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Counter-Strike: Global Offensive - Page 6

Forum Index > General Games
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Prev 1 4 5 6 7 8 1121 Next
hugman
Profile Joined June 2009
Sweden4644 Posts
August 12 2011 12:51 GMT
#101
I have zero hope that this game will be what the 1.6 community wants, Valve are too out of tune for that. They just do whatever they want and then game journalists sing their praises. My only hope is that it will attract enough modders to make the game good.
philly5man
Profile Joined July 2010
United Kingdom356 Posts
August 12 2011 12:53 GMT
#102
As much as it people don't want this thread to be 1.6 vs Source, it pretty much has to be. Expectations of CS:GO are going to be determined by what people know/like/hate in 1.6/Source.

Hopefully Valve are smart about it, and make it as similar to 1.6 gameplay as they can, as 1.6 has held a huge audience for 10 years (release date of 1.3, which was when it became mega popular).

The only reason Source was played on a big scale was because tournaments were throwing money at it. That's not the way they should guarantee success.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
August 12 2011 12:59 GMT
#103
I hope it feels like Cs 1.6 and not CSS, source was rather disappointing to everyone. Looking forward to it.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2011-08-12 13:09:55
August 12 2011 13:00 GMT
#104
On August 12 2011 21:30 setzer wrote:
Does Valve not get it? We don't want another CSS, we want a true successor to 1.6. This news is very disappointing to say the least.


The fact that they gave up on cs 1.6 many years ago pretty much speaks volumes at to which counter strike game they wanted to succeed.


Never seen a gaming company be so stubborn and ignorant to what their community wants.
"trash micro but win - its marine" MC commentary during HSC 4
imperator-xy
Profile Blog Joined March 2009
Germany1377 Posts
August 12 2011 13:09 GMT
#105
On August 12 2011 21:30 setzer wrote:
Does Valve not get it? We don't want another CSS, we want a true successor to 1.6. This news is very disappointing to say the least.

sadly they dont care about 'us', but rather about generating income
hugman
Profile Joined June 2009
Sweden4644 Posts
August 12 2011 13:10 GMT
#106
The only thing that could possibly be positive about it being based on source: quick-zooming with the AWP. I still haven't forgiven Valve for taking that out of 1.6.
imperator-xy
Profile Blog Joined March 2009
Germany1377 Posts
August 12 2011 13:11 GMT
#107
well if this game is the same shit as css then we know how dota2 will be
Mazer
Profile Joined April 2008
Canada1086 Posts
August 12 2011 13:19 GMT
#108
Guess I'll join in with the majority and say it's depressing that they're focusing on Source players for testing. I'm hoping that's just a rumor.

New guns? Yeah, I guess something new would be nice but I don't see the game ever really changing much from the AK/M4/Clarion/Famas/Mp5/AWP/Deagle (maybe one of these will get replaced by a new one). A new grenade could be a game changer though...

I'm a lot better at CS:S than 1.6 and play it much more regularly but I still think they should be focusing on 1.6 gameplay with updated graphics. I can't stress how important it is to appeal to 1.6 players first and then make some minor concessions that Source players would appreciate. The Source scene is a complete joke compared to the 1.6 scene.

The classic maps should not stray from their 1.6 counter-parts but I would hope they really encourage new competitive maps. That's one thing the 1.6 community really blows at (embracing new maps).

After that, all they need is a good in-game competitive ladder/league/tourney/matchmaking system of some sort.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
August 12 2011 13:25 GMT
#109
On August 12 2011 22:00 Senx wrote:
Show nested quote +
On August 12 2011 21:30 setzer wrote:
Does Valve not get it? We don't want another CSS, we want a true successor to 1.6. This news is very disappointing to say the least.


The fact that they gave up on cs 1.6 many years ago pretty much speaks volumes at to which counter strike game they wanted to succeed.


Never seen a gaming company be so stubborn and ignorant to what their community wants.

You'd be more correct if you said "what the hardcore esports community, which is rather small compared to the casual community, wants."
eatmyshorts5
Profile Blog Joined January 2009
United States1530 Posts
August 12 2011 13:29 GMT
#110
On August 12 2011 13:56 Jibba wrote:
Show nested quote +
It is a mix really, it has wallspamming which is more like 1.6, but it is on the source engine, so the feel of it is more(but not exactly) like source. The flashes are also more like 1.6, where turning your back to them will make you a lot less flashed than looking straight at them, but they also have the sound from source. The smokes are like they are in the current source. There is also more tagging than in source, but the tagging also depends on the damage youre being dealt, so you wont be pinned to the ground by being hit by a glock for example


I hope they've redone the recoil so it's not completely lolzy like CSS.

Don't know how accurate this is, but i heard recoil is more of in a circle pattern than in a square pattern like source.
BF:BC2 ID: BisuStork//CJ Entusman #32
Alexl
Profile Joined January 2011
288 Posts
August 12 2011 13:30 GMT
#111
molotov grenades, no instant smokes, weird decoy grenade and having CSS players but no 1.6 players testing this?
Rofl
Alexl
Profile Joined January 2011
288 Posts
August 12 2011 13:32 GMT
#112
On August 12 2011 22:25 maartendq wrote:
Show nested quote +
On August 12 2011 22:00 Senx wrote:
On August 12 2011 21:30 setzer wrote:
Does Valve not get it? We don't want another CSS, we want a true successor to 1.6. This news is very disappointing to say the least.


