Season 5 Map Pool Changes Announced - Page 9
Forum Index > SC2 General |
Kamikiri
United States1319 Posts
| ||
mayneeahk
Canada279 Posts
I would however like to see some of the really popular tournament maps like Dual Sight and Daybreak make it into the pool... | ||
cosineInfinity
United States178 Posts
But holy batnuggets, they're FINALLY acknowledging community maps! Huzzah! | ||
Dalguno
United States2446 Posts
Edit: nvm Valley is easy FFE. | ||
Ribbon
United States5278 Posts
Beginning with Season 4, we experimented with prioritizing tournament-style maps on the StarCraft II ladder. This has been working out very well not only because it’s allowed pro players better opportunities to practice on the ladder, but also because players across all skill levels can now experience the tournament feel when playing on Battle.net. Given the success of these changes, we’re removing the last two maps in the current map pool that aren’t tournament-viable, and will be replacing them with new, tournament-ready maps. I'm not sure if Arid is "tournament ready", and Entombed is probably going to need horizontal spawns disabled, but the fact that Blizz is now explicitly trying to get good maps in the pool instead of casual friendly rush maps is something to be celebrated. They're doing an okay job of it, as well. These maps aren't as good as GSL maps, but they're leaps and bounds ahead of Searing Crater or Blistering Sands. Once blizz's team has some practice...maybe they're be just flat-out great, especially if they let community maps in as well. I feel like Blizzard is deciding that the e-sports community is a Big Deal(tm), and they're willing to cater to us now. I like that. | ||
susySquark
United States1692 Posts
| ||
ForeverSleep
Canada920 Posts
| ||
Arterial
Australia1039 Posts
Although it's good they removed two maps that I have veto'd. Shattered temple I still really don't like, even though they removed close-positions. | ||
SigmaoctanusIV
United States3313 Posts
On December 15 2011 12:15 susySquark wrote: 2 entrance natural = sad times. If they wanted a 2player map they should've gone for something tried and true like Daybreak. Daybreak has a 2 entrance natural... | ||
caradoc
Canada3022 Posts
FFE is impossible on Arid, airplay vs. a fast Zerg 3rd is not super viable because there doesn't seem to be a place to have void rays hover behind their main/nat that is out of range of queens (though needs testing ofc), but the relatively long distance by ground between nat and 3rd will make 4-7gate timings to punish fast 3rds pretty viable. I'm actually kinda happy that theres a decently large 2player map now that forces P to go a different route than FFE. PvZ on Entombed valley, double Stargate seems pretty strong vs a fast 3rd. No way there is gonna be creep spread to the third before 3 void rays w/ phoenix hits, and zerg doesnt want to be making units to take those rocks down. If it's a gateway timing attack, the ramp to the 3rd makes it pretty easy to FF off units. | ||
![]()
Plansix
United States60190 Posts
| ||
RogerX
New Zealand3180 Posts
A map which has soo many rocks = happy Dustin | ||
Mellon
Sweden917 Posts
| ||
Ribbon
United States5278 Posts
On December 15 2011 12:19 Plansix wrote: Love they are considering the TL maps. I also like that the rocks are used to block the fast path to the 3rd, rather than the 3rd itself. Yeah, better use of rocks generally....except the center expos in Entombed being rocked off. That just exacerbates the horizontal spawn problem. | ||
HyperionDreamer
Canada1528 Posts
| ||
Ribbon
United States5278 Posts
On December 15 2011 12:20 Mellon wrote: Ugh dislike the 2 player map, come in from behind on natural and kill probes, don't wanna play pvt on that! It's like three pylons to wall off, though. | ||
Whynaut
Canada367 Posts
On December 15 2011 11:59 Belisarius wrote: un-blink-able separation between main and nat. Whoa. Did NOT see that. That's gonna be problematic. Only option is MOAR CANNONS. Or, maybe, I might have split may army ^^. Seriously though it's an interesting feature. I don't know of any map that has that, and I'm curious to see how it plays out. | ||
carloselcoco
United States2302 Posts
On December 15 2011 12:20 Mellon wrote: Ugh dislike the 2 player map, come in from behind on natural and kill probes, don't wanna play pvt on that! I only see a problem in PvZ, not PvT | ||
Dalguno
United States2446 Posts
| ||
Cofo
United States1388 Posts
EDIT: Nevermind, I learned to read. | ||
| ||