• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:22
CEST 23:22
KST 06:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call3[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[ASL22] Ro24 Preview: Siren's Call BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History
Tourneys
[Megathread] Daily Proleagues Toronto invitational lan 22 august Brood War in Budapest ! WORTEX 2026 BW Finals [ASL22] Ro24 Group C
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4444 users

[G] QTIP’s guide to defending the 1-1-1 (PvT) - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 22 23 24 Next All
Skyro
Profile Joined May 2010
United States1823 Posts
August 02 2011 16:57 GMT
#61
Yeah like others have mentioned your guide should have at least some mention about flanking as it is absolutely critical. Even if they spot your flank they can't really punish it due to the immobility of tanks and lack of concussive shells.

Personally my micro/macro is not up to the level where I can kite their army with stalkers w/ no losses while still effectively macroing up to defend and prevent harass, so I prefer to split my army and flank them while they siege up outside my natural. Another tip is that on many maps you can place pylons in your main where you can warp-in zealots on the low ground that allows for more flanking possibilities.
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 02 2011 17:07 GMT
#62
On August 03 2011 01:57 Skyro wrote:
Yeah like others have mentioned your guide should have at least some mention about flanking as it is absolutely critical. Even if they spot your flank they can't really punish it due to the immobility of tanks and lack of concussive shells.

Personally my micro/macro is not up to the level where I can kite their army with stalkers w/ no losses while still effectively macroing up to defend and prevent harass, so I prefer to split my army and flank them while they siege up outside my natural. Another tip is that on many maps you can place pylons in your main where you can warp-in zealots on the low ground that allows for more flanking possibilities.


I agree - my rep on shattered temple has a low ground zealot warp-in to flank the tanks, but I fail to mention it in my guide. Will add under the NOTES section in Engagement.
"Trash Micro but Win. Its Marin." - Min Chul
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 02 2011 18:05 GMT
#63
On August 03 2011 01:40 AmericanUmlaut wrote:
Show nested quote +
On August 03 2011 01:36 L3g3nd_ wrote:
On August 03 2011 01:29 AmericanUmlaut wrote:
Thanks so much for the guide. I've been really frustrated with the discussion around responding to 1-1-1 all-ins because of all the conflicting (and bad) advice coming from every direction.

Any chance you could put together a guide for responding correctly to the Thor/Raven push that moves out at 11:00? I've had exactly the same issue trying to find a reasonable response to that build on TL.

basically you need a lot of zealots. an immortal and stalkers is good, but just concentrate on mass zealot. zealots rip that apart.

(I should make clear I don't want to derail this conversation by making it into a topic on the Thor/Raven push, but rather indicate that I would be very happy to see such a thread created by Mr. QTIP should he feel so inclined.)


I actually haven't seen this Thor / Raven push before. I've seen some gimmicky Thor builds on ladder, but nothing as strong as the 1-1-1. If you have some reps or perhaps a pro game in which this is used, I'd like to take a look.
"Trash Micro but Win. Its Marin." - Min Chul
EmilA
Profile Joined October 2010
Denmark4618 Posts
August 02 2011 18:29 GMT
#64
On August 03 2011 01:38 Tigi wrote:
Another Question I have:
Wouldn't it work if you just try to base trade ?

I don't see how you'd get to base trade unless you're going blink stalkers. I've ended up in base trades when doing this against bstalkers and it's never really a close game after I lift off. Ends up with me slowpushing towards his remaining proxy pylon/new base and eventually he has to engage with squishystalkers.
http://dotabuff.com/players/122305951 playing other games
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 02 2011 18:48 GMT
#65
On August 03 2011 01:08 EmilA wrote:
Leaving zealots outside of your base is a common response that I've been getting a lot recently. If it goes according to plan, it rocks. If theyre somehow spotted before you're ready to engage, they die to banshees and you're f******.

I don't know if WP works, I've lost to it once while doing this build, but that is also due to my awful management of the harassment.


Also, an alternative tech path I'm seeing people go: Tech to high templar and try to feedback the banshees. NaViBabyK attempted this vs me just a few hours ago, and it really comes down to who controls their units better (I poke with banshees while avoiding HTs and focus firing them when he engages, shit is not easy though.)


