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[UMS] Coach AI

Forum Index > SC2 Maps & Custom Games
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Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2011-08-03 20:01:31
August 03 2011 16:05 GMT
#1
Coach A.I. v0.1a - in Beta

How to play/availability

To play just create a custom game by using the filter search on "coach".

It is currently available on EU and US servers.

The only playable map while in beta is Xel'Naga Caverns. More will come later.

Presentation

The Coach AI is an artificial intelligence that will coach you in real-time and monitor your play, giving you advice on various things such as your macro, your build, your map control and tons of other parameters. It is possible to play versus another human, or versus a computer (includes the green-tea A.I. 0.95), or even watch a match in spectator mode. A voice (placeholder for now) also gives you comments.

Four coaching levels are available, going from easy to strict to challenging, and controls the amount of advice and spam you will get ( you'll soon learn to hate the "spend your minerals! spend your gas" in strict mode.. ). On the top-right corner is displayed an error score, which rises as you make mistakes (supply blocked, not producing workers, forgetting to scout, etc.. ).

Finally, a statistic screen is available at any time from the game menu, and shows various graphs as a function of time. Things such as the potential amount of workers you could have produced or wasted minerals are displayed here. Your opponent's graphs appear uppon the end of the match (so make sure you don't quit too quickly whenever you win/lose ).

[image loading]

Features

General

  • Supply block detection/anticipation
  • Workers saturation/transfer
  • Number of workers on gas
  • Continuous workers production when not all-in
  • All-in detection
  • Overqueued units
  • Idle workers
  • Number of production buildings
  • Keeping resources low
  • Hotkey control groups
  • Wasted (over-limit) energy
  • Build execution
  • Holding Xel'naga towers
  • Map vision
  • Scouting your opponent
  • Scouting expansions regularly
  • Analyzing ennemy build
  • Buidling anti-air defenses
  • Building detectors
  • Checking base count/not getting out macroed
  • Upgrades


Protoss

  • Spending chrono boosts
  • Chronoing gates when under agression
  • Walling and placing a zealot in hold-pos in PvZ
  • Researching warp tech asap
  • Transforming gates into warpgates asap


Zerg

  • Queens injections
  • Needing to build more queens
  • Queens energy management
  • Creep tumors
  • Creep spread
  • Overlords placement
  • Sacrificing an overlord to scout
  • Overlord on top of natural when fast-expanding


Terran

  • Correct use of scans
  • Correct use of supply drops
  • Correct use of MULEs
  • Energy management on command centers


Errors score/tips

The number on the top-right corner represents an error score. The lower the better. Ideally you'd keep it at zero, however it may be impossible past the first minutes. Note that if your build is perfectly executed, you can keep it at zero during at least the first 5 minutes, for all races. It becomes harder to keep it low as you play a macro game, as opposed to an all-in/rush game. Also, Zergs may find it particularly difficult as they have a notoriously hard macro past the mid game.. some parameters may still need adjustments.

Tips fall on the bottom-right during the game whenever various events happen. Click on them to open the tips panel and view the details:

[image loading]

Statistics

You can open the stats menu at any time, even during a game, by going into the game menu. However your opponent's stats are only displayed after the match has ended. You can surrender by typing "-gg".

Some stats may sound obscure so here's a short list of what the stats really mean:

  • Total accumulated idle workers time: a worker is considered idle when it's been inactive (not moving or constructing) for more time than it would take to go back & forth to the mineral line. Ex.: a worker is 7 seconds away from the closest mineral line, so it becomes idle after 14 seconds of inactivity.
  • Total accumulated non-continuous workers production: time spent not producing a worker when you could have. It is important to note that if you are unable to build a worker (you don't have 50 mins) then it isn't taken into account. Also if you stockpile minerals for some building or expo, it's not taken into account. Finally, it doesn't sanction you if you go all-in.
  • Total supply blocked time: number of seconds you've been supply blocked
  • Amount of energy wasted: energy that went over the max limit on your nexus/CC/queen
  • Workers transfer wasted time: for example, let's say you have 25 workers in your main and only 5 in your natural. Your main is over-saturated (16 is ideal) while your natural is under-saturated. You should transfer 9 workers from your main to nat. If it takes you 10 seconds to fix that, the workers transfer wasted time will increase by 9 * 10 = 90 seconds.
  • Mining time wasted: amount of time your workers could have harvested, like due to idle workers or saturation problems. It also takes into account workers that could have potentially been produced, but weren't due to a problem in your macro. Typical example: you've been supply blocked more than 17s, you would have had time to produce one more worker, which would have mined X minerals per minute.
  • Amount of workers that could have been produced: currently bugged, though it doesn't affect the other stats. Please ignore.
  • Potential minerals wasted: minerals you would have got with a perfect macro, if you didn't have idle workers or saturation problems, continuously produced workers, were not supply blocked, etc..


