Season 5 Map Pool Changes Announced - Page 13
Forum Index > SC2 General |
-stOpSKY-
Canada498 Posts
| ||
VirgilSC2
United States6151 Posts
On December 15 2011 13:13 coolcor wrote: But then there are now multiple versions of daybreak, resulting in possible confusion if all tournaments don't standardize on one version. If all tournaments should adopt the ladder version hopefully a change designed at simplifying things for low level players doesn't upset the balance or the awesome games it has been giving at the highest level of play. There must be a reason they made it have less minerals in the first place right? I also remember a video interview with david kim a while ago saying they won't be changing the tournament maps anymore after people complained about what they did with tal'darim but I'm not going bother finding it again. There are already multiple versions of Daybreak, and most tournaments can take the extra two seconds to type GSL Daybreak instead of Daybreak LE. On Ladder, people complained about the changes to Tal'Darim because rocks are terrible. If it's just making Daybreak's non-standard expansion into a standard expansion, I don't think there would be much outcry at all. | ||
LuckyFool
United States9015 Posts
| ||
Frozenhelfire
United States420 Posts
On December 15 2011 11:48 WolfintheSheep wrote: It still seems defendable with 2 Spine Crawlers and 2 Queens. Xel'Naga was much worse, and Hellions weren't auto-win there. Hmm, maybe. I guess the back door is looking a little smaller than I originally thought because it kind of gets blocked by the resources, but that means hellions can easily shoot those patches. Xel'Naga Caverns may have been much worse, but I have had it vetoed for quite a while now. Xel'Naga kind of had an excuse being such an early map. | ||
Canadaehz
Canada59 Posts
But like seriously? What's with the ugly textures all the time? Why can't they take a note out of Bel'shir Beach. Despite its imbalances its got a beautiful tile set. Also the design on these maps is horrid. They are too obsessed with rocks and short games (herp derp 2 base all-in maps). | ||
EchoZ
Japan5041 Posts
| ||
VirgilSC2
United States6151 Posts
On December 15 2011 13:16 LuckyFool wrote: is it just me or does that 2 player map look really dumb. How will the naturals even work.. You can't Forge expand vs Zerg anymore, that's for sure. | ||
UndoneJin
United States438 Posts
| ||
chadissilent
Canada1187 Posts
On December 15 2011 13:18 VirgilSC2 wrote: You can't Forge expand vs Zerg anymore, that's for sure. You can try, but I'll sure as hell be 7 pooling you every game. | ||
Vorenius
Denmark1979 Posts
The 4player map does look decent though. I'm a bit concerned about the 2player map's naturals but we'll see how it goes. | ||
Achilles306
Canada84 Posts
The 4 player map looks awesome! Should allow for some maneuvering around terran siege lines making it easier for zerg. Turtle expanding terrans might be able to expand siege bunker push all the way across the map though. Glad they removed the maps they did. | ||
itkovian
United States1763 Posts
I'm glad to hear they're taking the TLMC maps seriously as well. | ||
Kuni
Austria765 Posts
Thank you Kennigit ... I am absolutely sure, that you deserve the credit for this change ! Now we can at least veto all the shit maps and be left with pretty good ones :-D | ||
Laids
United Kingdom596 Posts
| ||
LuckyFool
United States9015 Posts
On December 15 2011 13:22 chadissilent wrote: You can try, but I'll sure as hell be 7 pooling you every game. ok I hate this map with a passion already. I can't veto it fast enough... | ||
pure_protoss
152 Posts
| ||
Ruyguy
Canada988 Posts
| ||
stokes17
United States1411 Posts
| ||
Zoler
Sweden6339 Posts
[image blocked] | ||
pure_protoss
152 Posts
| ||
| ||