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Season 5 Map Pool Changes Announced - Page 9

Forum Index > SC2 General
876 CommentsPost a Reply
Prev 1 7 8 9 10 11 44 Next All
Kamikiri
Profile Joined October 2010
United States1319 Posts
December 15 2011 03:07 GMT
#161
I really like the new maps they look pretty cool, The thing I really like though is the recognition blizzard gave to the tl map contest maps. <3 Blizzard always improving.
mayneeahk
Profile Joined November 2011
Canada279 Posts
December 15 2011 03:11 GMT
#162
I am quite happy that they recognized the TL map contest, hope to see some of the maps from there make it onto the ladder.

I would however like to see some of the really popular tournament maps like Dual Sight and Daybreak make it into the pool...
cosineInfinity
Profile Joined April 2011
United States178 Posts
December 15 2011 03:14 GMT
#163
New maps seem fine, never really liked Nezarim or Abyssal much myself.

But holy batnuggets, they're FINALLY acknowledging community maps! Huzzah!
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
Last Edited: 2011-12-15 03:20:13
December 15 2011 03:15 GMT
#164
Looks like FFE will be impossible on both, no?

Edit: nvm Valley is easy FFE.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
December 15 2011 03:15 GMT
#165
Beginning with Season 4, we experimented with prioritizing tournament-style maps on the StarCraft II ladder. This has been working out very well not only because it’s allowed pro players better opportunities to practice on the ladder, but also because players across all skill levels can now experience the tournament feel when playing on Battle.net. Given the success of these changes, we’re removing the last two maps in the current map pool that aren’t tournament-viable, and will be replacing them with new, tournament-ready maps.


I'm not sure if Arid is "tournament ready", and Entombed is probably going to need horizontal spawns disabled, but the fact that Blizz is now explicitly trying to get good maps in the pool instead of casual friendly rush maps is something to be celebrated. They're doing an okay job of it, as well. These maps aren't as good as GSL maps, but they're leaps and bounds ahead of Searing Crater or Blistering Sands. Once blizz's team has some practice...maybe they're be just flat-out great, especially if they let community maps in as well.

I feel like Blizzard is deciding that the e-sports community is a Big Deal(tm), and they're willing to cater to us now. I like that.
susySquark
Profile Blog Joined May 2010
United States1692 Posts
December 15 2011 03:15 GMT
#166
2 entrance natural = sad times. If they wanted a 2player map they should've gone for something tried and true like Daybreak.
ForeverSleep
Profile Joined April 2011
Canada920 Posts
December 15 2011 03:16 GMT
#167
wow no rocks on the second one? Blizz is getting better, little by little lol. Anyways, they are taking out the maps I never really cared about anyways, so I am interested to see how those will play out.
"Life is what happens to you while you’re busy making other plans" - John Lennon
Arterial
Profile Blog Joined August 2010
Australia1039 Posts
Last Edited: 2011-12-15 03:19:15
December 15 2011 03:16 GMT
#168
No daybreak ><

Although it's good they removed two maps that I have veto'd.

Shattered temple I still really don't like, even though they removed close-positions.
savior & jaedong
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
December 15 2011 03:16 GMT
#169
On December 15 2011 12:15 susySquark wrote:
2 entrance natural = sad times. If they wanted a 2player map they should've gone for something tried and true like Daybreak.


Daybreak has a 2 entrance natural...
I am Godzilla You are Japan
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
December 15 2011 03:18 GMT
#170
Thoughts:

FFE is impossible on Arid, airplay vs. a fast Zerg 3rd is not super viable because there doesn't seem to be a place to have void rays hover behind their main/nat that is out of range of queens (though needs testing ofc), but the relatively long distance by ground between nat and 3rd will make 4-7gate timings to punish fast 3rds pretty viable. I'm actually kinda happy that theres a decently large 2player map now that forces P to go a different route than FFE.

PvZ on Entombed valley, double Stargate seems pretty strong vs a fast 3rd. No way there is gonna be creep spread to the third before 3 void rays w/ phoenix hits, and zerg doesnt want to be making units to take those rocks down. If it's a gateway timing attack, the ramp to the 3rd makes it pretty easy to FF off units.
Salvation a la mode and a cup of tea...
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 15 2011 03:19 GMT
#171
Love they are considering the TL maps. I also like that the rocks are used to block the fast path to the 3rd, rather than the 3rd itself. I also like the ramp on arid plateau.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
December 15 2011 03:20 GMT
#172
There needs to be a new map called Nal'ra's mountain or something.

A map which has soo many rocks = happy Dustin
Stick it up. take it up. step aside and see the world
Mellon
Profile Joined October 2010
Sweden917 Posts
December 15 2011 03:20 GMT
#173
Ugh dislike the 2 player map, come in from behind on natural and kill probes, don't wanna play pvt on that!
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
December 15 2011 03:21 GMT
#174
On December 15 2011 12:19 Plansix wrote:
Love they are considering the TL maps. I also like that the rocks are used to block the fast path to the 3rd, rather than the 3rd itself.


Yeah, better use of rocks generally....except the center expos in Entombed being rocked off. That just exacerbates the horizontal spawn problem.
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
December 15 2011 03:22 GMT
#175
The mains on Arid had better not be the one with the backdoor rocks, cause then we have blistering sands over again.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
December 15 2011 03:22 GMT
#176
On December 15 2011 12:20 Mellon wrote:
Ugh dislike the 2 player map, come in from behind on natural and kill probes, don't wanna play pvt on that!


It's like three pylons to wall off, though.
Whynaut
Profile Blog Joined January 2011
Canada367 Posts
December 15 2011 03:22 GMT
#177
On December 15 2011 11:59 Belisarius wrote:
un-blink-able separation between main and nat.


Whoa. Did NOT see that. That's gonna be problematic. Only option is MOAR CANNONS. Or, maybe, I might have split may army ^^. Seriously though it's an interesting feature. I don't know of any map that has that, and I'm curious to see how it plays out.
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
December 15 2011 03:24 GMT
#178
On December 15 2011 12:20 Mellon wrote:
Ugh dislike the 2 player map, come in from behind on natural and kill probes, don't wanna play pvt on that!


I only see a problem in PvZ, not PvT
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
December 15 2011 03:24 GMT
#179
I don't understand the paths behind the middle expos on Entombed?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Cofo
Profile Blog Joined June 2010
United States1388 Posts
Last Edited: 2011-12-15 03:27:31
December 15 2011 03:26 GMT
#180
Sorry if I'm behind the times... do we know when season 5 is starting yet?

EDIT: Nevermind, I learned to read.
+ Show Spoiler +
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