Counter-Strike: Global Offensive - Page 5
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Senx
Sweden5901 Posts
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LoLAdriankat
United States4307 Posts
On August 12 2011 20:18 suxN wrote: + Show Spoiler + cpma is a quake3 mod that was made to be faster and have a higher skill ceiling. It was pretty succesful mod. I know what Q3CPMA is, it's just that this guy's post was worded so it looked like the CS equivalent was also called CPMA and that the devs were picked up by Valve. At least that's what it looked like to me since I haven't slept. <_< | ||
Psychobabas
2531 Posts
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Benjef
United Kingdom6921 Posts
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LeaD
Canada464 Posts
On August 12 2011 19:49 rcg wrote: Most people say it was because they dumbened down the recoil, stupid flashes that dont work, jump and moving feels sluggish etc. Also smokes that had no effect whatsoever (which has been fixed after over 5years of waiting) But I've always believed that it's because for some reason, be it netcode or how the game maps are like, CSS is completely defenders advantage. CT's have it easy and T's have it easy when they have the bomb down. I personally blame the clutter on the maps and lack of being able to spam walls. If you want to understand the differences. Think Broodwar vs SC2 That is how it is in CS 1.6 is as well. If you take a site and get the bomb down, T's have a huge advantage because if they are good, they are going to position themselves well and make it extremely hard to either retake the site or get the defuse off. However, every map does not give a defenders advantage for CT's and are more terrorist oriented, such as de_dust2. I can't recall any maps where spamming walls really gave terrorists an advantage to be honest, you can get a pick or harass someone once in a while though. | ||
PGHatchy
Sweden15 Posts
On August 12 2011 20:36 LeaD wrote: I can't recall any maps where spamming walls really gave terrorists an advantage to be honest, you can get a pick or harass someone once in a while though. You seem to be forgetting de_nuke. | ||
wussleeQ
United States3130 Posts
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dacthehork
United States2000 Posts
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JoeAWESOME
Sweden1080 Posts
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RenardDesMers
France76 Posts
From a spectator pov, it's really something that always bothered me. Why do we still talk about dust2 nuke and so on ? Is it really that hard to make a new competitive map ? | ||
hiturheartx
61 Posts
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imperator-xy
Germany1366 Posts
On August 12 2011 20:41 wussleeQ wrote: I'm just curious as to how active the CS community is these days. I haven't touched the game in ages >< http://store.steampowered.com/stats/ after TF2 (which is for free as you know) CS 1.6 still has the most active playerbase of all games available at steam i hope this game will blow some new life into the fps scene, but im pretty sure it will fail as hard or even harder than CSS | ||
Senx
Sweden5901 Posts
Kinda makes me worried about the game.. | ||
PepperoniPiZZa
Sierra Leone1660 Posts
It is a new game in the sense that it will exist alongside css and 1.6, but it is not as different from css as css is from 1.6. Hope that makes sense. Let's cut the community in 3. Nade physics are like source. Pretty sure they didn't do damage through walls. They could do 100+ damage though, which wasnt very nice, so that is getting changed as well. NOOOOOOOOOOOOOOO Nah, it is still very much cs and I was very happy to see that the stuff they have added really doesn't ruin the experience at all. When I first heard it had molotovs I honestly thought "oh no, this is going to be such shit", but I think it worked pretty well. There are no perks or unlocks. What the fuck As a 1.6 player, I'm really disappointed, again. Why can't they just port 1.6 to their newest engine and add all the amazing spectator features dota 2 has, that's all they need to do to create this decades competitive premium FPS. It would be new and shiny enough to attract new talent and sponsors but at the same time, it would be backed up by an experienced community that knows how to run a competitive game. I hope that it will somehow be good enough to attract 1.6 players but I doubt it. Why would we switch to CS:S2, which will be even more plagued by gimmicks, when we could have done so years ago? This really isn't what the 1.6 community has been asking for. | ||
VENDIZ
1575 Posts
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MartinN
Spain307 Posts
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FliedLice
Germany7494 Posts
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setzer
United States3284 Posts
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Cillas
Germany78 Posts
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Sluggy
United States128 Posts
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