• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:46
CET 01:46
KST 09:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book8Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info5herO wins SC2 All-Star Invitational14
Community News
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? HomeStory Cup 28 - Info & Preview
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Liquipedia.net NEEDS editors for Brood War BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Can someone share very abbreviated BW cliffnotes? StarCraft player reflex TE scores
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2282 users

[G] QTIP’s guide to defending the 1-1-1 (PvT) - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 22 23 24 Next All
Huntz
Profile Joined July 2011
164 Posts
August 02 2011 13:33 GMT
#41
This is a question from the Terran perspective of this build, is it possible to get two barracks instead of a reactor, and have the two barracks by the ramp to disguise the 1-1-1 build? Or would you not have enough minerals to hit the timing window? It seems this build would be more gas heavy then minerals?


mlg spoiler
+ Show Spoiler +
Boxer vs. incontrol game 1 at mlg, Boxer let incontrol's probe see a second rax which he proceeded to cancel after his marine popped. I don't know how much it threw off incontrol (who was destroyed) but that is an option.
magicaljobo
Profile Joined June 2011
Australia113 Posts
August 02 2011 14:09 GMT
#42
Impressive guide mate!
Very well thought out and constructed. I should be able to better handle this all in on the ladder next time XD
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
Last Edited: 2011-08-30 17:39:02
August 02 2011 14:40 GMT
#43
On August 02 2011 20:18 sleepingdog wrote:
Good write-up - I don't necessarily like the one gate robo fe since you don't need to start immortal-production that early....but then again I have currently no idea what would be the best way to beat this build and will therefore just shut up.


I used to think the same thing, but I'm pretty insistent on getting out two observers, so I think it suits me. Also, if I make the wrong read while scouting and hit get by a 2 rax build instead, I will only have to delay my nexus. This is the reason why I think 1 Gate - Robo - FE is a bit safer.
"Trash Micro but Win. Its Marin." - Min Chul
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 02 2011 14:45 GMT
#44
On August 02 2011 15:04 RoboBob wrote:
Really solid guide. I play T, and I gotta agree with you that the biggest mistake P can make vs 1-1-1 is to make too many Stalkers. With 1-1-1 we have access to so many units that shred Stalkers...Marauders, Tanks, Banshees, Ghosts.

How do you respond to Hellions though?

Personally the opening I do the most with 1-1-1 is blueflame drop into Banshees. Because Banshees tend to kill everything that Hellions cant, and I rarely see Stargate because Cloak forces Robo. At a first glance I would think it would be tough to fend off drops with 1 gate Stalker Sentry Sentry 2x Observer. Even if you spot it in advance and save all your probes you'll still probably lose both Sentries.


You bring up a good point -- I haven't seen much of the helion play, but I know that it can definitely poke holes in this strategy. I suppose it comes down to crisis management (as most encounters with helions do) in regards to saving your workers, placing good forcefields, and warping in enough stalkers to shut it down.
"Trash Micro but Win. Its Marin." - Min Chul
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 02 2011 14:50 GMT
#45
On August 02 2011 12:08 itsTheSituatioN wrote:
One problem i see with this counter is that you cannot really differentiate from a reactor first 2rax or 1-1-1 in the early game.

All you will see is marines, and the 1 gas.
If you go 1gate nexus into robo, and the terran was actually doing a 2rax, you will lose your nexus and probably behind.

Do you think the faster robo is that critical to holding this off? or would 1gate nexus into 3gate before robo be better overall?

edit: reread OP for scouting tips

i don't know if the initial stalker poke will be enough to reveal the marauder for 2rax, most likely you'll just see 5 marines


I don't actually recommend the stalker poke at at the ramp if you cannot rule out a 2rax (concussive shell)... I think its much safer to simply have it at a xel'naga watch tower. That's why I prefer the 1 Gate - Robo - FE: you will be on top of your ramp for longer, and you will probably not have to go through cancelling your nexus.
"Trash Micro but Win. Its Marin." - Min Chul
rsvp
Profile Blog Joined January 2006
United States2266 Posts
August 02 2011 14:53 GMT
#46
On August 02 2011 12:08 itsTheSituatioN wrote:
One problem i see with this counter is that you cannot really differentiate from a reactor first 2rax or 1-1-1 in the early game.

All you will see is marines, and the 1 gas.
If you go 1gate nexus into robo, and the terran was actually doing a 2rax, you will lose your nexus and probably behind.