If you have cloak and he went HT's, he either doesn't have an observer or it will be extremely late. It should be a huge build order advantage for you. Did he have cannons in his minerals lines? Also did he have an observer with his army to see your banshees for feedback? I can't help but think that his build could have been exploited.
"Trash Micro but Win. Its Marin." - Min Chul
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
Last Edited: 2011-08-02 19:57:15
August 02 2011 19:51 GMT
#66
On August 02 2011 12:11 4kmonk wrote:
Anyways, I think you probably need more than 30 probes to theoretically deal with this push. This is for 2 reasons. First is that terran can get more income than you off 1 base with 30 scvs + mules than you can off of 2 base with 30 probes. Additionally, the terran's army scales better than yours as it grows. Tank splash gets a lot better, banshees scale better than stalkers, and marines scale better than zealots. Additionally, as the terran army grows, it's less likely that your immortals will be able to target his tanks. Thus, if the terran either somehow scouts you're cutting probes or blindly delays his push, you have no chance to defend.


I think that 30-34 probes is sufficient in holding this push at the timings that are most common. (8:30 ~ 10:00). I agree with you that the Terran army will scale better than yours if you are still on Zealot / Sentry / Immortals. However, the tank immortal relationship does not favor the tanks until the tanks reach high numbers (6 and up? not sure). If the push does not come at a typical time and the Terran has blindly delayed his push, I would take my 3rd gas and immediately tech into colossus. Marines will melt your zealots too quickly (even with charge) if the push is considerably delayed. I would maintain a healthy number of immortals (~4) to be able to one shot tanks, and a ton of Zealots to force the marines to scoot and shoot and expose the tanks. Even one colossus will make a huge difference.

If he does something wild like a delayed two-port banshee, with marines and a few tanks sprinkled in, I honestly don't see an answer except for good scouting with your obs and phoenix. Stalkers can't keep up once the banshees reach a high number.

Also, I would not be afraid to throw up a 5th gate and make an additional 5-8 probes. If your economy can support 5 gateways + 1 Robo / colossus, you should be able to hold this attack. The main problem with the 1-1-1 is that it hits before your expansion can really pay off. If he delays his attack long enough, it will be a healthy 2 base protoss with decent saturation against a 1 base Terran. You should be able to hold.
"Trash Micro but Win. Its Marin." - Min Chul
NukemDukem
Profile Joined April 2010
United States133 Posts
August 02 2011 22:27 GMT
#67
Any high level terrans Diamond+ on NA server want to help me practice against this?
NukemDukem.958
Always strive for last place. its in the Bible. The last show be first
sjschmidt93
Profile Joined April 2010
United States2518 Posts
Last Edited: 2011-08-02 23:44:33
August 02 2011 23:35 GMT
#68
I really like the guide, and thank you for it, but here's some criticism--

I dislike that your guide only handles 2 opening builds -- the 1 gate robo and the 1 gate FE into robo. There are a lot of common openers that aren't the two you aren't mentioning such as 15 nex and any of the various 20/22 food expands.

You can't always be sure he isn't 2 raxxing -- even if he shows you it and the techlab on the 1st barracks he can always cancel it and do this push (see Boxer vs. Incontrol). Here you would assume it was a 2 rax and open with a 1 gate expo into 2 more gates or a 3 gate expo. Seeing a reactor on the first barracks could mean this push is coming, as well as a 2 rax, or cloaked banshee... or even reactored hellions.

Also what if it's a big 4-player map and you can't even get into the Terran's base and you can't even get a look at the gas timings? Seeing a second marine tells you he is going for a quick CC or some kind of tech, but if the terran player is any good he's not going to show you that.

If he is going 1 rax CC a robo is going to put you behind and if you go 1 gate expo into a quick robo a 2 rax concuss or 3 rax stim is going to kill you.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
Last Edited: 2011-08-03 01:34:17
August 03 2011 01:30 GMT
#69
On August 03 2011 08:35 sjschmidt93 wrote:
I really like the guide, and thank you for it, but here's some criticism--

I dislike that your guide only handles 2 opening builds -- the 1 gate robo and the 1 gate FE into robo. There are a lot of common openers that aren't the two you aren't mentioning such as 15 nex and any of the various 20/22 food expands.

You can't always be sure he isn't 2 raxxing -- even if he shows you it and the techlab on the 1st barracks he can always cancel it and do this push (see Boxer vs. Incontrol). Here you would assume it was a 2 rax and open with a 1 gate expo into 2 more gates or a 3 gate expo. Seeing a reactor on the first barracks could mean this push is coming, as well as a 2 rax, or cloaked banshee... or even reactored hellions.

Also what if it's a big 4-player map and you can't even get into the Terran's base and you can't even get a look at the gas timings? Seeing a second marine tells you he is going for a quick CC or some kind of tech, but if the terran player is any good he's not going to show you that.

If he is going 1 rax CC a robo is going to put you behind and if you go 1 gate expo into a quick robo a 2 rax concuss or 3 rax stim is going to kill you.


