The state of Terran in general - Page 2
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Feartheguru
Canada1334 Posts
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phisku
Belgium864 Posts
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shawster
Canada2485 Posts
"But Terran can throw his units away, virtually guaranteed to do enough damage, and reproduce faster than his opponent because he has so much production." wha what. you sure your friend wasn't playing zerg or protoss? warpgates and larvae are so much better when it comes to units. terran is all about unit efficiency in tvz and tvp, not about remaxing. think about marine tank, drops and stimmed bio ball. they all scream efficient. that's why units like ht and infestors are scary, they kill the terran units so fast and the super strong terran ball is messed up. terran scvs are actually extremely valuable due to how much time it to reproduce them. you can argue that mules are all you need but honestly i prefer being able to scan sometimes. i'm not arguing terran isn't op, because quite frankly i believe it's the best race by a moderate amount. however the strength of terran is it's versatility, not crazy macro or holding all the cards. terran have so many styles of play. they've got standard defensive macro, all ins, etc etc. blizzard tried to cut that by making bbs ineffective but it still stands. once zerg figures out builds that are refined to hell terrans will rely more on defensive macro games vs z then we'll see what happens. as games go on defensive races have more of an advantage because it's the defensive guys who figure out the timings for defense. | ||
Tollhouse1
United States80 Posts
On September 04 2011 04:43 OmniEulogy wrote: He said from watching pro's play... not from his own experience... Anybody can actually watch and understand the game properly, attacking his friend because he's new is immature even if you do this he's wrong. The fact Terran has been winning every major tournament for the last 2-3 months also doesn't help your point. It makes it seem like his friend knows more than you do =/ @OP I think what you and your friend are missing is that yes T is currently dominating however as a Protoss player from broodwar I can tell you as blizzard keeps making changes it will get better. I think we might just be seeing a Flash / Jaedong scenario and people mistake it for race imba instead of player skill. (in the form of MVP, DRG, and Nestea) Players just need to keep shifting the meta-game as things continue and wait it out. Maybe but you have to look at the invitee list of the these major tournaments the people who run the tournaments all invite Koreans and the density of most bad ass Koreans are Terran. Which are also far and above their foreign counter parts so it is no wonder that the general Terrans are winning alot. | ||
Spitfire
South Africa442 Posts
People are pointing at the fact we almost had 4 Terrans in the semi, but is that down to the race or just luck of the draw? The best Zerg and the best Protoss got eliminated early, due to Nestea meeting MVP in the quarters, and MC sticking MVP in his group for reasons only he can fathom. Also, you have to ask, how many of the Korean Protosses have actually figured out how to play the race properly? There dont seem to be as many solid Protoss Koreans as there are Terran and Zerg. All that said though, I do feel Terran is the strongest when played properly at the moment, or at least they have the most options. Blizzard have to bring the other two races up to Terrans level though, not nerf Terran. | ||
Elsid
Ireland318 Posts
You can see what that's pretty stupid right? | ||
FabledIntegral
United States9232 Posts
This is coming from someone who plays both races, GM NA Zerg last season. | ||
Aui_2000
Canada435 Posts
On September 04 2011 06:06 FabledIntegral wrote: Zerg can easily throw away their army and get a few lucky bane hits and comeback, that's so much BS lol. Burrowed banelings, baneling bombs on mineral lines, crackling drops in the main, I employ almost all these to get back in games where I'm behind. Not to mention that Zerg can overdrone to get back in the game, then get a single lucky engagement (catch a Terran unsieged or out of position or do a runby) then come out in the lead. This is coming from someone who plays both races, GM NA Zerg last season. But the op's friend has competitive CS 1.6 experience. He can't be wrong about starcraft two | ||
101toss
3232 Posts
On September 04 2011 06:06 FabledIntegral wrote: Zerg can easily throw away their army and get a few lucky bane hits and comeback, that's so much BS lol. Burrowed banelings, baneling bombs on mineral lines, crackling drops in the main, I employ almost all these to get back in games where I'm behind. Not to mention that Zerg can overdrone to get back in the game, then get a single lucky engagement (catch a Terran unsieged or out of position or do a runby) then come out in the lead. This is coming from someone who plays both races, GM NA Zerg last season. I thought we established that backstabbing was cheating | ||
n.DieJokes
United States3443 Posts
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Mobius_1
United Kingdom2763 Posts
That said, watching TvZ's, it always seems that a Tank Marine push takes the whole of Zerg's army to deal with, and by the time that's done, Terran has had enough time back at home to build up another force and even expand if the timing is right. The Zerg is sometimes very far behind while Terran pushes out with another huge force. This might give the illusion of Terran having better production, but all ceteris paribus, Zerg and gateway units outproduce Terran by far, Zerg being able to produce more and warp gates being able to produce immediately. | ||
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