Do you think the faster robo is that critical to holding this off? or would 1gate nexus into 3gate before robo be better overall?

edit: reread OP for scouting tips

i don't know if the initial stalker poke will be enough to reveal the marauder for 2rax, most likely you'll just see 5 marines


When I do this build I continually chrono out stalkers out of my first gateway. If my zealot/stalker poke sees something like 5 marines behind a wall and I back off, I wait for my 2nd stalker and poke again. Terran cannot hold off continuously chrono'ed stalkers unless they get a bunker or have a 2nd rax and must show their marauder to defend.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
August 02 2011 14:53 GMT
#47
On August 02 2011 20:37 Perfi wrote:
Show nested quote +
On August 02 2011 20:32 iamke55 wrote:
On August 02 2011 19:46 Perfi wrote:
TheBest has just raped CreatorPrime in Code A Qualifiers, using the 1-1-1 Marine/Tank/Banshee all in build on Xel'Naga Caverns. Creator engaged him in the middle off 3gates and 1 robo (doing 1gate expo followed by robo, then 2 more gateways) with some (~5) stalkers), like 4 chronoboosted Immortals and a bunch of zealots. Wolf claimed that you cannot hold the all in off without colossi. Any opinions on that?

TheBest engaged at roughly 9:40, with 4 tanks, siege mode and 3 banshees.

At 9:40 you can only have 1 colossus. I think I'd rather have immortals and gateway units for that specific timing.

I know, I wasn't agreeing with Wolf there, just quoting him for those who didn't see the game.


Yea Wolf is wrong here.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-08-02 15:11:18
August 02 2011 15:10 GMT
#48
On August 02 2011 23:40 QTIP. wrote:
Show nested quote +
On August 02 2011 20:18 sleepingdog wrote:
Good write-up - I don't necessarily like the one gate robo fe since you don't need to start immortal-production that early....but then again I have currently no idea what would be the best way to beat this build and will therefore just shut up.


I used to think the same thing, but I'm pretty insistent on getting out two observers, so I think it suits me. Also, if I make the wrong read while scouting and hit get by a 2 rax build instead, I won't have to cancel my nexus. This is the reason why I think 1 Gate - Robo - FE is a bit safer.


I don't want to sound offensive at all, but how are an earlier robo and 2 observers supposed to hold a 2 rax? Last time I checked, observers actually did very little DPS to marine/marauder

Normally the 2 rax hits very early, definitely before you can get an immortal out if you produce 2 observers. Also a 2 rax shouldn't reveal itself before the player starts moving out.
In fact, I've always been of the opinion that gate/robo FE is rather terrible vs 2 rax aggression - vs 2 rax I want to get my warpgate asap and have 3 gates ready when it finishes to clean up with my triple-stalker-warp + lots of probe-support.

Maybe I just don't get what you mean, could you elaborate in howfar the robo helps you to keep the nexus alive vs 2 rax?
"You see....YOU SEE..." © 2010 Sen
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
Last Edited: 2011-08-02 16:18:28
August 02 2011 15:21 GMT
#49
On August 03 2011 00:10 sleepingdog wrote:
Show nested quote +
On August 02 2011 23:40 QTIP. wrote:
On August 02 2011 20:18 sleepingdog wrote:
Good write-up - I don't necessarily like the one gate robo fe since you don't need to start immortal-production that early....but then again I have currently no idea what would be the best way to beat this build and will therefore just shut up.


I used to think the same thing, but I'm pretty insistent on getting out two observers, so I think it suits me. Also, if I make the wrong read while scouting and hit get by a 2 rax build instead, I won't have to cancel my nexus. This is the reason why I think 1 Gate - Robo - FE is a bit safer.


I don't want to sound offensive at all, but how are an earlier robo and 2 observers supposed to hold a 2 rax? Last time I checked, observers actually did very little DPS to marine/marauder

Normally the 2 rax hits very early, definitely before you can get an immortal out if you produce 2 observers. Also a 2 rax shouldn't reveal itself before the player starts moving out.
In fact, I've always been of the opinion that gate/robo FE is rather terrible vs 2 rax aggression - vs 2 rax I want to get my warpgate asap and have 3 gates ready when it finishes to clean up with my triple-stalker-warp + lots of probe-support.

Maybe I just don't get what you mean, could you elaborate in howfar the robo helps you to keep the nexus alive vs 2 rax?


