[G] QTIP’s guide to defending the 1-1-1 (PvT) - Page 6
Forum Index > StarCraft 2 Strategy |
lazydino
Canada331 Posts
| ||
Salivanth
Australia1071 Posts
| ||
Divergence
Canada363 Posts
The impression I get from this thread is that it is such a strong all-in that it should be dominating the pro levels of play (either directly by outright winning games, or by putting P in a bad position, forcing him to guess in the opening and fall behind). | ||
Zealot Lord
Hong Kong744 Posts
On August 08 2011 08:27 Divergence wrote: I'm wondering, can anyone can give some links to GSL matches where this type of Terran all-in is used? The impression I get from this thread is that it is such a strong all-in that it should be dominating the pro levels of play (either directly by outright winning games, or by putting P in a bad position, forcing him to guess in the opening and fall behind). Just watch the first two days (i think) of up&down matches last season, there are tons of TvP which the terran used this all-in. | ||
Divergence
Canada363 Posts
| ||
Snaphoo
United States614 Posts
This may be somewhat map-dependent, but flanking a 1-1-1 attack while simultaneously suiciding all of your probes at the natural into the siege line when engaging the Banshee/Marine/Tank force seems incredibly effective. (Attack begins at ~7:04) | ||
Xequecal
United States473 Posts
| ||
Yoshi Kirishima
United States10290 Posts
I was a bit confused about seeing all this about the Terran 111 all-in build recently, wondering what it was about, but apparently it just means the marine/raven/banshee/tank all-in and its variations. I agree with this guide, 1 gate robo and 1 gate expo robo are really good builds, especially since it deals well with these 111 all-ins (and is both economical, flexible, and helps you learn to scout, all good for learning players). SlayerS Cella was giving a protoss some lessons on how to defend against 111 all-ins and he said the 1 gate robo was the best. | ||
Keilah
731 Posts
I ask because some people are suggesting hiding zealots, but a clever terran who notices that you have less zealots than expected might just decide to hunt down your isolated force, in which case i see _very_ little chance for you to win the game. It might make more sense to just hide a pylon out there and warp in the flanking zealots as he moves in for the attack. Would 100/100 for hallucinate be useful? If you can tank a few tank (heh) shots with hallucinated units, maybe even get him to focus down your 'immortals', that could be pretty huge. Even when he has a raven, his tanks will waste their first shot on the hallucinations if they are the first things to come into range. | ||
Snaphoo
United States614 Posts
Ganzi roflcopter Vanvan with 1-1-1 tonight | ||
Dingobloo
Australia1903 Posts
On August 08 2011 14:12 Keilah wrote: Would 100/100 for hallucinate be useful? If you can tank a few tank (heh) shots with hallucinated units, maybe even get him to focus down your 'immortals', that could be pretty huge. Even when he has a raven, his tanks will waste their first shot on the hallucinations if they are the first things to come into range. It's not just the cost of the upgrade, but the sentry energy cost, it's 100 mana (forcefield for reference is 50, guardian shield is 75) And getting any additional sentries seems like a bad idea for the dps you need. | ||
wolnewitz
United States6 Posts
| ||
Tegin
United States840 Posts
| ||
Arch00
United States233 Posts
| ||
tnud
Sweden2233 Posts
Code A makes this thread relevant. | ||
cilinder007
Slovenia7251 Posts
+ Show Spoiler + the protoss did a 1 gate FE and got wrecked by this | ||
Deleted User 61629
1664 Posts
| ||
Xahhk
Canada540 Posts
| ||
ForTheDr3am
842 Posts
| ||
AmericanUmlaut
Germany2572 Posts
On August 08 2011 18:56 Arch00 wrote: I've been using this at the low masters level and it definetely works quite well. Just don't make more than 4 stalkers and you'll pretty much be ok as long as your micro is even or better than his. Could you please post some replays? This discussion really needs a good selection of high-level replays of toss holding the push. | ||
| ||