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Season 5 Map Pool Changes Announced - Page 8

Forum Index > SC2 General
876 CommentsPost a Reply
Prev 1 6 7 8 9 10 44 Next All
Sajaki
Profile Joined June 2011
Canada1135 Posts
December 15 2011 02:55 GMT
#141
I like the look of Entombed. Arid looks quite bad but I guess they need to be played on first right!~~
Inno pls...
babo213
Profile Joined January 2011
United States266 Posts
December 15 2011 02:55 GMT
#142
I wish they would have kept Crypt, but whatever
Conquerer67
Profile Joined May 2011
United States605 Posts
December 15 2011 02:55 GMT
#143
Well, guess I'll have to transfer over one of my vetos from Nezarim to Arid, because it looks pretty bad for us zergs. As for entombed, we'll probably have to see how that one plays out. Looks balanced with the third setup, but i dunno.
I hate when people compare SC2 and rochambeu. One race isn't fucking supposed to counter another one. | Protoss isn't OP. Their units on the other hand....
babo213
Profile Joined January 2011
United States266 Posts
Last Edited: 2011-12-15 02:57:26
December 15 2011 02:56 GMT
#144
On December 15 2011 11:55 Conquerer67 wrote:
Well, guess I'll have to transfer over one of my vetos from Nezarim to Arid, because it looks pretty bad for us zergs. As for entombed, we'll probably have to see how that one plays out. Looks balanced with the third setup, but i dunno.


oops wrong map was looking at
i think i'll veto valley
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2011-12-15 03:00:22
December 15 2011 02:56 GMT
#145
I like entombed valley, and I'm happy they are considering some of the maps from the TL map tourney.

But arid plateau ....... did they test PvZ on that map?? Cause within 5 seconds of looking at it I realized there is no way to forge expand, and therefore no way protoss will be able to deal with muta ling on that map (how will you ever defend a 3rd against muta ling when your natural is so much later than the zergs) Because protoss will need quit a bit of units just to defend that natural. I can see zergs taking a lot of bases on that map once mutas are out. Look how much ground toss would have to protect to defend his probes at main and natural + buildings from muta harass.

Maybe I'm missing something obvious here (just got off work am I'm tired) so someone help me out here.
:)
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
December 15 2011 02:57 GMT
#146
Arid will get a veto!
Stork HerO and Protoss everywhere - redfive on bnet
MrngLghtMtn
Profile Joined July 2011
Australia16 Posts
December 15 2011 02:57 GMT
#147
OP should include the little blurbs they wrote about each map. The maps may or may not be better, but it sounds like Blizzard have really tried to listen to community responses and balance issues for these maps
Do what must be done Lord Vader
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
Last Edited: 2011-12-15 02:59:19
December 15 2011 02:58 GMT
#148
Arid is getting a straight Veto. PvZ is going to be horrific on that map.

edit: arid was terrible Idea. It never should have been made. Forge FE is impossible. Wiiide wiide open natural. and that third... imagine mutalisks....
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
December 15 2011 02:58 GMT
#149
Backdoor of Arid Plateau could be a problem.
Very favorable for runby lings or terran pushes.
It's kind of reminiscent of xelnaga cavern's natural...slighlty worse
moo...for DRG
turamn
Profile Blog Joined October 2010
United States1374 Posts
December 15 2011 02:58 GMT
#150
On December 15 2011 11:25 Flameling wrote:
Yes, another 2 player map!! :D:D


This dude obviously only 6 pools
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2011-12-15 03:00:50
December 15 2011 02:59 GMT
#151
On December 15 2011 11:55 Conquerer67 wrote:
Well, guess I'll have to transfer over one of my vetos from Nezarim to Arid, because it looks pretty bad for us zergs. As for entombed, we'll probably have to see how that one plays out. Looks balanced with the third setup, but i dunno.


I'm curious what there is about arid that Zergs actually don't like. I look at it for PvZ at least and see about the hardest FFE I've ever come across, plus a huge, flat plain perfect for surrounds and a tremendous, un-blink-able separation between main and nat.
mashix
Profile Joined December 2010
Singapore21 Posts
Last Edited: 2011-12-15 03:00:38
December 15 2011 02:59 GMT
#152
Thanks for removing those 2 crappy maps....

I think the first map Arid will not be chosen by most of Protoss players because it looks so hard to defend 3rd base against drops/mutas/zerglings/... Even the 2nd base has 2 entrances. Zerg players won't like this map too because it not easy to have the 3rd base. So, I expect only TvT on this map then, lol.

The second map Entomed look pretty solid. I think that there is a chance this map can become a tournament map like Antiga.
Ryder.
Profile Joined January 2011
1117 Posts
December 15 2011 02:59 GMT
#153
Also on Entombed Valley, what is with all that dead space ground at the very top centre/bottom centre of the maps? Looks like there is land that can be walked upon but no entrances to it by ground. Could maybe be used by blink stalkers or something?
Shiori
Profile Blog Joined July 2011
3815 Posts
December 15 2011 03:00 GMT
#154
I'm enjoying the ability to take a third on Entombed. On Arid, however....
Nomad123
Profile Blog Joined February 2011
95 Posts
December 15 2011 03:02 GMT
#155
i'd prefer if they removed xelnaga caverns instead
Vehemus
Profile Joined November 2010
United States586 Posts
December 15 2011 03:03 GMT
#156
This would be perfect if they'd just get rid of Xel'Naga Caverns.

Ah, who am I kidding. I need a map I can practice a two rax marine SCV all-in on.
This space for rent.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
December 15 2011 03:03 GMT
#157
"We’re carefully reviewing the maps that were featured in the tournament, and those which meet our standards have a chance to be included in future ladder seasons."

Note the plural.
BlueyD
Profile Joined April 2010
Canada437 Posts
December 15 2011 03:04 GMT
#158
These new maps... Actually look good! I'm quite surprised.
Zealot Chaaaaarge!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 15 2011 03:05 GMT
#159
I am actually liking these new maps, they look interesting. Especially the first one that isn't FE favoured!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
December 15 2011 03:05 GMT
#160
On December 15 2011 12:00 Shiori wrote:
I'm enjoying the ability to take a third on Entombed. On Arid, however....


On Arid? Getting the natural will be a little awkward, but not too bad because of the rush distances

The rush distance on this map is comparable to Shakuras Plateau or the longest distance on Metalopolis.


If the rush is about the same as Cross Metal, then it's not so bad. As Zerg, once you have that nat, you have a choice of two fairly easy thirds, the other one of which you can use as a fourth.
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