• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:22
CEST 23:22
KST 06:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call3[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[ASL22] Ro24 Preview: Siren's Call BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History
Tourneys
[Megathread] Daily Proleagues Toronto invitational lan 22 august Brood War in Budapest ! WORTEX 2026 BW Finals [ASL22] Ro24 Group C
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4444 users

[G] QTIP’s guide to defending the 1-1-1 (PvT) - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 22 23 24 Next All
itsTheSituatioN
Profile Joined June 2011
United States70 Posts
Last Edited: 2011-08-02 03:10:33
August 02 2011 03:08 GMT
#21
One problem i see with this counter is that you cannot really differentiate from a reactor first 2rax or 1-1-1 in the early game.

All you will see is marines, and the 1 gas.
If you go 1gate nexus into robo, and the terran was actually doing a 2rax, you will lose your nexus and probably behind.

Do you think the faster robo is that critical to holding this off? or would 1gate nexus into 3gate before robo be better overall?

edit: reread OP for scouting tips

i don't know if the initial stalker poke will be enough to reveal the marauder for 2rax, most likely you'll just see 5 marines
lazydino
Profile Joined October 2010
Canada331 Posts
Last Edited: 2011-08-02 03:10:52
August 02 2011 03:10 GMT
#22
On August 02 2011 12:04 Anihc wrote:
Show nested quote +
On August 02 2011 12:02 lazydino wrote:
Correct me if I'm wrong, but couldn't you grab all your stalkers and *fight* as he's moving out to your base? This sometimes forces PPD and delays the push by crucial seconds which you will need. As long as you don't lose stalkers, you should be in a better position instead of just waiting for the allin to arrive.


Show nested quote +
--- If you are very confident in your micro and unit control, many advanced players will attempt to pick off units as the push approaches (forcing multiple siege/unsieges, and buying additional time). This is an advanced tactic that can be highly successful in the hands of a skilled player, but you need to be extremely careful to not lose precious units.


Thanks for the clarification, as I've seen HuK do this plenty of times on his stream. You might want to add the tactic into the guide QTIP.
"I have this moron thing that I do, it's called thinking" - George Carlin
monk
Profile Blog Joined May 2009
United States8477 Posts
August 02 2011 03:11 GMT
#23
Anyways, I think you probably need more than 30 probes to theoretically deal with this push. This is for 2 reasons. First is that terran can get more income than you off 1 base with 30 scvs + mules than you can off of 2 base with 30 probes. Additionally, the terran's army scales better than yours as it grows. Tank splash gets a lot better, banshees scale better than stalkers, and marines scale better than zealots. Additionally, as the terran army grows, it's less likely that your immortals will be able to target his tanks. Thus, if the terran either somehow scouts you're cutting probes or blindly delays his push, you have no chance to defend.
Moderator
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 02 2011 03:12 GMT
#24
On August 02 2011 12:10 lazydino wrote:
Show nested quote +
On August 02 2011 12:04 Anihc wrote:
On August 02 2011 12:02 lazydino wrote:
Correct me if I'm wrong, but couldn't you grab all your stalkers and *fight* as he's moving out to your base? This sometimes forces PPD and delays the push by crucial seconds which you will need. As long as you don't lose stalkers, you should be in a better position instead of just waiting for the allin to arrive.


--- If you are very confident in your micro and unit control, many advanced players will attempt to pick off units as the push approaches (forcing multiple siege/unsieges, and buying additional time). This is an advanced tactic that can be highly successful in the hands of a skilled player, but you need to be extremely careful to not lose precious units.


Thanks for the clarification, as I've seen HuK do this plenty of times on his stream. You might want to add the tactic into the guide QTIP.


But it is in the guide.... thats where Anihc took it from.
"Trash Micro but Win. Its Marin." - Min Chul
lazydino
Profile Joined October 2010
Canada331 Posts
August 02 2011 03:15 GMT
#25
My bad xd didn't read.
"I have this moron thing that I do, it's called thinking" - George Carlin
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 02 2011 03:28 GMT
#26
On August 02 2011 12:04 Fission wrote:
As a terran who is diamond on KR region and who does this build frequently, I can confirm everything QTIP has said is good. The key points are:

1) Terran cannot pressure you early
2) stalkers suck really, really badly against tanks and marines

I would like to make a note though - I will almost always focus fire my tanks onto sentries, and then onto stalkers. Do not assume the terran is going to herp derp 1a and will splash his own marines with tank fire.

I highly recommend harassing the envoy of units across the map if you can spare the apm.