I open Stalker - sentry - sentry. 2 sentries is completely capable of holding a 2 Rax until your WG Finishes, and you can definitely kill a good portion of it without any losses if the Terran is dumb enough to come up your ramp. More importantly, you should be able to spot the 2 Rax coming across the map with your stalker at a Xel'naga tower (you can throw up a 2nd gate now), and you'll know that you will have to delay your Nexus a bit. If the Terran loiters at the bottom of your ramp, you do not need a second observer, quickly chrono your first immortal. A single immortal can break any kind of "2 rax contain" or "bunker contain" strategy.

My two observer suggestion is really only if you expect the 1-1-1. You are correct, 2 Rax will crush a 1 Gate - Robo - FE. If I can rule out 1-1-1 through scouting, then I will almost always do an aggressive 1 Gate - Nexus - 2 Gates like yourself. I only suggest the 1 Gate - Robo - FE when you aren't sure of what to expect or you know 1-1-1 is coming.

You bring up a good point though, my guide isn't very clear about this. I added a *** notifying readers that the builds I suggest are not optimal vs 2 rax openers. If a 2 rax can be verified, 1 Gate - Expo - 2 gates or 2 gate Robo are better builds.
"Trash Micro but Win. Its Marin." - Min Chul
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-08-02 15:43:58
August 02 2011 15:33 GMT
#50
On August 03 2011 00:21 QTIP. wrote:
Show nested quote +
On August 03 2011 00:10 sleepingdog wrote:
On August 02 2011 23:40 QTIP. wrote:
On August 02 2011 20:18 sleepingdog wrote:
Good write-up - I don't necessarily like the one gate robo fe since you don't need to start immortal-production that early....but then again I have currently no idea what would be the best way to beat this build and will therefore just shut up.


I used to think the same thing, but I'm pretty insistent on getting out two observers, so I think it suits me. Also, if I make the wrong read while scouting and hit get by a 2 rax build instead, I won't have to cancel my nexus. This is the reason why I think 1 Gate - Robo - FE is a bit safer.


I don't want to sound offensive at all, but how are an earlier robo and 2 observers supposed to hold a 2 rax? Last time I checked, observers actually did very little DPS to marine/marauder

Normally the 2 rax hits very early, definitely before you can get an immortal out if you produce 2 observers. Also a 2 rax shouldn't reveal itself before the player starts moving out.
In fact, I've always been of the opinion that gate/robo FE is rather terrible vs 2 rax aggression - vs 2 rax I want to get my warpgate asap and have 3 gates ready when it finishes to clean up with my triple-stalker-warp + lots of probe-support.

Maybe I just don't get what you mean, could you elaborate in howfar the robo helps you to keep the nexus alive vs 2 rax?


I open Stalker - sentry - sentry. 2 sentries is completely capable of holding a 2 Rax until your WG Finishes, and you can definitely kill a good portion of it without any losses if the Terran is dumb enough to come up your ramp. More importantly, you should be able to spot the 2 Rax coming across the map with your stalker at a Xel'naga tower (you can throw up a 2nd gate now), and you'll know that you will have to delay your Nexus a bit. If the Terran loiters at the bottom of your ramp, you do not need a second observer, quickly chrono your first immortal. A single immortal can break any kind of "2 rax contain" or "bunker contain" strategy.

My two observer suggestion is really only if you expect the 1-1-1. You are correct, 2 Rax will crush a 1 Gate - Robo - FE, if your Nexus is already up. If I can rule out 1-1-1 through scouting, then I will almost always do an aggressive 3 Gate FE like yourself. I only suggest the 1 Gate - Robo - FE when you aren't sure of what to expect or you know 1-1-1 is coming.


Maybe there was a bit of an understanding, but I wasn't trying to advertise a 3 gate FE but a one gate FE without a robo before nexus.

If the map is suitable for a one gate FE, then I think there's no reason to build the robo before the nexus. I agree with pretty much everything you've said until it comes to the immortal. You can hold/break a 2 rax pressure without any problems if you constantly chrono your warpgate tech and throw down 2 more gates that finish just in time...it's the standard "HuK"-expo that has been discussed for a really long time now.
This is exactly why I don't like the robo - the robo is actually a liability, because it's 200/100 (and possibly the observer too) that could be spent in gateway-units + gateways.

EDIT: clarified
"You see....YOU SEE..." © 2010 Sen
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
Last Edited: 2011-08-02 20:05:30
August 02 2011 15:41 GMT
#51
On August 03 2011 00:33 sleepingdog wrote:
Show nested quote +
On August 03 2011 00:21 QTIP. wrote:
On August 03 2011 00:10 sleepingdog wrote:
On August 02 2011 23:40 QTIP. wrote:
On August 02 2011 20:18 sleepingdog wrote:
Good write-up - I don't necessarily like the one gate robo fe since you don't need to start immortal-production that early....but then again I have currently no idea what would be the best way to beat this build and will therefore just shut up.


