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Counter-Strike: Global Offensive - Page 4

Forum Index > General Games
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rebuffering
Profile Joined December 2010
Canada2436 Posts
August 12 2011 09:51 GMT
#61
As a noob to the professional counter strike scene, what made 1.6 better than source, besides the obvious thing of not getting feedback from the 1.6 pros and just churning out a sequel. Without getting angry lol, can someone explain? like what elements were changed, etc. thanks!
http://www.twitch.tv/rebufferingg
Grettin
Profile Joined April 2010
42414 Posts
Last Edited: 2011-08-12 09:53:52
August 12 2011 09:53 GMT
#62
Here is the Esea news article if you missed it:

http://eseanews.com/index.php?s=news&d=comments&id=9967

Quote:

Rumors:
Planned to be released Q1 2012
Focuses on 5v5 competition
Press release within 24 hours from VALVe
Plays on an updated source engine
Individual & Team rankings
New Guns added
New Grenades
Dust & Aztec major revamp
Spamming still viable
Ammo is free

._.
"If I had force-fields in Brood War, I'd never lose." -Bisu
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
August 12 2011 10:01 GMT
#63
On August 12 2011 18:51 rebuffering wrote:
As a noob to the professional counter strike scene, what made 1.6 better than source, besides the obvious thing of not getting feedback from the 1.6 pros and just churning out a sequel. Without getting angry lol, can someone explain? like what elements were changed, etc. thanks!

Basically just fucked up hit detection and easy-to-manage recoil.
Falco252
Profile Blog Joined April 2010
France197 Posts
Last Edited: 2011-08-12 10:05:23
August 12 2011 10:04 GMT
#64
Ammo is free

Watlol?

Oh ok only rumors :D
butch
Profile Joined August 2010
Belgium684 Posts
Last Edited: 2011-08-12 10:07:57
August 12 2011 10:04 GMT
#65
On August 12 2011 18:46 Shinobi1982 wrote:
Show nested quote +
On August 12 2011 18:37 BuddhaMonk wrote:
Valve has already missed the competitive gaming boat.

They had a huge opportunity when the CS 1.6 competitive scene was at its peak. All they had to do was create a proper sequel that kept the good elements of 1.6, invite the pros and community to give feedback and pledge to support the esports scene. If they had done that, they would have had the undying support of the competitive scene.

Unfortunately, unlike Blizzard which did follow the aforementioned advice, Valve decided fuck competitive gaming, we'll just throw together a half-assed sequel because it's easy money. Nobody was consulted, the community didn't know what to think, and the game itself was missing those key elements that made 1.6 so good. The result was that as a competitive game CS:S was an absolute failure.

On the other hand Blizzard did it the correct way, and even though there of course will be people who prefer BW to SC2 (like 1.6 vs CS:S) the fact is that SC2, in stark contrast to CS:S, is a success as a competitive game.

Valve now sees the buzz and numbers surrounding SC2 and how it's growing as a competitive game, and how fostering a competitive community actually attracts casual gamers and is good for their business as a whole, and now they try to jump onto the bandwagon.

Well I'm sorry Valve, but you've betrayed our trust once already and the fact that you're getting CS:S "pros" instead of 1.6 pros already does not bode well for this new version of CS. Although I do think that there's a slim chance that this might be successful, I fear the ship may have already sailed for CS, and I for one will not support a company that had the easiest and best opportunity to support esports and they failed so miserably. A giant FUCK YOU to the community from Valve.

P.S. I sent Gabe an email years ago explaining to him the vision for esports and their opportunity they had and how they just needed to update 1.6 with the support of the community, I never got a response.

I feel the same way. In fact the moment I saw they invited source players to give feedback I just lost it.

I think 3k2 (the guy in the AMA, a Danish player) had a good point when he mentioned that 1.6 players would just say "all of this is new", whilst css players can point out the differences between css and cs:go. That doesn't take away the point that Valve had to invite a couple of 1.6 pro's to, I'm sure someone like carn is more than willing to work cooperatively with the development team. Most of the invited source players have a good knowledge of 1.6, as they have supported the new development team that's updating source atm, the game is WAY better than it was in the beginning, it's just 5 years late .

I just hope this game can unite both communities, but I too think Valve has missed a chance with Source and that it's too little too late by now


On August 12 2011 19:01 LoLAdriankat wrote:
Show nested quote +
On August 12 2011 18:51 rebuffering wrote:
As a noob to the professional counter strike scene, what made 1.6 better than source, besides the obvious thing of not getting feedback from the 1.6 pros and just churning out a sequel. Without getting angry lol, can someone explain? like what elements were changed, etc. thanks!

Basically just fucked up hit detection and easy-to-manage recoil.

and no russian walk, no +2 ppl stacks, no wallspam, no turning away from flashes, no instant smokepops, free ammo (which was implemented later, in the original source you had to buy it), the maps were bugged as hell (inferno & d2 are fixed, train/nuke are still crap)
Marauder Die Die
nihoh
Profile Blog Joined May 2010
Australia978 Posts
August 12 2011 10:11 GMT
#66
Nothing wrong with CSS de_nuke.
Dont look at the finger or you will miss all that heavenly glory.
brain_
Profile Joined June 2010
United States812 Posts
August 12 2011 10:13 GMT
#67
Damn, DOTA 2 and a new CS, out at the same time as SC2? Gaming is making it hard for me to choose which genre to stay good at...
LeaD
Profile Joined September 2010
Canada464 Posts
August 12 2011 10:13 GMT
#68
On August 12 2011 19:01 LoLAdriankat wrote:
Show nested quote +
On August 12 2011 18:51 rebuffering wrote:
As a noob to the professional counter strike scene, what made 1.6 better than source, besides the obvious thing of not getting feedback from the 1.6 pros and just churning out a sequel. Without getting angry lol, can someone explain? like what elements were changed, etc. thanks!

