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Season 5 Map Pool Changes Announced - Page 13

Forum Index > SC2 General
876 CommentsPost a Reply
Prev 1 11 12 13 14 15 44 Next All
-stOpSKY-
Profile Joined September 2010
Canada498 Posts
December 15 2011 04:14 GMT
#241
Maps look meh but I'm glad to see those two awful maps removed from the pool.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
December 15 2011 04:16 GMT
#242
On December 15 2011 13:13 coolcor wrote:
Show nested quote +
On December 15 2011 13:03 VirgilSC2 wrote:
On December 15 2011 13:02 coolcor wrote:
On December 15 2011 12:52 Dhalphir wrote:
This is how I imagine it went down at Blizzard office.

"Hm, we need a good 2 player map and a good 4 player map to replace Abyssal and Nerazim in our next ladder season. Hey! I know! Instead of using Daybreak and Calm Before the Storm, two well-tested and well-received maps from the GSL, lets make our own terrible maps and confirm how retarded we are!"

fucking pathetic.


Stop expecting daybreak it has a nonstandard expansion they will never use it unless someone can convince Browder or david kim that they are wrong about the majority of players not being able to handle or plan for something like that.

They probably disqualify calm for the "games will be decided by hidden bases at most skill levels to much" that Browder gave so you need to convince them that people will learn to patrol a worker around the bases or something.


It's not that hard to turn Daybreak's non-standard expansion into a standard expansion.


But then there are now multiple versions of daybreak, resulting in possible confusion if all tournaments don't standardize on one version. If all tournaments should adopt the ladder version hopefully a change designed at simplifying things for low level players doesn't upset the balance or the awesome games it has been giving at the highest level of play. There must be a reason they made it have less minerals in the first place right?

I also remember a video interview with david kim a while ago saying they won't be changing the tournament maps anymore after people complained about what they did with tal'darim but I'm not going bother finding it again.

There are already multiple versions of Daybreak, and most tournaments can take the extra two seconds to type GSL Daybreak instead of Daybreak LE.

On Ladder, people complained about the changes to Tal'Darim because rocks are terrible. If it's just making Daybreak's non-standard expansion into a standard expansion, I don't think there would be much outcry at all.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
December 15 2011 04:16 GMT
#243
is it just me or does that 2 player map look really dumb. How will the naturals even work..
Frozenhelfire
Profile Joined May 2010
United States420 Posts
December 15 2011 04:17 GMT
#244
On December 15 2011 11:48 WolfintheSheep wrote:
Show nested quote +
On December 15 2011 11:44 Frozenhelfire wrote:
It looks like hellion builds will be really... interesting on arid plateau with those two entrances to the natural.


It still seems defendable with 2 Spine Crawlers and 2 Queens. Xel'Naga was much worse, and Hellions weren't auto-win there.


Hmm, maybe. I guess the back door is looking a little smaller than I originally thought because it kind of gets blocked by the resources, but that means hellions can easily shoot those patches. Xel'Naga Caverns may have been much worse, but I have had it vetoed for quite a while now. Xel'Naga kind of had an excuse being such an early map.
polar bears are fluffy
Canadaehz
Profile Joined April 2011
Canada59 Posts
December 15 2011 04:18 GMT
#245
Both maps look terrible.... They just need to choose GSL and TL maps and I think mostof us would be content

But like seriously? What's with the ugly textures all the time? Why can't they take a note out of Bel'shir Beach. Despite its imbalances its got a beautiful tile set. Also the design on these maps is horrid. They are too obsessed with rocks and short games (herp derp 2 base all-in maps).
EchoZ
Profile Blog Joined October 2010
Japan5041 Posts
December 15 2011 04:18 GMT
#246
Yay, never like AC.
Dear Sixsmith...
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
December 15 2011 04:18 GMT
#247
On December 15 2011 13:16 LuckyFool wrote:
is it just me or does that 2 player map look really dumb. How will the naturals even work..

