• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:03
CEST 18:03
KST 01:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War195.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
ScienceCraft (October 24-25) - Live Event RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
BW General Discussion Sagi.gg Launcher Released Rollback Netcode in Brood War Fantasy returning? GG Lan Fest Sofia, Bulgaria [this November]
Tourneys
[Megathread] Daily Proleagues [ASL22] Semifinal B [ASL22] Semifinal A [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8663 users

[G] QTIP’s guide to defending the 1-1-1 (PvT) - Page 23

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 21 22 23 24 Next All
gdalam
Profile Joined December 2010
104 Posts
December 29 2011 09:00 GMT
#441
On December 29 2011 17:59 StarMega wrote:
I've seen colossus be a viable counter to 1/1/1 can someone explain how exactly this works?

I've tried this only once and it sort of worked except the tanks were still there.


1 base Colossus doesn't work because the Terran can simply setup a contain on your natural and expand behind it. You have to expand against any half-decent 1-1-1.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
December 29 2011 09:12 GMT
#442
On December 29 2011 17:59 StarMega wrote:
I've seen colossus be a viable counter to 1/1/1 can someone explain how exactly this works?

I've tried this only once and it sort of worked except the tanks were still there.

As has also been stated, the Terran is forcing a loss onto himself if he continues the 1/1/1 into the main. He wins with an expansion of his own and careful play containing on the ramp or with bunkers at his natural. Now, I'm not gonna say every Terran will make this decision, because he can make his own judgement on whether you have the micro necessary to defend his attack. So he can throw the game away, but you can't force the win with 1base colossus.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
December 29 2011 09:24 GMT
#443
On December 29 2011 17:59 StarMega wrote:
I've seen colossus be a viable counter to 1/1/1 can someone explain how exactly this works?

I've tried this only once and it sort of worked except the tanks were still there.


As mentioned, 1base colossus is terrible vs 111, don't listen to Artosis :D

Really fast (as in, robo bay down the instant your robo is done) colossus off 1gate fe on the other hand is something that might potentially work (Cecil has a video with it on his youtube channel), IF the rush distances are REALLY long. As in, Tal'darim Altar long.

The problem with teching to anything at all against a 1base terran is that protoss tech is expensive as hell, so for a long while you leave a huge timing where you don't have many units that terran might hit, and you need every unit you can possibly spare to defend terran allins. If you get your tech up you are in amazing shape, if he scouts it (or just to attack sooner than you expect) you are kind of dead.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
eugalp
Profile Joined August 2011
United States203 Posts
December 29 2011 21:28 GMT
#444
FWIW, White Ra also does 1 base colossus vs 111. I just saw him do it on his stream today. I noticed a couple of things about his play:
- He was very aggressive with his first 4 stalkers and an observer (for vision) and killed several marines before the terran got tanks.
- He did expand as his first colossus was making.
- He had 2 ranged colossi as the terran moved out. He met him in the middle of the map before the terran could seige up. GG.
"More GG more skill" - White-Ra
Glacial
Profile Joined February 2011
United Kingdom124 Posts
Last Edited: 2012-01-08 11:02:40
January 08 2012 11:02 GMT
#445
Thanks for the great guide QTIP. I've started playing 1v1 again and I just beat 1-1-1 for the first time using this build
IskandaR
Profile Joined January 2012
Sweden9 Posts
January 27 2012 00:29 GMT
#446
Here is my replay: http://www.speedyshare.com/file/NFESD/Antiga-Shipyard-48.SC2Replay

Plat player, Scouted a 1-1-1 and from my 1 gate expo and the attack came late with mass cloake banchees and mass thors with some marines and a raven.

I dont know how to react and how to deal with it.

SkaPunk
Profile Joined October 2010
United States471 Posts
January 27 2012 02:11 GMT
#447
So what about players that open banshee expand and you cut workers in the low 30s? I lost my CSL ace match because of this, by the time he moved down his ramp he was ahead like 6 or 7 workers with a second cc up, and I was behind the rest of the game.
Team Fallacy
Venomsflame
Profile Joined February 2011
United States613 Posts
January 27 2012 09:27 GMT
#448
On January 27 2012 11:11 SkaPunk wrote:
So what about players that open banshee expand and you cut workers in the low 30s? I lost my CSL ace match because of this, by the time he moved down his ramp he was ahead like 6 or 7 workers with a second cc up, and I was behind the rest of the game.


