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United States22154 Posts
TL Mafia XLIV + Show Spoiler +- Links to the OP/Day/Night:
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- Results:
+ Show Spoiler +
- Summary:
+ Show Spoiler +This game was a standard setup designed to punish the idea of confirmed townies through the use of non-standard mafia roles, and using Majority Deadline lynch rules. This game started off with a weak town showing, starting with two mislynches right off the bat. However a gosu medic save from DropBear on foolishness and some solid analysis combined with good usage of the watcher role from foolishness led to three consecutive mafia lynches, including the mafia framer. Then the mafia busted out the big guns, with chaoser fakeclaiming dt at a really ackward time. Combined with the scumteams earlier bussing of the their teamamtes and three modkills day 6 (out of 12 remaining players) due to faliure to vote, the town simply folded and died.
- Role List:
+ Show Spoiler +1.Trotske replaced by iGrok Liquidite (Vanilla Townie) killed night 3 2. Lucidity Liquidite (Vanilla Townie) (MODKILLED day 6) 3. chaos13 Necrophiliac Liquidite (Miller) killed night 5 4. ghrur replaced by Barundar Liquidite (Vanilla Townie) killed night 5 5. Jackal58 Liquidite (Vanilla Townie) killed night 2 6. Varpulis Inquisitor (Detective) (sane) killed night 4 7. xtfftc Guardian Angel (Medic) Killed night 6 8. hiro protagonist - Overly Inquisitive Liquidite (Wandering townie) lynched day 2 9. Erandorr Cult Initiate (Mafia Goon), Survives in the endgame 10. Munk-E - Overly Inquisitive Liquidite (Wandering townie) modkilled day 2 11. RayzorFlash Liquidite (Vanilla Townie) (Lynched day 7) 12. QuickSilver7 - Paladin (Vigilante) killed night 1 13. darkponcho replaced by VisceraEyes Liquidite (Vanilla Townie) (MODKILLED day 6) 14. Vain Liquidite (Vanilla Townie) killed night 6 15. chaoser Cult Initiate (Mafia Goon), Survives in the endgame 16. GreYMisT replaced by InserT_FreQ Liquidite (Vanilla Townie) Killed night 2 17. JeeJee - Necrophiliac Liquidite (Miller) killed night 1 18. supersoft Liquidite (Vanilla Townie) endgamed 19. wherebugsgo Undead Hunter (Tracker) killed night 4 20. Navillus Liquidite (Vanilla Townie) (modkilled day 6) 21. Curu cult initiate (Mafia Roleblocker), Survives in the endgame 22. Foolishness Police officer (Watcher) killed night 3 23. nard Cult Initiate (Mafia Goon), lynched day 4 24. BrownBear- replaced by Bumatlarge Cultist of Tiamanicus (Mafia Framer), lynched day 5 25. Mig - Cult Initiate (Mafia Goon), lynched day 3 26. Sevryn - Liquidite (Vanilla Townie), lynched day 1 27. Pyo - Inquisitor (Detective) (naive) -endgamed 28. Kurumi - Paladin (Vigilante) -endgamed 29. Palmar Liquidite (Vanilla Townie) killed night 2 30.DropBear Guardian Angel (Medic) Killed night 2
- Analysis:
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Surprisingly Normal Mini Mafia VI + Show Spoiler +- Links to the OP/Day/Night:
+ Show Spoiler +
- Results:
+ Show Spoiler +
- Summary:
+ Show Spoiler +This game should be renamed Modkill Mafia, as that was the highlight of the game. Day one consited of all of two pages of discussion, up to 4 when the day was extended by 24 hours, even so it ended in a no lynch and three townies were modkilled, putting the town at lylo night 1. This was followed up by raynpelikoneet becoming aggravated at another game and claiming mafia in thread with the intent of being modkilled. He was obliged, putting the town in a slightly better situation. Still town seemed to be at a disadvantage, untill zany_001 claimed scum and "outed" his teammate who he claimed was Toadesstern (in reality the town aligned detective), this led to massive agravation, as outing your team is against the rules, but this was not an infraction, meaning that no modkills were merited, yet by not modkilling a player became confirmed. The day ended with zany_001 being lynched and modkilled and Thnikkaman47 being modkilled for failure to vote. This led to lylo day 3, with Toadesstern the DT being shot at night. A highly inactive thread meant the town had nothing to go on to analyze, and jish17 a VT ended up on the galows, leading to a scum victory in the most inactive and infraction prone games in the history of SNMM games.
