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On November 28 2011 09:16 OasiS.oasis wrote: Would it be possible to add the option of a 'main building control' chart to the multi-replay analyzer? This way I would be able to check my average injection gap between all games. This would be such a nice feature.
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Is it possible to just show a graph that shows the amount of workers over time?
like 5 min - 18 drones - 8:30- 40 drones etc. etc.
I'm notorius for building too few workers and if I want to check that I always have to watch the replay until a certain point which takes a lot of time.
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Dakota_Fanning
Hungary2332 Posts
On December 05 2011 09:05 Simonius wrote: Is it possible to just show a graph that shows the amount of workers over time?
like 5 min - 18 drones - 8:30- 40 drones etc. etc.
I'm notorius for building too few workers and if I want to check that I always have to watch the replay until a certain point which takes a lot of time. Unit deaths are not recorded in replays, so you can only tell the amount of workers you built (you issued to build). You can see this on the Builds/Tech Stat chart. Click at any time in the replay, and the first column will tell how you many workers you built up until the selected time. Or press the "Play" button under the chart and you can see animated how the numbers of created units and buildings change over time.
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On December 05 2011 13:23 Dakota_Fanning wrote:Show nested quote +On December 05 2011 09:05 Simonius wrote: Is it possible to just show a graph that shows the amount of workers over time?
like 5 min - 18 drones - 8:30- 40 drones etc. etc.
I'm notorius for building too few workers and if I want to check that I always have to watch the replay until a certain point which takes a lot of time. Unit deaths are not recorded in replays, so you can only tell the amount of workers you built (you issued to build). You can see this on the Builds/Tech Stat chart. Click at any time in the replay, and the first column will tell how you many workers you built up until the selected time. Or press the "Play" button under the chart and you can see animated how the numbers of created units and buildings change over time. So there is no possibility to show the current amount of active workers? I mean if you watch a replay there's a bar for it....but I understand it's probably because the sc2 spectator mode just checks it on the fly....Sad
I mean that sucks for zerg because at the end I have number like 170 or 220 workers in sc2 gear and that isn't that helpful to be honest. :-(
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Dakota_Fanning
Hungary2332 Posts
Sc2gears 8.7 has been released with Icon bar, Improved Replay cache, Override format based on match-up and Custom game format
Details are in the first post.
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Dakota_Fanning
Hungary2332 Posts
Can an admin please rename my thread to: "Sc2gears 8.7: Icon bar, Improved Replay cache"
Thanks.
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Hey can sc2gears count my losses. Thats all i need...
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Dakota_Fanning
Hungary2332 Posts
On December 13 2011 08:46 brainox wrote: Hey can sc2gears count my losses. Thats all i need... Hey, yes it can if you have your replays. Perform a multi-rep analysis on all your replays.
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Hi Dakota_Fanning,
I came about a weird thing a couple of times now and would like to ask you something: How can it be, that I have a higher average APM & EAPM in SC2 gears than my opponent but he has a higher average while watching the replay? From my understanding, ingame APM is actually more restrictive, therefore it should actually be impossible.
Here is a replay replay.
Thanks a lot!!
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Can sc2 gears distinguish ladder games from custom games? I got it to make a new folder for 1v1, 2v2, etc, but it still mixes the ladder and custom games. Anyway to save only ladder matches to a folder?
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Dakota_Fanning
Hungary2332 Posts
On December 14 2011 07:30 BuddhiBadugi wrote:Hi Dakota_Fanning, I came about a weird thing a couple of times now and would like to ask you something: How can it be, that I have a higher average APM & EAPM in SC2 gears than my opponent but he has a higher average while watching the replay? From my understanding, ingame APM is actually more restrictive, therefore it should actually be impossible. Here is a replay replay. Thanks a lot!! Please read this page about APM types: APM Types
Blizzard uses a different algorithm than Sc2gears, different actions are considered ineffective.
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Dakota_Fanning
Hungary2332 Posts
On December 14 2011 07:50 GWBuffalo wrote: Can sc2 gears distinguish ladder games from custom games? I got it to make a new folder for 1v1, 2v2, etc, but it still mixes the ladder and custom games. Anyway to save only ladder matches to a folder? Yes it can. There is a template symbol for game type: /Y Game type is "AutoMM" for ladder games, other possible values are for example Private, Public, Single player. You can include the game type as a sub-folder if you want.
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Dakota_Fanning
Hungary2332 Posts
Sc2gears 8.8 has been released with Spawn Larva development chart, Action distribution chart and Plugin API 2.6
Details are in the first post.
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a wonderful feature would be an autoload for filters!
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Dakota_Fanning
Hungary2332 Posts
On December 14 2011 19:24 enykie wrote: a wonderful feature would be an autoload for filters! Sc2gears can already do that. If you have saved filters, you can right click on Replay sources and Replay lists, and choose "Apply filter".
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niceee!! i searched a lot where you set up the filters and in ne options menu. thx for the info
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Duuuuuuude awesome!
Is there any way you can get the data out of the replays for creep tumors?
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Dakota_Fanning
Hungary2332 Posts
On December 14 2011 21:16 Chaosvuistje wrote: Duuuuuuude awesome!
Is there any way you can get the data out of the replays for creep tumors? You can visualize your creep tumor usage on the Builds/Tech chart. Make sure you have "Ability groups" option enabled above the chart, and do this: 1) Enable "Use listed actions as chart input data" below the action list 2) Enter the filter words: "creep tumor"
Now you will see when you used Creep tumors.
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On December 14 2011 19:01 Dakota_Fanning wrote: Sc2gears 8.8 has been released with Spawn Larva development chart, Action distribution chart and Plugin API 2.6
Awesome! That's just what I've been looking for.
Couldn't you do the same with Mules and Chronoboost? Sure, it's not as important to miss them as it is with Larva Inject, but it'd be interesting to see as well.
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Dakota_Fanning
Hungary2332 Posts
On December 14 2011 22:52 Conti wrote:Show nested quote +On December 14 2011 19:01 Dakota_Fanning wrote: Sc2gears 8.8 has been released with Spawn Larva development chart, Action distribution chart and Plugin API 2.6
Awesome! That's just what I've been looking for. Couldn't you do the same with Mules and Chronoboost? Sure, it's not as important to miss them as it is with Larva Inject, but it'd be interesting to see as well. Unfortunately replays do not contain enough information to calculate these with the same accuracy as the larva injections.
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