• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:52
CEST 10:52
KST 17:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 237Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder screpdb: new Starcraft reporting tool PLAYzone Challenge - open offline tour in Prague BSL Season 23 BW General Discussion
Tourneys
PLAYzone Challenge - open offline tour in Prague [ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Diablo IV Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11665 users

Sc2gears 14.3.3: Replay version 2.1 support - Page 119

Forum Index > SC2 General
Post a Reply
Prev 1 117 118 119 120 121 170 Next
ExorArgus
Profile Joined July 2011
Canada46 Posts
December 15 2011 22:59 GMT
#2361
Sc2Gear is epic in so many ways but i seem to be having a slight problem. when a do a multi-replay analysis my apm and e apm are just shown as the average and its a straight line. This isn't really a huge problem its just I'm currently working on playing faster so id like to see my development. What do i have to do to get a purdy graph?
Some people tell me Protoss is OP, Zerg can have over 200 supply, terrans can have kill their SCV and use mules. I hate probes.
Boblhead
Profile Joined August 2010
United States2577 Posts
December 15 2011 23:48 GMT
#2362
On December 15 2011 16:26 Dakota_Fanning wrote:
Show nested quote +
On December 15 2011 09:00 Boblhead wrote:
Is there a way to open up every replay in mulit analysis mode? every season I put replays into their own folder depending on what season it is. Would be nice, so I don't have to select them all and then click "open in multi analysis"


Yes, you can do that. Create a new replay source, and add all the different folders you store your replays in. Or if they have a root folder (e.g. something like replays\season1, replays\season2, replays\season3...), you can add the root folder.
Save the replay source in the default folder that comes up when saving, and it will appear in the navigation tree on the left. Now you can simply right click on it and choose "Multi-rep analysis".


thanks you ^_^
fatalities
Profile Joined November 2010
United States91 Posts
December 16 2011 06:09 GMT
#2363
I'm sure this has been answered somewhere in the thread, but is there a reason sc2gears can't track downtime of other production buildings besides hatcheries?
Thanks, btw .
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
December 16 2011 06:18 GMT
#2364
On December 16 2011 07:59 ExorArgus wrote:
Sc2Gear is epic in so many ways but i seem to be having a slight problem. when a do a multi-replay analysis my apm and e apm are just shown as the average and its a straight line. This isn't really a huge problem its just I'm currently working on playing faster so id like to see my development. What do i have to do to get a purdy graph?


Set it to "cubic" and the granularity to "days". I'm not sure if it only works with multiple day's worth of replays.
http://grooveshark.com/#/deltrus/music
dicedicerevolution
Profile Joined October 2009
United States245 Posts
Last Edited: 2011-12-16 06:22:36
December 16 2011 06:19 GMT
#2365
Hey, 2 suggestions for the Development Charts:

1. Would it possible to color code the Avg.'s with its corresponding measurement in the Development Charts so they match? Sometimes it's not very clear which is which

2. Would it be possible to add a smaller granularity (e.g. hours) as currently the finest increment is days which makes comparing games done in 1 practice session (usually played 1 after another over the period of hours) very difficult to compare.



Thanks! Keep up the great work!
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
December 16 2011 07:07 GMT
#2366
On December 16 2011 04:12 BloomFilter wrote:
A user of sc2gears and drop.sc asked if they can auto-upload replays to replay sites. I responded to him, but it would be nice to get an official response: http://www.teamliquid.net/forum/viewmessage.php?topic_id=199285&currentpage=14#278

Keep up the great work András!

I do not support this idea. More than half of the games players play are not worth watching or sharing with the public. Adding this feature would result in a lot of bad replays getting shared, and people would have a really hard time finding replays that are really good and worth downloading and watching.

And if someone really wants to share all his replays, that is not a problem, the replay sharing feature in Sc2gears supports sharing an infinite number of replays in one step: just select any number of replays (or all) in the replays table, right click, Share replays. On the replay sharing dialog there is a "Upload all remaining" button which will upload all selected replays.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
December 16 2011 07:13 GMT
#2367
On December 16 2011 05:11 Archybaldie wrote:
Love the work on sc2gears! its helping me alot

But im noticing something strange, Recently ive been working to reduce my "redundant" apm (i know its fairly irrelavant but its something i wanted to do). But it appears when i warp in a large amount of units at the same time it appears to be reported as "redundant" apm unless i leave a small gap between each warp in. It also appears to be reporting morphing in alot of archons at the same time as "redundant" apm.

Im not sure if this is just me or im reading it wrong.