- Role List:
+ Show Spoiler +1. Thnikkaman47, vanilla townie modkilled day 2 2. JoshKirby, mafia goon Wins in the endgame. 3. Sknowman vanilla townie modkilled day 1 4. raynpelikoneet, mafia goon modkilled night 1 5. Toadesstern, detective Killed Night 2 6. jish17 vanilla townie Lynched day 3 7. Edwin5 vanilla townie modkilled day 1 8. Fatesgod vanilla townie modkilled day 1 9. Ciryandor vanilla townie killed night 1 10. Zanfada vanilla townie endgamed 11.) zany_001, mafia goon lynched day 2 12.) FranzP vanilla townie modkilled day2
- Analysis:
+ Show Spoiler +Inactivity ruins games. Ragequitting ruins games. Any game that ends up with more bans distributed then players participating is a sad, sad thing.
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Why is there line across JoshKirby at the rolelist (at Modkill Mafia) if he won at the endgame?
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United States22154 Posts
On October 20 2011 03:03 Hesmyrr wrote: Why is there line across JoshKirby at the rolelist (at Modkill Mafia) if he won at the endgame? Because I must have CPed the [s] tags. Fixing
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United States2186 Posts
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United States22154 Posts
Cosmic Horror Mafia + Show Spoiler +- Links to the OP/Day/Night:
+ Show Spoiler +
- Results:
+ Show Spoiler +Scum/Eldritch Abomination joint victory
- Summary:
+ Show Spoiler +Run by Hesmyrr, Cosmic Horror mafia was an open setup featuring the third party role of Eldritch Abomination, who had some very interesting mechanics, most notable are its immunity to being shot by scum and its wincondition of driving everyone mad by visiting them at night. Also appearing in this game is GMarshal smurfing as TheFerryman. The game began with discussion of how the Eldritch Abomination should be addressed, the day suddenly took an intriguing turn when TheFerryman and Palmar both determined that Mr.Wiggles (Mafia Goon) was scum and focused on trying to get him lynched, unfortunately their attempts fell just short and no one was lynched. During the night Palmar, the Medic was shot. The following day Jackal58 (a mafia goon) and JeeJee (also a mafia goon) came up with an intriguing play, JeeJee "trolled" by bread-crumbing mafia and jackal58 called him out on it, getting Jeejee lynched, and supposedly diverting attention from wiggles while buying himself credit. JeeJee was lynched and TheFerryman nightkilled. The following day town managed to get their stuff together and lynched Wiggles, leaving the mafia at a deficit, unfortunately, like in many other games, from town rested on their laurels and from that point on didn't manage to lynch Jackal58, partially due to the incredible amount of credit that the Jeejee lynch bought him. An inactive town was slaughtered, reminding us of the age old lesson that the game isn't over until all the mafia is dead.