Good point. Many of the terrans I play do not seem to focus down my sentries, but at higher levels it makes perfect sense to do so.
"Trash Micro but Win. Its Marin." - Min Chul
NukemDukem
Profile Joined April 2010
United States133 Posts
August 02 2011 05:02 GMT
#27
w00t thank you! <3
Always strive for last place. its in the Bible. The last show be first
RoboBob
Profile Blog Joined September 2010
United States798 Posts
August 02 2011 06:04 GMT
#28
Really solid guide. I play T, and I gotta agree with you that the biggest mistake P can make vs 1-1-1 is to make too many Stalkers. With 1-1-1 we have access to so many units that shred Stalkers...Marauders, Tanks, Banshees, Ghosts.

How do you respond to Hellions though?

Personally the opening I do the most with 1-1-1 is blueflame drop into Banshees. Because Banshees tend to kill everything that Hellions cant, and I rarely see Stargate because Cloak forces Robo. At a first glance I would think it would be tough to fend off drops with 1 gate Stalker Sentry Sentry 2x Observer. Even if you spot it in advance and save all your probes you'll still probably lose both Sentries.
Perfi
Profile Blog Joined May 2010
Poland349 Posts
Last Edited: 2011-08-02 10:47:07
August 02 2011 10:46 GMT
#29
TheBest has just raped CreatorPrime in Code A Qualifiers, using the 1-1-1 Marine/Tank/Banshee all in build on Xel'Naga Caverns. Creator engaged him in the middle off 3gates and 1 robo (doing 1gate expo followed by robo, then 2 more gateways) with some (~5) stalkers), like 4 chronoboosted Immortals and a bunch of zealots. Wolf claimed that you cannot hold the all in off without colossi. Any opinions on that?

TheBest engaged at roughly 9:40, with 4 tanks, siege mode and 3 banshees.
Felo
Profile Blog Joined October 2010
Germany392 Posts
Last Edited: 2011-08-02 11:19:25
August 02 2011 10:52 GMT
#30
My opinion is that 3 gates aren't enough (Yes, I just saw that match as well ^^).

I think 3 Immortals and several more Zealots would have been far better, because the tanks had been cleaned up quickly but the marine force was not killable. I also think he had ~6-7 Stalkers so that have been too much of those, imagine double the amount of zealots chipping away on the marines ^^

(Next paragraph is an assumption! As I can't watch the replay to confirm it I just tell what I thought I saw ^^)

I'm also not sure but by flying by it looked like Creator had not enough/badly spreaded workers - only 6-8 at the natural and 16+ in the main so that severely damaged his economy.

I actually hold this push with 6 gates, a maximum of 1 Immortal (I use this to lead the charge if the terran sieges up on my natural) - I do it like this because HuK is doing it like this as well on his stream (Using some Stalkers to prolong the push and get as much warp-ins as possible from his 6 gates).

Workerwise I stay on 2x 16 for the minerals + 2 Gas = 38 Probes.
EU GML P | Check my Stream (with commentary!) -> www.twitch.tv/xFelo
sleepingdog
Profile Joined August 2008
Austria6145 Posts
August 02 2011 11:18 GMT
#31
Good write-up - I don't necessarily like the one gate robo fe since you don't need to start immortal-production that early....but then again I have currently no idea what would be the best way to beat this build and will therefore just shut up.
"You see....YOU SEE..." © 2010 Sen
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
August 02 2011 11:27 GMT
#32
You make a great point many people miss. If you clean up the marine/tank you, the banshees are no threat.

As Anich said, zealot or zealot/immortal flanks are very strong against this push. Depending on the timing you can have 1-2 immortals with the zealots. If you can flank the tanks with immortals toss should be in great shape. I don't know though, I can say this yet I still died to a similar push today.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
August 02 2011 11:32 GMT
#33
On August 02 2011 19:46 Perfi wrote:
TheBest has just raped CreatorPrime in Code A Qualifiers, using the 1-1-1 Marine/Tank/Banshee all in build on Xel'Naga Caverns. Creator engaged him in the middle off 3gates and 1 robo (doing 1gate expo followed by robo, then 2 more gateways) with some (~5) stalkers), like 4 chronoboosted Immortals and a bunch of zealots. Wolf claimed that you cannot hold the all in off without colossi. Any opinions on that?

TheBest engaged at roughly 9:40, with 4 tanks, siege mode and 3 banshees.

