• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:10
CEST 00:10
KST 07:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BW General Discussion Build Order Practice Maps [ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample
Tourneys
[Megathread] Daily Proleagues 🌍 Weekly Foreign Showmatches [ASL21] Ro24 Group E [ASL21] Ro24 Group D
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Canadian Politics Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1552 users

[G] QTIP’s guide to defending the 1-1-1 (PvT) - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 22 23 24 Next All
itsTheSituatioN
Profile Joined June 2011
United States70 Posts
Last Edited: 2011-08-02 03:10:33
August 02 2011 03:08 GMT
#21
One problem i see with this counter is that you cannot really differentiate from a reactor first 2rax or 1-1-1 in the early game.

All you will see is marines, and the 1 gas.
If you go 1gate nexus into robo, and the terran was actually doing a 2rax, you will lose your nexus and probably behind.

Do you think the faster robo is that critical to holding this off? or would 1gate nexus into 3gate before robo be better overall?

edit: reread OP for scouting tips

i don't know if the initial stalker poke will be enough to reveal the marauder for 2rax, most likely you'll just see 5 marines
lazydino
Profile Joined October 2010
Canada331 Posts
Last Edited: 2011-08-02 03:10:52
August 02 2011 03:10 GMT
#22
On August 02 2011 12:04 Anihc wrote:
Show nested quote +
On August 02 2011 12:02 lazydino wrote:
Correct me if I'm wrong, but couldn't you grab all your stalkers and *fight* as he's moving out to your base? This sometimes forces PPD and delays the push by crucial seconds which you will need. As long as you don't lose stalkers, you should be in a better position instead of just waiting for the allin to arrive.


Show nested quote +
--- If you are very confident in your micro and unit control, many advanced players will attempt to pick off units as the push approaches (forcing multiple siege/unsieges, and buying additional time). This is an advanced tactic that can be highly successful in the hands of a skilled player, but you need to be extremely careful to not lose precious units.


Thanks for the clarification, as I've seen HuK do this plenty of times on his stream. You might want to add the tactic into the guide QTIP.
"I have this moron thing that I do, it's called thinking" - George Carlin
monk
Profile Blog Joined May 2009
United States8476 Posts
August 02 2011 03:11 GMT
#23
Anyways, I think you probably need more than 30 probes to theoretically deal with this push. This is for 2 reasons. First is that terran can get more income than you off 1 base with 30 scvs + mules than you can off of 2 base with 30 probes. Additionally, the terran's army scales better than yours as it grows. Tank splash gets a lot better, banshees scale better than stalkers, and marines scale better than zealots. Additionally, as the terran army grows, it's less likely that your immortals will be able to target his tanks. Thus, if the terran either somehow scouts you're cutting probes or blindly delays his push, you have no chance to defend.
Moderator
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 02 2011 03:12 GMT
#24
On August 02 2011 12:10 lazydino wrote:
Show nested quote +
On August 02 2011 12:04 Anihc wrote:
On August 02 2011 12:02 lazydino wrote:
Correct me if I'm wrong, but couldn't you grab all your stalkers and *fight* as he's moving out to your base? This sometimes forces PPD and delays the push by crucial seconds which you will need. As long as you don't lose stalkers, you should be in a better position instead of just waiting for the allin to arrive.


--- If you are very confident in your micro and unit control, many advanced players will attempt to pick off units as the push approaches (forcing multiple siege/unsieges, and buying additional time). This is an advanced tactic that can be highly successful in the hands of a skilled player, but you need to be extremely careful to not lose precious units.


Thanks for the clarification, as I've seen HuK do this plenty of times on his stream. You might want to add the tactic into the guide QTIP.


But it is in the guide.... thats where Anihc took it from.
"Trash Micro but Win. Its Marin." - Min Chul
lazydino
Profile Joined October 2010
Canada331 Posts
August 02 2011 03:15 GMT
#25
My bad xd didn't read.
"I have this moron thing that I do, it's called thinking" - George Carlin
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 02 2011 03:28 GMT
#26
On August 02 2011 12:04 Fission wrote:
As a terran who is diamond on KR region and who does this build frequently, I can confirm everything QTIP has said is good. The key points are:

1) Terran cannot pressure you early
2) stalkers suck really, really badly against tanks and marines

I would like to make a note though - I will almost always focus fire my tanks onto sentries, and then onto stalkers. Do not assume the terran is going to herp derp 1a and will splash his own marines with tank fire.

I highly recommend harassing the envoy of units across the map if you can spare the apm.