[image loading]

[image loading]

Versions

0.1a: first public version

TODO/Known problems

To report a bug/problem, or just give feedback in general, just post in this thread. It would be immensively helpful if you provided a replay to demonstrate the problem (in case of a non-obvious bug).

  • Some people reported that the AI warned them about having 5+ workers on a gas when it was false. I haven't been able to reproduce that bug, so if you see it, please upload a replay..
  • Too much message spam in strict mode
  • A spectator cannot open the stats menu: this unfortunately seems to be a limitation of the galaxy (SC2) engine and cannot be fixed AFAIK, but if you know a fix, please contact me.
  • Macro score adjustments: quite arbitrary at the moment, I need a lot of feedback to adjust it (please post your global stats, your macro score, and the actual ladder level you are).
  • Amount of workers that could have been produced stats: actually the name is wrong, it calculates something else. Please ignore for now.
  • Builds analyzis contains a few bugs, and only half a dozen builds have been filled in
  • Voice is a placeholder
  • Performance: at the moment the coach AI consumes a fair amount of resources, which may impact the framerate especially in lower cpus. I haven't worked on optimizations at all yet, but I will once beta ends. I'm more focused on behavior/functionalities right now.


Credits

  • Coaching AI author: Nyast (EU) / Luckytrash (NA)
  • Computer AI: Green Tea AI 0.95 by Ptanhkhoa
  • Voice: IskenKahn (placeholder, need a better quality/more natural voice)
  • Debugging/testing: HFR community


Enjoy !
pepperman
Profile Joined June 2011
United States180 Posts
August 03 2011 16:25 GMT
#2
Wow this is pretty amazing
Mun Seong-Won!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 03 2011 16:27 GMT
#3
Sounds really cool. I've never used anything like this before so I can't really give good feedback from reading. I might try it out sometime^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
PolSC2
Profile Joined December 2010
United States634 Posts
August 03 2011 16:42 GMT
#4
You are a genious.
We learn nothing from history except that we learn nothing from history.
Kurai
Profile Blog Joined November 2009
Canada167 Posts
Last Edited: 2011-08-03 16:46:44
August 03 2011 16:45 GMT
#5
apparently i was all in with 3 mining bases...
and i have silver macro for a high masters player.. hmm

other than that, this ums will help noobie players, great job :D
NeutraLiTe
Profile Joined January 2011
United States49 Posts
August 03 2011 17:39 GMT
#6
This is really cool dude. Keep up the good work.
AaronJ
Profile Joined January 2011
United States90 Posts
August 03 2011 18:37 GMT
#7
I just used it and there were some problems but in general it was really good. First of all the zerg had early ling agression and killed my gateway and got into my base. The simulator was telling me to get map vision when obviously I can't. It was also telling me to get upgrades before my nat was up (it was delayed) but the help was nice. The other problem was the AI. The zerg never expanded and just sat on the top of its ramp with a few roaches and a bunch of lings (which I was able to just force field the top of the ramp and it never ran away so i got a bunch of free kills even though the units weren't traped.) I liked the probe feature and supply blocked feature although the warning could come a little sooner for the supply block one. Overall good job and if can find a person to play with I will use it alot .
Violence is never an option, unless he started it.
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 03 2011 18:43 GMT
#8
thats impressive.
Scisyhp
Profile Blog Joined April 2011
United States200 Posts
Last Edited: 2011-08-03 19:38:32
August 03 2011 19:36 GMT
#9
I (diamond zerg) tried this out for several games today and I have a bit of feedback:
Overall it seems pretty good, the coaching voice is an interesting idea with a lot of potential but currently it is pretty hard to hear/understand. Additionally I enjoy the statistics screen and I think that could be very useful as a supplement to understand how a game went.