I used to think the same thing, but I'm pretty insistent on getting out two observers, so I think it suits me. Also, if I make the wrong read while scouting and hit get by a 2 rax build instead, I won't have to cancel my nexus. This is the reason why I think 1 Gate - Robo - FE is a bit safer.


I don't want to sound offensive at all, but how are an earlier robo and 2 observers supposed to hold a 2 rax? Last time I checked, observers actually did very little DPS to marine/marauder

Normally the 2 rax hits very early, definitely before you can get an immortal out if you produce 2 observers. Also a 2 rax shouldn't reveal itself before the player starts moving out.
In fact, I've always been of the opinion that gate/robo FE is rather terrible vs 2 rax aggression - vs 2 rax I want to get my warpgate asap and have 3 gates ready when it finishes to clean up with my triple-stalker-warp + lots of probe-support.

Maybe I just don't get what you mean, could you elaborate in howfar the robo helps you to keep the nexus alive vs 2 rax?


I open Stalker - sentry - sentry. 2 sentries is completely capable of holding a 2 Rax until your WG Finishes, and you can definitely kill a good portion of it without any losses if the Terran is dumb enough to come up your ramp. More importantly, you should be able to spot the 2 Rax coming across the map with your stalker at a Xel'naga tower (you can throw up a 2nd gate now), and you'll know that you will have to delay your Nexus a bit. If the Terran loiters at the bottom of your ramp, you do not need a second observer, quickly chrono your first immortal. A single immortal can break any kind of "2 rax contain" or "bunker contain" strategy.

My two observer suggestion is really only if you expect the 1-1-1. You are correct, 2 Rax will crush a 1 Gate - Robo - FE, if your Nexus is already up. If I can rule out 1-1-1 through scouting, then I will almost always do an aggressive 3 Gate FE like yourself. I only suggest the 1 Gate - Robo - FE when you aren't sure of what to expect or you know 1-1-1 is coming.


Maybe there was a bit of an understanding, but I wasn't trying to advertise a 3 gate FE but a one gate FE without a robo before nexus.

If the map is suitable for a one gate FE, then I think there's no reason to build the robo before the nexus. I agree with pretty much everything you've said until it comes to the immortal. You can hold/break a 2 rax pressure without any problems if you constantly chrono your warpgate tech and throw down 2 more gates that finish just in time...it's the standard "HuK"-expo that has been discussed for a really long time now.
This is exactly why I don't like the robo - the robo is actually a liability, because it's 200/100 (and possibly the observer too) that could be spent in gateway-units + gateways.


Yes there was a bit of misunderstanding. When I said 3 Gate FE, I meant the exact build you were talking about. 1 gate - Nexus - 2 more gates, finish just in time to deal with early MM pressure. I am very familiar with this build, and do it often. It can hold 2 rax, and get very aggressive afterwards. I only suggest the Robo when all the scouting information you have gathered to this point suggests a high probability of a 1-1-1 all-in.

I have gone back and changed the wording of 3 Gate FE into 1 gate - Nexus - 2 gates (which is actually what I meant). Sorry for the confusion.
"Trash Micro but Win. Its Marin." - Min Chul
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
August 02 2011 15:44 GMT
#52
Any thoughts on leaving units outside your base to try and take the tanks from behind, or even going for a warp prism after immortals?
EmilA
Profile Joined October 2010
Denmark4618 Posts
August 02 2011 16:08 GMT
#53
Leaving zealots outside of your base is a common response that I've been getting a lot recently. If it goes according to plan, it rocks. If theyre somehow spotted before you're ready to engage, they die to banshees and you're f******.

I don't know if WP works, I've lost to it once while doing this build, but that is also due to my awful management of the harassment.


Also, an alternative tech path I'm seeing people go: Tech to high templar and try to feedback the banshees. NaViBabyK attempted this vs me just a few hours ago, and it really comes down to who controls their units better (I poke with banshees while avoiding HTs and focus firing them when he engages, shit is not easy though.)
http://dotabuff.com/players/122305951 playing other games
unit
Profile Blog Joined March 2009
United States2621 Posts
August 02 2011 16:12 GMT
#54
great guide, tyvm
AmericanUmlaut
Profile Blog Joined November 2010
Germany2590 Posts
August 02 2011 16:29 GMT
#55
Thanks so much for the guide. I've been really frustrated with the discussion around responding to 1-1-1 all-ins because of all the conflicting (and bad) advice coming from every direction.

