:33
December 15 2011 04:31 GMT
#262
On December 15 2011 13:30 Ruyguy wrote:
Show nested quote +
On December 15 2011 13:28 pure_protoss wrote:
both maps are horrible...no defendable natural for protoss in ffe and arid is even horrible with 1gate expo in pvz...now Zerg is gonna dominate toss even more! Why didnt they remove XNC

Your a protoss and you want XNC removed? what? Your argument makes absolutely no sense. XNC is way more favoured for terran and protoss against zerg.


ZvP on XNC isnt that bad its TvZ on Xel'Naga that has become imbalanced.

Edit: TvP on Xel"naga also might have its issues with the 1/1/1 being harder to hold on that map in particular.
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
December 15 2011 04:33 GMT
#263
People shouldn't be so judgemental of these maps that have just been introduced. Please Give it some time to try it out and test what works and what doesn't. I feel people don't like change and that is all they are complaining about, bringing up balance arguments before having any proof.
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
Last Edited: 2011-12-15 04:34:46
December 15 2011 04:34 GMT
#264
HEY GUYS! NO GOLD ON 4PLAYER MAP!!!! THATS BALANCED RIGHT? RIGHT?

User was temp banned for this post.
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
SoKHo
Profile Joined April 2011
Korea (South)1081 Posts
December 15 2011 04:34 GMT
#265
Actually, that new map does remind me of destination. Destination was one of my favorite maps, hope it plays out similarly
"If you don't understand my silence, you won't understand my words"|| Big Nal_rA fan boy!! Nal_rA, Bisu, Huk, MC, Hero fighting! SKT1---->
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
December 15 2011 04:36 GMT
#266
I wish Blizzard would just man up already and start consulting community map makers for their design process.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
December 15 2011 04:36 GMT
#267
I hesitate to say Arid Plateau is an awful map, so I'll say it just looks awful.
pure_protoss
Profile Joined April 2011
152 Posts
Last Edited: 2011-12-15 04:39:11
December 15 2011 04:38 GMT
#268
On December 15 2011 13:31 Adreme wrote:
Show nested quote +
On December 15 2011 13:30 Ruyguy wrote:
On December 15 2011 13:28 pure_protoss wrote:
both maps are horrible...no defendable natural for protoss in ffe and arid is even horrible with 1gate expo in pvz...now Zerg is gonna dominate toss even more! Why didnt they remove XNC

Your a protoss and you want XNC removed? what? Your argument makes absolutely no sense. XNC is way more favoured for terran and protoss against zerg.


ZvP on XNC isnt that bad its TvZ on Xel'Naga that has become imbalanced.

Edit: TvP on Xel"naga also might have its issues with the 1/1/1 being harder to hold on that map in particular.



protoss is uber weak in PvZ on XNC since you literally CANT take a third base...that combined with the fact that zerg can take the whole map with no danger at all since the map is so small...and finally combine this with the middle air where you can park BL'S and we literally invincible with little infestor micro (to counter voids)


and yes 1-1-1 is already very hard to counter on any maps and XNC is worst...everytime i play a terran on this one I lose cuz they all go for 1-1-1...so I vetoed it...
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 15 2011 04:39 GMT
#269
On December 15 2011 13:29 Zoler wrote:
1st map is soooo destination, how come no1 commented on this? o.O It's not the same but definitely some resemblance
Because destination was a great map, and this map looks like crap.
Administrator~ Spirit will set you free ~
quirky2000
Profile Joined May 2011
Australia50 Posts
December 15 2011 04:39 GMT
#270
Blizzard, please take out Xel 'deny my zerg 3rd again' Naga Caverns out of the pool.