The thing I think could use the most improvement is supply block detection. If it could detect the difference between being legitimately supply blocked and cutting drones and therefore not needing any more supply for a set period, that would be very useful, as I found that when doing some gas+pool before overlord openings it thought I was supply blocked for an extended period of time, when actually I didn't need an overlord. Maybe make it so it only counts you as supply blocked when you aren't saving up the minerals to spend them on something? Later in the same build when I hit 18/18 and then got an overlord which would pop right before first inject it also penalized me for supply block when in fact that was the optimal way to do it.

I don't know if that would be too hard to implement into the AI but if possible I think that could be very useful. I also don't know how terran and protoss play into that.

All in all it is a well developed AI program, especially for beta, and I will keep watching it/using it as it is updated, and I hope to see a very good finalized product when you get there.

Edit: I see you already are well aware of the voice problems.
sCnDiamond
Profile Joined January 2011
Germany340 Posts
August 03 2011 20:07 GMT
#10
On August 04 2011 01:45 Kurai wrote:
apparently i was all in with 3 mining bases...
and i have silver macro for a high masters player.. hmm

other than that, this ums will help noobie players, great job :D

Same here. It tells me i'm allin in PvT if i don't expand until the 5 minute mark.
formerly spinnaker.
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2011-08-03 20:32:43
August 03 2011 20:29 GMT
#11
I'll address some of the feedback later, just a quick word about all-ins and why you get warned when you're on 3 bases, or if you don't expand until the 5' mark:

Being all-in has little to do with the base count. It is related to continuous production of workers.

The AI considers you have entered "all-in mode" when you've completely stopped production of workers during more than 2 cycles of worker production; that's roughly 35s. However if you're stockpiling resources to expo, it shouldn't count towards that timer. Going all-in does not affect your score provided you do it well ( and not ping-pong between worker prod and idling time, which indicates poor macro ).

It will stop telling you you're all-in when not producing workers if and only if you've reached the "ideal" number of workers for the best macro. This number is a function of the number of mineral/gas patches still harvestable in all your bases. If nothing was depleted, it is usually equal to 30 per base. The total number is capped to 78.

As a result, if you're on a single base and have less than 30 workers, and stop workers production for more than 35s ( but could have afforded it, ie. you're not stockpiling forf an expo ), you'll be all-in, because it means you're not anticipating workers for a future expo.

If you're on 3 bases and have less than 78 workers, and stop workers production for more than 35s, you'll be all-in.

Once you're all-in, you're not supposed to build new workers for a decent amount of time ( I don't remember the exact value I used, but it's several in-game minutes ). If you resume workers production too quickly, it considers you're neither preparing a strong all-in push, neither macroing well, which is not ideal in neither case.
Dragom
Profile Joined December 2010
194 Posts
August 03 2011 20:29 GMT
#12
seems pretty good. perhaps you can add something that tells the computer a plan of what ur about to do so the computer wont tell you useless things
"The second thing to go is your memory...ergh, I can't remember what the first thing is..."
Pathetic
Profile Joined June 2010
Canada63 Posts
August 03 2011 20:32 GMT
#13
It was a great AI, I do have a few suggestions. Note that these are suggestions because the overall AI is such a high quality build especially for being in Beta. If I sound as if I am coming across any bit rude, annoying or cocky I can assure you I am not.

General Suggestions
Soo, firstly the creep spread as Zerg is a little tough (by tough I mean it's a bit of a bother) as it keeps telling me to spread my creep even when I had more than 70% of the map covered to the point where they just always got sniped because they were to close.

Another idea is that when you remind the player that they have too much Queen energy instead of suggesting that they spread more creep, also suggest that they create macro hatches. Furthermore, see if you can fix it so that it recognizes creep at thirds or fourths as a scout. I usually use overlord creep at thirds fourths and even fifths to scout them but if their being very aggressive killing the overlords sometimes I'll just put a tumor on the overlord creep so they don't continually snipe my ovies and so that they'll have to maybe waste a scan or morph an overseer or just take a little more time to kill the tumors.

I would also suggest that maybe you work in a Build order selection, so that it recognizes saving money up or overlord timings and doesn't make them mistakes. I think that would be a great addition, allow players to choose from a list of preset builds or they can select none if they wish.