Yeah this has actually been happening to me a few times on ladder too. I usually just kind of go allin as they rarely have as high a marine count as they normally would at this time of they were allining and with 3 or 4 immortals and lots of zealots/sentries you can usually break it. I do this when I take more damage from his banshee harass than I'd like.
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 29 2012 23:23 GMT
#449
here are some replays of me trying out the colossus route, which i've found quite good.

opening 1g expand
http://drop.sc/98780

opening nexus 1st
http://drop.sc/100367

get rich or die mining
TL+ Member
monk
Profile Blog Joined May 2009
United States8477 Posts
January 29 2012 23:33 GMT
#450
On January 30 2012 08:23 Alejandrisha wrote:
here are some replays of me trying out the colossus route, which i've found quite good.

opening 1g expand
http://drop.sc/98780

opening nexus 1st
http://drop.sc/100367


Imo FE into colossi is a hard counter to the standard marine-tank-banshee allin, but it's close to autoloss versus marine/hellion drop into marine-tank-banshee allin. You kinda have to go fast robo to get colossi in time to deal with the push, but if you do that you leave yourself open in a timing where you only have 1 gateway trying to defend 3 hellions, 7 marines, and a medivac. In that sense, it's a bit coin-flippy.
Moderator
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 29 2012 23:35 GMT
#451
in the nexus first one he does that push you're talking about, but i'm able to see it coming with the probe scout. forces more stalkers than i would like, prompting me to get the 3rd gas
get rich or die mining
TL+ Member
monk
Profile Blog Joined May 2009
United States8477 Posts
January 30 2012 00:11 GMT
#452
On January 30 2012 08:35 Alejandrisha wrote:
in the nexus first one he does that push you're talking about, but i'm able to see it coming with the probe scout. forces more stalkers than i would like, prompting me to get the 3rd gas

That was a weird game. Partly because of the map, but mostly because of his execution, he hit you about 40 seconds later than he could have. You also scout his push coming very early. In that particular game, I think colossi after his push was a very good choice to hold off the 1-1-1 allin, but I'm still far from convinced that you can systematically hold off that push on a normal map with a generic expansion opening while still getting relatively fast colossi.
Also, you got a 3 gas before seeing his push.
Moderator
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 30 2012 00:21 GMT
#453
On January 30 2012 09:11 NrGmonk wrote:
Show nested quote +
On January 30 2012 08:35 Alejandrisha wrote:
in the nexus first one he does that push you're talking about, but i'm able to see it coming with the probe scout. forces more stalkers than i would like, prompting me to get the 3rd gas

That was a weird game. Partly because of the map, but mostly because of his execution, he hit you about 40 seconds later than he could have. You also scout his push coming very early. In that particular game, I think colossi after his push was a very good choice to hold off the 1-1-1 allin, but I'm still far from convinced that you can systematically hold off that push on a normal map with a generic expansion opening while still getting relatively fast colossi.
Also, you got a 3 gas before seeing his push.

i like getting that 3rd gas regardless of whether or not i use it. i like to keep probes as low as possible, but if i'm going to opt for the colo way it's already there to use. if i want to do the gw immortal style, i'll just not use it. also if it's double port having that 3rd or 4th gas up already is nice in case i want to get phoenix as well. you're right in that it's not quite systematic. still a lot of testing to be done
get rich or die mining
TL+ Member
FSKi
Profile Blog Joined November 2011
United States901 Posts
Last Edited: 2012-01-30 00:31:03
January 30 2012 00:30 GMT
#454
--- Nuked ---
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 30 2012 03:30 GMT
#455
here are 2 more off of 1 gate fe

http://drop.sc/100510

http://drop.sc/100511
get rich or die mining
TL+ Member
Zren89
Profile Joined February 2011
United States131 Posts
February 01 2012 17:28 GMT
#456
Thank god for you QTIP! Thank God! I was hoping to find something to deal with the 111 as it is ALL that I have seen from terran lately, in fact it beat me so many times i was forced back into diamond but now I feel much more confident against it, awesome post, keep it up!
you can't get mad at basketball cause you think kobe bryant is a horrible person. you don't see basketball forums with "kobe bryant is killing basketball!". it doesn't work like that, how the SC2 community made that connection is beyond me. ~Yoduh
Beamo
Profile Joined March 2003
France1279 Posts
February 01 2012 17:53 GMT
#457
On January 27 2012 11:11 SkaPunk wrote:
So what about players that open banshee expand and you cut workers in the low 30s? I lost my CSL ace match because of this, by the time he moved down his ramp he was ahead like 6 or 7 workers with a second cc up, and I was behind the rest of the game.


