On August 04 2011 01:05 Nyast wrote:
It is currently available on EU
It is currently available on EU
THIS SOUNDS.
LIKE THE BEGINNINGS OF A SUPER COOL STORY.
Definitely going to go and check this out extensively after the Battle.net invitational.
Forum Index > SC2 Maps & Custom Games |
Asday
United Kingdom388 Posts
On August 04 2011 01:05 Nyast wrote: It is currently available on EU THIS SOUNDS. LIKE THE BEGINNINGS OF A SUPER COOL STORY. Definitely going to go and check this out extensively after the Battle.net invitational. | ||
Xxazn4lyfe51xX
United States976 Posts
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Philipd122
Australia776 Posts
It's amazing, but I really want this published in SEA. | ||
hypnoxide
240 Posts
I'd really like it if a reset function could be implemented so we didn't have to start new games over and over to replay. | ||
DrStrangeGlove
1 Post
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Dr. ROCKZO
New Zealand396 Posts
Also, a pause of the game when you're reading the sidebar tips would be great. And to people asking for a replay button, every time you recreate the map (which takes 30 seconds) provided you're pressing "open to public" you're promoting the map a little bit, which is fantastic because this map is fantastic! | ||
wisjh
Netherlands2 Posts
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Scheme
United Kingdom210 Posts
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fezvez
France3021 Posts
On August 13 2011 15:50 hypnoxide wrote: This is great, I don't understand the people saying it's too hard though. I'm high silver and always seem to macro at a Plat+ level, I think this should be a wake up call for people to practice their mechanics. I personally want to be hounded as much as possible when learning to macro because if I get annoyed with the sounds then I'm going to want to improve faster to get away from it. That being said the AI is quite hard but that's fine with me. I can almost always win on Very Easy so it only means I have a high ceiling to improve. Good job. I'd really like it if a reset function could be implemented so we didn't have to start new games over and over to replay. Wow! I'm diamond, pretty confident in my macro, and it gives me a ranking of silver =/ | ||
Valhalla44
Bosnia-Herzegovina983 Posts
On August 14 2011 00:32 fezvez wrote: Show nested quote + On August 13 2011 15:50 hypnoxide wrote: This is great, I don't understand the people saying it's too hard though. I'm high silver and always seem to macro at a Plat+ level, I think this should be a wake up call for people to practice their mechanics. I personally want to be hounded as much as possible when learning to macro because if I get annoyed with the sounds then I'm going to want to improve faster to get away from it. That being said the AI is quite hard but that's fine with me. I can almost always win on Very Easy so it only means I have a high ceiling to improve. Good job. I'd really like it if a reset function could be implemented so we didn't have to start new games over and over to replay. Wow! I'm diamond, pretty confident in my macro, and it gives me a ranking of silver =/ Im high plat and i get macro score of gold :=) I think currently none even the pros cant get Macro score of a grandmaster :=) . | ||
hypnoxide
240 Posts
On August 14 2011 00:32 fezvez wrote: Show nested quote + On August 13 2011 15:50 hypnoxide wrote: This is great, I don't understand the people saying it's too hard though. I'm high silver and always seem to macro at a Plat+ level, I think this should be a wake up call for people to practice their mechanics. I personally want to be hounded as much as possible when learning to macro because if I get annoyed with the sounds then I'm going to want to improve faster to get away from it. That being said the AI is quite hard but that's fine with me. I can almost always win on Very Easy so it only means I have a high ceiling to improve. Good job. I'd really like it if a reset function could be implemented so we didn't have to start new games over and over to replay. Wow! I'm diamond, pretty confident in my macro, and it gives me a ranking of silver =/ I can macro decently, it's just my lack of knowledge that keeps me where I am. | ||
mikiao
United States161 Posts
I'd suggest you ignore the prompts for a game or two and see how it ranks you when you play "normally" instead of pleasing the computer. I think currently none even the pros cant get Macro score of a grandmaster :=) . I would like to see a Day9 daily where he has some of the pros play this UMS and see how well they do. It could be entertaining. | ||
Yoshi Kirishima
United States10290 Posts
thanks a ton! | ||
Selendis
Australia509 Posts
Sure it is annoying but it works, 5 games of this before laddering and as soon as I started laddering i was on a winning streak against players a league above me. Also, as a random player I got to experience the different coachingfor each race. While the zerg coach is by far the most innacurate, with it's incessant whining regarding all-inning, it is also the most helpful. When you have good macro as terran or toss, the results are pretty damn good. But when I obeyed every single coach command to spread creep and inject at the right times i found myself absolutely dominating the ai regardless of difficulty. | ||
Selendis
Australia509 Posts
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Yoshi Kirishima
United States10290 Posts
This is a really good coach! I'm mid-high masters and apparently, doing one of my builds, i could have produced 5 more workers (like from 25 to 30). Dang o.o Thanks once again! idk if im just stupid... whats the blue and whats the red? =/ Edit: I thought blizzard updated their AI after I found out the protoss was doing a proxy pylon push... but now i learn that you improved the AI to do such things too?? amazing! | ||
TheCrimsonReaper
United States167 Posts
This should help me figure out how to macro well :-D | ||
Yoshi Kirishima
United States10290 Posts
Also I think the rating of your macro at the end should be changed... for now it seems that the more mistakes you make, the lower rank you get (league like master diamond platinum), but the longer the game is, the more mistakes you're going to make total, and the more often you make them. Perhaps you should (if you haven't already) make it so that the amount of mistakes is counted relative to how long a game is, and then have that determine your result... but a problem to consider would be that it wouldn't accurately take into account that the longer a game is, the more often you make mistakes (since you have more stuff to handle). | ||
hypnoxide
240 Posts
On August 14 2011 15:38 Yoshi Kirishima wrote: Oh, the AI sucks when it comes to defending against Banshees, but meh xD Also I think the rating of your macro at the end should be changed... for now it seems that the more mistakes you make, the lower rank you get (league like master diamond platinum), but the longer the game is, the more mistakes you're going to make total, and the more often you make them. Perhaps you should (if you haven't already) make it so that the amount of mistakes is counted relative to how long a game is, and then have that determine your result... but a problem to consider would be that it wouldn't accurately take into account that the longer a game is, the more often you make mistakes (since you have more stuff to handle). I'm pretty sure that's the entire point of it. Anyone can macro PERFECTLY for 5 minutes. Most people can do quite well for 10 minutes, it's the long games that really show just how good your mechanics are. IMO, if you're getting low league results in long games you need to work on your game more. | ||
Nyast
Belgium554 Posts
On August 14 2011 15:38 Yoshi Kirishima wrote: Also I think the rating of your macro at the end should be changed... for now it seems that the more mistakes you make, the lower rank you get (league like master diamond platinum), but the longer the game is, the more mistakes you're going to make total, and the more often you make them. Perhaps you should (if you haven't already) make it so that the amount of mistakes is counted relative to how long a game is, and then have that determine your result... but a problem to consider would be that it wouldn't accurately take into account that the longer a game is, the more often you make mistakes (since you have more stuff to handle). My idea for that is to take into account the number of bases you're on. The errors will be weighted by the inverse of the base count. If you're on a single base, you'll get 100% of the errors, like it is now. But if you're on 2 bases, errors will only count for 50%. If you're on 3 bases, they'll count 33%, etc..that way the score won't explode exponentially when you play a long macro game. It'll most likely favor Zerg, as they tend to have a higher base count, but luckilly the coach is already very hard as Zerg, so it'll compensate.. | ||
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