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Active: 1123 users

[UMS] Coach AI - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 7 8 10 Next All
Asday
Profile Joined November 2010
United Kingdom388 Posts
Last Edited: 2011-08-12 23:13:32
August 12 2011 23:13 GMT
#101
On August 04 2011 01:05 Nyast wrote:
It is currently available on EU

THIS SOUNDS.

LIKE THE BEGINNINGS OF A SUPER COOL STORY.

Definitely going to go and check this out extensively after the Battle.net invitational.
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
August 13 2011 00:33 GMT
#102
The coaching is a bit limited in that it's not flexible, as it's an AI. For example, it counts drones being pulled off gas as errors. If we're saving up larva for a possible impending attack, scout the front and see that no attack is coming and build drones, it counts it as a massive error for wasting time not droning (though in a real game, if you just blindly spent all your larva on drones like that, you'd just die). It also asked me in a macro game to "scout the opponent's 5th base", when i had almost full map vision and the opponent hadn't even taken his natural. It also penalizes you for not having a queen next to a new hatchery when it pops. There's builds out there though that build the queen at the hatchery when it pops (I do this often).
Philipd122
Profile Joined April 2011
Australia776 Posts
August 13 2011 06:21 GMT
#103
The sounds are kinda annoying. The flashy pop-ups are enough. I found myself stressed and couldn't macro as properly as I could and got graded silver when I'm platinum .

It's amazing, but I really want this published in SEA.
Oz | Leenock | GuMiho | Lucky | MC | PartinG | DRG | Mvp
hypnoxide
Profile Joined August 2011
240 Posts
August 13 2011 06:50 GMT
#104
This is great, I don't understand the people saying it's too hard though. I'm high silver and always seem to macro at a Plat+ level, I think this should be a wake up call for people to practice their mechanics. I personally want to be hounded as much as possible when learning to macro because if I get annoyed with the sounds then I'm going to want to improve faster to get away from it. That being said the AI is quite hard but that's fine with me. I can almost always win on Very Easy so it only means I have a high ceiling to improve. Good job.

I'd really like it if a reset function could be implemented so we didn't have to start new games over and over to replay.
Proud hipster of the SlayersCoCa fanclub!
DrStrangeGlove
Profile Joined August 2011
1 Post
August 13 2011 07:14 GMT
#105
Very nice map. I'd like the ability to turn off certain warnings/features of my choosing though.
Dr. ROCKZO
Profile Joined May 2010
New Zealand396 Posts
Last Edited: 2011-08-13 07:52:11
August 13 2011 07:50 GMT
#106
I've just started using this, amazing work. I'd love to see something along the lines of YABOT integration. Scripted builds that it guides you through and teaches about. Is such a thing possible?

Also, a pause of the game when you're reading the sidebar tips would be great.

And to people asking for a replay button, every time you recreate the map (which takes 30 seconds) provided you're pressing "open to public" you're promoting the map a little bit, which is fantastic because this map is fantastic!
or something
wisjh
Profile Joined August 2011
Netherlands2 Posts
August 13 2011 08:39 GMT
#107
Wow cool works good this wel def improve my playstyle! Keep up the good work ty
Scheme
Profile Blog Joined April 2011
United Kingdom210 Posts
August 13 2011 14:21 GMT
#108
It would be a good idea for you to create a submission form so that we can upload our scores and league so that the league score is accurate.
fezvez
Profile Blog Joined January 2011
France3021 Posts
August 13 2011 15:32 GMT
#109
On August 13 2011 15:50 hypnoxide wrote:
This is great, I don't understand the people saying it's too hard though. I'm high silver and always seem to macro at a Plat+ level, I think this should be a wake up call for people to practice their mechanics. I personally want to be hounded as much as possible when learning to macro because if I get annoyed with the sounds then I'm going to want to improve faster to get away from it. That being said the AI is quite hard but that's fine with me. I can almost always win on Very Easy so it only means I have a high ceiling to improve. Good job.

I'd really like it if a reset function could be implemented so we didn't have to start new games over and over to replay.


Wow! I'm diamond, pretty confident in my macro, and it gives me a ranking of silver =/
Valhalla44
Profile Joined May 2010
Bosnia-Herzegovina983 Posts
August 13 2011 19:33 GMT
#110
On August 14 2011 00:32 fezvez wrote:
Show nested quote +
On August 13 2011 15:50 hypnoxide wrote:
This is great, I don't understand the people saying it's too hard though. I'm high silver and always seem to macro at a Plat+ level, I think this should be a wake up call for people to practice their mechanics. I personally want to be hounded as much as possible when learning to macro because if I get annoyed with the sounds then I'm going to want to improve faster to get away from it. That being said the AI is quite hard but that's fine with me. I can almost always win on Very Easy so it only means I have a high ceiling to improve. Good job.

I'd really like it if a reset function could be implemented so we didn't have to start new games over and over to replay.


Wow! I'm diamond, pretty confident in my macro, and it gives me a ranking of silver =/


Im high plat and i get macro score of gold :=)

I think currently none even the pros cant get Macro score of a grandmaster :=) .

hypnoxide
Profile Joined August 2011
240 Posts
August 13 2011 23:24 GMT
#111
On August 14 2011 00:32 fezvez wrote:
Show nested quote +
On August 13 2011 15:50 hypnoxide wrote:
This is great, I don't understand the people saying it's too hard though. I'm high silver and always seem to macro at a Plat+ level, I think this should be a wake up call for people to practice their mechanics. I personally want to be hounded as much as possible when learning to macro because if I get annoyed with the sounds then I'm going to want to improve faster to get away from it. That being said the AI is quite hard but that's fine with me. I can almost always win on Very Easy so it only means I have a high ceiling to improve. Good job.