You don't get an obs in his base to scout the CC before you start cutting too many probes?
charliexjustice
Profile Joined February 2011
United States42 Posts
March 13 2012 03:22 GMT
#458
Diamond Protoss here. I am having trouble dealing with a newer version of this build, started with cloaked banshees and adding 2 extra naked rax. So it's more like a 3/1/1, but usually ends with more of the same composition at a later time, plus cloak.

I absolutely cannot beat it with just immortals as there seem to be simply too many marines.

Here is a replay:

http://drop.sc/131029

I think I held off the banshee harass taking minimal damage, but then the push just killed me.
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
March 17 2012 19:22 GMT
#459
Hi im having issues with a variety of variations of this, for reference im an over 900 point master.

So im curious on what people suggest here.

The 1/1/1 look alike timing except they go entirely pure marines and medivacs...

and also the 1/1/1 where they make 1 tank, and proceed to harrass with banshees etc. But the push will come with like 4+ banshees and a raven... This one really throws me off as I cant seem to ever kill a part of his army... Ill scout the tank and siege tech but have to leave due to raven. Cancels siege tech and goes mass banshee,marine, raven. I can only ever deal with the marines or the banshees and not survive the push. or the mass harassment that follows.
Hane
Profile Joined November 2010
France210 Posts
Last Edited: 2012-03-20 15:03:22
March 20 2012 15:00 GMT
#460
there is so many variation of 1-1-1...
Yesterday i saw 2 versions of 1-1-1 way better than usual :

-> 8min40 : 3banshies (no cloak, 1 used only to hide the push) + 21 marines + 13vcs. When you scout 111 you usually have like 4stalker, 2 sentry, 2 zelots at this timming and die. If you know it's comming it's quite ez to kill, but i don't see how you can scout the 1gaz no tank in time so it's almost impossible to hold this.

-> 10mn30 : 5tank (no siege) 4 banshie (no cloak) 22 marines and 35 vcs. Even if i know it's comming, i'm not able to hold this shit. You can't even engage at the middle of the map because of no siege nor raven are needed to be effective.

the only way i see to beat 111 is to find a strong timming push or maybe some dt builds
Prev 1 21 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech47
StarCraft: Brood War
Britney 31750
Calm 6275
Bisu 2701
Jaedong 1057
BeSt 488
Rush 429
Stork 376
Soma 373
Larva 361
Horang2 321
[ Show more ]
Light 260
ZerO 181
Snow 176
Zeus 165
Free 147
Mind 124
910 106
Barracks 73
Liquid`Ret 63
Killer 53
Shinee 34
Trap 34
Hyun 32
ToSsGirL 30
Terrorterran 25
Aegong 24
Bale 23
sorry 21
Rock 18
Hm[arnc] 18
Sacsri 10
Sexy 10
Noble 5
Dota 2
Gorgc9249
XaKoH 423
Counter-Strike
fl0m4852
Heroes of the Storm
crisheroes583
Other Games
singsing2296
hiko910
B2W.Neo703
FrodaN396
Mlord379
mouzStarbuck302
DeMusliM204
Hui .175
Livibee163
RotterdaM124
Trikslyr85
QueenE72
KnowMe64
Mew2King46
ZerO(Twitch)22
[ Show 13 non-featured ]
StarCraft 2
• Dystopia_ 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3188
• TFBlade617
Other Games
• Shiphtur764
Upcoming Events
OSC
6h 57m
Big Brain Bouts
17h 57m
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
AI Arena Tournament
1d
BSL: Ladder Tournament
1d 2h
Sparkling Tuna Cup
1d 17h
Patches Events
1d 22h
BSL Open Qualifier
2 days
BSL Open Qualifier
2 days
OSC
2 days
WardiTV Weekly
3 days
[ Show More ]
PiGosaur Cup
4 days
The PondCast
5 days
Online Event
6 days
Liquipedia Results

Completed

Proleague 2026-10-08
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.