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Season 5 Map Pool Changes Announced - Page 11

Forum Index > SC2 General
876 CommentsPost a Reply
Prev 1 9 10 11 12 13 44 Next All
ePdeLay
Profile Blog Joined July 2011
Australia220 Posts
December 15 2011 03:48 GMT
#201
xel'naga caverns still in D:
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
December 15 2011 03:50 GMT
#202
On December 15 2011 12:46 Dhalphir wrote:
upon closer inspection, these maps are still fucking rubbish.

Two vetoes out, two vetoes in. GG idiots.


I like how we have the same attack paths from Abyssal Caverns, which I fucking hated. The main route covered by the watch tower, the long winding hallway and the Gold path (now blocked 2 fold by DEM ROCCKSS).
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
rebuffering
Profile Joined December 2010
Canada2436 Posts
December 15 2011 03:51 GMT
#203
entombed looks like a sick macro map! exciting, barring the close positions of course, but heres hoping they will not allow close position on any map, since its terrible.
http://www.twitch.tv/rebufferingg
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
Last Edited: 2011-12-15 03:52:49
December 15 2011 03:52 GMT
#204
This is how I imagine it went down at Blizzard office.

"Hm, we need a good 2 player map and a good 4 player map to replace Abyssal and Nerazim in our next ladder season. Hey! I know! Instead of using Daybreak and Calm Before the Storm, two well-tested and well-received maps from the GSL, lets make our own terrible maps and confirm how retarded we are!"

fucking pathetic.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
December 15 2011 03:54 GMT
#205
I though Nazrazim Crypt was OK
So I hope it's replacement is OK'er

That is all.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
December 15 2011 03:54 GMT
#206
On December 15 2011 12:52 Dhalphir wrote:
This is how I imagine it went down at Blizzard office.

"Hm, we need a good 2 player map and a good 4 player map to replace Abyssal and Nerazim in our next ladder season. Hey! I know! Instead of using Daybreak and Calm Before the Storm, two well-tested and well-received maps from the GSL, lets make our own terrible maps and confirm how retarded we are!"

fucking pathetic.


Did we expect any less? Blizzard believes the grand illusion that they are actually good mapmakers.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
December 15 2011 03:54 GMT
#207
Wow those 2 new maps are look awesome and are very creative.

Haha who am I kidding :D
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
MuATaran
Profile Joined January 2011
Canada231 Posts
December 15 2011 03:54 GMT
#208
Losing the 2 shitty maps and getting one that looks pretty solid, now all we need is to get rid of xelnaga and we are set
"Our Banshees will blot out the Sun! ... Then we shall Stim in the Shade." - Doa
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2011-12-15 04:02:01
December 15 2011 03:56 GMT
#209
2 player map looks kinda silly, 4 player looks totally sweet. I really like Nerazim Crypt, disappointed by it's removal. I'd rather them get rid of antiga.

Overall, even though i barely played in s4, I think the map pool was very well done and I expect s5 to be no different. Good work blizz!

On December 15 2011 12:57 Hoodlum wrote:
Would like to see XNC go away but thats just my opinion

and yes I'm Terran

yes I get the irony



yeah I think XNC has just run it's course. It was an OK map that wasn't horrible or fantastic, just lead to a lot of boring games. Either 10 minute quick ones or drawn out stalemates that don't have any sort of big epic center clashes like shakuras.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
December 15 2011 03:57 GMT
#210
Entombed Valley is going to be muta/ling heaven.


Crazy hidden bases, mmm.
Hoodlum
Profile Blog Joined December 2010
United States350 Posts
December 15 2011 03:57 GMT
#211
Would like to see XNC go away but thats just my opinion

and yes I'm Terran

yes I get the irony
xO gaming owner
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
December 15 2011 03:57 GMT
#212
All I heard was "TL Open" -> "...have a chance to be included in future ladder seasons."

YAAAAA!! That's awesome. Gap. Bridged.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
December 15 2011 03:59 GMT
#213
Entombed Valley looks p>>>z

Arid Plateau is maybe t>z

Take away two of my vetoed maps, use them on the 2 new maps.
Oracle comes in, Scvs go down, never a miscommunication.
FeUerFlieGe
Profile Joined April 2011
United States1193 Posts
December 15 2011 04:00 GMT
#214
These maps look amazing and they are removing those horrid maps... Thankyou blizzard!
To unpathed waters, undreamed shores. - Shakespeare
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
Last Edited: 2011-12-15 04:02:23
December 15 2011 04:00 GMT
#215
I don't think any of the TL Map Contest maps will make it into ladder, since they didn't have enough destructible rocks.

I think we should go with my idea for the Dustin Browder's Players Improving Maps Program.

Through the Dustin Browder's P.I.M.P. we can teach our mapmakers how to create proper maps with rocks everywhere.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Alou
Profile Blog Joined March 2010
United States3748 Posts
December 15 2011 04:01 GMT
#216
Not a fan of Arid Plateau at all. Not too sure what I think of the 4 player map. Will want to play that one a bit, but I don't see Arid being fun. Will give it the chance it deserves though. (till I lose on it probably and rage xD)
Life is Good.
coolcor
Profile Joined February 2011
520 Posts
December 15 2011 04:02 GMT
#217
On December 15 2011 12:52 Dhalphir wrote:
This is how I imagine it went down at Blizzard office.

"Hm, we need a good 2 player map and a good 4 player map to replace Abyssal and Nerazim in our next ladder season. Hey! I know! Instead of using Daybreak and Calm Before the Storm, two well-tested and well-received maps from the GSL, lets make our own terrible maps and confirm how retarded we are!"

fucking pathetic.


Stop expecting daybreak it has a nonstandard expansion they will never use it unless someone can convince Browder or david kim that they are wrong about the majority of players not being able to handle or plan for something like that.

They probably disqualify calm for the "games will be decided by hidden bases at most skill levels to much" that Browder gave so you need to convince them that people will learn to patrol a worker around the bases or something.

Gamegene
Profile Blog Joined June 2011
United States8308 Posts
December 15 2011 04:03 GMT
#218
On December 15 2011 13:00 VirgilSC2 wrote:
I don't think any of the TL Map Contest maps will make it into ladder, since they didn't have enough destructible rocks.

I think we should go with my idea for the Dustin Browder's Player's Improving Maps Program.

Through the Dustin Browder's P.I.M.P. we can teach our mapmakers how to create proper maps with rocks everywhere.


Despite all the shit I will give Blizzard for these maps, and all the complaining about them I'm going to share with my friends and ladder opponents, I'm glad they're seriously considering putting in community maps.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Elfian
Profile Joined December 2011
United States28 Posts
December 15 2011 04:03 GMT
#219
Sucks for protoss.
Phenny
Profile Joined October 2010
Australia1435 Posts
December 15 2011 04:03 GMT
#220
I really like the look of these, love they got rid of abyssal and nerazim too.
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