- Role List:
+ Show Spoiler +Role ListErandorr/Kurumi: Psychologist Palmar: DoctorCyber_Cheese: Town Sevryn/wherebugsgo: Town TheFerryman: Town chaos13: Town Tnkted: Town Navillus: Town Eiii: TownMr. Wiggles: Mafia JeeJee: Mafia Jackal58: MafiaForumite: Eldritch Abomination Roles and Actions
- Analysis:
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Cosmic Horror Mafia - 1st Person perspective of the game
Spoils the result!+ Show Spoiler +Reflections of a Cosmic Horror... I was the 3rd Party Cosmic Horror, enemy of all, and needed to make everyone alive insane in order to win. The first few days I kept a low profile in order to blend in, spreading Insanity to those I suspected of surviving to the endgame. During D3 I decided to scumhunt, I didn´t fear a nightkill and so took the oddities from D1 and built a case on Wiggles and tnkted, which ended with Wiggles lynched. I suspected tnkted of being the last Scum, and so visited Chaos13, a suspected Psychiatrist. However this was the night that Jackal, the last Scum, tried to nightkill me, resulting in him going insane, Chaos13 dying instead of me, and me being informed of Jackals alignment. Jackal knew who I was, I knew who Jackal were, but keeping deceiving Town was the best tactic for both of us, at least until either had the opportunity to survive a confrontation. If there would have been another Scum alive then it would have ended differently, but now we were even, he couldn´t nightkill me, but I didn´t want to lynch him if he kept killing Sane Townies, and perhaps the Psychiatrist. The control of the game went out of the hands of Town by then. The only way they could have won is with me and Jackal accusing eachother, the survivor getting lynched with the double lynch rule, but until we were forced into that situation we kept the peace, lynching the most suspicious Town without drawing attention to ourselves. In a way the double-lynch rule to prevent a Kingmaker Scenario caused Horror and Scum to ally against Town.
Those last few days were very tense, I constanly tried to find an opportunity to win alone, not trusting Jackal to keep the peace, and not being able to find the Psychiatrist despite my best efforts. As it were it didn´t go exactly as planned, my Insane Townies were killed, and without the possibility of an endgame with everyone Insane except Jackal, where I could lynch him and win right away, it ended with a joint Scum-Horror Victory after the Psych died.
The morale of the story? Playing Third Party is complicated.
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United States22154 Posts
My Little Pony Mafia + Show Spoiler +- Links to the OP/Day/Night:
+ Show Spoiler + OP MLP:FIM Thread on TLDay 1Night 1Day 2 Night 2 Day 3ModkillNight 3 Endgame- Results:
+ Show Spoiler +Joint Mafia third party win!
- Summary:
+ Show Spoiler +An exciting back and forth themed game, this was an extremely strong showing by the mafia, notably wherebugsgo, and an excellent demonstration of active survivor play from tnkted. Town never really managed to get its act together, becoming too distracted by the gimmicky side mechanics of items which they somehow used to "confirm" tnkted, the survivor as town. Not only this, but the town managed to lynch one of their strongest roles, Twilight Sparkles, a jack of all trades which heavily focused on determining roles, day 1, following it up by no-lynching when they had wherebugsgo, the most active mafia member one vote away from death at the deadline. This was made worse by the detective being shot night 2, and the veteran getting modkilled day 3. With the survivor holding all the items that could have saved the town and the town going after the wrong people, the game ended at the end of night 3, leaving a very happy scumteam and a rather disappointed town. All in all it was a very active game (reaching almost 75 pages) and it showcased a lot of good play mixed in with some interesting mechanics
- Role List:
+ Show Spoiler + Roles and Actions 1.) dreamflower - Fluttershy (Veteran) - Modkilled day 3 2.) Sevryn replaced by Erandorr- Trixie (Scum Jack of All trades) - Wins in the endgame 3.) Lucidity- Derpy Hooves (Vanilla Townie) - Killed Night 3 4.) Forumite- Scootaloo (Part of CMC Mason Circle) - Lynched day 3 5.) GreYMisT - Dr.Whooves (Alignment DT) - Killed Night 2 6.) DroneAllDay replaced by Cyber_Cheese - Applejack (Vanilla Townie) - Engamed 7.) Jackal58- Pinkie Pie (Detective-Proof Townie - Endgamed 8.) Nisani201 -Sweete Belle (Cutie Mark Crusader) - Endgamed 9.) OriginalName replaced by Curu - Nightmare Moon (Infiltrated CMC circle/Godfather) - Wins in the endgame 10.) chaos13- Rarity (Vanilla Townie)- Killed Night 1 11.) sinani206 - Twilight Sparkles (Town Jack)-Lynched day 1 12.) tnkted- Zechora (third party survivor)- Wins in the endgame 13.) wherebugsgo- Rainbowdash (Scum Ninja)- wins in the endgame
- Analysis:
+ Show Spoiler +
EDIT: Why is TL Mafia XLV under theme?