The warp in unit action is not counted ineffective no matter how fast you do it. The warp archon action is, I'll look into it.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
December 16 2011 07:15 GMT
#2368
On December 16 2011 06:25 Aristotle7 wrote:
Is there any easy way to correlate mouse prints with replays? Especially in sc2 gears data base? Right now I have to find the same time stamp, which is fine, but it would be great to have a better way.

Thanks!

Right now the best way is to find the one with the same (or closest) time stamp. I might add a feature to do this automatically.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
Last Edited: 2011-12-16 07:29:58
December 16 2011 07:18 GMT
#2369
On December 16 2011 07:59 ExorArgus wrote:
Sc2Gear is epic in so many ways but i seem to be having a slight problem. when a do a multi-replay analysis my apm and e apm are just shown as the average and its a straight line. This isn't really a huge problem its just I'm currently working on playing faster so id like to see my development. What do i have to do to get a purdy graph?

You'll see a straight line if the replays you analyze does not define more points in the time axis. Either change the time granularity to a smaller value, or analyze more replays which spread in time if you want to see development in time.

Edit: If you refer to the chart being assembled from straight lines, then change the Approximation to "Cubic".
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
December 16 2011 07:31 GMT
#2370
On December 16 2011 15:09 fatalities wrote:
I'm sure this has been answered somewhere in the thread, but is there a reason sc2gears can't track downtime of other production buildings besides hatcheries?
Thanks, btw .

The replays do not contain enough information to track those as accurately as spawning larva.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
December 16 2011 07:39 GMT
#2371
On December 16 2011 15:19 dicedicerevolution wrote:
Hey, 2 suggestions for the Development Charts:

1. Would it possible to color code the Avg.'s with its corresponding measurement in the Development Charts so they match? Sometimes it's not very clear which is which

2. Would it be possible to add a smaller granularity (e.g. hours) as currently the finest increment is days which makes comparing games done in 1 practice session (usually played 1 after another over the period of hours) very difficult to compare.



Thanks! Keep up the great work!

1. Having the same color for the average line also causes some clutter. Also, this causes some confusion only on the Spawn larva development chart, and it's easy to tell which one is which: the average injection gap has a fraction part, like 17.2, the average spawning ratio is an integer, for example: 60.

2. Yes, it would be possible, but displaying it in hours would not show your development just the dispersion of sequential games. If you have less avg spawning ratio than in the game before, it doesn't mean you're not improving...
https://repmastered.icza.net
Chargelot
Profile Blog Joined December 2010
2275 Posts
December 16 2011 07:41 GMT
#2372
Fuck that's an enormous OP.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
dicedicerevolution
Profile Joined October 2009
United States245 Posts
Last Edited: 2011-12-16 15:25:57
December 16 2011 15:24 GMT
#2373
On December 16 2011 16:39 Dakota_Fanning wrote:
Show nested quote +
On December 16 2011 15:19 dicedicerevolution wrote:
Hey, 2 suggestions for the Development Charts:

1. Would it possible to color code the Avg.'s with its corresponding measurement in the Development Charts so they match? Sometimes it's not very clear which is which

2. Would it be possible to add a smaller granularity (e.g. hours) as currently the finest increment is days which makes comparing games done in 1 practice session (usually played 1 after another over the period of hours) very difficult to compare.



Thanks! Keep up the great work!

1. Having the same color for the average line also causes some clutter. Also, this causes some confusion only on the Spawn larva development chart, and it's easy to tell which one is which: the average injection gap has a fraction part, like 17.2, the average spawning ratio is an integer, for example: 60.

2. Yes, it would be possible, but displaying it in hours would not show your development just the dispersion of sequential games. If you have less avg spawning ratio than in the game before, it doesn't mean you're not improving...



My main gripe is that I actually cannot see the avg. numbers or plot because they are scrunched together and a straight line.

I'm unable to highlight or otherwise find any workarounds to try and see what exactly my numbers are.

I believe being able to see how things change from game to game would be beneficial, especially if you are trying different builds and whatnot which allow you to have an additional metric to try and improve you how tweak things to your game.
HamzasSister
Profile Joined February 2011
United States26 Posts
December 17 2011 03:54 GMT
#2374
I have a little question. So (sorry if this was ever answered I cant spend time reading 119 pages) Basically I wanted sc2 gears to take a few hundred replays I have saved and I can just put them into some batch replay analysis and it can tell me stats based on dates and such. I couldnt find any way to do this.