Hi thank you for the critique.

In my guide I explain that neither of these builds are optimal against a 2 rax. Instead, I suggest the 1 gate - Nexus - 2 gates as a stronger build in not only crushing 2 Rax, but putting on pressure afterwards. If they show you a tech lab, you should be suspicious. You should not just assume that you have correct information and return your probe. Per my guide, I mention that it is extremely important to scout multiple times to get as much information as possible.

You should be thinking: Was he actually planning on building that? Am I lucky to see that? Or did he let me see that on purpose? (Playing Boxer of all people.... -_-)

Example: You see the tech lab before the marine forces you out. There is no way to know for sure if its legit now that the marine is out. However, you can do your best to poke at the ramp multiple times to see if there is are any gas units at the ramp at a later time. If he built a tech lab but you see a healthy # of marines on your second poke -- you know that the tech lab was a fake out. (He actually built a tech lab to make more marines?)


If you can't verify if its a 1-1-1 / 2 Rax, I still suggest opening 1 Gate - Robo - FE. Again, its your call to make, you have to play the probabilities based on the information you have.

If you watch Incontrol vs Boxer from MLG Anaheim, its clear that Incontrol was tricked into thinking that he could opt for the 1 gate - Nexus - 2 gates play when he saw the tech lab. However, its clear that his build could not hold the 1-1-1. That's why, in the situation where you are not sure what is coming, I suggest the 1 Gate - Robo - FE. Incontrol would have been in a much better position if he had opted for this build over the 1 gate - Nexus - 2 gates build.

Also, on larger maps where scouting is more difficult when you scout a player last, there is definitely some luck involved. However, your criticism is not specific to my guide. This "random" factor of scouting your opponent last and having your probe killed by a marine is a factor you have to take into account when playing the game. Do I suggest that you should still assume a 1-1-1 if your probe dies to the first marine because you scout him last? No.

I simply suggest that you persistently scout with your probe, and poke at the ramp to get as much information as possible. There is nothing you can do about something that is out of your control.
"Trash Micro but Win. Its Marin." - Min Chul
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 03 2011 01:39 GMT
#70
8/2/11:
- Uploaded a better replay
- Created Critique section
"Trash Micro but Win. Its Marin." - Min Chul
NukemDukem
Profile Joined April 2010
United States133 Posts
August 03 2011 02:17 GMT
#71
On August 03 2011 10:39 QTIP. wrote:
8/2/11:
- Uploaded a better replay
- Created Critique section


Thanks for keeping it updated
Always strive for last place. its in the Bible. The last show be first
juw
Profile Joined August 2010
76 Posts
Last Edited: 2011-08-03 04:32:18
August 03 2011 04:23 GMT
#72
There are other variations of the 111. Can you go over these scenarios too?

How do you stop bf hellion drops with a few stalkers?
What if he went hellion thor instead of tanks?

Also, if I am sure he is going 111, I do an FE phoenix open. If my pheonix scouts a low marine count (eg, armory), I have been able to rush 2 carriers with zealot support and won. Anyone tried that as well?
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2011-08-03 06:41:02
August 03 2011 06:36 GMT
#73
On August 03 2011 13:23 juw wrote:
There are other variations of the 111. Can you go over these scenarios too?

How do you stop bf hellion drops with a few stalkers?
What if he went hellion thor instead of tanks?

Also, if I am sure he is going 111, I do an FE phoenix open. If my pheonix scouts a low marine count (eg, armory), I have been able to rush 2 carriers with zealot support and won. Anyone tried that as well?


The crux of this build is seeing what is coming. It's the main reason why you get a faster observer to see what tech terran is giong for. 1x sentry stops bf runby's if you are very quick, and BFH is not going to transition any time soon to 1-1-1 allin.

Hellion thor again is outside the scope of this, and playing safely is still good -> again fast observer is key.

FE phoenix is fine against a 1-1-1. BUT what league are you in, because going for carriers, while you should be able to scout if he is going cloak or not, leaves a ~3 minute timing window for terran to kill you.

