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Season 5 Map Pool Changes Announced - Page 6

Forum Index > SC2 General
876 CommentsPost a Reply
Prev 1 4 5 6 7 8 44 Next All
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
December 15 2011 02:41 GMT
#101
Had those two veto'd so i don't care. But these 2 new maps don't look amazing.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10348 Posts
December 15 2011 02:41 GMT
#102
FIRST OFF

I SPAM F5 on tl like usual

i type in caps like usual (this time im not)

most of all im GAY (gah idk how to describe my happiness)
I SEE SEASON 5 MAP CHANGE

im thinking, SHIT IS THIS THE LADDER?

i click.. FUCK! a TWO PLAYER MAP

NEW MAP

HOLY SHIT!

time to read thread ^_^
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Adreme
Profile Joined June 2011
United States5574 Posts
Last Edited: 2011-12-15 04:29:04
December 15 2011 02:41 GMT
#103
Arid possibly has the hardest to take third for not zerg since Crossifre. The close 3rd is just soooooo open that I cant imagine being able to hold it but its the one thats going to have to be taken since taking the far 3rd opens you up to way too many counterattack routes should you ever choose to move out.

Entombed Valley has a cool idea that I wonder how it will balance out for a 3rd. I can imagine fully walling off the ramp to the other 3rd vs zerg and its still a pretty safe expansion to take as either protoss or terran in PvT. I can imagine the 4th being a little tricky but managable to take if it came to that and like most 4 player maps after 4th leads to an easily splittable half map game. The routes around the middle will probably need to be pylon/depot walled like the backdoor in xel'naga if it goes into a half map. Im also a little curious if that lowground patch below the natural can be landed on
HikariPrime
Profile Joined May 2011
United States122 Posts
December 15 2011 02:42 GMT
#104
I liked that they removed two horrible maps but imo they added two more shitty ones... Why must they insist on making the maps.... GSL map creators are so much better TT grrrrrrrrrrrrrrrrrrrrrrrr. They are just trolling us with the rocks at this point...
FoeHamr
Profile Joined December 2010
United States489 Posts
Last Edited: 2011-12-15 02:43:33
December 15 2011 02:42 GMT
#105
Wait. On the red map, can you fit a bunker between the top gas geyser and the cliff at the natural? It looks pretty close.
I got 99 problems and a Terran ain't one
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
December 15 2011 02:42 GMT
#106
Thirds actually look more easier to grab than the usual Blizzard map. That's progress.

Too bad we don't have any TL Open maps in the season, but at least its confirmed that'll be happening.
Ragoo
Profile Joined March 2010
Germany2773 Posts
December 15 2011 02:42 GMT
#107
(4) Entombed Valley looks like a pretty horrible map tbh. Its super super easy to take 3 bases, and rly easy to go up to 7 maps. Then the middle is just extremely open! Out of proportions open! But there is rly only the one way through the middle and two very tiny run-by pathes...
So how will this play out: 1. turtle 2. get 200/200 3. attack 4. lose army 5. go to 2.
Unfortunately people will like it cos it's so easy to macro...


(2) Arid Plateau is quite solid I guess. Again the third is a bit easy, the nat is probably a bit hard to defend properly PvZ and the gold ... well it's a gold...
The middle overall is quite nice tho. It's nothing outstanding, new or fresh really, it's solid work with some flaws that will likely ruin it.

I'd not want either of them in tournaments and I really really hope no tournament will use them just because they are on ladder.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
raf3776
Profile Blog Joined August 2010
United States1904 Posts
December 15 2011 02:43 GMT
#108
Entombed Valley idk if you can FFE on it in PvZ while it seems like zerg will still be able to get a quick 3rd soo will have to keep an eye on that.. Arid idk if you can FFE either unless maybe a pylon fits in between gas and that gap while again zerg can get an easy 3rd
WWJD (What Would Jaedong Do)
Darclite
Profile Joined January 2011
United States1021 Posts
December 15 2011 02:44 GMT
#109
1. I saw the comments about the use of TL maps without seeing the stuff about it in the OP.

2. I'm surprised, thinking those were the TL contest maps, I expected the maps brought from TL would be better than these.