Bugs

Another thing I noticed is that on the Gas in the mid right (possibly even left the right was just the expo I took), not the gold or the third, I would call it a fourth. The gas' are close and at one point the AI thought there were six drones on the gas and not just three and three. I'm purely assuming that is what was happening as when I looked at all my expos they were all saturated three and three.

For some reason, the all-in message was displayed when I was on four bases, not sure if it was stuck on from earlier ling pressure or if it has some odd criteria.

The trainer kept reminding me to build drones even though I was at the 90 mark. (Not sure if this is a bug) but possibly put a cap on that at around 80-100. We're not all Sheth.


My overall opinion is that I will definitely recommend this to not only the people reading but friends also. It's a great help, it reminds you to do.... basically everything you should. It keeps you on your toes at all times. I wish I could use it during ladder :D

tl;dr - Download it if you want to improve your game play. It's serious help.
https://www.dotabuff.com/players/34372407
Nyast
Profile Joined November 2010
Belgium554 Posts
August 03 2011 20:36 GMT
#14
On August 04 2011 05:32 Pathetic wrote:
The trainer kept reminding me to build drones even though I was at the 90 mark. (Not sure if this is a bug) but possibly put a cap on that at around 80-100. We're not all Sheth.


Are you sure of that ? It's normally capped at 78. If you still have the replay, please upload it somewhere so that I can investigate, thanks
Phried
Profile Joined June 2011
Canada147 Posts
August 04 2011 01:46 GMT
#15
This is incredible and will no doubt get a lot of play time out of me. (As long as I can find partners.)
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 04 2011 02:12 GMT
#16
I'd love to see this applied to other maps because xel'naga is...not the map it used to be.
I put the sexy in dyslexia.
Joeeigel
Profile Blog Joined February 2011
United Kingdom328 Posts
August 04 2011 03:00 GMT
#17
Wow. This seems like an amazing Idea, will try it tomorrow for sure!
Head admin of the CSL:EU and League Manager for Karnage-eSports - Joeeigel.561
Moulijin
Profile Joined July 2011
United States4 Posts
August 04 2011 03:55 GMT
#18
Great job, this really helps!
J_D
Profile Blog Joined March 2011
United States102 Posts
August 04 2011 04:22 GMT
#19
This is awesome! I can see this really helping some people with macro and other basic tasks like creep spread/injects when they are practicing. Sometimes the "coach" is a bit off in terms of its advice but its better than I expected and the AI is way better than Blizzard's version.
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
August 04 2011 04:32 GMT
#20
Holy crap O_O

This could be just what I need to get my mechanics to a near flawless state. Bookmarked.

I was going to say that you should have different levels of strictness but you already have that figured out! Nice.
Dymeter
Profile Joined December 2010
Macedonia74 Posts
August 04 2011 04:57 GMT
#21
I tryed the map, the AI isnt a joke on it. I just added a bot (very easy, random) and the bot was playing like an insane AI bot, and since i was not serious, I almost lost to it... and had like thousands of mistakes.
I took it more serious the second and third try before I came here to post it, and I really like it. I tried it on strict for those 2 tries, in the shorter 7-9 min game I played vs the AI I was flaged as a Masters level , but when I tried macroing in a 15ish min game with 3 bases, my ranking acording to the C.A.I. fell down to Diamond (and that is my last season ranking)

In any case *thumbs up* a great map, I shall be using it from now on for practicing builds and general improvments.
Man is a gaming animal. He must always be trying to get the better in something or other.- Charles Lamb
Blizard of Oz
Profile Joined November 2010
5 Posts
August 04 2011 05:48 GMT
#22
Well according to this game i can four gate like a grandmaster

I like it already :D
Jtn
Profile Blog Joined October 2010
444 Posts
August 04 2011 06:26 GMT
#23
This sounds absolutely incredible.
ElegantSolution
Profile Joined May 2004
191 Posts
August 04 2011 06:52 GMT
#24
Great stuff, thx. Guys plz don't forget to make it open to public b4 u start. This map deserves it's place in top used maps for sure.
#1 Stinger fan
Ruscour
Profile Blog Joined April 2011
5233 Posts
August 04 2011 07:22 GMT
#25
This looks incredible if it's well executed, will check out for sure.
Messa
Profile Joined May 2011
Australia4 Posts
August 04 2011 08:38 GMT
#26
When will this get to SEA server?
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
August 04 2011 09:42 GMT
#27
Shall try it out with a friend of mine when I can. Thanks for this!
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
Last Edited: 2011-08-04 11:20:06
August 04 2011 10:28 GMT
#28
1) Your time records seem to be in Blizzard time (normal game speed?), because I just clocked my supply blocked time (in real time) at about 120 seconds, but your stats say '267' seconds.

