Counter-Strike: Global Offensive - Page 7
Forum Index > General Games |
Elasticity
3420 Posts
| ||
billy5000
United States865 Posts
| ||
ak1knight
United States313 Posts
On August 12 2011 22:35 Senx wrote: So you think fixing 10 year old flash bugs is exclusively what a hardcore community wants? I think its a pretty basic concept that games are supposed to be without bugs, it has nothing to do with esports. Also new maps, game modes and standarizing the netcode would definantly help the newb pub players to enjoy the game more aswell. I don't understand how you can defend valve when theyve pretty much done nothing to further 1.6 as a game. 1.6 is a perfect example of a community driven game that for most of its time was neglected and ignored by the creators. Valve didn't even make 1.6 lol | ||
Snorkle
United States1648 Posts
| ||
NuKedUFirst
Canada3139 Posts
Edit: From what I heard, it's using the same engine as source.. | ||
ReturnStroke
United States801 Posts
| ||
Lumi
United States1612 Posts
| ||
Jedclark
United Kingdom903 Posts
| ||
hugman
Sweden4644 Posts
They did, they bought the game after beta 7, and gooseman was getting help with the netcode even before that. | ||
ak1knight
United States313 Posts
On August 12 2011 23:44 hugman wrote: They did, they bought the game after beta 7, and gooseman was getting help with the netcode even before that. 343 is doing updates for Halo Reach, doesn't mean it isn't Bungie's game. | ||
SnowyPsilocybin
United Kingdom265 Posts
On August 12 2011 23:50 ak1knight wrote: 343 is doing updates for Halo Reach, doesn't mean it isn't Bungie's game. I thought alot of the people who work for 343 worked for Bungie on Halo Reach anyway? Bit of a side comment there so back to CS.... Please let this be a Port of 1.6, dont screw us over for a second time Valve please | ||
K_Dilkington
Sweden449 Posts
| ||
QuanticHawk
United States32024 Posts
On August 12 2011 22:00 Senx wrote: The fact that they gave up on cs 1.6 many years ago pretty much speaks volumes at to which counter strike game they wanted to succeed. Never seen a gaming company be so stubborn and ignorant to what their community wants. The community is split pretty evenly between 1.6 and CSS, so it's not a cut and dry thing of what the community wants. CSS with different hitboxes and recoil would make most people happy (and frankly, I thought that shit was always overstated anyway by annoying fanboys) HLEP3 and this would make me buy a new comp. Nothing like spending $1000 to play two new games. Smart use of money! | ||
hugman
Sweden4644 Posts
On August 12 2011 23:50 ak1knight wrote: 343 is doing updates for Halo Reach, doesn't mean it isn't Bungie's game. Beta 7 was an almost completely different game | ||
BankaiPwn
Canada40 Posts
44,009 /// 53,007 Counter-Strike: Source People have their preferences. Just because they don't like the same game as you doesn't degrade them in any way. I personally preferred CSS to 1.6, something about the crouch-walking and the fimsy aspect of the walls turned me off. I'm not saying 1.6 is bad, far from it, but it didn't necessarily "fail" as hard as every fan of 1.6 claims it to have. | ||
relic
United Kingdom148 Posts
| ||
T0fuuu
Australia2275 Posts
Fix that and you might get a new scene but if its going to be another 10years of train inferno and dust then fuck that. | ||
Senx
Sweden5901 Posts
On August 13 2011 00:12 BankaiPwn wrote: 45,648 /// 55,238 Counter-Strike 44,009 /// 53,007 Counter-Strike: Source People have their preferences. Just because they don't like the same game as you doesn't degrade them in any way. I personally preferred CSS to 1.6, something about the crouch-walking and the fimsy aspect of the walls turned me off. I'm not saying 1.6 is bad, far from it, but it didn't necessarily "fail" as hard as every fan of 1.6 claims it to have. CSS is the real pub game of the two, it has and has always had a small competitive scene compared to 1.6. CSS is just inferior, both community-wise but also as a competitive game. The number of people playing the game hardy makes an argument when valve has been promoting the shit out of it while 1.6 has been left rotting and still somehow succeeded. Also casual games ALWAYS have a strong following in comparison to competitive/hardcore games. That goes without saying. Esport is what matters here, so if I want a good and fun pub game I go play TFT2 or any of the 23 COD titles. | ||
Grettin
42381 Posts
http://counterstrikego.com/ CS:GO Confirmed Features Note that all of these features are from early alpha builds of the game and are subject to change or removal from the final release. See the sources list below for reference material used to compile this list. Planned release in Q1 2012 Matchmaking system Focus on 5v5 competitive play Both Defuse (de_) and Hostage (cs_) map types confirmed! eSports-oriented Competitive and Casual modes Ranked / ladder play for individuals and teams Dedicated servers Gameplay has elements similar to both CS:S and CS 1.6 Classic maps (with both minor and major modifications) include: Dust2, Dust, Aztec, Inferno, Nuke, Train Molotov grenade: creates area of fire that slows players crossing through it Decoy grenade: emits fake weapon firing sounds to confuse enemies about your position Bullets penetrate some walls and objects like CS 1.6 Many changes to weapons, as well as new weapons Classic gameplay: no ironsights Beta in September or October (Unconfirmed) Sources / Relevant Links | ||
GTR
51272 Posts
| ||
| ||