• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:18
CET 23:18
KST 07:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada0SC: Evo Complete - Ranked Ladder OPEN ALPHA2StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1611 users

Season 5 Map Pool Changes Announced - Page 10

Forum Index > SC2 General
876 CommentsPost a Reply
Prev 1 8 9 10 11 12 44 Next All
Xayvier
Profile Joined November 2010
United States387 Posts
December 15 2011 03:26 GMT
#181
I feel like Entombed Valley cross positions will have lots of split map situations, with lots of contesting for top middle and bottom middle expos. I'm glad that Abyssal and Nerazim are being removed, but atm it seems like there are so little maps (equal amount of maps next season too), and damn, I feel like we need more. I love that they're considering TL maps, though.
Arkless
Profile Joined April 2010
Canada1547 Posts
December 15 2011 03:26 GMT
#182
Looks good, except I hope no close ground is possible on entombed keep, would be steppes of war all over again.
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
Ledcaveman
Profile Joined March 2011
100 Posts
December 15 2011 03:28 GMT
#183
rocks, rocks everywhere LOL
synapse
Profile Blog Joined January 2009
China13814 Posts
December 15 2011 03:28 GMT
#184
"those which meet our standards have a chance to be included in future ladder seasons."

OKAY.
:)
Bagi
Profile Joined August 2010
Germany6799 Posts
December 15 2011 03:30 GMT
#185
These look like some of the best maps Blizzard has put out yet.

Notice how they are actually addressing some of the big community complaints: they stress that the 2-player map has a long rush distance, and the 4-player map is actually symmetrical this time. I don't think people are giving Blizzard enough credit, each iteration of their maps is better than the last.
AnxAir
Profile Blog Joined June 2011
United States9 Posts
December 15 2011 03:33 GMT
#186
I wish they would just get rid of Xel'Naga in addition to the other two maps. With regards to the new maps, Arid Plateau looks a bit tough to judge; it's pretty different from every other map in the ladder/MLG/GSL pools. Entombed Valley looks very interesting, but close positions (players spawn horizontally) seem a little daunting. Those might have to get removed for tournament use in my opinion, but we'll have to see how it plays out first.
coolcor
Profile Joined February 2011
520 Posts
Last Edited: 2011-12-15 03:35:25
December 15 2011 03:34 GMT
#187
On December 15 2011 12:16 Arterial wrote:
No daybreak ><

Although it's good they removed two maps that I have veto'd.

Shattered temple I still really don't like, even though they removed close-positions.


Daybreak has an expansion with a nonstandard amount of mineral patches! So you should stop hoping it will be selected

Blizzard is convinced the majority of the population will not understand that a base with less minerals will give them less minerals it is way to complicated.

I'm not convinced of this I don't think a base like that would bother people that much everyone will be playing people who have the same skill to handle the same situation and win half the time anyways. They get less minerals when they lose workers or forget to build them so I don't think the majority have carefully planed economies based only on the number of expansions they have that would get ruined.
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
December 15 2011 03:34 GMT
#188
Am I the only one that thinks the 4 player map will be INCREDIBLY easy for Terran or Protoss to get to 3 bases vs Zerg? This is a problem because most of Zerg strategy revolves around denying/delaying the enemy 3rd for as long as possible.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
Last Edited: 2011-12-15 03:40:44
December 15 2011 03:35 GMT
#189
What the fuck?
Do they not realize that FFE is becoming the new standard for PvZ? There's no way in HELL you're going to cover that vast distance between the natural and the ramp on Arid.

Also holy shit:
Entombed Valley, it looks super easy to defend your third.
Place some tanks where the rocks are and you cover both chokes, that's going to be super fun bwahahaha.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
Last Edited: 2011-12-15 03:37:48
December 15 2011 03:37 GMT
#190
TL Open
On the subject of new maps, TeamLiquid.net recently hosted a map contest to offer map makers a chance to show off their skills. This past weekend, the top contenders in the TL Open battled it out on the top maps that emerged from that contest. The TL Open tournament has now concluded, but you can still see these new maps in action by checking out the replays and VoDs. We’re carefully reviewing the maps that were featured in the tournament, and those which meet our standards have a chance to be included in future ladder seasons.


LOL!@!

so in other words if they are short rush maps, they will be included into the map pool.

Also thumbing down the 2 player map, does not look like fun to have a backdoor entrance in the nat for anyone.