You can't Forge expand vs Zerg anymore, that's for sure.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
UndoneJin
Profile Joined February 2011
United States438 Posts
December 15 2011 04:20 GMT
#248
The only thing that matters in these changes is Nerazim being removed =)
I've been lost since the day I was born ----- You're gonna carry that weight
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
December 15 2011 04:22 GMT
#249
On December 15 2011 13:18 VirgilSC2 wrote:
Show nested quote +
On December 15 2011 13:16 LuckyFool wrote:
is it just me or does that 2 player map look really dumb. How will the naturals even work..

You can't Forge expand vs Zerg anymore, that's for sure.

You can try, but I'll sure as hell be 7 pooling you every game.
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
December 15 2011 04:24 GMT
#250
Two of the three maps I have vetoed right now are being removed so no matter how bad these new maps turn out to be it will at worst be status quo

The 4player map does look decent though. I'm a bit concerned about the 2player map's naturals but we'll see how it goes.
Achilles306
Profile Joined October 2011
Canada84 Posts
December 15 2011 04:24 GMT
#251
First map looks tough to hold off mutas, but with no easy third for zerg, I think it will be a good map.

The 4 player map looks awesome! Should allow for some maneuvering around terran siege lines making it easier for zerg. Turtle expanding terrans might be able to expand siege bunker push all the way across the map though.

Glad they removed the maps they did.
itkovian
Profile Blog Joined March 2011
United States1763 Posts
December 15 2011 04:27 GMT
#252
My least favorite map removed (nerazim) and two pretty decent looking maps added. Very good!

I'm glad to hear they're taking the TLMC maps seriously as well.
=)=
Kuni
Profile Blog Joined September 2010
Austria765 Posts
Last Edited: 2011-12-15 04:29:34
December 15 2011 04:28 GMT
#253
I still remember that one interview with Kennigit (I believe it was) and Dusty, where he was asked about maps and why the fuck their mappool always is such a fucking joke and not related to anything remotely competitive. I wonder what Dusty did that day. Maybe he went home to his other multi-billion-dollar-company homies and told them, that he had the greatest idea ever and that is change the mappool to something useful.


Thank you Kennigit ... I am absolutely sure, that you deserve the credit for this change !


Now we can at least veto all the shit maps and be left with pretty good ones :-D
bonus vir semper tiro
Laids
Profile Joined January 2011
United Kingdom596 Posts
December 15 2011 04:28 GMT
#254
I like the first map, the second one is good in places and awful in others. The whole area surrounding the middle expos is really badly designed.
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
December 15 2011 04:28 GMT
#255
On December 15 2011 13:22 chadissilent wrote:
Show nested quote +
On December 15 2011 13:18 VirgilSC2 wrote:
On December 15 2011 13:16 LuckyFool wrote:
is it just me or does that 2 player map look really dumb. How will the naturals even work..

You can't Forge expand vs Zerg anymore, that's for sure.

You can try, but I'll sure as hell be 7 pooling you every game.


ok I hate this map with a passion already.

I can't veto it fast enough...
pure_protoss
Profile Joined April 2011
152 Posts
December 15 2011 04:28 GMT
#256
both maps are horrible...no defendable natural for protoss in ffe and arid is even horrible with 1gate expo in pvz...now Zerg is gonna dominate toss even more! Why didnt they remove XNC
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
December 15 2011 04:29 GMT
#257
I'm liking these new maps and how they are introducing some new 2 player maps instead of 4 player. Next Step for blizzard: To introduce some maps from the teamliquid map contest into the map pool.
stokes17
Profile Joined January 2011
United States1411 Posts
December 15 2011 04:29 GMT
#258
looks like the 4 player map has horizontal spawns.... that makes me sad
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
Last Edited: 2011-12-15 04:30:38
December 15 2011 04:29 GMT
#259
1st map is soooo destination, how come no1 commented on this? o.O It's not the same but definitely some resemblance

[image blocked]
Lim Yo Hwan forever!
pure_protoss
Profile Joined April 2011
152 Posts
December 15 2011 04:30 GMT
#260
Ho and I forgot in my previous post....adria has gold expos on a wide area...PF terran is gonna be impossible on this one too...poor toss no love in the map pool!
Prev 1 11 12 13 14 15 44 Next All
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