3. Actually read the OP "we're considering adding your good maps"

4. LOL Blizzard just let TL handle it omg what is that first map wow.

At least no more Neverzim or Abysmal, those were awful.
They're fools. You should eat them.
RastaMonsta
Profile Joined October 2011
304 Posts
December 15 2011 02:44 GMT
#110
xel naga and metal still there? lol gotaa use my 2 vetos again -.-
Incomplet
Profile Blog Joined September 2011
United Kingdom1419 Posts
December 15 2011 02:44 GMT
#111
Poll: Like the new maps?

Like both (40)
 
39%

Like (4) Entombed Valley only (31)
 
30%

Hate them both (26)
 
25%

Like (2) Arid Plateau only (5)
 
5%

102 total votes

Your vote: Like the new maps?

(Vote): Like (2) Arid Plateau only
(Vote): Like (4) Entombed Valley only
(Vote): Like both
(Vote): Hate them both

Bow down to the sons of Aiur...SKT1_Rain, CreatorPrime, ST_Parting, Liquid_Hero.
Frozenhelfire
Profile Joined May 2010
United States420 Posts
Last Edited: 2011-12-15 02:45:23
December 15 2011 02:44 GMT
#112
It looks like hellion builds will be really... interesting on arid plateau with those two entrances to the natural. And wtf is with the poll above me? Choose some less biased options. Instead of hate, try dislike/veto.
polar bears are fluffy
Yoshi Kirishima
Profile Blog Joined July 2009
United States10348 Posts
December 15 2011 02:44 GMT
#113
HOLY SHIT!!!

These maps are actually not bad! They still look weird and a bit awkward but I hope they're not that bad.

I forgot the first one was 2 players so i looked at the base with the rocks behind it and i was like... the natural is so far... and it... IS RIGHT NEXT TO THE ENEMY? oh nevermind it's 2 players only ^^

2nd map has no gold =O

Again they look weird but they might actually be decent. Hopefully they are.

Anyways they probably are better than nerazim/abyssal caverns, and if not, those 2 weren't the shittiest maps around, much better than blistering sands and kulas and jungle basin, haha. And searing crater (for recent map comparison).
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
December 15 2011 02:45 GMT
#114
I liked Nerazim Crypt, shame that it was removed. I would much rather see XNC or Shattered Temple removed.
Insomni7
Profile Joined June 2011
667 Posts
December 15 2011 02:45 GMT
#115
I'm really glad to see the move toward no gold bases. These maps are a step in the right direction.
Never Forget.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10348 Posts
Last Edited: 2011-12-15 02:46:53
December 15 2011 02:46 GMT
#116
Oh yeah HURRAY neither of these are "dark" maps :D (judging from picture)

the first one is bright, the 2nd one doesn't look too bright but it certainly isn't dark, neutral I guess

i wonder if a PTR will go up?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Darclite
Profile Joined January 2011
United States1021 Posts
December 15 2011 02:46 GMT
#117
Unusual concern, what does this mean for the FFA map pool?
They're fools. You should eat them.
shockaslim
Profile Joined December 2010
United States1104 Posts
December 15 2011 02:47 GMT
#118
On the first map I don't see anyone moving to take the gold expansion or the one just above it.. I don't think it is even possible to defend with all of the open space in the center.
Dirty Deeds...DONE DIRT CHEAP!!!
Indrium
Profile Joined November 2010
United States2236 Posts
Last Edited: 2011-12-15 02:50:02
December 15 2011 02:47 GMT
#119
I have a really bad impression of the first map. Two attack paths to the natural make it look impossible to FFE. It's like Searing all over again. Also the middle is basically flat ground T_T

Second map looks okay, but I think 2 base all ins are going to be really common on horizontal positions, what with the rocks and the really awkward alternative thirds.

Any better Toss than me have thoughts about FFE on these?
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
December 15 2011 02:47 GMT
#120
good thing they got rid of those 2 shitty twilight maps. the 4 player one looks pretty nice but taking a 3rd as toss on the 2 player one looks like it will be tough
get rich or die mining
TL+ Member
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