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I tryed the map, the AI isnt a joke on it. I just added a bot (very easy, random) and the bot was playing like an insane AI bot, and since i was not serious, I almost lost to it... and had like thousands of mistakes. I took it more serious the second and third try before I came here to post it, and I really like it. I tried it on strict for those 2 tries, in the shorter 7-9 min game I played vs the AI I was flaged as a Masters level , but when I tried macroing in a 15ish min game with 3 bases, my ranking acording to the C.A.I. fell down to Diamond (and that is my last season ranking)
In any case *thumbs up* a great map, I shall be using it from now on for practicing builds and general improvments.
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Well according to this game i can four gate like a grandmaster
I like it already :D
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This sounds absolutely incredible.
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Great stuff, thx. Guys plz don't forget to make it open to public b4 u start. This map deserves it's place in top used maps for sure.
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This looks incredible if it's well executed, will check out for sure.
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When will this get to SEA server?
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Shall try it out with a friend of mine when I can. Thanks for this!
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1) Your time records seem to be in Blizzard time (normal game speed?), because I just clocked my supply blocked time (in real time) at about 120 seconds, but your stats say '267' seconds.
2) Hm in a 12m (Blizzard time) game I supposedly had 12000 seconds (200hrs / 8.3 days) of mining time wasted... what's that supposed to mean?
3) Stats say (and reminder bugged me) about making creep tumors, despite me already having started creeping.
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Well Dagobert, unless you mis-typed, 12,000 seconds is 200 minutes, or 3.2 hours. Even so, that would be 16 workers wasted mining time all game long, so that seems odd.
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On August 04 2011 03:37 AaronJ wrote: First of all the zerg had early ling agression and killed my gateway and got into my base. The simulator was telling me to get map vision when obviously I can't. It was also telling me to get upgrades before my nat was up (it was delayed) but the help was nice.
Yeah, those warnings are based on timings, but in the next version I'm thinking to change them to food count, which would take into account such scenarios.
On August 04 2011 03:37 AaronJ wrote:I liked the probe feature and supply blocked feature although the warning could come a little sooner for the supply block one. Overall good job and if can find a person to play with I will use it alot .
Thanks The supply block anticipation is calculated based on your average production capacities. For example if you're a Protoss and you're on 6 gates, it'll probably warn you about 12-14 food before your max. The error score doesn't get increased before the actual supply block though.
On August 04 2011 04:36 Scisyhp wrote: The thing I think could use the most improvement is supply block detection. If it could detect the difference between being legitimately supply blocked and cutting drones and therefore not needing any more supply for a set period, that would be very useful, as I found that when doing some gas+pool before overlord openings it thought I was supply blocked for an extended period of time, when actually I didn't need an overlord. Maybe make it so it only counts you as supply blocked when you aren't saving up the minerals to spend them on something? Later in the same build when I hit 18/18 and then got an overlord which would pop right before first inject it also penalized me for supply block when in fact that was the optimal way to do it.
That's some good feedback but it's kindda hard to detect such scenarios. The main thing here is, you're suggesting that it only counts you as supply blocked when you aren't saving up minerals. However, if you're supply blocked.. you're necessarily piling up minerals So I'm not sure how to accurately detect it.
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On August 04 2011 20:54 Salivanth wrote: Well Dagobert, unless you mis-typed, 12,000 seconds is 200 minutes, or 3.2 hours. Even so, that would be 16 workers wasted mining time all game long, so that seems odd. Indeed, I forgot one division by 60 haha. My bad.
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On August 04 2011 05:32 Pathetic wrote: Soo, firstly the creep spread as Zerg is a little tough (by tough I mean it's a bit of a bother) as it keeps telling me to spread my creep even when I had more than 70% of the map covered to the point where they just always got sniped because they were to close.
Yeah, good point, will add that to the todo list.
On August 04 2011 05:32 Pathetic wrote: Another idea is that when you remind the player that they have too much Queen energy instead of suggesting that they spread more creep, also suggest that they create macro hatches.
I don't really see what that has to do with excess energy on queens ?
That feature already exists: when you have too many minerals, it suggests that you build extra hatcheries.