Good point. Many of the terrans I play do not seem to focus down my sentries, but at higher levels it makes perfect sense to do so.
"Trash Micro but Win. Its Marin." - Min Chul
NukemDukem
Profile Joined April 2010
United States133 Posts
August 02 2011 05:02 GMT
#27
w00t thank you! <3
Always strive for last place. its in the Bible. The last show be first
RoboBob
Profile Blog Joined September 2010
United States798 Posts
August 02 2011 06:04 GMT
#28
Really solid guide. I play T, and I gotta agree with you that the biggest mistake P can make vs 1-1-1 is to make too many Stalkers. With 1-1-1 we have access to so many units that shred Stalkers...Marauders, Tanks, Banshees, Ghosts.

How do you respond to Hellions though?

Personally the opening I do the most with 1-1-1 is blueflame drop into Banshees. Because Banshees tend to kill everything that Hellions cant, and I rarely see Stargate because Cloak forces Robo. At a first glance I would think it would be tough to fend off drops with 1 gate Stalker Sentry Sentry 2x Observer. Even if you spot it in advance and save all your probes you'll still probably lose both Sentries.
Perfi
Profile Blog Joined May 2010
Poland349 Posts
Last Edited: 2011-08-02 10:47:07
August 02 2011 10:46 GMT
#29
TheBest has just raped CreatorPrime in Code A Qualifiers, using the 1-1-1 Marine/Tank/Banshee all in build on Xel'Naga Caverns. Creator engaged him in the middle off 3gates and 1 robo (doing 1gate expo followed by robo, then 2 more gateways) with some (~5) stalkers), like 4 chronoboosted Immortals and a bunch of zealots. Wolf claimed that you cannot hold the all in off without colossi. Any opinions on that?

TheBest engaged at roughly 9:40, with 4 tanks, siege mode and 3 banshees.
Felo
Profile Blog Joined October 2010
Germany392 Posts
Last Edited: 2011-08-02 11:19:25
August 02 2011 10:52 GMT
#30
My opinion is that 3 gates aren't enough (Yes, I just saw that match as well ^^).

I think 3 Immortals and several more Zealots would have been far better, because the tanks had been cleaned up quickly but the marine force was not killable. I also think he had ~6-7 Stalkers so that have been too much of those, imagine double the amount of zealots chipping away on the marines ^^

(Next paragraph is an assumption! As I can't watch the replay to confirm it I just tell what I thought I saw ^^)

I'm also not sure but by flying by it looked like Creator had not enough/badly spreaded workers - only 6-8 at the natural and 16+ in the main so that severely damaged his economy.

I actually hold this push with 6 gates, a maximum of 1 Immortal (I use this to lead the charge if the terran sieges up on my natural) - I do it like this because HuK is doing it like this as well on his stream (Using some Stalkers to prolong the push and get as much warp-ins as possible from his 6 gates).

Workerwise I stay on 2x 16 for the minerals + 2 Gas = 38 Probes.
EU GML P | Check my Stream (with commentary!) -> www.twitch.tv/xFelo
sleepingdog
Profile Joined August 2008
Austria6145 Posts
August 02 2011 11:18 GMT
#31
Good write-up - I don't necessarily like the one gate robo fe since you don't need to start immortal-production that early....but then again I have currently no idea what would be the best way to beat this build and will therefore just shut up.
"You see....YOU SEE..." © 2010 Sen
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
August 02 2011 11:27 GMT
#32
You make a great point many people miss. If you clean up the marine/tank you, the banshees are no threat.

As Anich said, zealot or zealot/immortal flanks are very strong against this push. Depending on the timing you can have 1-2 immortals with the zealots. If you can flank the tanks with immortals toss should be in great shape. I don't know though, I can say this yet I still died to a similar push today.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
August 02 2011 11:32 GMT
#33
On August 02 2011 19:46 Perfi wrote:
TheBest has just raped CreatorPrime in Code A Qualifiers, using the 1-1-1 Marine/Tank/Banshee all in build on Xel'Naga Caverns. Creator engaged him in the middle off 3gates and 1 robo (doing 1gate expo followed by robo, then 2 more gateways) with some (~5) stalkers), like 4 chronoboosted Immortals and a bunch of zealots. Wolf claimed that you cannot hold the all in off without colossi. Any opinions on that?

TheBest engaged at roughly 9:40, with 4 tanks, siege mode and 3 banshees.

