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Counter-Strike: Global Offensive - Page 7

Forum Index > General Games
Post a Reply
Prev 1 5 6 7 8 9 1121 Next
Elasticity
Profile Blog Joined June 2010
3420 Posts
August 12 2011 14:23 GMT
#121
Apparently it will be released Q1 2012 O.o
billy5000
Profile Blog Joined December 2010
United States865 Posts
August 12 2011 14:25 GMT
#122
Am I being way too skeptical thinking that valve would release console versions of the game? I hope not
Tiger got to hunt, bird got to fly; Man got to sit and wonder, 'Why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand. Vonnegut
ak1knight
Profile Joined April 2010
United States313 Posts
August 12 2011 14:26 GMT
#123
On August 12 2011 22:35 Senx wrote:
Show nested quote +
On August 12 2011 22:25 maartendq wrote:
On August 12 2011 22:00 Senx wrote:
On August 12 2011 21:30 setzer wrote:
Does Valve not get it? We don't want another CSS, we want a true successor to 1.6. This news is very disappointing to say the least.


The fact that they gave up on cs 1.6 many years ago pretty much speaks volumes at to which counter strike game they wanted to succeed.


Never seen a gaming company be so stubborn and ignorant to what their community wants.

You'd be more correct if you said "what the hardcore esports community, which is rather small compared to the casual community, wants."


So you think fixing 10 year old flash bugs is exclusively what a hardcore community wants? I think its a pretty basic concept that games are supposed to be without bugs, it has nothing to do with esports.

Also new maps, game modes and standarizing the netcode would definantly help the newb pub players to enjoy the game more aswell.

I don't understand how you can defend valve when theyve pretty much done nothing to further 1.6 as a game.

1.6 is a perfect example of a community driven game that for most of its time was neglected and ignored by the creators.


Valve didn't even make 1.6 lol
w00t
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
August 12 2011 14:27 GMT
#124
source.... =[ so sad. Hearing Scoots reaction on Lo3 when it was alleged that they were asking source players for input was hilarious and sad at the same time. I guess we can put our hopes in promod?
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2011-08-12 14:34:44
August 12 2011 14:33 GMT
#125
Is it going to be a reskinned CSS or are they making the graphics nicer?
Edit: From what I heard, it's using the same engine as source..
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
ReturnStroke
Profile Blog Joined July 2011
United States801 Posts
August 12 2011 14:41 GMT
#126
I just hope there is at least a little competitive merit.
Lumi
Profile Blog Joined August 2009
United States1616 Posts
August 12 2011 14:42 GMT
#127
thank god... the FPS games that pass for esports today are so... hahahahaha
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
August 12 2011 14:44 GMT
#128
They better not CoD-ify it, that is one of the reasons why I still play 1.6 a lot today. It's simple, but it is really good. The physics/recoil, etc. are good, and it's a serious game. As opposed to CoDMW2.
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
hugman
Profile Joined June 2009
Sweden4644 Posts
August 12 2011 14:44 GMT
#129
On August 12 2011 23:26 ak1knight wrote:
Show nested quote +
On August 12 2011 22:35 Senx wrote:
On August 12 2011 22:25 maartendq wrote:
On August 12 2011 22:00 Senx wrote:
On August 12 2011 21:30 setzer wrote:
Does Valve not get it? We don't want another CSS, we want a true successor to 1.6. This news is very disappointing to say the least.


The fact that they gave up on cs 1.6 many years ago pretty much speaks volumes at to which counter strike game they wanted to succeed.


Never seen a gaming company be so stubborn and ignorant to what their community wants.

You'd be more correct if you said "what the hardcore esports community, which is rather small compared to the casual community, wants."


So you think fixing 10 year old flash bugs is exclusively what a hardcore community wants? I think its a pretty basic concept that games are supposed to be without bugs, it has nothing to do with esports.

Also new maps, game modes and standarizing the netcode would definantly help the newb pub players to enjoy the game more aswell.

I don't understand how you can defend valve when theyve pretty much done nothing to further 1.6 as a game.

1.6 is a perfect example of a community driven game that for most of its time was neglected and ignored by the creators.


Valve didn't even make 1.6 lol


They did, they bought the game after beta 7, and gooseman was getting help with the netcode even before that.
ak1knight
Profile Joined April 2010
United States313 Posts
August 12 2011 14:50 GMT
#130
On August 12 2011 23:44 hugman wrote:
Show nested quote +
On August 12 2011 23:26 ak1knight wrote:
On August 12 2011 22:35 Senx wrote:
On August 12 2011 22:25 maartendq wrote:
On August 12 2011 22:00 Senx wrote:
On August 12 2011 21:30 setzer wrote:
Does Valve not get it? We don't want another CSS, we want a true successor to 1.6. This news is very disappointing to say the least.