2) Hm in a 12m (Blizzard time) game I supposedly had 12000 seconds (200hrs / 8.3 days) of mining time wasted... what's that supposed to mean?

3) Stats say (and reminder bugged me) about making creep tumors, despite me already having started creeping.
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
August 04 2011 11:54 GMT
#29
Well Dagobert, unless you mis-typed, 12,000 seconds is 200 minutes, or 3.2 hours. Even so, that would be 16 workers wasted mining time all game long, so that seems odd.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Nyast
Profile Joined November 2010
Belgium554 Posts
August 04 2011 12:10 GMT
#30
On August 04 2011 03:37 AaronJ wrote:
First of all the zerg had early ling agression and killed my gateway and got into my base. The simulator was telling me to get map vision when obviously I can't. It was also telling me to get upgrades before my nat was up (it was delayed) but the help was nice.


Yeah, those warnings are based on timings, but in the next version I'm thinking to change them to food count, which would take into account such scenarios.

On August 04 2011 03:37 AaronJ wrote:
I liked the probe feature and supply blocked feature although the warning could come a little sooner for the supply block one. Overall good job and if can find a person to play with I will use it alot .


Thanks The supply block anticipation is calculated based on your average production capacities. For example if you're a Protoss and you're on 6 gates, it'll probably warn you about 12-14 food before your max. The error score doesn't get increased before the actual supply block though.

On August 04 2011 04:36 Scisyhp wrote:
The thing I think could use the most improvement is supply block detection. If it could detect the difference between being legitimately supply blocked and cutting drones and therefore not needing any more supply for a set period, that would be very useful, as I found that when doing some gas+pool before overlord openings it thought I was supply blocked for an extended period of time, when actually I didn't need an overlord. Maybe make it so it only counts you as supply blocked when you aren't saving up the minerals to spend them on something? Later in the same build when I hit 18/18 and then got an overlord which would pop right before first inject it also penalized me for supply block when in fact that was the optimal way to do it.


That's some good feedback but it's kindda hard to detect such scenarios. The main thing here is, you're suggesting that it only counts you as supply blocked when you aren't saving up minerals. However, if you're supply blocked.. you're necessarily piling up minerals So I'm not sure how to accurately detect it.
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
August 04 2011 12:10 GMT
#31
On August 04 2011 20:54 Salivanth wrote:
Well Dagobert, unless you mis-typed, 12,000 seconds is 200 minutes, or 3.2 hours. Even so, that would be 16 workers wasted mining time all game long, so that seems odd.

Indeed, I forgot one division by 60 haha. My bad.
Nyast
Profile Joined November 2010
Belgium554 Posts
August 04 2011 12:17 GMT
#32
On August 04 2011 05:32 Pathetic wrote:
Soo, firstly the creep spread as Zerg is a little tough (by tough I mean it's a bit of a bother) as it keeps telling me to spread my creep even when I had more than 70% of the map covered to the point where they just always got sniped because they were to close.


Yeah, good point, will add that to the todo list.

On August 04 2011 05:32 Pathetic wrote:
Another idea is that when you remind the player that they have too much Queen energy instead of suggesting that they spread more creep, also suggest that they create macro hatches.


I don't really see what that has to do with excess energy on queens ?

That feature already exists: when you have too many minerals, it suggests that you build extra hatcheries.

On August 04 2011 05:32 Pathetic wrote:
Furthermore, see if you can fix it so that it recognizes creep at thirds or fourths as a scout. I usually use overlord creep at thirds fourths and even fifths to scout them but if their being very aggressive killing the overlords sometimes I'll just put a tumor on the overlord creep so they don't continually snipe my ovies and so that they'll have to maybe waste a scan or morph an overseer or just take a little more time to kill the tumors.


Unless there's a bug, it should already work that way. Was your tumor far from the expo ? Are you sure the warning messages didn't refer to another expansion location, and not the one where you had a tumor in ?