Confirming that it is NOT in fact a 2 rax means that it is perfectly safe to go 1gate robo into expo in MOST cases, and this is my goto build when I suspect a teching terran. Leave a probe outside his ramp to attempt to not get tricked and you should be fine.
Porouscloud - NA LoL
darkcloud8282
Profile Joined December 2010
Canada776 Posts
August 03 2011 06:44 GMT
#74
Can you give some numbers for approximately how many stalkers you will need for a certain # of banshees the Terran has? I find that usually you will have to deal with ~2 banshees harassing while they're preparing the build and maybe around 4 banshees at the actual push
Fission
Profile Blog Joined August 2010
Canada1184 Posts
Last Edited: 2011-08-03 06:51:46
August 03 2011 06:48 GMT
#75
If they go straight banshee (no cloak), no raven - they will have 4 banshees if the build is executed correctly. A banshee is about even with 1 stalker, but not 2. If you keep 2 stalkers in each line you should be safe from noncloak banshee harass, you can also use your sentries to attack.

If they attack with cloak, it will be less banshees, probably 3, same with the raven variant.

A word of caution though - a smart terran who opens with the cloak version of this build will start killing all your sentries if you dont have an obs out yet, this significantly hampers your chances of defending.

TLDR: prob about 2 stalkers per line, maybe a sentry or two, move stalkers around as needed. Don't be suckered into making a ton of stalkers to deal with the harass, you'll lose.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
August 03 2011 07:39 GMT
#76
On August 03 2011 10:30 QTIP. wrote:
If you watch Incontrol vs Boxer from MLG Anaheim, its clear that Incontrol was tricked into thinking that he could opt for the 1 gate - Nexus - 2 gates play when he saw the tech lab. However, its clear that his build could not hold the 1-1-1. That's why, in the situation where you are not sure what is coming, I suggest the 1 Gate - Robo - FE. Incontrol would have been in a much better position if he had opted for this build over the 1 gate - Nexus - 2 gates build.


Just on that - I've seen that multiple times already, if your opponent throws down a second rax in your plain sight literally SECONDS before your probe is pushed out or gets killed, then it's (in higher leagues) almost safe to assume that he's going to cancel it.

Nobody in Master and probably nobody in Diamond either is stupid enough, to not a) wait for the probe to leave, or b) build the 2nd rax a little bit more in the back unless he wants you to see the rax.
"You see....YOU SEE..." © 2010 Sen
NukemDukem
Profile Joined April 2010
United States133 Posts
August 03 2011 07:46 GMT
#77
This is why blizzard has to fix terrans being able to lift and draw out these long games and able to lift and stall like this
http://drop.sc/23308
Always strive for last place. its in the Bible. The last show be first
AmericanUmlaut
Profile Blog Joined November 2010
Germany2597 Posts
August 03 2011 08:03 GMT
#78
On August 03 2011 01:54 mixXanber wrote:
Just a quick tip to differentiate a 2 rax and 1-1-1: If your probe scouts a terrans base and sees the one gas, you can run it away, and then when there the first marine pops out, you can run it back in to the base.

I find this to be a really good tactic in general. I find that if I leave at ~3:00 and return at ~3:30 (against Ts who don't wall off), a lot of Terrans will assume my probe is gone for good and start their second structure and/or second gas, and since they'll only ever have one marine at that time, you can usually get good scouting information.

Of course, it's 99% sure to cost you your probe, but the intel is well worth it. If you're Terran and want to be super clever, you should park that first Marine at the bottom of your ramp instead of the top to have a better chance of sniping the returning probe before it spots anything.
The frumious Bandersnatch
aznkukuboi
Profile Joined December 2010
120 Posts
Last Edited: 2011-08-03 11:39:23
August 03 2011 11:38 GMT
#79
Question, if you gas steal, won't that mean this push comes even later, so you'll have enough units to defend?

I lost to it today, I pulled all my probes back to my base and the ramp was a horrible choke to defend.
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
August 03 2011 16:11 GMT
#80
gas steal is good because you get some scoutinginformation, but it doesnt delay the push that much.
Progamer
Prev 1 2 3 4 5 6 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 573
ProTech144
JuggernautJason44
StarCraft: Brood War
firebathero 97
Bale 14
Shine 13
Dota 2
XaKoH 320
monkeys_forever98
NeuroSwarm44
LuMiX1
League of Legends
Doublelift5853
JimRising 352
Counter-Strike
byalli1823
Super Smash Bros
Mew2King130
Other Games
gofns11581
Grubby2379
Liquid`RaSZi2292
White-Ra233
ToD114
Livibee97
Dewaltoss47
Nathanias20
Organizations
Other Games
gamesdonequick1245
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 48
• RyuSc2 18
• Reevou 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 61
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21763
Other Games
• imaqtpie1778
Upcoming Events
Afreeca Starleague
12h 38m
hero vs ggaemo
Larva vs Mong
The Patches Monday
18h 38m
Afreeca Starleague
1d 12h
Soulkey vs PianO
JyJ vs sSak
GSL
1d 13h
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
3 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.