At 9:40 you can only have 1 colossus. I think I'd rather have immortals and gateway units for that specific timing.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Perfi
Profile Blog Joined May 2010
Poland349 Posts
August 02 2011 11:37 GMT
#34
On August 02 2011 20:32 iamke55 wrote:
Show nested quote +
On August 02 2011 19:46 Perfi wrote:
TheBest has just raped CreatorPrime in Code A Qualifiers, using the 1-1-1 Marine/Tank/Banshee all in build on Xel'Naga Caverns. Creator engaged him in the middle off 3gates and 1 robo (doing 1gate expo followed by robo, then 2 more gateways) with some (~5) stalkers), like 4 chronoboosted Immortals and a bunch of zealots. Wolf claimed that you cannot hold the all in off without colossi. Any opinions on that?

TheBest engaged at roughly 9:40, with 4 tanks, siege mode and 3 banshees.

At 9:40 you can only have 1 colossus. I think I'd rather have immortals and gateway units for that specific timing.

I know, I wasn't agreeing with Wolf there, just quoting him for those who didn't see the game.
LedFarmer
Profile Joined October 2010
United States161 Posts
August 02 2011 11:37 GMT
#35
This is a question from the Terran perspective of this build, is it possible to get two barracks instead of a reactor, and have the two barracks by the ramp to disguise the 1-1-1 build? Or would you not have enough minerals to hit the timing window? It seems this build would be more gas heavy then minerals?
I don't read the script. The script reads me.
Tigi
Profile Joined October 2008
Germany472 Posts
August 02 2011 11:48 GMT
#36
The problem i have had with this build is that the exact varration is so unscoutable and therefor i was prepearing for sth. else than he was actually doing. I feel that i'm only really save if i gas steal and then play a 3gate pressure expand as he will most likely go for a 2-3 rax, which feels pretty easy to deal with. (I ofc don't gas steal if he doesnt have a gas yet).
§1: Die Units des Hasu sind unantastbar.
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
August 02 2011 11:53 GMT
#37
Been facing this alot recently on ladder, thanks for the guide, very informative.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
CoRe23
Profile Joined March 2011
United States9 Posts
August 02 2011 11:58 GMT
#38
On August 02 2011 20:37 LedFarmer wrote:
This is a question from the Terran perspective of this build, is it possible to get two barracks instead of a reactor, and have the two barracks by the ramp to disguise the 1-1-1 build? Or would you not have enough minerals to hit the timing window? It seems this build would be more gas heavy then minerals?



It's gas and mineral heavy because you're going for a timing push. The reactor building gives you time to delay a supply depot a bit. There's really no timing where you can get two early rax unless you delay your other tech by a decent amount because you'll have plenty of gas, but not enough minerals. Delaying like this would be a bad idea because he'll get an observer in there at the same timing anyway, know what's up, and have more time to prepare.
D:
LedFarmer
Profile Joined October 2010
United States161 Posts
August 02 2011 11:59 GMT
#39
On August 02 2011 20:58 CoRe23 wrote:
Show nested quote +
On August 02 2011 20:37 LedFarmer wrote:
This is a question from the Terran perspective of this build, is it possible to get two barracks instead of a reactor, and have the two barracks by the ramp to disguise the 1-1-1 build? Or would you not have enough minerals to hit the timing window? It seems this build would be more gas heavy then minerals?



It's gas and mineral heavy because you're going for a timing push. The reactor building gives you time to delay a supply depot a bit. There's really no timing where you can get two early rax unless you delay your other tech by a decent amount because you'll have plenty of gas, but not enough minerals. Delaying like this would be a bad idea because he'll get an observer in there at the same timing anyway, know what's up, and have more time to prepare.


Okies! Thanks for the input.
I don't read the script. The script reads me.
Mikami_
Profile Blog Joined July 2009
Estonia274 Posts
Last Edited: 2011-08-02 17:51:05
August 02 2011 13:26 GMT
#40

Prev 1 2 3 4 5 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 26
EmSc Tv 26
ForJumy 25
SpeCial 2
StarCraft: Brood War
EffOrt 691
Artosis 215
ggaemo 112
Aegong 91
hero 65
IntoTheRainbow 16
Dota 2
monkeys_forever243
capcasts218
Counter-Strike
tarik_tv4880
Super Smash Bros
C9.Mang0200
Heroes of the Storm
Liquid`Hasu426
Other Games
summit1g12697
FrodaN4619
Grubby3139
Fnx 1872
shahzam431
minikerr4
Organizations
StarCraft 2
EmSc Tv 26
EmSc2Tv 26
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta156
• musti20045 46
• Reevou 6
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1502
League of Legends
• Doublelift2965
• TFBlade1288
Other Games
• imaqtpie844
• Scarra534
• Shiphtur110
Upcoming Events
PiGosaur Cup
1h 50m
Replay Cast
10h 50m
Afreeca Starleague
11h 50m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
12h 50m
Replay Cast
1d 1h
The PondCast
1d 11h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
[ Show More ]
BSL
3 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.