At 9:40 you can only have 1 colossus. I think I'd rather have immortals and gateway units for that specific timing.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Perfi
Profile Blog Joined May 2010
Poland349 Posts
August 02 2011 11:37 GMT
#34
On August 02 2011 20:32 iamke55 wrote:
Show nested quote +
On August 02 2011 19:46 Perfi wrote:
TheBest has just raped CreatorPrime in Code A Qualifiers, using the 1-1-1 Marine/Tank/Banshee all in build on Xel'Naga Caverns. Creator engaged him in the middle off 3gates and 1 robo (doing 1gate expo followed by robo, then 2 more gateways) with some (~5) stalkers), like 4 chronoboosted Immortals and a bunch of zealots. Wolf claimed that you cannot hold the all in off without colossi. Any opinions on that?

TheBest engaged at roughly 9:40, with 4 tanks, siege mode and 3 banshees.

At 9:40 you can only have 1 colossus. I think I'd rather have immortals and gateway units for that specific timing.

I know, I wasn't agreeing with Wolf there, just quoting him for those who didn't see the game.
LedFarmer
Profile Joined October 2010
United States161 Posts
August 02 2011 11:37 GMT
#35
This is a question from the Terran perspective of this build, is it possible to get two barracks instead of a reactor, and have the two barracks by the ramp to disguise the 1-1-1 build? Or would you not have enough minerals to hit the timing window? It seems this build would be more gas heavy then minerals?
I don't read the script. The script reads me.
Tigi
Profile Joined October 2008
Germany472 Posts
August 02 2011 11:48 GMT
#36
The problem i have had with this build is that the exact varration is so unscoutable and therefor i was prepearing for sth. else than he was actually doing. I feel that i'm only really save if i gas steal and then play a 3gate pressure expand as he will most likely go for a 2-3 rax, which feels pretty easy to deal with. (I ofc don't gas steal if he doesnt have a gas yet).
§1: Die Units des Hasu sind unantastbar.
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
August 02 2011 11:53 GMT
#37
Been facing this alot recently on ladder, thanks for the guide, very informative.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
CoRe23
Profile Joined March 2011
United States9 Posts
August 02 2011 11:58 GMT
#38
On August 02 2011 20:37 LedFarmer wrote:
This is a question from the Terran perspective of this build, is it possible to get two barracks instead of a reactor, and have the two barracks by the ramp to disguise the 1-1-1 build? Or would you not have enough minerals to hit the timing window? It seems this build would be more gas heavy then minerals?



It's gas and mineral heavy because you're going for a timing push. The reactor building gives you time to delay a supply depot a bit. There's really no timing where you can get two early rax unless you delay your other tech by a decent amount because you'll have plenty of gas, but not enough minerals. Delaying like this would be a bad idea because he'll get an observer in there at the same timing anyway, know what's up, and have more time to prepare.
D:
LedFarmer
Profile Joined October 2010
United States161 Posts
August 02 2011 11:59 GMT
#39
On August 02 2011 20:58 CoRe23 wrote:
Show nested quote +
On August 02 2011 20:37 LedFarmer wrote:
This is a question from the Terran perspective of this build, is it possible to get two barracks instead of a reactor, and have the two barracks by the ramp to disguise the 1-1-1 build? Or would you not have enough minerals to hit the timing window? It seems this build would be more gas heavy then minerals?



It's gas and mineral heavy because you're going for a timing push. The reactor building gives you time to delay a supply depot a bit. There's really no timing where you can get two early rax unless you delay your other tech by a decent amount because you'll have plenty of gas, but not enough minerals. Delaying like this would be a bad idea because he'll get an observer in there at the same timing anyway, know what's up, and have more time to prepare.


Okies! Thanks for the input.
I don't read the script. The script reads me.
Mikami_
Profile Blog Joined July 2009
Estonia274 Posts
Last Edited: 2011-08-02 17:51:05
August 02 2011 13:26 GMT
#40

Prev 1 2 3 4 5 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 573
ProTech144
JuggernautJason44
StarCraft: Brood War
firebathero 97
Bale 14
Shine 13
Dota 2
XaKoH 320
monkeys_forever98
NeuroSwarm44
LuMiX1
League of Legends
Doublelift5853
JimRising 352
Counter-Strike
byalli1823
Super Smash Bros
Mew2King130
Other Games
gofns11581
Grubby2379
Liquid`RaSZi2292
White-Ra233
ToD114
Livibee97
Dewaltoss47
Nathanias20
Organizations
Other Games
gamesdonequick1245
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 48
• RyuSc2 18
• Reevou 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 61
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21763
Other Games
• imaqtpie1778
Upcoming Events
Afreeca Starleague
12h 38m
hero vs ggaemo
Larva vs Mong
The Patches Monday
18h 38m
Afreeca Starleague
1d 12h
Soulkey vs PianO
JyJ vs sSak
GSL
1d 13h
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
3 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.