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Season 5 Map Pool Changes Announced - Page 15

Forum Index > SC2 General
876 CommentsPost a Reply
Prev 1 13 14 15 16 17 44 Next All
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 15 2011 04:55 GMT
#281
On December 15 2011 13:50 coL.drewbie wrote:
i really hate big 4 player maps where you have to scout all the other bases ( tal darim / antiga ) so much.


are you being serious?
starleague forever
BronzeKnee
Profile Joined March 2011
United States5225 Posts
Last Edited: 2011-12-15 04:57:22
December 15 2011 04:56 GMT
#282
Looks like good changes for the Season 5 map pool, except I really wanted to see XNC go. I also really want a map with the island (Bel'shir Beach) tileset. Getting so tired of the same boring tilesets, at least the desert makes a return.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 15 2011 04:58 GMT
#283
On December 15 2011 13:55 a176 wrote:
Show nested quote +
On December 15 2011 13:50 coL.drewbie wrote:
i really hate big 4 player maps where you have to scout all the other bases ( tal darim / antiga ) so much.


are you being serious?


Of course he is, he has never been a fan of those.
When I think of something else, something will go here
thezanursic
Profile Blog Joined July 2011
5500 Posts
December 15 2011 04:59 GMT
#284
The 2 player map looks horrible. The 4 is okay, I guess...
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-12-15 05:03:08
December 15 2011 05:01 GMT
#285
--- Nuked ---
Sabersharp
Profile Joined December 2011
43 Posts
December 15 2011 05:02 GMT
#286
The heck Why dun they remove xelnagas man.The maps do look interesting though.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-12-15 05:02:45
December 15 2011 05:02 GMT
#287
--- Nuked ---
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
December 15 2011 05:02 GMT
#288
Entombed diagonal positions are gonna be awesome for meching in TvZ :D

Like the 4p, meh about 2p

SO glad they removed Abyssal and whatever the other one is (Nerazim!)
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
December 15 2011 05:03 GMT
#289
First the 4-player map reminded me of Shattered Temple (easy to take 2nd, but hard to take 3rd), but then i saw that though the 3rd base has the rocks to break down, you have this ramp entrance which gioves you access to this bases. So its a n easier version of Shattered regarding taking bases

Well, we will see how this turns out in the end. At least one of my downvoted maps (Abyssal) will be taken out
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
Dauntless
Profile Joined May 2010
Norway548 Posts
December 15 2011 05:04 GMT
#290
As a protoss, I wouldn't FFE on Arid Plateau, but it's like that with many other ladder maps. I'll probably veto it.

Entombed Valley looks great. Still needs 3 building and a zealot to complete wall, but long rush distance makes it alright. Easy to take nat and 3rd. Love that they are both high ground!
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
sevia
Profile Joined May 2010
United States954 Posts
December 15 2011 05:05 GMT
#291
Meh. Nerazim Crypts wasn't all that bad.

I hope (4) Entombed Valley is close-spawn disabled, but I'm not getting my hopes up.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Roxy
Profile Joined November 2010
Canada753 Posts
December 15 2011 05:05 GMT
#292
IMO:
Arid pleatea looks almost unplayable in PvZ
I will veto this map

Entombed Valley looks wicked though
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Witten
Profile Joined January 2011
United States2094 Posts
December 15 2011 05:08 GMT
#293
They're ok. TBH I didn't veto any of the maps this season so I'm hoping I'll be able to continue that trend next season.
Brood War Forever / NA's premiere Shadow Shaman player / Courier Collector / Bot Game Champion / Highly amateur Mystical Ninja Goemon Speedrunner
Enki
Profile Blog Joined January 2007
United States2548 Posts
December 15 2011 05:10 GMT
#294
They both have 2 entrances to the natural, so they will promote one-basing probably. Was hoping for more macro maps like Antiga -_-
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2011-12-15 05:22:26
December 15 2011 05:12 GMT
#295
I was planning on using my 4k post on something special, but at this rate I might as well save it for my 5k post.

Anyways, Arid Plateau looks a lot like one of the HotS maps that Blizzard previewed at Blizzcon.

[image loading]

The Blizzcon HotS map in question:
[image loading]

There are obviously some differences, but I guess the overall feel is quite similar.

If you just take the HotS map, add a natural expansion in the north and south where the lava is, rotate the middle high ground things, change the Xel Naga upper grounds to holes, move the golds out a bit farther, and tweak the ramps a bit, then you get Arid Plateau.
ㅇㅅㅌㅅ
trashman
Profile Blog Joined June 2011
United States113 Posts
December 15 2011 05:13 GMT
#296
Both of 'em look interesting; feels like each of them is channeling different aspects of Shakuras...All the rocks on Entombed made my head hurt at first, but it could actually end up playing interestingly.
Kick at the rock, Sam Johnson, break your bones: / But cloudy, cloudy is the stuff of stones.
Darthsanta13
Profile Joined July 2011
United States564 Posts
Last Edited: 2011-12-15 05:18:30
December 15 2011 05:13 GMT
#297
Nice! Personally I didn't mind Nerazim Crypt and was only ambivalent about the other one but it seems I'm in the minority in that regard.

The new maps look interesting. The natural on Arid Plateau is pretty open, but I like that instead of just being wide open like Metalopolis it's kinda broken into two fair-sized chokes that can each be walled off. Perhaps not ideal for FE, but unique. Also, I'm now noticing that if you wall off behind the geysers it gets in the way of expanding to the 1/7 o'clock expansions. Interesting. I'd have to see how exactly it works in game to really pass judgment on it.

Entombed Valley is interesting, how much I like it may depend on whether horizontal spawns are enabled. I'm guessing they will be because Blizzard seems to like having the game play out differently based on map spawns. On the other hand, they HAVE disabled close spawns because some spawn positions are too radically different. But yeah, I look forward to playing on these maps, even if it is just once or twice before vetoing them.

EDIT: Just realized Entombed Valley isn't rotationally symmetric, but symmetric about the Y and X axes. Much better.
mrtomjones
Profile Joined April 2011
Canada4020 Posts
December 15 2011 05:14 GMT
#298
why o they never post the new 2`s 3`s or 4`s maps -_-
TheRPGAddict
Profile Joined October 2010
United States1403 Posts
Last Edited: 2011-12-15 05:19:23
December 15 2011 05:16 GMT
#299
Entombed Valley reseambles Searing Crater. Am I the only one seeing this? Also horizontal spawns looks pretty bad. Arid Pleateu looks maybe feasible. Blizzard would do better adding in tournament maps that are currently used. Still don't understand why they don't, unless they don't have rights to them or something.... Calm before the Storm would be amazing.
MeLo
Profile Joined August 2010
Australia192 Posts
December 15 2011 05:21 GMT
#300
Will there still be no close spawns?
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