• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:09
CEST 09:09
KST 16:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL61Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event21Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Statistics for vetoed/disliked maps Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) [GSL 2025] Code S: Season 2 - Semi Finals & Finals
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Flash Announces Hiatus From ASL Player “Jedi” cheat on CSL ASL20 Preliminary Maps SC uni coach streams logging into betting site BGH Mineral Boosts Tutorial Video
Tourneys
[BSL20] Grand Finals - Sunday 20:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 518 users

[G] QTIP’s guide to defending the 1-1-1 (PvT) - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 22 23 24 Next All
itsTheSituatioN
Profile Joined June 2011
United States70 Posts
Last Edited: 2011-08-02 03:10:33
August 02 2011 03:08 GMT
#21
One problem i see with this counter is that you cannot really differentiate from a reactor first 2rax or 1-1-1 in the early game.

All you will see is marines, and the 1 gas.
If you go 1gate nexus into robo, and the terran was actually doing a 2rax, you will lose your nexus and probably behind.

Do you think the faster robo is that critical to holding this off? or would 1gate nexus into 3gate before robo be better overall?

edit: reread OP for scouting tips

i don't know if the initial stalker poke will be enough to reveal the marauder for 2rax, most likely you'll just see 5 marines
lazydino
Profile Joined October 2010
Canada331 Posts
Last Edited: 2011-08-02 03:10:52
August 02 2011 03:10 GMT
#22
On August 02 2011 12:04 Anihc wrote:
Show nested quote +
On August 02 2011 12:02 lazydino wrote:
Correct me if I'm wrong, but couldn't you grab all your stalkers and *fight* as he's moving out to your base? This sometimes forces PPD and delays the push by crucial seconds which you will need. As long as you don't lose stalkers, you should be in a better position instead of just waiting for the allin to arrive.


Show nested quote +
--- If you are very confident in your micro and unit control, many advanced players will attempt to pick off units as the push approaches (forcing multiple siege/unsieges, and buying additional time). This is an advanced tactic that can be highly successful in the hands of a skilled player, but you need to be extremely careful to not lose precious units.


Thanks for the clarification, as I've seen HuK do this plenty of times on his stream. You might want to add the tactic into the guide QTIP.
"I have this moron thing that I do, it's called thinking" - George Carlin
monk
Profile Blog Joined May 2009
United States8476 Posts
August 02 2011 03:11 GMT
#23
Anyways, I think you probably need more than 30 probes to theoretically deal with this push. This is for 2 reasons. First is that terran can get more income than you off 1 base with 30 scvs + mules than you can off of 2 base with 30 probes. Additionally, the terran's army scales better than yours as it grows. Tank splash gets a lot better, banshees scale better than stalkers, and marines scale better than zealots. Additionally, as the terran army grows, it's less likely that your immortals will be able to target his tanks. Thus, if the terran either somehow scouts you're cutting probes or blindly delays his push, you have no chance to defend.
Moderator
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 02 2011 03:12 GMT
#24
On August 02 2011 12:10 lazydino wrote:
Show nested quote +
On August 02 2011 12:04 Anihc wrote:
On August 02 2011 12:02 lazydino wrote:
Correct me if I'm wrong, but couldn't you grab all your stalkers and *fight* as he's moving out to your base? This sometimes forces PPD and delays the push by crucial seconds which you will need. As long as you don't lose stalkers, you should be in a better position instead of just waiting for the allin to arrive.


--- If you are very confident in your micro and unit control, many advanced players will attempt to pick off units as the push approaches (forcing multiple siege/unsieges, and buying additional time). This is an advanced tactic that can be highly successful in the hands of a skilled player, but you need to be extremely careful to not lose precious units.


Thanks for the clarification, as I've seen HuK do this plenty of times on his stream. You might want to add the tactic into the guide QTIP.


But it is in the guide.... thats where Anihc took it from.
"Trash Micro but Win. Its Marin." - Min Chul
lazydino
Profile Joined October 2010
Canada331 Posts
August 02 2011 03:15 GMT
#25
My bad xd didn't read.
"I have this moron thing that I do, it's called thinking" - George Carlin
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 02 2011 03:28 GMT
#26
On August 02 2011 12:04 Fission wrote:
As a terran who is diamond on KR region and who does this build frequently, I can confirm everything QTIP has said is good. The key points are:

1) Terran cannot pressure you early
2) stalkers suck really, really badly against tanks and marines

I would like to make a note though - I will almost always focus fire my tanks onto sentries, and then onto stalkers. Do not assume the terran is going to herp derp 1a and will splash his own marines with tank fire.