The fact that they gave up on cs 1.6 many years ago pretty much speaks volumes at to which counter strike game they wanted to succeed.


Never seen a gaming company be so stubborn and ignorant to what their community wants.

You'd be more correct if you said "what the hardcore esports community, which is rather small compared to the casual community, wants."


So you think fixing 10 year old flash bugs is exclusively what a hardcore community wants? I think its a pretty basic concept that games are supposed to be without bugs, it has nothing to do with esports.

Also new maps, game modes and standarizing the netcode would definantly help the newb pub players to enjoy the game more aswell.

I don't understand how you can defend valve when theyve pretty much done nothing to further 1.6 as a game.

1.6 is a perfect example of a community driven game that for most of its time was neglected and ignored by the creators.


Valve didn't even make 1.6 lol


They did, they bought the game after beta 7, and gooseman was getting help with the netcode even before that.

343 is doing updates for Halo Reach, doesn't mean it isn't Bungie's game.
w00t
SnowyPsilocybin
Profile Joined March 2011
United Kingdom265 Posts
Last Edited: 2011-08-12 15:08:14
August 12 2011 14:54 GMT
#131
On August 12 2011 23:50 ak1knight wrote:
Show nested quote +
On August 12 2011 23:44 hugman wrote:
On August 12 2011 23:26 ak1knight wrote:
On August 12 2011 22:35 Senx wrote:
On August 12 2011 22:25 maartendq wrote:
On August 12 2011 22:00 Senx wrote:
On August 12 2011 21:30 setzer wrote:
Does Valve not get it? We don't want another CSS, we want a true successor to 1.6. This news is very disappointing to say the least.


The fact that they gave up on cs 1.6 many years ago pretty much speaks volumes at to which counter strike game they wanted to succeed.


Never seen a gaming company be so stubborn and ignorant to what their community wants.

You'd be more correct if you said "what the hardcore esports community, which is rather small compared to the casual community, wants."


So you think fixing 10 year old flash bugs is exclusively what a hardcore community wants? I think its a pretty basic concept that games are supposed to be without bugs, it has nothing to do with esports.

Also new maps, game modes and standarizing the netcode would definantly help the newb pub players to enjoy the game more aswell.

I don't understand how you can defend valve when theyve pretty much done nothing to further 1.6 as a game.

1.6 is a perfect example of a community driven game that for most of its time was neglected and ignored by the creators.


Valve didn't even make 1.6 lol


They did, they bought the game after beta 7, and gooseman was getting help with the netcode even before that.

343 is doing updates for Halo Reach, doesn't mean it isn't Bungie's game.


I thought alot of the people who work for 343 worked for Bungie on Halo Reach anyway?

Bit of a side comment there so back to CS....


Please let this be a Port of 1.6, dont screw us over for a second time Valve please
K_Dilkington
Profile Joined June 2011
Sweden449 Posts
August 12 2011 15:00 GMT
#132
This is only interesting if it's in the spirit of 1.6 a css/cod clone is not interesting.
Common sense is the collection of prejudices acquired by the age of 18
QuanticHawk
Profile Blog Joined May 2007
United States32130 Posts
August 12 2011 15:02 GMT
#133
On August 12 2011 22:00 Senx wrote:
Show nested quote +
On August 12 2011 21:30 setzer wrote:
Does Valve not get it? We don't want another CSS, we want a true successor to 1.6. This news is very disappointing to say the least.


The fact that they gave up on cs 1.6 many years ago pretty much speaks volumes at to which counter strike game they wanted to succeed.


Never seen a gaming company be so stubborn and ignorant to what their community wants.


The community is split pretty evenly between 1.6 and CSS, so it's not a cut and dry thing of what the community wants. CSS with different hitboxes and recoil would make most people happy (and frankly, I thought that shit was always overstated anyway by annoying fanboys)

HLEP3 and this would make me buy a new comp. Nothing like spending $1000 to play two new games. Smart use of money!
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
hugman
Profile Joined June 2009
Sweden4644 Posts
August 12 2011 15:04 GMT
#134
On August 12 2011 23:50 ak1knight wrote:
Show nested quote +
On August 12 2011 23:44 hugman wrote:
On August 12 2011 23:26 ak1knight wrote:
On August 12 2011 22:35 Senx wrote:
On August 12 2011 22:25 maartendq wrote:
On August 12 2011 22:00 Senx wrote:
On August 12 2011 21:30 setzer wrote:
Does Valve not get it? We don't want another CSS, we want a true successor to 1.6. This news is very disappointing to say the least.