The fact that they gave up on cs 1.6 many years ago pretty much speaks volumes at to which counter strike game they wanted to succeed.


Never seen a gaming company be so stubborn and ignorant to what their community wants.

You'd be more correct if you said "what the hardcore esports community, which is rather small compared to the casual community, wants."

Pretty sure anyone that plays 1.6 is part of the esports community by now and I remember steam stats showing 1.6 as played more fairly recently, add that to css "compettitive" (lol) players and tadaa
GreEny K
Profile Joined February 2008
Germany7312 Posts
August 12 2011 13:33 GMT
#113
On August 12 2011 22:30 Alexl wrote:
molotov grenades, no instant smokes, weird decoy grenade and having CSS players but no 1.6 players testing this?
Rofl


Yeah, I really hope this turns into a good game... But so far I have my doubts. I was really hopeful that they were making a 1.6 sequal when I read the title.
Why would you ever choose failure, when success is an option.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2011-08-12 13:35:42
August 12 2011 13:35 GMT
#114
On August 12 2011 22:25 maartendq wrote:
Show nested quote +
On August 12 2011 22:00 Senx wrote:
On August 12 2011 21:30 setzer wrote:
Does Valve not get it? We don't want another CSS, we want a true successor to 1.6. This news is very disappointing to say the least.


The fact that they gave up on cs 1.6 many years ago pretty much speaks volumes at to which counter strike game they wanted to succeed.


Never seen a gaming company be so stubborn and ignorant to what their community wants.

You'd be more correct if you said "what the hardcore esports community, which is rather small compared to the casual community, wants."


So you think fixing 10 year old flash bugs is exclusively what a hardcore community wants? I think its a pretty basic concept that games are supposed to be without bugs, it has nothing to do with esports.

Also new maps, game modes and standarizing the netcode would definantly help the newb pub players to enjoy the game more aswell.

I don't understand how you can defend valve when theyve pretty much done nothing to further 1.6 as a game.

1.6 is a perfect example of a community driven game that for most of its time was neglected and ignored by the creators.
"trash micro but win - its marine" MC commentary during HSC 4
grandmoose
Profile Joined April 2010
United States160 Posts
August 12 2011 13:41 GMT
#115
I like the sound of the rumors. The biggest thing Valve can do is make the game quite different from 1.6/source because there is really no pleasing the super hardcore fans.

The biggest problem with CSS is that the game wasn't a real sequel, but the same game on a different engine.
not really a moose
keV.
Profile Blog Joined February 2009
United States3214 Posts
August 12 2011 13:41 GMT
#116
Having modern match making and a 5v5 focus could really get this community back together.

My high school years playing counter strike were the most glorious highlight of my 25 year gaming career.
"brevity is the soul of wit" - William Shakesman
BuddhaMonk
Profile Joined August 2010
781 Posts
August 12 2011 13:45 GMT
#117
On August 12 2011 22:25 maartendq wrote:
Show nested quote +
On August 12 2011 22:00 Senx wrote:
On August 12 2011 21:30 setzer wrote:
Does Valve not get it? We don't want another CSS, we want a true successor to 1.6. This news is very disappointing to say the least.


The fact that they gave up on cs 1.6 many years ago pretty much speaks volumes at to which counter strike game they wanted to succeed.


Never seen a gaming company be so stubborn and ignorant to what their community wants.

You'd be more correct if you said "what the hardcore esports community, which is rather small compared to the casual community, wants."


What's remarkable is that you think the casual community has any kind of coherent idea about what they want.
PepperoniPiZZa
Profile Blog Joined October 2010
Sierra Leone1660 Posts
August 12 2011 14:11 GMT
#118
On August 12 2011 22:41 grandmoose wrote:
I like the sound of the rumors. The biggest thing Valve can do is make the game quite different from 1.6/source because there is really no pleasing the super hardcore fans.

The biggest problem with CSS is that the game wasn't a real sequel, but the same game on a different engine.


That would be borderline retarded. Why would they want to compete with cawadooty or battlefield and try to acquire a whole new audience when they already have an established community that's ready and willing to accept a new game.

CS:S is garbage. It's as if you're trying to help chess players that have played chess with sticks and stones for all their live by giving them figurines and a board made out of ivory. However, Valve didn't stop there. They went on to remove a quarter of the playing field, restriced the movement of all the figurines and finally, added obstacles to the playing field which can only be overcome if you answer trivial pursuit question.
Quote?
Tnerb
Profile Joined May 2010
United States141 Posts
August 12 2011 14:13 GMT
#119
Dear lord baby jesus please don't screw this one up valve. Talk to pro teams and actually do what they say. Read places like esea forums and listen to what they say. The esports market is dieing for a good fps with a company who treats the game as a sport and supports it and tournaments/leagues.
Kaoriyu
Profile Blog Joined February 2010
Canada276 Posts
August 12 2011 14:14 GMT
#120
I can already imagine it. The big 3 of E-Sports. SC2, Dota 2 and CSGO
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