Season 5 Map Pool Changes Announced - Page 8
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Sajaki
Canada1135 Posts
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babo213
United States266 Posts
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Conquerer67
United States605 Posts
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babo213
United States266 Posts
On December 15 2011 11:55 Conquerer67 wrote: Well, guess I'll have to transfer over one of my vetos from Nezarim to Arid, because it looks pretty bad for us zergs. As for entombed, we'll probably have to see how that one plays out. Looks balanced with the third setup, but i dunno. oops wrong map was looking at i think i'll veto valley | ||
Reborn8u
United States1761 Posts
But arid plateau ....... did they test PvZ on that map?? Cause within 5 seconds of looking at it I realized there is no way to forge expand, and therefore no way protoss will be able to deal with muta ling on that map (how will you ever defend a 3rd against muta ling when your natural is so much later than the zergs) Because protoss will need quit a bit of units just to defend that natural. I can see zergs taking a lot of bases on that map once mutas are out. Look how much ground toss would have to protect to defend his probes at main and natural + buildings from muta harass. Maybe I'm missing something obvious here (just got off work am I'm tired) so someone help me out here. | ||
Oreo7
United States1647 Posts
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MrngLghtMtn
Australia16 Posts
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Sabu113
United States11035 Posts
edit: arid was terrible Idea. It never should have been made. Forge FE is impossible. Wiiide wiide open natural. and that third... imagine mutalisks.... | ||
neoghaleon55
United States7434 Posts
Very favorable for runby lings or terran pushes. It's kind of reminiscent of xelnaga cavern's natural...slighlty worse | ||
turamn
United States1374 Posts
On December 15 2011 11:25 Flameling wrote: Yes, another 2 player map!! :D:D This dude obviously only 6 pools | ||
Belisarius
Australia6199 Posts
On December 15 2011 11:55 Conquerer67 wrote: Well, guess I'll have to transfer over one of my vetos from Nezarim to Arid, because it looks pretty bad for us zergs. As for entombed, we'll probably have to see how that one plays out. Looks balanced with the third setup, but i dunno. I'm curious what there is about arid that Zergs actually don't like. I look at it for PvZ at least and see about the hardest FFE I've ever come across, plus a huge, flat plain perfect for surrounds and a tremendous, un-blink-able separation between main and nat. | ||
mashix
Singapore21 Posts
I think the first map Arid will not be chosen by most of Protoss players because it looks so hard to defend 3rd base against drops/mutas/zerglings/... Even the 2nd base has 2 entrances. Zerg players won't like this map too because it not easy to have the 3rd base. So, I expect only TvT on this map then, lol. The second map Entomed look pretty solid. I think that there is a chance this map can become a tournament map like Antiga. | ||
Ryder.
1117 Posts
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Shiori
3815 Posts
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Nomad123
95 Posts
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Vehemus
United States586 Posts
Ah, who am I kidding. I need a map I can practice a two rax marine SCV all-in on. | ||
Ribbon
United States5278 Posts
Note the plural. | ||
BlueyD
Canada437 Posts
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Torte de Lini
Germany38463 Posts
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Ribbon
United States5278 Posts
On December 15 2011 12:00 Shiori wrote: I'm enjoying the ability to take a third on Entombed. On Arid, however.... On Arid? Getting the natural will be a little awkward, but not too bad because of the rush distances The rush distance on this map is comparable to Shakuras Plateau or the longest distance on Metalopolis. If the rush is about the same as Cross Metal, then it's not so bad. As Zerg, once you have that nat, you have a choice of two fairly easy thirds, the other one of which you can use as a fourth. | ||
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