In fact, let's just not have any more battles in caverns, shall we? They get mighty cramped down there...
-_-
Profile Blog Joined November 2003
United States7081 Posts
December 15 2011 04:40 GMT
#271
first map looks bad because there is no natural third, second map looks better because there is a way to ffe and there is a third.
Gfire
Profile Joined March 2011
United States1699 Posts
December 15 2011 04:41 GMT
#272
I think entombed would be decent if it was forced cross positions. On Arid it's pretty good other than the gold. I'm not sure about the weirdly restrictive nat, but I'm willing to see how it plays out. I hope that Arid is altered a bit and used in some tournaments.
all's fair in love and melodies
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
December 15 2011 04:45 GMT
#273
Map Maker: "so Dustin what do you think of our new maps we are planning to launch?"
Dustin: "Hmm there is something missing I cannot quite put my finger on it......."
Map Maker: "Oh? I think Arid should stay as it is"
Dustin: "Hmm yes but what can we do about that other map? Hmm..... ah hah! Widen the chokes to the bases in the middle and add more rocks! YES MOAR ROCKS! 4 sets of rocks 2 on each ramp from both sides MUHAHAHAHA YES MOARRRRRRR ROCKS!"
Map Maker: "Umm I thought we didn't want to use more then 8 sets of rocks in a given map"
Dustin: "Hmm you are right my boy that's why now we'll never make a map with more then 12 sets of rocks in them! MUHAHAHAHAHAHA"


But in all seriousness looks cool. Glad they really paying attention to the community shows that a lot of the communities hard work is starting to pay off and make a difference. :D
JD, need I say more? :D
namste
Profile Joined October 2010
Finland2292 Posts
December 15 2011 04:46 GMT
#274
Should just add in Daybreak and or Dual Sight.
IM hwaitiing ~ IMMvp #1 | Bang Min Ah <3<3
McKTenor13
Profile Blog Joined November 2010
United States1383 Posts
December 15 2011 04:46 GMT
#275
I love that they are taking the TL maps into consideration. It's definitely a positive. Can't wait to have better maps this season!
If you can chill. chill. - Liquid'Tyler
ellirc
Profile Joined February 2011
Sweden3286 Posts
December 15 2011 04:46 GMT
#276
Arid looks really cramped and small to me. Entombed might be good Best thing is they removed the two veto's I have.
Ravomat
Profile Joined September 2010
Germany427 Posts
December 15 2011 04:47 GMT
#277
I think those maps are recycled. Arid Plateau looks to me like a mauled version of Bel'shir Beach, the one with the 2 paths into the natural, while Entombed Valley seems to be a Typhon Peaks/Searing Crater hybrid.

In my opinion Arid Plateau is horrible for PvZ because you can't forge expand. So you can't even open with a strong timing and take the game from there. I don't think shark mode works on here and I don't see Protoss armies coming back home against Zerg since there are no choke points beyond the natural. The only good option would be to take a fast 3rd but the 3 bases are so spread out that Zerg drop play and Mutas have it really easy to pick shit apart. I'm pretty sure I don't wanna play this map.

Entombed Valley invites for a giant turtle-fest with 5 easy to take bases. Also it seems almost impossible to do any drops here whatsoever. Terran might have a very hard time being aggressive. Mutas also don't look very good here.
TolEranceNA
Profile Joined April 2011
Canada434 Posts
December 15 2011 04:48 GMT
#278
For the second time in my life, i like the new map pool changes.
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
RaNgeD
Profile Blog Joined March 2009
United States733 Posts
December 15 2011 04:49 GMT
#279
On December 15 2011 13:30 pure_protoss wrote:
Ho and I forgot in my previous post....adria has gold expos on a wide area...PF terran is gonna be impossible on this one too...poor toss no love in the map pool!


Seriously? We got a lot of love on the 4 player map imo
Love never gives up, never loses faith, is always hopeful, and endures through every circumstance. 1 Corinthians 13:7
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
December 15 2011 04:50 GMT
#280
i like the new maps, but i really hate big 4 player maps where you have to scout all the other bases ( tal darim / antiga ) so much. so i hope this new 4 player map isn't too big or only has 1 or 2 possible spawn locations
www.root-gaming.com
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