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[UMS] Coach AI - Page 4

Forum Index > SC2 Maps & Custom Games
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Shmonzi
Profile Joined September 2010
Israel45 Posts
August 06 2011 02:28 GMT
#61
On August 06 2011 11:11 Sinok wrote:
This is a masterpiece. You're a genius. I love you.

Who're you?
TTneko
Profile Joined August 2011
Australia70 Posts
August 06 2011 02:32 GMT
#62
Looks like a pretty good map with an innovative idea, definitely going to try this out
Come watch my Grandmaster Zerg stream! // http://www.twitch.tv/ttneko
Zokkar
Profile Joined December 2010
Israel128 Posts
August 06 2011 02:32 GMT
#63
Really awesome map ! keep up the good work !
talontromper
Profile Blog Joined March 2011
United States258 Posts
August 06 2011 03:03 GMT
#64
Here is a glitch i just encountered playing the trainer under single player in a PvZ game

What happened was that i paused the game and opened up the stats page, when i tried to close the page it wouldn't close.

+ Show Spoiler +
[image loading]
"It was a glorious day for fools when modesty became a virtue. There is a difference between cockiness and confidence. Confidence allows for greatness in others."
talontromper
Profile Blog Joined March 2011
United States258 Posts
August 06 2011 03:04 GMT
#65
Oh btw AWESOME WORK this is a great idea glad to have people like you sharing with the community!!!
"It was a glorious day for fools when modesty became a virtue. There is a difference between cockiness and confidence. Confidence allows for greatness in others."
Konsume
Profile Joined February 2010
Canada466 Posts
August 06 2011 03:16 GMT
#66
So I was doing a normal game vs the AI just to look what my macro was (I'm currently high masters) and.....

I scouted at 9 since I played against a random than scouted zerg.... I did my normal 14/14, 15 overlord, 15 expand.... and EVEN before I was able to make an expand he said something like "You're all-in" and giving me bad points for making drones and the such

he was also forcing me to build a creep tumor in zvz??

here is the screen shot

[image loading]
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
phathom321
Profile Blog Joined March 2011
United States1730 Posts
August 06 2011 04:28 GMT
#67
Amazing map! The AI isn't a joke which is nice, only thing I have to say is that the voice is kind of hard to hear unless I have the game volume at max, even then the other game noises are kind of overpowering it and it's hard for me to read the messages that quickly in the later stages of the game.

Other than that it is amazing as I said above, will be using this as much as I can!
"Dying in the line of duty is heroic, but dying while unemployed is just stupid." -L
MultiSniper
Profile Blog Joined November 2010
Australia18 Posts
August 06 2011 09:34 GMT
#68
Hi, diamond Terran here. I have played this map a few times with some friends and the main question for me is, will I rely to heavily on the Coaching AI so that when I play a ladder or a game without the AI, my macro is a lot worse?

This question is open to anyone rather then just directed at the map maker.

Aside from that, amazing AI, unbelievable amount of work put into it.

I make Terran OP.
jnkw
Profile Joined November 2010
Canada347 Posts
August 06 2011 10:16 GMT
#69
This has a ton of potential. I can see it being really helpful, especially for beginners. Keep up the good work!
Hubble
Profile Joined August 2010
Germany248 Posts
August 06 2011 11:15 GMT
#70
Wow is this AI unforgiving... :D I macro'd the hell out of me (ZvZ) and only got ranked silver... I'm sure that no silver player can maintain what I was doing :D

nice map
I can see what you see not, vision milky then eyes rot. When you turn they will be gone, whispering their hidden song...
Wiwiweb
Profile Joined August 2010
France56 Posts
Last Edited: 2011-08-06 13:43:09
August 06 2011 13:32 GMT
#71
Another point I didn't see mentioned: The AI severely punishes removing workers from gas on purpose, because it thinks you forgot them. Sometimes you just want 100 gas for speedlings then all the minerals you can.
A good idea to detect it: If the gas just got built and there's no workers or missing workers on it, it's certainly a mistake. But if there were 3 before, and some got removed, that was probably done on purpose. If they get killed though and aren't replaced, the message needs to pop.