I highly recommend harassing the envoy of units across the map if you can spare the apm.


Good point. Many of the terrans I play do not seem to focus down my sentries, but at higher levels it makes perfect sense to do so.
"Trash Micro but Win. Its Marin." - Min Chul
NukemDukem
Profile Joined April 2010
United States133 Posts
August 02 2011 05:02 GMT
#27
w00t thank you! <3
Always strive for last place. its in the Bible. The last show be first
RoboBob
Profile Blog Joined September 2010
United States798 Posts
August 02 2011 06:04 GMT
#28
Really solid guide. I play T, and I gotta agree with you that the biggest mistake P can make vs 1-1-1 is to make too many Stalkers. With 1-1-1 we have access to so many units that shred Stalkers...Marauders, Tanks, Banshees, Ghosts.

How do you respond to Hellions though?

Personally the opening I do the most with 1-1-1 is blueflame drop into Banshees. Because Banshees tend to kill everything that Hellions cant, and I rarely see Stargate because Cloak forces Robo. At a first glance I would think it would be tough to fend off drops with 1 gate Stalker Sentry Sentry 2x Observer. Even if you spot it in advance and save all your probes you'll still probably lose both Sentries.
Perfi
Profile Blog Joined May 2010
Poland349 Posts
Last Edited: 2011-08-02 10:47:07
August 02 2011 10:46 GMT
#29
TheBest has just raped CreatorPrime in Code A Qualifiers, using the 1-1-1 Marine/Tank/Banshee all in build on Xel'Naga Caverns. Creator engaged him in the middle off 3gates and 1 robo (doing 1gate expo followed by robo, then 2 more gateways) with some (~5) stalkers), like 4 chronoboosted Immortals and a bunch of zealots. Wolf claimed that you cannot hold the all in off without colossi. Any opinions on that?

TheBest engaged at roughly 9:40, with 4 tanks, siege mode and 3 banshees.
Felo
Profile Blog Joined October 2010
Germany392 Posts
Last Edited: 2011-08-02 11:19:25
August 02 2011 10:52 GMT
#30
My opinion is that 3 gates aren't enough (Yes, I just saw that match as well ^^).

I think 3 Immortals and several more Zealots would have been far better, because the tanks had been cleaned up quickly but the marine force was not killable. I also think he had ~6-7 Stalkers so that have been too much of those, imagine double the amount of zealots chipping away on the marines ^^

(Next paragraph is an assumption! As I can't watch the replay to confirm it I just tell what I thought I saw ^^)

I'm also not sure but by flying by it looked like Creator had not enough/badly spreaded workers - only 6-8 at the natural and 16+ in the main so that severely damaged his economy.

I actually hold this push with 6 gates, a maximum of 1 Immortal (I use this to lead the charge if the terran sieges up on my natural) - I do it like this because HuK is doing it like this as well on his stream (Using some Stalkers to prolong the push and get as much warp-ins as possible from his 6 gates).

Workerwise I stay on 2x 16 for the minerals + 2 Gas = 38 Probes.
EU GML P | Check my Stream (with commentary!) -> www.twitch.tv/xFelo
sleepingdog
Profile Joined August 2008
Austria6145 Posts
August 02 2011 11:18 GMT
#31
Good write-up - I don't necessarily like the one gate robo fe since you don't need to start immortal-production that early....but then again I have currently no idea what would be the best way to beat this build and will therefore just shut up.
"You see....YOU SEE..." © 2010 Sen
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
August 02 2011 11:27 GMT
#32
You make a great point many people miss. If you clean up the marine/tank you, the banshees are no threat.

As Anich said, zealot or zealot/immortal flanks are very strong against this push. Depending on the timing you can have 1-2 immortals with the zealots. If you can flank the tanks with immortals toss should be in great shape. I don't know though, I can say this yet I still died to a similar push today.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
August 02 2011 11:32 GMT
#33
On August 02 2011 19:46 Perfi wrote:
TheBest has just raped CreatorPrime in Code A Qualifiers, using the 1-1-1 Marine/Tank/Banshee all in build on Xel'Naga Caverns. Creator engaged him in the middle off 3gates and 1 robo (doing 1gate expo followed by robo, then 2 more gateways) with some (~5) stalkers), like 4 chronoboosted Immortals and a bunch of zealots. Wolf claimed that you cannot hold the all in off without colossi. Any opinions on that?

TheBest engaged at roughly 9:40, with 4 tanks, siege mode and 3 banshees.

