Season 5 Map Pool Changes Announced - Page 10
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Xayvier
United States387 Posts
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Arkless
Canada1547 Posts
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Ledcaveman
100 Posts
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synapse
China13814 Posts
OKAY. | ||
Bagi
Germany6799 Posts
Notice how they are actually addressing some of the big community complaints: they stress that the 2-player map has a long rush distance, and the 4-player map is actually symmetrical this time. I don't think people are giving Blizzard enough credit, each iteration of their maps is better than the last. | ||
AnxAir
United States9 Posts
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coolcor
520 Posts
On December 15 2011 12:16 Arterial wrote: No daybreak >< Although it's good they removed two maps that I have veto'd. Shattered temple I still really don't like, even though they removed close-positions. Daybreak has an expansion with a nonstandard amount of mineral patches! So you should stop hoping it will be selected Blizzard is convinced the majority of the population will not understand that a base with less minerals will give them less minerals it is way to complicated. I'm not convinced of this I don't think a base like that would bother people that much everyone will be playing people who have the same skill to handle the same situation and win half the time anyways. They get less minerals when they lose workers or forget to build them so I don't think the majority have carefully planed economies based only on the number of expansions they have that would get ruined. | ||
ClysmiC
United States2192 Posts
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Gamegene
United States8308 Posts
Do they not realize that FFE is becoming the new standard for PvZ? There's no way in HELL you're going to cover that vast distance between the natural and the ramp on Arid. Also holy shit: Entombed Valley, it looks super easy to defend your third. Place some tanks where the rocks are and you cover both chokes, that's going to be super fun bwahahaha. | ||
KiLL_ORdeR
United States1518 Posts
TL Open On the subject of new maps, TeamLiquid.net recently hosted a map contest to offer map makers a chance to show off their skills. This past weekend, the top contenders in the TL Open battled it out on the top maps that emerged from that contest. The TL Open tournament has now concluded, but you can still see these new maps in action by checking out the replays and VoDs. We’re carefully reviewing the maps that were featured in the tournament, and those which meet our standards have a chance to be included in future ladder seasons. LOL!@! so in other words if they are short rush maps, they will be included into the map pool. Also thumbing down the 2 player map, does not look like fun to have a backdoor entrance in the nat for anyone. Why is it so difficult for Blizzard to include tournament maps like terminus, testbug, and dual sight> or any of the other GSL maps i can't think of off of the top of my head? Makes 0 sense. | ||
EllipZ
France378 Posts
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skatbone
United States1005 Posts
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Bagi
Germany6799 Posts
On December 15 2011 12:34 ClysmiC wrote: Am I the only one that thinks the 4 player map will be INCREDIBLY easy for Terran or Protoss to get to 3 bases vs Zerg? This is a problem because most of Zerg strategy revolves around denying/delaying the enemy 3rd for as long as possible. It's comparable to Tal'darim or Antiga, and zerg does just fine on those maps. | ||
Verator
United States283 Posts
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ckunkel1
United States181 Posts
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WolfintheSheep
Canada14127 Posts
On December 15 2011 12:33 AnxAir wrote: I wish they would just get rid of Xel'Naga in addition to the other two maps. With regards to the new maps, Arid Plateau looks a bit tough to judge; it's pretty different from every other map in the ladder/MLG/GSL pools. Entombed Valley looks very interesting, but close positions (players spawn horizontally) seem a little daunting. Those might have to get removed for tournament use in my opinion, but we'll have to see how it plays out first. Maybe it's just my eyes...but the adjacent spawns seem the same distance, regardless of where they are. | ||
HeavenResign
United States702 Posts
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Netsky
Australia1155 Posts
At first glance, I'll be removing (2) Arid Plateau. The rocks at the nat look like they are completely abusive/stupid. (4) Entombed Valley looks like it could be okay (nat can be still be abused, but at least there are rocks instead of some brush). Will need some testing. | ||
Dhalphir
Australia1305 Posts
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Dhalphir
Australia1305 Posts
Two vetoes out, two vetoes in. GG idiots. | ||
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