Also you probably shouldn't ask to morph the hatchery to a lair. The optimal timing of the lair can change a lot depending on the build you're doing. In any case an all-in player doesn't need a lair.

A small suggestion: the statistic bars at the end are a bit confusing if you're using Alt+F colors because you don't know if you're blue or red. Can you make them green/red if Alt+F is activated or can you add a "You" marker?
vincom2
Profile Joined June 2011
Singapore1775 Posts
Last Edited: 2011-08-06 14:27:45
August 06 2011 14:27 GMT
#72
Good lord, the AI is terrifying. I'm a nooby unplaced (but probably bronze) player, and I picked a very easy AI to play against, and it rolled me with ultralisks. I was like O.o

But this is an amazing map! Looks like it'll be helpful for me :D

Do you intend to get it up on SEA though? I have a bunch of friends who will refuse to play it with me because they don't want to log on to NA... >.>
HaIf
Profile Joined January 2010
Canada234 Posts
August 06 2011 14:27 GMT
#73
Very very very good map.

Small problem I had, I played PvZ and it kept telling me to improve my map vision, which is not really possible is a normal game since zerg will deny your scouting and you'll lose units for no information. I kept losing points until I spread my army all around the map :\
life of lively to live to life of full life thx to shield battery
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
Last Edited: 2011-08-06 16:24:18
August 06 2011 16:24 GMT
#74
I am gonna go ahead and say that the opposing AI is too difficult if all you want to work on is your mechanics. I can't avoid being all-in/producing a shitton of units if the AI does a lot of specific timings that does require a large response of my own units.
http://www.twitch.tv/advocadosc2
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
Last Edited: 2011-08-06 17:06:41
August 06 2011 17:05 GMT
#75
On August 07 2011 01:24 Advocado wrote:
I am gonna go ahead and say that the opposing AI is too difficult if all you want to work on is your mechanics. I can't avoid being all-in/producing a shitton of units if the AI does a lot of specific timings that does require a large response of my own units.

I think it's a big forte of the map that the AI doesn't blow.

ZvT macro games are very hard to win (unless you attack right after you've defended the first/second wave). ZvP on the other hand is a joke, as it just attacks with a few zealots and a sentry, which is hilariously easy to stop and punish.

If you were allowed to macro freely, the training on the map would be next to useless, because you'll choke in real combat.
Loliser
Profile Joined December 2010
Canada58 Posts
Last Edited: 2011-08-06 17:45:47
August 06 2011 17:44 GMT
#76
This is amazing, ill be sure to make use of this :D
Thanks, hopefully my queens will stop being at full energy half the game T_T
tehginger
Profile Joined May 2011
United States3 Posts
August 06 2011 18:59 GMT
#77
this thing kicks my butt XD
Phried
Profile Joined June 2011
Canada147 Posts
August 06 2011 19:41 GMT
#78
On August 06 2011 12:16 Konsume wrote:I scouted at 9 since I played against a random than scouted zerg....


Just letting you know that it tells you the race of your opponent even if the opponent is random ("The ai will monitor you in this TvT/ZvP/PvT etc...)
AXygnus
Profile Blog Joined November 2010
Portugal1008 Posts
Last Edited: 2011-08-06 20:27:35
August 06 2011 20:13 GMT
#79
Ummm, something that I think would be useful on this would be restart map command. That's really useful in other customs designed for developing one's skills, as if you mess up, it's not all that painful starting again.

EDIT: Also, if the game you're playing ends up being a short game, your final macro score tends to be quite screwed up... For example, after a 10 minute game, I got 73... Which is equivalent to Grand Master. While I'm in Gold >_>
"To create, to recreate. To create, to recreate. Down to the last seed, I stand with a dark stare. Still silent. Still frighteningly silent."
Josealtron
Profile Blog Joined June 2009
United States219 Posts
August 07 2011 16:22 GMT
#80
damn, this map doesn't pull any punches. Great map, I'd love to see it grow and become more used :D
"If you give up on yourself, you give up on the world."
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