I'd really like it if a reset function could be implemented so we didn't have to start new games over and over to replay.


Wow! I'm diamond, pretty confident in my macro, and it gives me a ranking of silver =/

I can macro decently, it's just my lack of knowledge that keeps me where I am.
Proud hipster of the SlayersCoCa fanclub!
mikiao
Profile Joined May 2010
United States161 Posts
August 14 2011 05:07 GMT
#112
I'm plat and it stuck me as plat even when I did get my ass kicked by the computer.

I'd suggest you ignore the prompts for a game or two and see how it ranks you when you play "normally" instead of pleasing the computer.

I think currently none even the pros cant get Macro score of a grandmaster :=) .

I would like to see a Day9 daily where he has some of the pros play this UMS and see how well they do. It could be entertaining.
"I must rule with eye and claw — as the hawk among lesser birds. "-Duke Leto Atreides
Yoshi Kirishima
Profile Blog Joined July 2009
United States10361 Posts
August 14 2011 05:17 GMT
#113
wow, this is amazing! time to use

thanks a ton!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Selendis
Profile Blog Joined October 2010
Australia509 Posts
August 14 2011 05:40 GMT
#114
I've played it and I love it.

Sure it is annoying but it works, 5 games of this before laddering and as soon as I started laddering i was on a winning streak against players a league above me.

Also, as a random player I got to experience the different coachingfor each race.

While the zerg coach is by far the most innacurate, with it's incessant whining regarding all-inning, it is also the most helpful. When you have good macro as terran or toss, the results are pretty damn good. But when I obeyed every single coach command to spread creep and inject at the right times i found myself absolutely dominating the ai regardless of difficulty.
Probes are sooo OP
Selendis
Profile Blog Joined October 2010
Australia509 Posts
August 14 2011 05:41 GMT
#115
and yes, i woudl very much like to see coach ai on SEA server too
Probes are sooo OP
Yoshi Kirishima
Profile Blog Joined July 2009
United States10361 Posts
Last Edited: 2011-08-14 05:54:29
August 14 2011 05:51 GMT
#116
I just played on this, and HOLY SHIT

This is a really good coach!

I'm mid-high masters and apparently, doing one of my builds, i could have produced 5 more workers (like from 25 to 30). Dang o.o

Thanks once again!

idk if im just stupid... whats the blue and whats the red? =/

Edit:

I thought blizzard updated their AI after I found out the protoss was doing a proxy pylon push... but now i learn that you improved the AI to do such things too?? amazing!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
TheCrimsonReaper
Profile Joined May 2011
United States167 Posts
August 14 2011 06:16 GMT
#117
I played it and found it immensely useful, this is a wonderful project, I'm so glad you made this AI.

This should help me figure out how to macro well :-D
"The emperor protects"
Yoshi Kirishima
Profile Blog Joined July 2009
United States10361 Posts
Last Edited: 2011-08-14 06:38:45
August 14 2011 06:38 GMT
#118
Oh, the AI sucks when it comes to defending against Banshees, but meh xD

Also I think the rating of your macro at the end should be changed... for now it seems that the more mistakes you make, the lower rank you get (league like master diamond platinum), but the longer the game is, the more mistakes you're going to make total, and the more often you make them.

Perhaps you should (if you haven't already) make it so that the amount of mistakes is counted relative to how long a game is, and then have that determine your result... but a problem to consider would be that it wouldn't accurately take into account that the longer a game is, the more often you make mistakes (since you have more stuff to handle).
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
hypnoxide
Profile Joined August 2011
240 Posts
August 14 2011 09:26 GMT
#119
On August 14 2011 15:38 Yoshi Kirishima wrote:
Oh, the AI sucks when it comes to defending against Banshees, but meh xD

Also I think the rating of your macro at the end should be changed... for now it seems that the more mistakes you make, the lower rank you get (league like master diamond platinum), but the longer the game is, the more mistakes you're going to make total, and the more often you make them.

Perhaps you should (if you haven't already) make it so that the amount of mistakes is counted relative to how long a game is, and then have that determine your result... but a problem to consider would be that it wouldn't accurately take into account that the longer a game is, the more often you make mistakes (since you have more stuff to handle).

I'm pretty sure that's the entire point of it. Anyone can macro PERFECTLY for 5 minutes. Most people can do quite well for 10 minutes, it's the long games that really show just how good your mechanics are. IMO, if you're getting low league results in long games you need to work on your game more.
Proud hipster of the SlayersCoCa fanclub!
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2011-08-14 10:34:22
August 14 2011 10:33 GMT
#120
On August 14 2011 15:38 Yoshi Kirishima wrote:
Also I think the rating of your macro at the end should be changed... for now it seems that the more mistakes you make, the lower rank you get (league like master diamond platinum), but the longer the game is, the more mistakes you're going to make total, and the more often you make them.

Perhaps you should (if you haven't already) make it so that the amount of mistakes is counted relative to how long a game is, and then have that determine your result... but a problem to consider would be that it wouldn't accurately take into account that the longer a game is, the more often you make mistakes (since you have more stuff to handle).


My idea for that is to take into account the number of bases you're on. The errors will be weighted by the inverse of the base count. If you're on a single base, you'll get 100% of the errors, like it is now. But if you're on 2 bases, errors will only count for 50%. If you're on 3 bases, they'll count 33%, etc..that way the score won't explode exponentially when you play a long macro game.

It'll most likely favor Zerg, as they tend to have a higher base count, but luckilly the coach is already very hard as Zerg, so it'll compensate..
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