At 9:40 you can only have 1 colossus. I think I'd rather have immortals and gateway units for that specific timing.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Perfi
Profile Blog Joined May 2010
Poland349 Posts
August 02 2011 11:37 GMT
#34
On August 02 2011 20:32 iamke55 wrote:
Show nested quote +
On August 02 2011 19:46 Perfi wrote:
TheBest has just raped CreatorPrime in Code A Qualifiers, using the 1-1-1 Marine/Tank/Banshee all in build on Xel'Naga Caverns. Creator engaged him in the middle off 3gates and 1 robo (doing 1gate expo followed by robo, then 2 more gateways) with some (~5) stalkers), like 4 chronoboosted Immortals and a bunch of zealots. Wolf claimed that you cannot hold the all in off without colossi. Any opinions on that?

TheBest engaged at roughly 9:40, with 4 tanks, siege mode and 3 banshees.

At 9:40 you can only have 1 colossus. I think I'd rather have immortals and gateway units for that specific timing.

I know, I wasn't agreeing with Wolf there, just quoting him for those who didn't see the game.
LedFarmer
Profile Joined October 2010
United States161 Posts
August 02 2011 11:37 GMT
#35
This is a question from the Terran perspective of this build, is it possible to get two barracks instead of a reactor, and have the two barracks by the ramp to disguise the 1-1-1 build? Or would you not have enough minerals to hit the timing window? It seems this build would be more gas heavy then minerals?
I don't read the script. The script reads me.
Tigi
Profile Joined October 2008
Germany472 Posts
August 02 2011 11:48 GMT
#36
The problem i have had with this build is that the exact varration is so unscoutable and therefor i was prepearing for sth. else than he was actually doing. I feel that i'm only really save if i gas steal and then play a 3gate pressure expand as he will most likely go for a 2-3 rax, which feels pretty easy to deal with. (I ofc don't gas steal if he doesnt have a gas yet).
§1: Die Units des Hasu sind unantastbar.
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
August 02 2011 11:53 GMT
#37
Been facing this alot recently on ladder, thanks for the guide, very informative.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
CoRe23
Profile Joined March 2011
United States9 Posts
August 02 2011 11:58 GMT
#38
On August 02 2011 20:37 LedFarmer wrote:
This is a question from the Terran perspective of this build, is it possible to get two barracks instead of a reactor, and have the two barracks by the ramp to disguise the 1-1-1 build? Or would you not have enough minerals to hit the timing window? It seems this build would be more gas heavy then minerals?



It's gas and mineral heavy because you're going for a timing push. The reactor building gives you time to delay a supply depot a bit. There's really no timing where you can get two early rax unless you delay your other tech by a decent amount because you'll have plenty of gas, but not enough minerals. Delaying like this would be a bad idea because he'll get an observer in there at the same timing anyway, know what's up, and have more time to prepare.
D:
LedFarmer
Profile Joined October 2010
United States161 Posts
August 02 2011 11:59 GMT
#39
On August 02 2011 20:58 CoRe23 wrote:
Show nested quote +
On August 02 2011 20:37 LedFarmer wrote:
This is a question from the Terran perspective of this build, is it possible to get two barracks instead of a reactor, and have the two barracks by the ramp to disguise the 1-1-1 build? Or would you not have enough minerals to hit the timing window? It seems this build would be more gas heavy then minerals?



It's gas and mineral heavy because you're going for a timing push. The reactor building gives you time to delay a supply depot a bit. There's really no timing where you can get two early rax unless you delay your other tech by a decent amount because you'll have plenty of gas, but not enough minerals. Delaying like this would be a bad idea because he'll get an observer in there at the same timing anyway, know what's up, and have more time to prepare.


Okies! Thanks for the input.
I don't read the script. The script reads me.
Mikami_
Profile Blog Joined July 2009
Estonia274 Posts
Last Edited: 2011-08-02 17:51:05
August 02 2011 13:26 GMT
#40

Prev 1 2 3 4 5 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 573
Larva 383
Barracks 48
Dota 2
XaKoH 663
League of Legends
JimRising 749
Counter-Strike
Stewie2K979
Heroes of the Storm
Khaldor197
Other Games
WinterStarcraft658
SortOf115
kaitlyn60
ProTech48
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH349
• Hupsaiya 89
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2219
League of Legends
• Lourlo1195
• Stunt472
Upcoming Events
RSL Revival
2h 51m
Clem vs Classic
SHIN vs Cure
FEL
4h 51m
WardiTV European League
4h 51m
BSL: ProLeague
10h 51m
Dewalt vs Bonyth
Replay Cast
1d 16h
Sparkling Tuna Cup
2 days
WardiTV European League
2 days
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
5 days
FEL
5 days
RSL Revival
6 days
FEL
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.