On August 04 2011 05:32 Pathetic wrote: Furthermore, see if you can fix it so that it recognizes creep at thirds or fourths as a scout. I usually use overlord creep at thirds fourths and even fifths to scout them but if their being very aggressive killing the overlords sometimes I'll just put a tumor on the overlord creep so they don't continually snipe my ovies and so that they'll have to maybe waste a scan or morph an overseer or just take a little more time to kill the tumors.
Unless there's a bug, it should already work that way. Was your tumor far from the expo ? Are you sure the warning messages didn't refer to another expansion location, and not the one where you had a tumor in ?
On August 04 2011 05:32 Pathetic wrote: Another thing I noticed is that on the Gas in the mid right (possibly even left the right was just the expo I took), not the gold or the third, I would call it a fourth. The gas' are close and at one point the AI thought there were six drones on the gas and not just three and three. I'm purely assuming that is what was happening as when I looked at all my expos they were all saturated three and three.
Thanks, that's indeed a bug,
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On August 04 2011 17:38 Messa wrote: When will this get to SEA server?
Not anytime soon, as I don't have a SEA account. But if it becomes popular, once it has matured and been released, somebody with a SEA account could upload it.
On August 04 2011 19:28 Dagobert wrote: 1) Your time records seem to be in Blizzard time (normal game speed?), because I just clocked my supply blocked time (in real time) at about 120 seconds, but your stats say '267' seconds.
2) Hm in a 12m (Blizzard time) game I supposedly had 12000 seconds (200hrs / 8.3 days) of mining time wasted... what's that supposed to mean?
3) Stats say (and reminder bugged me) about making creep tumors, despite me already having started creeping.
On August 04 2011 20:54 Salivanth wrote: Well Dagobert, unless you mis-typed, 12,000 seconds is 200 minutes, or 3.2 hours. Even so, that would be 16 workers wasted mining time all game long, so that seems odd.
1. Correct, those are in game seconds.
2. As Salivanth said, this is equivalent of an average of 16 workers lost during the whole game. Think about it: you've been supply blocked 267s, that's enough time to have produced 15 workers. In addition there may have been other factors, such as saturation problems, idle workers, non continuous workers production, etc.. so it all adds up very quickly.
3. Correct, it bugs you about creep spread when a tumor who could have generated another tumor has been idle for a while. But I agree it quickly becomes a chore, so I'll reduce the spam about this message in the next version.
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Woahhhh this looks really cool. Will try this out!
Hoping for more maps than just Caverns, that map is so imbalanced
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It also tells me I should put an overlord above my expansion to look for cheese, but I always have an ovie there. Maybe the location he wants it in is too restricted?
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On August 04 2011 22:14 Dagobert wrote: It also tells me I should put an overlord above my expansion to look for cheese, but I always have an ovie there. Maybe the location he wants it in is too restricted?
Where did you put it ?
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Russian Federation14 Posts
This map is so awesome! I don't have anything else to say.
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Dude, just a suggestion, make the map so that it restarts when i type gg. i am so pissed off when i mess up and have to reload the map.
Also, the voice is really muffled...
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This is the craziest custom game I have ever played it help so much at the lower leagues. For myself being in silver this helps alot. Thank you so much for taking the time to make something so great.
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Just tried this, awesome map. I ran beginner just to start with and a had a few issues:
complained about not scouting AI's natural after I saw buildings and seige tanks right in front of the expo. while i guess technically that doesn't mean there is an expansion there, the enemy is insanely behind building defenses that far from the main without an expo.
wanted me to get more upgrades when I had 2 forges and 3/3 finished. It may have meant to research blink, but when i have 0 stalkers (and plan to get 0 more) it really shouldn't complain about it. perhaps check if there are units in play that can use available upgrades?
I would also like to suggest that, when you scout something like a 2 gas, fast cyber core protoss it suggests builds that your opponent ISN'T going rather than giving a guess at what it is. Knowing something like: "you shouldn't have to worry about 2 gate proxy this game", or "banshees will be super late" or "he can't get a fast void ray with that gas timing" is probably better for learning.
Even just saying things like "that gateway is late" or "his gas is pretty early" and letting the player make his own conclusions would probably be better help in scouting than trying to learn every possible build your opponent could do and a counter build to it. We all know how disastrous it can be to declare "he's going 3 gate expo" and then run into a 5 gate allin.
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