Basically just fucked up hit detection and easy-to-manage recoil.


Not to mention the inability to shoot through as many objects/walls/doors (if any, as I stopped playing source right away). It just didn't feel the same to be honest, to much clutter on the screen and you`re right about the other two. I played CS 1.6 up to a pro-level years ago, and all the new stuff they are adding already doesn't sound like CS.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
August 12 2011 10:30 GMT
#69
Does this have any relation to CounterStrike:Source beta thats been on Steam for the past year? or 6months i can't remember, they have been updating it alot recently saying there updating the Bullet Recognition etc ? Or this just a new game?
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
butch
Profile Joined August 2010
Belgium684 Posts
August 12 2011 10:33 GMT
#70
new game
Marauder Die Die
Robstickle
Profile Joined April 2010
Great Britain406 Posts
Last Edited: 2011-08-12 10:56:01
August 12 2011 10:45 GMT
#71
On August 12 2011 19:04 Falco252 wrote:
Show nested quote +
Ammo is free

Watlol?

Oh ok only rumors :D


Ammo was free in CS:S as well.

Anyways this is the important thing imo: "Focuses on 5v5 competition", I just hope they know what they're doing. Edit2: Actually, I really hope they get feedback from the 1.6 pros as well as the Source pros, there's a good reason so many people think Source was a step down.
rcg
Profile Joined September 2010
Australia47 Posts
August 12 2011 10:49 GMT
#72
On August 12 2011 19:01 LoLAdriankat wrote:
Show nested quote +
On August 12 2011 18:51 rebuffering wrote:
As a noob to the professional counter strike scene, what made 1.6 better than source, besides the obvious thing of not getting feedback from the 1.6 pros and just churning out a sequel. Without getting angry lol, can someone explain? like what elements were changed, etc. thanks!

Basically just fucked up hit detection and easy-to-manage recoil.


Most people say it was because they dumbened down the recoil, stupid flashes that dont work, jump and moving feels sluggish etc. Also smokes that had no effect whatsoever (which has been fixed after over 5years of waiting)

But I've always believed that it's because for some reason, be it netcode or how the game maps are like, CSS is completely defenders advantage. CT's have it easy and T's have it easy when they have the bomb down. I personally blame the clutter on the maps and lack of being able to spam walls.

If you want to understand the differences.

Think Broodwar vs SC2
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
August 12 2011 10:57 GMT
#73
So....it'll be Source 2.0, not competitive counterstrike 2.0.
Follow me: www.twitter.com/zlasher
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2011-08-12 11:05:49
August 12 2011 11:05 GMT
#74
On August 12 2011 15:52 spacek wrote:
for everyone saying rework 1.6 into the source engine-

www.cspromod.com

you'll recognize the devs as some of the same guys who worked on CPMA.

I missed this post. I've actually never played CPMA, how different is it from CSS?
Kiyo.
Profile Joined November 2010
United States2284 Posts
August 12 2011 11:09 GMT
#75
Apparently it's focusing on 5v5 competitive play so I'm somewhat optimistic it will end up better than CSS. People hating on it already without even seeing/playing it are being a bit silly.
KT Rolster & StarTale <3 | twitter.com/RayFoxII - twitch.tv/RayFoxII
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
August 12 2011 11:11 GMT
#76
well this is a surprise... it's got a lot of expectations to live up to...
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
August 12 2011 11:13 GMT
#77
Slasher posted on twitter that none of the testers at Valve were 1.6 people, they were all Source people, that and they're using the source engine still, I mean how different from source are we expecting it to be?
Follow me: www.twitter.com/zlasher
suxN
Profile Blog Joined March 2004
Finland1167 Posts
August 12 2011 11:18 GMT
#78
On August 12 2011 20:05 LoLAdriankat wrote:
Show nested quote +
On August 12 2011 15:52 spacek wrote:
for everyone saying rework 1.6 into the source engine-

www.cspromod.com

you'll recognize the devs as some of the same guys who worked on CPMA.

I missed this post. I've actually never played CPMA, how different is it from CSS?




cpma is a quake3 mod that was made to be faster and have a higher skill ceiling. It was pretty succesful mod.


I dont want to be totally out :3
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
August 12 2011 11:21 GMT
#79
I would like a CS game that would have real world physics, something I expected of CS Source.
I want boxes to be breakable. I want grenades to feel and act more deadly. I want if you shoot someone in the leg they become slower and an arm shot makes the weapon less stable.

I want heavy explosives that can break through the wall and change the battlefield for that one round.
-Switch-
Profile Joined August 2010
Canada506 Posts
August 12 2011 11:26 GMT
#80
On August 12 2011 14:09 jtype wrote:
Show nested quote +
On August 12 2011 13:56 Mtndrew wrote:
It's a shame CS is pretty much dead nowadays. Hopefully it can come back!


Have a look at the stats on the Steam website. CS and CSS are among the most played games, still, after all these years.

I'm very interested to see what they'll do with it. Seems unlikely somehow that they'll create a single player campaign, although I would love to see Valve do that.



They may be the most played games in the casual pub scene. But the competitive tournament scene is almost completely dead with the end of Caleague and such. Hopefully they can bring back some good leagues and tournaments where it can be worth it for players to get back into it.
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