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[G] QTIP’s guide to defending the 1-1-1 (PvT) - Page 6

Forum Index > StarCraft 2 Strategy
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lazydino
Profile Joined October 2010
Canada331 Posts
August 07 2011 03:26 GMT
#101
Yes, the second push always kills me. How would 4 gate blink fare against this build? Try to kill him before he pushes?
"I have this moron thing that I do, it's called thinking" - George Carlin
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
August 07 2011 11:09 GMT
#102
I loved the zealot flank idea, while I'm only a low-level player, I find it makes the 1-1-1 FAR more survivable. Tried it against my practice partner, worked wonders.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Divergence
Profile Joined July 2011
Canada363 Posts
August 07 2011 23:27 GMT
#103
I'm wondering, can anyone can give some links to GSL matches where this type of Terran all-in is used?

The impression I get from this thread is that it is such a strong all-in that it should be dominating the pro levels of play (either directly by outright winning games, or by putting P in a bad position, forcing him to guess in the opening and fall behind).
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
August 07 2011 23:58 GMT
#104
On August 08 2011 08:27 Divergence wrote:
I'm wondering, can anyone can give some links to GSL matches where this type of Terran all-in is used?

The impression I get from this thread is that it is such a strong all-in that it should be dominating the pro levels of play (either directly by outright winning games, or by putting P in a bad position, forcing him to guess in the opening and fall behind).


Just watch the first two days (i think) of up&down matches last season, there are tons of TvP which the terran used this all-in.
Divergence
Profile Joined July 2011
Canada363 Posts
Last Edited: 2011-08-08 03:03:55
August 08 2011 03:03 GMT
#105
Holy crap, I watched a couple matches from group B of Up/Down where T did the 1/1/1 allin. They were so painfully one-sided.
Snaphoo
Profile Joined July 2010
United States614 Posts
Last Edited: 2011-08-08 04:01:06
August 08 2011 03:59 GMT
#106



This may be somewhat map-dependent, but flanking a 1-1-1 attack while simultaneously suiciding all of your probes at the natural into the siege line when engaging the Banshee/Marine/Tank force seems incredibly effective.

(Attack begins at ~7:04)
Xequecal
Profile Joined October 2010
United States473 Posts
August 08 2011 04:26 GMT
#107
I find zealots to be actively terrible units against this. You only want like three to soak up the first tank volley, and then you want stalkers. The problem is that without charge zealots like to stay in a nice tight ball before they get into melee range which means they get utterly annihilated by tanks. They take two tank volleys in that packed ball while running into range and that brings all of them to nearly dead right out. Stalkers are in a ball initially but they then form a concave and then take far less splash damage. The biggest problem with stalkers is PDD but if you want to beat this you have to force him to blow it early then retreat to your natural.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2011-08-08 04:52:31
August 08 2011 04:51 GMT
#108
Very nice guide! Thanks for making

I was a bit confused about seeing all this about the Terran 111 all-in build recently, wondering what it was about, but apparently it just means the marine/raven/banshee/tank all-in and its variations.

I agree with this guide, 1 gate robo and 1 gate expo robo are really good builds, especially since it deals well with these 111 all-ins (and is both economical, flexible, and helps you learn to scout, all good for learning players). SlayerS Cella was giving a protoss some lessons on how to defend against 111 all-ins and he said the 1 gate robo was the best.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Keilah
Profile Joined May 2010
731 Posts
Last Edited: 2011-08-08 05:15:25
August 08 2011 05:12 GMT
#109
When the terran is doing this attack, he gets pretty good vision of your army via banshees right? Do terrans normally scan ahead as they're getting ready to attack?

I ask because some people are suggesting hiding zealots, but a clever terran who notices that you have less zealots than expected might just decide to hunt down your isolated force, in which case i see _very_ little chance for you to win the game. It might make more sense to just hide a pylon out there and warp in the flanking zealots as he moves in for the attack.

Would 100/100 for hallucinate be useful? If you can tank a few tank (heh) shots with hallucinated units, maybe even get him to focus down your 'immortals', that could be pretty huge. Even when he has a raven, his tanks will waste their first shot on the hallucinations if they are the first things to come into range.
Snaphoo
Profile Joined July 2010
United States614 Posts
August 08 2011 06:15 GMT
#110
After watching + Show Spoiler +
Ganzi roflcopter Vanvan with 1-1-1 tonight
, XiaoT's method would have been hard pressed to hold cloakshees => 1-1-1. There are a lot of variations of this build.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-08-08 06:20:22
August 08 2011 06:19 GMT
#111
On August 08 2011 14:12 Keilah wrote:
Would 100/100 for hallucinate be useful? If you can tank a few tank (heh) shots with hallucinated units, maybe even get him to focus down your 'immortals', that could be pretty huge. Even when he has a raven, his tanks will waste their first shot on the hallucinations if they are the first things to come into range.


It's not just the cost of the upgrade, but the sentry energy cost, it's 100 mana (forcefield for reference is 50, guardian shield is 75) And getting any additional sentries seems like a bad idea for the dps you need.
wolnewitz
Profile Joined July 2011
United States6 Posts
August 08 2011 06:36 GMT
#112
nice guide i have problems stopping this, think its cause i make too many stalkers can't wait to try a more z heavy comp thanks!
mules are gay
Tegin
Profile Joined November 2010
United States840 Posts
August 08 2011 09:18 GMT
#113
Awesome guide! This has helped my protoss play vs T so much! Thank you!
Pain is weakness leaving the body.
Arch00
Profile Joined July 2010
United States233 Posts
August 08 2011 09:56 GMT
#114
I've been using this at the low masters level and it definetely works quite well. Just don't make more than 4 stalkers and you'll pretty much be ok as long as your micro is even or better than his.
www.twitch.tv/arch00 ~ Arch.391 SC2
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
August 08 2011 10:30 GMT
#115
BUMP.
Code A makes this thread relevant.
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
August 08 2011 10:48 GMT
#116
In all the code A matches I saw
+ Show Spoiler +
the protoss did a 1 gate FE and got wrecked by this
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
August 08 2011 12:50 GMT
#117
--- Nuked ---
Xahhk
Profile Joined April 2010
Canada540 Posts
August 08 2011 13:52 GMT
#118
This might be tangential to the discussion (but still concerns 111), but has anyone been throwing in 4 gates to avoid this guessing game? The GMish EU player showed how hard this is to hold even if you predict correctly.
ForTheDr3am
Profile Joined November 2010
842 Posts
August 08 2011 14:01 GMT
#119
Recently I have been going Nexus first on every map, every position because it's easier to hold a bunker rush on close position shattered Temple than an 1-1-1 on cross position taldarim.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2590 Posts
August 08 2011 14:03 GMT
#120
On August 08 2011 18:56 Arch00 wrote:
I've been using this at the low masters level and it definetely works quite well. Just don't make more than 4 stalkers and you'll pretty much be ok as long as your micro is even or better than his.

Could you please post some replays? This discussion really needs a good selection of high-level replays of toss holding the push.
The frumious Bandersnatch
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