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kitaman27
United States9244 Posts
Sounds like you need to use some regular expressions in your ctrlf
Looking forward to the end result.
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Wow, that's pretty impressive, Meapak. I'm looking forward to the results as well. Maybe I should add a new category to the Game Records post called "Mafia Statistics" or something and post your numbers as well as Ver's game victory counts.
On October 28 2011 01:35 GMarshal wrote: EDIT: Why is TL Mafia XLV under theme?
Originally, I had it under Normal Games, but when I looked at the OP and the setup, I noticed a lot of unusual roles that I felt differed pretty far from the classic medic/detective/vigilante/godfather roles in normal games, like the 0.5 KP vigilante, nosy neighbor, and self-conscious night vigilante. It also had a new mute mechanic, which I'd never seen before. So, I felt it was too unusual to belong in the Normal Games category, which meant it should go under Themed Games. If you or Kurumi think otherwise, let me know.
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United States22154 Posts
On October 28 2011 22:47 dreamflower wrote:Wow, that's pretty impressive, Meapak. I'm looking forward to the results as well. Maybe I should add a new category to the Game Records post called "Mafia Statistics" or something and post your numbers as well as Ver's game victory counts. Show nested quote +On October 28 2011 01:35 GMarshal wrote: EDIT: Why is TL Mafia XLV under theme? Originally, I had it under Normal Games, but when I looked at the OP and the setup, I noticed a lot of unusual roles that I felt differed pretty far from the classic medic/detective/vigilante/godfather roles in normal games, like the 0.5 KP vigilante, nosy neighbor, and self-conscious night vigilante. It also had a new mute mechanic, which I'd never seen before. So, I felt it was too unusual to belong in the Normal Games category, which meant it should go under Themed Games. If you or Kurumi think otherwise, let me know. Having read through the game (actually having played in it) I can attest it played and felt like a normal game, with most of the roles on the role list not showing up. i feel like it was a normal game, but I don't mind if you guys feel it fits better under theme.
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kitaman27
United States9244 Posts
I'd also consider it a normal game. Usually normal games have been allowed to slightly deviate off the standard setup whether it be special pm rules (in this case mute) or a couple modified standard roles (.5 kp vig/self-conscious vig). Nosy neighbors seem pretty standard for normal games as they are the miller equivalent for games with trackers or watchers. Doesn't make much difference either way though.
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Hmm, okay. I'll move it to Normal Games, then.
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My number is wrong! I count 8 or 9, depending on if you count Caller's aborted game. (AMW, resurrection, caller's game, mafia 4, mafia 5, mafia 6, smurf game, speed game, PYP1) Also, Ver's number probably has the same problem as Ace's.
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Lol you're counting Resurrection?
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On November 01 2011 07:00 iGrok wrote: Lol you're counting Resurrection? BC's Mafia Resurrection game? Why wouldn't I? Long game, mafia won after the day 6 lynch.
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Oh. That one. :p I was thinking of mine lol. In which you (for once) didn't die in the OP.
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It has come to my attention that the TL Mafia Library is missing some prime entertainment material in the form of the VODs for RebirthofLegend's grudge match versus LSB from...umm...some time ago, I think early this year, which was actually streamed and casted by Mr. Wiggles, tnkted, Dr. H, BrownBear, and Deconduo. I believe it was a five- or seven-set Broodwar grudge match with signatures on the line. Does anyone still have these VODs saved anywhere? They would be a hilarious addition to the Art and Entertainment section.
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it was on decon's livestream, and all casts get autosaved i think.
edit: just checked and their were no vods
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Foolishness
United States3044 Posts
Please refer to this post for information on how to help the Library if you are on the banlist!
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