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Season 5 Map Pool Changes Announced - Page 10

Forum Index > SC2 General
876 CommentsPost a Reply
Prev 1 8 9 10 11 12 44 Next All
Xayvier
Profile Joined November 2010
United States387 Posts
December 15 2011 03:26 GMT
#181
I feel like Entombed Valley cross positions will have lots of split map situations, with lots of contesting for top middle and bottom middle expos. I'm glad that Abyssal and Nerazim are being removed, but atm it seems like there are so little maps (equal amount of maps next season too), and damn, I feel like we need more. I love that they're considering TL maps, though.
Arkless
Profile Joined April 2010
Canada1547 Posts
December 15 2011 03:26 GMT
#182
Looks good, except I hope no close ground is possible on entombed keep, would be steppes of war all over again.
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
Ledcaveman
Profile Joined March 2011
100 Posts
December 15 2011 03:28 GMT
#183
rocks, rocks everywhere LOL
synapse
Profile Blog Joined January 2009
China13814 Posts
December 15 2011 03:28 GMT
#184
"those which meet our standards have a chance to be included in future ladder seasons."

OKAY.
:)
Bagi
Profile Joined August 2010
Germany6799 Posts
December 15 2011 03:30 GMT
#185
These look like some of the best maps Blizzard has put out yet.

Notice how they are actually addressing some of the big community complaints: they stress that the 2-player map has a long rush distance, and the 4-player map is actually symmetrical this time. I don't think people are giving Blizzard enough credit, each iteration of their maps is better than the last.
AnxAir
Profile Blog Joined June 2011
United States9 Posts
December 15 2011 03:33 GMT
#186
I wish they would just get rid of Xel'Naga in addition to the other two maps. With regards to the new maps, Arid Plateau looks a bit tough to judge; it's pretty different from every other map in the ladder/MLG/GSL pools. Entombed Valley looks very interesting, but close positions (players spawn horizontally) seem a little daunting. Those might have to get removed for tournament use in my opinion, but we'll have to see how it plays out first.
coolcor
Profile Joined February 2011
520 Posts
Last Edited: 2011-12-15 03:35:25
December 15 2011 03:34 GMT
#187
On December 15 2011 12:16 Arterial wrote:
No daybreak ><

Although it's good they removed two maps that I have veto'd.

Shattered temple I still really don't like, even though they removed close-positions.


Daybreak has an expansion with a nonstandard amount of mineral patches! So you should stop hoping it will be selected

Blizzard is convinced the majority of the population will not understand that a base with less minerals will give them less minerals it is way to complicated.

I'm not convinced of this I don't think a base like that would bother people that much everyone will be playing people who have the same skill to handle the same situation and win half the time anyways. They get less minerals when they lose workers or forget to build them so I don't think the majority have carefully planed economies based only on the number of expansions they have that would get ruined.
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
December 15 2011 03:34 GMT
#188
Am I the only one that thinks the 4 player map will be INCREDIBLY easy for Terran or Protoss to get to 3 bases vs Zerg? This is a problem because most of Zerg strategy revolves around denying/delaying the enemy 3rd for as long as possible.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
Last Edited: 2011-12-15 03:40:44
December 15 2011 03:35 GMT
#189
What the fuck?
Do they not realize that FFE is becoming the new standard for PvZ? There's no way in HELL you're going to cover that vast distance between the natural and the ramp on Arid.

Also holy shit:
Entombed Valley, it looks super easy to defend your third.
Place some tanks where the rocks are and you cover both chokes, that's going to be super fun bwahahaha.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
Last Edited: 2011-12-15 03:37:48
December 15 2011 03:37 GMT
#190
TL Open
On the subject of new maps, TeamLiquid.net recently hosted a map contest to offer map makers a chance to show off their skills. This past weekend, the top contenders in the TL Open battled it out on the top maps that emerged from that contest. The TL Open tournament has now concluded, but you can still see these new maps in action by checking out the replays and VoDs. We’re carefully reviewing the maps that were featured in the tournament, and those which meet our standards have a chance to be included in future ladder seasons.


LOL!@!

so in other words if they are short rush maps, they will be included into the map pool.

Also thumbing down the 2 player map, does not look like fun to have a backdoor entrance in the nat for anyone.

Why is it so difficult for Blizzard to include tournament maps like terminus, testbug, and dual sight> or any of the other GSL maps i can't think of off of the top of my head? Makes 0 sense.
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
EllipZ
Profile Joined May 2011
France378 Posts
December 15 2011 03:37 GMT
#191
these maps seems so big :x
skatbone
Profile Joined August 2010
United States1005 Posts
December 15 2011 03:37 GMT
#192
Nice. One map I can't stand and one that I feel so-so about are gone. These 2 new maps look passable if not an improvement on past designs. Blizzard seems to at least understand that many of us like being able to take a third.
Mercurial#1193
Bagi
Profile Joined August 2010
Germany6799 Posts
December 15 2011 03:37 GMT
#193
On December 15 2011 12:34 ClysmiC wrote:
Am I the only one that thinks the 4 player map will be INCREDIBLY easy for Terran or Protoss to get to 3 bases vs Zerg? This is a problem because most of Zerg strategy revolves around denying/delaying the enemy 3rd for as long as possible.

It's comparable to Tal'darim or Antiga, and zerg does just fine on those maps.
Verator
Profile Joined June 2010
United States283 Posts
December 15 2011 03:39 GMT
#194
I'm not seeing huge issues with these maps, my only concern is that securing 4 bases as terran or toss might be a tad too easy. Besides that, seems like ffe works well, hellions aren't too hard to defend, a fast 3rd is possible because no rocks blocking it, no obviously bad cliffs or areas for bunkers. They looks pretty strong.
So far as I can remember, there is not one word in the Gospels in praise of intelligence. -- Bertrand Russell
ckunkel1
Profile Blog Joined December 2010
United States181 Posts
December 15 2011 03:39 GMT
#195
TL getting some love!
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
December 15 2011 03:40 GMT
#196
On December 15 2011 12:33 AnxAir wrote:
I wish they would just get rid of Xel'Naga in addition to the other two maps. With regards to the new maps, Arid Plateau looks a bit tough to judge; it's pretty different from every other map in the ladder/MLG/GSL pools. Entombed Valley looks very interesting, but close positions (players spawn horizontally) seem a little daunting. Those might have to get removed for tournament use in my opinion, but we'll have to see how it plays out first.

Maybe it's just my eyes...but the adjacent spawns seem the same distance, regardless of where they are.
Average means I'm better than half of you.
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2011-12-15 03:40:34
December 15 2011 03:40 GMT
#197
I know people didn't like the two maps that were removed, but at least you can forge FE on them. I like how big these are but arid looks near impossible to forge expand PvZ. I'd rather them remove Xel Naga but at least I have veto's.
Netsky
Profile Joined October 2010
Australia1155 Posts
December 15 2011 03:40 GMT
#198
Yay for god awful maps being removed!

At first glance, I'll be removing (2) Arid Plateau. The rocks at the nat look like they are completely abusive/stupid.

(4) Entombed Valley looks like it could be okay (nat can be still be abused, but at least there are rocks instead of some brush). Will need some testing.
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
December 15 2011 03:42 GMT
#199
the 4player map is Backwater Gulch v1.0 all fucking over again with the impossible to simcity natural for PvZ.

Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
December 15 2011 03:46 GMT
#200
upon closer inspection, these maps are still fucking rubbish.

Two vetoes out, two vetoes in. GG idiots.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
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