Also how do I get it to rename all of my replays and save them to the folder. (ie, player names, map name) because I thought i heard this program does that.
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
December 17 2011 04:40 GMT
#2375
On December 17 2011 12:54 HamzasSister wrote:
I have a little question. So (sorry if this was ever answered I cant spend time reading 119 pages) Basically I wanted sc2 gears to take a few hundred replays I have saved and I can just put them into some batch replay analysis and it can tell me stats based on dates and such. I couldnt find any way to do this.

Also how do I get it to rename all of my replays and save them to the folder. (ie, player names, map name) because I thought i heard this program does that.

Start a new replay search (double click on the <new> item below the Replay search in the navigation tree => on the left).
On the Search source tab add the folders of your replays (or replay files).
Press the "List all replays..." or specify filters on the Filters tab.
On the Results tab you'll see all the replays. Select all, right click and choose "Rename replays".
To analyse all replays at once, press the "Multi-rep analysis" button at the top.

You can also save the replay source so you don't have to select your replay folders each time. Once you do it, it will appear in the navigation tree, and you can double click on it to list all replays, or right click on it if you want to do a multi-rep analysis right away.
https://repmastered.icza.net
princess8861
Profile Joined December 2011
United States3 Posts
December 17 2011 05:58 GMT
#2376
--- Nuked ---
Tazerenix
Profile Joined December 2010
Australia340 Posts
December 17 2011 06:03 GMT
#2377
When I hit update to get the latest version of sc2gears the download is hanging. The progress bar as "Downloading... (size unknown)" and won't progress any further.

I've restarted sc2gears and my computer and it still hangs. Any ideas?
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
December 17 2011 06:12 GMT
#2378
On December 17 2011 15:03 Tazerenix wrote:
When I hit update to get the latest version of sc2gears the download is hanging. The progress bar as "Downloading... (size unknown)" and won't progress any further.

I've restarted sc2gears and my computer and it still hangs. Any ideas?

It's not a bug. I switched to a new download server which doesn't send the file size, so Sc2gears Updater does not now the size, and can't display the download percent. There is no error, just wait a little time while the update file is downloaded. Be patient. Btw the new server is much faster than the old one, so if you have a good connection, download should take only a few seconds.
https://repmastered.icza.net
ExorArgus
Profile Joined July 2011
Canada46 Posts
December 18 2011 00:41 GMT
#2379
On December 16 2011 15:18 DeltruS wrote:
Show nested quote +
On December 16 2011 07:59 ExorArgus wrote:
Sc2Gear is epic in so many ways but i seem to be having a slight problem. when a do a multi-replay analysis my apm and e apm are just shown as the average and its a straight line. This isn't really a huge problem its just I'm currently working on playing faster so id like to see my development. What do i have to do to get a purdy graph?


Set it to "cubic" and the granularity to "days". I'm not sure if it only works with multiple day's worth of replays.


♥<3♥<3♥<3♥<3♥<3♥<3♥<3♥<3♥<3
you are awesome :D
Some people tell me Protoss is OP, Zerg can have over 200 supply, terrans can have kill their SCV and use mules. I hate probes.
[RS]Fuchs
Profile Joined April 2011
76 Posts
December 18 2011 09:23 GMT
#2380
Is there anyway in multi-replay-analyses to only analyse the ladder games (automatchmaking)? i play with a friend a lot and i random on 50% handicap therefore my stats are quite broken on sc2gears now^^
Prev 1 117 118 119 120 121 170 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 2023
Bisu 484
Shinee 93
HiyA 59
ToSsGirL 42
NaDa 39
Bale 37
ggaemo 30
soO 20
Sharp 16
Dota 2
XaKoH 402
League of Legends
JimRising 441
Counter-Strike
shoxiejesuss684
ceh9572
Other Games
gofns20415
summit1g10238
Happy435
crisheroes278
Sick198
Livibee125
UpATreeSC119
KnowMe87
Mew2King83
Organizations
Dota 2
PGL Dota 2 - Main Stream12348
Other Games
gamesdonequick672
StarCraft: Brood War
Afreeca ASL 439
[ Show 14 non-featured ]
StarCraft 2
• LUISG 36
• StrangeGG 21
• Letter1410
• mYiSmile19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2137
League of Legends
• Jankos574
Upcoming Events
The PondCast
1h 8m
Replay Cast
15h 8m
Korean StarCraft League
1d 18h
CranKy Ducklings
2 days
GSL
2 days
Yamato Cup
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Soma vs Jaedong
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Leta vs Soulkey
PiGosaur Cup
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.