Patch 1.4 PTR Notes (updated 9/8) - Page 4
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
Slago
Canada726 Posts
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koreasilver
9109 Posts
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StaplerPhone
United States813 Posts
Though I don't think the barracks build time increase is necessary at all o.o | ||
Deleted User 3420
24492 Posts
On August 25 2011 10:19 stalife wrote: I feel the change that'll impact the MOST will be this: Unit vision up ramps has been reduced by 1. Does this mean units up on cliff will have more advantage finally? well it means that you will actually be able to block a ramp with 2 queens without hellions being able to take shots at them for free | ||
Licmyobelisk
Philippines3682 Posts
On August 25 2011 10:20 malaan wrote: can someone please explain the reasonning behind increasing barracks build time..? might be because of the current 1-1-1 trend happening in tvp. | ||
chesshaha
United States1117 Posts
With the Immortal range incease, we could see double robo as standard in PvT and PvZ. I like the mothership accel increase too, still cost too much I think. | ||
Kurumi
Poland6130 Posts
On August 25 2011 10:20 RyanRushia wrote: i LOVE this patch, think it'll help make PvP way more fun 6 range immo will be way more effective vs 4gate, 1base colossus pushes w/out lance, and heavy blink stalker builds (plus now blink rush is delayed) pvp expanding will be viable! Oh man, this sounds.. great? PvP might be a cool matchup to watch now! | ||
-KarakStarcraft-
United States258 Posts
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Warrice
United States565 Posts
will make immortals and sentries hurt roaches even more. but i guess that doesnt matter too much since many people are going ling infester now. | ||
Xayvier
United States387 Posts
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dabom88
United States3483 Posts
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ZAiNs
United Kingdom6525 Posts
On August 25 2011 10:20 malaan wrote: can someone please explain the reasonning behind increasing barracks build time..? It's a subtle Bunker nerf, the fastest possible Bunker is now 5 seconds later. | ||
neobowman
Canada3324 Posts
Unit vision up ramps has been reduced by 1. That's huge | ||
AidanS
39 Posts
■Issuing new orders to charging zealots will cause them to lose the charge buff | ||
0neder
United States3733 Posts
Dustin, David, whoever from Blizzard was involved with this patch did a GREAT JOB! Amazing setup patch leading up to Heart of the Swarm. Now we can only hope that gateway cooldown is flipped with warp gate cooldown for awesome variety and even better PvP. | ||
Mattchew
United States5684 Posts
On August 25 2011 10:18 iamke55 wrote: The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online. lol genius solution! I'm sad that there's no 1/1/1 nerf though. immortal range helps against 1/1/1 | ||
swim224
Botswana368 Posts
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RealQ
1120 Posts
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Lynkilen
Norway211 Posts
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david.oh.k
United States92 Posts
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