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On December 15 2011 13:50 coL.drewbie wrote: i really hate big 4 player maps where you have to scout all the other bases ( tal darim / antiga ) so much.
are you being serious?
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Looks like good changes for the Season 5 map pool, except I really wanted to see XNC go. I also really want a map with the island (Bel'shir Beach) tileset. Getting so tired of the same boring tilesets, at least the desert makes a return.
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On December 15 2011 13:55 a176 wrote:Show nested quote +On December 15 2011 13:50 coL.drewbie wrote: i really hate big 4 player maps where you have to scout all the other bases ( tal darim / antiga ) so much. are you being serious?
Of course he is, he has never been a fan of those.
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The 2 player map looks horrible. The 4 is okay, I guess...
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The heck Why dun they remove xelnagas man.The maps do look interesting though.
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Entombed diagonal positions are gonna be awesome for meching in TvZ :D
Like the 4p, meh about 2p
SO glad they removed Abyssal and whatever the other one is (Nerazim!)
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First the 4-player map reminded me of Shattered Temple (easy to take 2nd, but hard to take 3rd), but then i saw that though the 3rd base has the rocks to break down, you have this ramp entrance which gioves you access to this bases. So its a n easier version of Shattered regarding taking bases
Well, we will see how this turns out in the end. At least one of my downvoted maps (Abyssal) will be taken out
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As a protoss, I wouldn't FFE on Arid Plateau, but it's like that with many other ladder maps. I'll probably veto it.
Entombed Valley looks great. Still needs 3 building and a zealot to complete wall, but long rush distance makes it alright. Easy to take nat and 3rd. Love that they are both high ground!
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Meh. Nerazim Crypts wasn't all that bad.
I hope (4) Entombed Valley is close-spawn disabled, but I'm not getting my hopes up.
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IMO: Arid pleatea looks almost unplayable in PvZ I will veto this map
Entombed Valley looks wicked though
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They're ok. TBH I didn't veto any of the maps this season so I'm hoping I'll be able to continue that trend next season.
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They both have 2 entrances to the natural, so they will promote one-basing probably. Was hoping for more macro maps like Antiga -_-
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I was planning on using my 4k post on something special, but at this rate I might as well save it for my 5k post.
Anyways, Arid Plateau looks a lot like one of the HotS maps that Blizzard previewed at Blizzcon.
The Blizzcon HotS map in question:
There are obviously some differences, but I guess the overall feel is quite similar.
If you just take the HotS map, add a natural expansion in the north and south where the lava is, rotate the middle high ground things, change the Xel Naga upper grounds to holes, move the golds out a bit farther, and tweak the ramps a bit, then you get Arid Plateau.
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Both of 'em look interesting; feels like each of them is channeling different aspects of Shakuras...All the rocks on Entombed made my head hurt at first, but it could actually end up playing interestingly.
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Nice! Personally I didn't mind Nerazim Crypt and was only ambivalent about the other one but it seems I'm in the minority in that regard.
The new maps look interesting. The natural on Arid Plateau is pretty open, but I like that instead of just being wide open like Metalopolis it's kinda broken into two fair-sized chokes that can each be walled off. Perhaps not ideal for FE, but unique. Also, I'm now noticing that if you wall off behind the geysers it gets in the way of expanding to the 1/7 o'clock expansions. Interesting. I'd have to see how exactly it works in game to really pass judgment on it.
Entombed Valley is interesting, how much I like it may depend on whether horizontal spawns are enabled. I'm guessing they will be because Blizzard seems to like having the game play out differently based on map spawns. On the other hand, they HAVE disabled close spawns because some spawn positions are too radically different. But yeah, I look forward to playing on these maps, even if it is just once or twice before vetoing them.
EDIT: Just realized Entombed Valley isn't rotationally symmetric, but symmetric about the Y and X axes. Much better.
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why o they never post the new 2`s 3`s or 4`s maps -_-
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Entombed Valley reseambles Searing Crater. Am I the only one seeing this? Also horizontal spawns looks pretty bad. Arid Pleateu looks maybe feasible. Blizzard would do better adding in tournament maps that are currently used. Still don't understand why they don't, unless they don't have rights to them or something.... Calm before the Storm would be amazing.
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Will there still be no close spawns?
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