Any chance you could put together a guide for responding correctly to the Thor/Raven push that moves out at 11:00? I've had exactly the same issue trying to find a reasonable response to that build on TL.
The frumious Bandersnatch
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
August 02 2011 16:36 GMT
#56
On August 03 2011 01:29 AmericanUmlaut wrote:
Thanks so much for the guide. I've been really frustrated with the discussion around responding to 1-1-1 all-ins because of all the conflicting (and bad) advice coming from every direction.

Any chance you could put together a guide for responding correctly to the Thor/Raven push that moves out at 11:00? I've had exactly the same issue trying to find a reasonable response to that build on TL.

basically you need a lot of zealots. an immortal and stalkers is good, but just concentrate on mass zealot. zealots rip that apart.
https://twitter.com/#!/IrisAnother
Tigi
Profile Joined October 2008
Germany472 Posts
August 02 2011 16:38 GMT
#57
Another Question I have:
Wouldn't it work if you just try to base trade ?
§1: Die Units des Hasu sind unantastbar.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2590 Posts
August 02 2011 16:40 GMT
#58
On August 03 2011 01:36 L3g3nd_ wrote:
Show nested quote +
On August 03 2011 01:29 AmericanUmlaut wrote:
Thanks so much for the guide. I've been really frustrated with the discussion around responding to 1-1-1 all-ins because of all the conflicting (and bad) advice coming from every direction.

Any chance you could put together a guide for responding correctly to the Thor/Raven push that moves out at 11:00? I've had exactly the same issue trying to find a reasonable response to that build on TL.

basically you need a lot of zealots. an immortal and stalkers is good, but just concentrate on mass zealot. zealots rip that apart.

(I should make clear I don't want to derail this conversation by making it into a topic on the Thor/Raven push, but rather indicate that I would be very happy to see such a thread created by Mr. QTIP should he feel so inclined.)
The frumious Bandersnatch
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 02 2011 16:42 GMT
#59
On August 03 2011 01:38 Tigi wrote:
Another Question I have:
Wouldn't it work if you just try to base trade ?


I don't really want to suggest base trade as an option when trying to put together a solid guide. Why base trade when you can save your expansion, kill his army, and delay his expansion?
"Trash Micro but Win. Its Marin." - Min Chul
mixXanber
Profile Joined November 2010
United States96 Posts
August 02 2011 16:54 GMT
#60
Just a quick tip to differentiate a 2 rax and 1-1-1: If your probe scouts a terrans base and sees the one gas, you can run it away, and then when there the first marine pops out, you can run it back in to the base.

If a reactor comes out or an extra marine comes out, it is most likely a 1-1-1, and if you see a second gas that early, its probably 2 port banshee. If there is a tech lab built, it is a 2 rax.

You can also poke up the ramp with your first stalker, and you should see a full wall off, either with 3 supply depots or 2 supply depots and a rax with reactor, and a full bunker behind it with 3ish marines not inside it. This screams 1-1-1, accounting for the fact that you saw him get a gas geyser.
Prev 1 2 3 4 5 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #17.5
CranKy Ducklings111
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 85
StarCraft: Brood War
Britney 10321
Artosis 699
Hyun 199
Shuttle 39
NaDa 21
League of Legends
JimRising 470
Counter-Strike
taco 251
Super Smash Bros
hungrybox1892
AZ_Axe141
Heroes of the Storm
Khaldor256
Other Games
summit1g8846
FrodaN4963
Liquid`RaSZi1660
ToD177
Organizations
Other Games
gamesdonequick1989
BasetradeTV119
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 100
• musti20045 46
• davetesta23
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21329
League of Legends
• Doublelift6578
Other Games
• imaqtpie2042
• Shiphtur275
Upcoming Events
Replay Cast
8h 15m
Wardi Open
11h 15m
Monday Night Weeklies
16h 15m
Replay Cast
23h 15m
Sparkling Tuna Cup
1d 9h
LiuLi Cup
1d 10h
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
2 days
Replay Cast
2 days
LiuLi Cup
2 days
Clem vs Rogue
SHIN vs Cyan
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
LiuLi Cup
3 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
3 days
Online Event
4 days
LiuLi Cup
4 days
Serral vs Zoun
Cure vs Classic
RSL Revival
5 days
RSL Revival
5 days
LiuLi Cup
5 days
uThermal 2v2 Circuit
5 days
RSL Revival
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
LiuLi Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.