Why is it so difficult for Blizzard to include tournament maps like terminus, testbug, and dual sight> or any of the other GSL maps i can't think of off of the top of my head? Makes 0 sense.
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
EllipZ
Profile Joined May 2011
France378 Posts
December 15 2011 03:37 GMT
#191
these maps seems so big :x
skatbone
Profile Joined August 2010
United States1005 Posts
December 15 2011 03:37 GMT
#192
Nice. One map I can't stand and one that I feel so-so about are gone. These 2 new maps look passable if not an improvement on past designs. Blizzard seems to at least understand that many of us like being able to take a third.
Mercurial#1193
Bagi
Profile Joined August 2010
Germany6799 Posts
December 15 2011 03:37 GMT
#193
On December 15 2011 12:34 ClysmiC wrote:
Am I the only one that thinks the 4 player map will be INCREDIBLY easy for Terran or Protoss to get to 3 bases vs Zerg? This is a problem because most of Zerg strategy revolves around denying/delaying the enemy 3rd for as long as possible.

It's comparable to Tal'darim or Antiga, and zerg does just fine on those maps.
Verator
Profile Joined June 2010
United States283 Posts
December 15 2011 03:39 GMT
#194
I'm not seeing huge issues with these maps, my only concern is that securing 4 bases as terran or toss might be a tad too easy. Besides that, seems like ffe works well, hellions aren't too hard to defend, a fast 3rd is possible because no rocks blocking it, no obviously bad cliffs or areas for bunkers. They looks pretty strong.
So far as I can remember, there is not one word in the Gospels in praise of intelligence. -- Bertrand Russell
ckunkel1
Profile Blog Joined December 2010
United States181 Posts
December 15 2011 03:39 GMT
#195
TL getting some love!
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
December 15 2011 03:40 GMT
#196
On December 15 2011 12:33 AnxAir wrote:
I wish they would just get rid of Xel'Naga in addition to the other two maps. With regards to the new maps, Arid Plateau looks a bit tough to judge; it's pretty different from every other map in the ladder/MLG/GSL pools. Entombed Valley looks very interesting, but close positions (players spawn horizontally) seem a little daunting. Those might have to get removed for tournament use in my opinion, but we'll have to see how it plays out first.

Maybe it's just my eyes...but the adjacent spawns seem the same distance, regardless of where they are.
Average means I'm better than half of you.
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2011-12-15 03:40:34
December 15 2011 03:40 GMT
#197
I know people didn't like the two maps that were removed, but at least you can forge FE on them. I like how big these are but arid looks near impossible to forge expand PvZ. I'd rather them remove Xel Naga but at least I have veto's.
Netsky
Profile Joined October 2010
Australia1155 Posts
December 15 2011 03:40 GMT
#198
Yay for god awful maps being removed!

At first glance, I'll be removing (2) Arid Plateau. The rocks at the nat look like they are completely abusive/stupid.

(4) Entombed Valley looks like it could be okay (nat can be still be abused, but at least there are rocks instead of some brush). Will need some testing.
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
December 15 2011 03:42 GMT
#199
the 4player map is Backwater Gulch v1.0 all fucking over again with the impossible to simcity natural for PvZ.

Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
December 15 2011 03:46 GMT
#200
upon closer inspection, these maps are still fucking rubbish.

Two vetoes out, two vetoes in. GG idiots.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Prev 1 8 9 10 11 12 44 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason115
Railgan 71
ForJumy 37
StarCraft: Brood War
Shuttle 686
UpATreeSC 214
Free 79
NaDa 21
League of Legends
rGuardiaN47
Heroes of the Storm
Liquid`Hasu520
Other Games
Grubby5086
shahzam491
Pyrionflax185
Maynarde100
Mew2King81
ZombieGrub52
Organizations
Other Games
BasetradeTV97
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 51
• Adnapsc2 27
• davetesta16
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• intothetv
StarCraft: Brood War
• Eskiya23 15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2716
League of Legends
• imaqtpie2889
• TFBlade1067
Other Games
• Scarra593
• WagamamaTV389
• Shiphtur324
Upcoming Events
Replay Cast
42m
WardiTV Korean Royale
13h 42m
OSC
18h 42m
Replay Cast
1d
Replay Cast
1d 10h
Kung Fu Cup
1d 13h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.