The fact that they gave up on cs 1.6 many years ago pretty much speaks volumes at to which counter strike game they wanted to succeed.


Never seen a gaming company be so stubborn and ignorant to what their community wants.

You'd be more correct if you said "what the hardcore esports community, which is rather small compared to the casual community, wants."


So you think fixing 10 year old flash bugs is exclusively what a hardcore community wants? I think its a pretty basic concept that games are supposed to be without bugs, it has nothing to do with esports.

Also new maps, game modes and standarizing the netcode would definantly help the newb pub players to enjoy the game more aswell.

I don't understand how you can defend valve when theyve pretty much done nothing to further 1.6 as a game.

1.6 is a perfect example of a community driven game that for most of its time was neglected and ignored by the creators.


Valve didn't even make 1.6 lol


They did, they bought the game after beta 7, and gooseman was getting help with the netcode even before that.

343 is doing updates for Halo Reach, doesn't mean it isn't Bungie's game.


Beta 7 was an almost completely different game
BankaiPwn
Profile Joined August 2010
Canada40 Posts
August 12 2011 15:12 GMT
#135
45,648 /// 55,238 Counter-Strike
44,009 /// 53,007 Counter-Strike: Source

People have their preferences. Just because they don't like the same game as you doesn't degrade them in any way.

I personally preferred CSS to 1.6, something about the crouch-walking and the fimsy aspect of the walls turned me off. I'm not saying 1.6 is bad, far from it, but it didn't necessarily "fail" as hard as every fan of 1.6 claims it to have.
relic
Profile Joined May 2010
United Kingdom148 Posts
August 12 2011 15:14 GMT
#136
I hope everyone realises this is just going to be condition zero for CSS.
"machine say me he win again, but he lie"
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
August 12 2011 15:27 GMT
#137
Cs community is such a joke of an esports scene. A decade on they still think that a remade 1.6 will be the messiah of fps when thats not what the majority of the gamers want. call them pub players or watever but the reason why the communities are dieing isnt because the level of competition isntthere it is because ppl are sick of playing the same maps and same guns for 10 years.

Fix that and you might get a new scene but if its going to be another 10years of train inferno and dust then fuck that.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2011-08-12 15:44:43
August 12 2011 15:31 GMT
#138
On August 13 2011 00:12 BankaiPwn wrote:
45,648 /// 55,238 Counter-Strike
44,009 /// 53,007 Counter-Strike: Source

People have their preferences. Just because they don't like the same game as you doesn't degrade them in any way.

I personally preferred CSS to 1.6, something about the crouch-walking and the fimsy aspect of the walls turned me off. I'm not saying 1.6 is bad, far from it, but it didn't necessarily "fail" as hard as every fan of 1.6 claims it to have.


CSS is the real pub game of the two, it has and has always had a small competitive scene compared to 1.6.

CSS is just inferior, both community-wise but also as a competitive game. The number of people playing the game hardy makes an argument when valve has been promoting the shit out of it while 1.6 has been left rotting and still somehow succeeded.

Also casual games ALWAYS have a strong following in comparison to competitive/hardcore games. That goes without saying.

Esport is what matters here, so if I want a good and fun pub game I go play TFT2 or any of the 23 COD titles.
"trash micro but win - its marine" MC commentary during HSC 4
Grettin
Profile Joined April 2010
42384 Posts
Last Edited: 2011-08-12 16:51:40
August 12 2011 16:47 GMT
#139
Putting this here if you missed:

http://counterstrikego.com/

CS:GO Confirmed Features

Note that all of these features are from early alpha builds of the game and are subject to change or removal from the final release. See the sources list below for reference material used to compile this list.

Planned release in Q1 2012
Matchmaking system
Focus on 5v5 competitive play
Both Defuse (de_) and Hostage (cs_) map types confirmed!
eSports-oriented
Competitive and Casual modes
Ranked / ladder play for individuals and teams
Dedicated servers
Gameplay has elements similar to both CS:S and CS 1.6
Classic maps (with both minor and major modifications) include: Dust2, Dust, Aztec, Inferno, Nuke, Train
Molotov grenade: creates area of fire that slows players crossing through it
Decoy grenade: emits fake weapon firing sounds to confuse enemies about your position
Bullets penetrate some walls and objects like CS 1.6
Many changes to weapons, as well as new weapons
Classic gameplay: no ironsights
Beta in September or October (Unconfirmed)
Sources / Relevant Links
"If I had force-fields in Brood War, I'd never lose." -Bisu
GTR
Profile Blog Joined September 2004
51576 Posts
August 12 2011 16:52 GMT
#140
i'm 99% certain that molotovs/decoy grenades won't be used in competitive matches lol
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