|
On December 15 2011 13:28 pure_protoss wrote: both maps are horrible...no defendable natural for protoss in ffe and arid is even horrible with 1gate expo in pvz...now Zerg is gonna dominate toss even more! Why didnt they remove XNC Your a protoss and you want XNC removed? what? Your argument makes absolutely no sense. XNC is way more favoured for terran and protoss against zerg.
|
On December 15 2011 13:30 Ruyguy wrote:Show nested quote +On December 15 2011 13:28 pure_protoss wrote: both maps are horrible...no defendable natural for protoss in ffe and arid is even horrible with 1gate expo in pvz...now Zerg is gonna dominate toss even more! Why didnt they remove XNC Your a protoss and you want XNC removed? what? Your argument makes absolutely no sense. XNC is way more favoured for terran and protoss against zerg.
ZvP on XNC isnt that bad its TvZ on Xel'Naga that has become imbalanced.
Edit: TvP on Xel"naga also might have its issues with the 1/1/1 being harder to hold on that map in particular.
|
People shouldn't be so judgemental of these maps that have just been introduced. Please Give it some time to try it out and test what works and what doesn't. I feel people don't like change and that is all they are complaining about, bringing up balance arguments before having any proof.
|
GRAND OLD AMERICA16375 Posts
HEY GUYS! NO GOLD ON 4PLAYER MAP!!!! THATS BALANCED RIGHT? RIGHT?
User was temp banned for this post.
|
Actually, that new map does remind me of destination. Destination was one of my favorite maps, hope it plays out similarly
|
I wish Blizzard would just man up already and start consulting community map makers for their design process.
|
I hesitate to say Arid Plateau is an awful map, so I'll say it just looks awful.
|
On December 15 2011 13:31 Adreme wrote:Show nested quote +On December 15 2011 13:30 Ruyguy wrote:On December 15 2011 13:28 pure_protoss wrote: both maps are horrible...no defendable natural for protoss in ffe and arid is even horrible with 1gate expo in pvz...now Zerg is gonna dominate toss even more! Why didnt they remove XNC Your a protoss and you want XNC removed? what? Your argument makes absolutely no sense. XNC is way more favoured for terran and protoss against zerg. ZvP on XNC isnt that bad its TvZ on Xel'Naga that has become imbalanced. Edit: TvP on Xel"naga also might have its issues with the 1/1/1 being harder to hold on that map in particular.
protoss is uber weak in PvZ on XNC since you literally CANT take a third base...that combined with the fact that zerg can take the whole map with no danger at all since the map is so small...and finally combine this with the middle air where you can park BL'S and we literally invincible with little infestor micro (to counter voids)
and yes 1-1-1 is already very hard to counter on any maps and XNC is worst...everytime i play a terran on this one I lose cuz they all go for 1-1-1...so I vetoed it...
|
Aotearoa39261 Posts
On December 15 2011 13:29 Zoler wrote:1st map is soooo destination, how come no1 commented on this? o.O It's not the same but definitely some resemblance Because destination was a great map, and this map looks like crap.
|
Blizzard, please take out Xel 'deny my zerg 3rd again' Naga Caverns out of the pool.
In fact, let's just not have any more battles in caverns, shall we? They get mighty cramped down there...
|
first map looks bad because there is no natural third, second map looks better because there is a way to ffe and there is a third.
|
I think entombed would be decent if it was forced cross positions. On Arid it's pretty good other than the gold. I'm not sure about the weirdly restrictive nat, but I'm willing to see how it plays out. I hope that Arid is altered a bit and used in some tournaments.
|
Map Maker: "so Dustin what do you think of our new maps we are planning to launch?" Dustin: "Hmm there is something missing I cannot quite put my finger on it......." Map Maker: "Oh? I think Arid should stay as it is" Dustin: "Hmm yes but what can we do about that other map? Hmm..... ah hah! Widen the chokes to the bases in the middle and add more rocks! YES MOAR ROCKS! 4 sets of rocks 2 on each ramp from both sides MUHAHAHAHA YES MOARRRRRRR ROCKS!" Map Maker: "Umm I thought we didn't want to use more then 8 sets of rocks in a given map" Dustin: "Hmm you are right my boy that's why now we'll never make a map with more then 12 sets of rocks in them! MUHAHAHAHAHAHA"
But in all seriousness looks cool. Glad they really paying attention to the community shows that a lot of the communities hard work is starting to pay off and make a difference. :D
|
Should just add in Daybreak and or Dual Sight.
|
I love that they are taking the TL maps into consideration. It's definitely a positive. Can't wait to have better maps this season!
|
Arid looks really cramped and small to me. Entombed might be good Best thing is they removed the two veto's I have.
|
I think those maps are recycled. Arid Plateau looks to me like a mauled version of Bel'shir Beach, the one with the 2 paths into the natural, while Entombed Valley seems to be a Typhon Peaks/Searing Crater hybrid.
In my opinion Arid Plateau is horrible for PvZ because you can't forge expand. So you can't even open with a strong timing and take the game from there. I don't think shark mode works on here and I don't see Protoss armies coming back home against Zerg since there are no choke points beyond the natural. The only good option would be to take a fast 3rd but the 3 bases are so spread out that Zerg drop play and Mutas have it really easy to pick shit apart. I'm pretty sure I don't wanna play this map.
Entombed Valley invites for a giant turtle-fest with 5 easy to take bases. Also it seems almost impossible to do any drops here whatsoever. Terran might have a very hard time being aggressive. Mutas also don't look very good here.
|
For the second time in my life, i like the new map pool changes.
|
On December 15 2011 13:30 pure_protoss wrote: Ho and I forgot in my previous post....adria has gold expos on a wide area...PF terran is gonna be impossible on this one too...poor toss no love in the map pool!
Seriously? We got a lot of love on the 4 player map imo
|
i like the new maps, but i really hate big 4 player maps where you have to scout all the other bases ( tal darim / antiga ) so much. so i hope this new 4 player map isn't too big or only has 1 or 2 possible spawn locations
|
|
|
|