On August 04 2011 05:32 Pathetic wrote:
Another thing I noticed is that on the Gas in the mid right (possibly even left the right was just the expo I took), not the gold or the third, I would call it a fourth. The gas' are close and at one point the AI thought there were six drones on the gas and not just three and three. I'm purely assuming that is what was happening as when I looked at all my expos they were all saturated three and three.


Thanks, that's indeed a bug,
Nyast
Profile Joined November 2010
Belgium554 Posts
August 04 2011 12:23 GMT
#33
On August 04 2011 17:38 Messa wrote:
When will this get to SEA server?


Not anytime soon, as I don't have a SEA account. But if it becomes popular, once it has matured and been released, somebody with a SEA account could upload it.

On August 04 2011 19:28 Dagobert wrote:
1) Your time records seem to be in Blizzard time (normal game speed?), because I just clocked my supply blocked time (in real time) at about 120 seconds, but your stats say '267' seconds.

2) Hm in a 12m (Blizzard time) game I supposedly had 12000 seconds (200hrs / 8.3 days) of mining time wasted... what's that supposed to mean?

3) Stats say (and reminder bugged me) about making creep tumors, despite me already having started creeping.


On August 04 2011 20:54 Salivanth wrote:
Well Dagobert, unless you mis-typed, 12,000 seconds is 200 minutes, or 3.2 hours. Even so, that would be 16 workers wasted mining time all game long, so that seems odd.


1. Correct, those are in game seconds.

2. As Salivanth said, this is equivalent of an average of 16 workers lost during the whole game. Think about it: you've been supply blocked 267s, that's enough time to have produced 15 workers. In addition there may have been other factors, such as saturation problems, idle workers, non continuous workers production, etc.. so it all adds up very quickly.

3. Correct, it bugs you about creep spread when a tumor who could have generated another tumor has been idle for a while. But I agree it quickly becomes a chore, so I'll reduce the spam about this message in the next version.
synapse
Profile Blog Joined January 2009
China13814 Posts
August 04 2011 12:58 GMT
#34
Woahhhh this looks really cool. Will try this out!

Hoping for more maps than just Caverns, that map is so imbalanced
:)
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
August 04 2011 13:14 GMT
#35
It also tells me I should put an overlord above my expansion to look for cheese, but I always have an ovie there. Maybe the location he wants it in is too restricted?
Nyast
Profile Joined November 2010
Belgium554 Posts
August 04 2011 13:51 GMT
#36
On August 04 2011 22:14 Dagobert wrote:
It also tells me I should put an overlord above my expansion to look for cheese, but I always have an ovie there. Maybe the location he wants it in is too restricted?


Where did you put it ?
ToastyToast
Profile Joined October 2010
Russian Federation14 Posts
August 04 2011 15:24 GMT
#37
This map is so awesome! I don't have anything else to say.
Dragom
Profile Joined December 2010
194 Posts
Last Edited: 2011-08-04 18:55:23
August 04 2011 18:54 GMT
#38
Dude, just a suggestion, make the map so that it restarts when i type gg. i am so pissed off when i mess up and have to reload the map.

Also, the voice is really muffled...
"The second thing to go is your memory...ergh, I can't remember what the first thing is..."
FiLmBoT
Profile Joined June 2011
United States107 Posts
August 04 2011 19:09 GMT
#39
This is the craziest custom game I have ever played it help so much at the lower leagues. For myself being in silver this helps alot. Thank you so much for taking the time to make something so great.
Artisian
Profile Joined October 2010
United States115 Posts
August 04 2011 20:01 GMT
#40
Just tried this, awesome map. I ran beginner just to start with and a had a few issues:

complained about not scouting AI's natural after I saw buildings and seige tanks right in front of the expo. while i guess technically that doesn't mean there is an expansion there, the enemy is insanely behind building defenses that far from the main without an expo.

wanted me to get more upgrades when I had 2 forges and 3/3 finished. It may have meant to research blink, but when i have 0 stalkers (and plan to get 0 more) it really shouldn't complain about it. perhaps check if there are units in play that can use available upgrades?


I would also like to suggest that, when you scout something like a 2 gas, fast cyber core protoss it suggests builds that your opponent ISN'T going rather than giving a guess at what it is. Knowing something like: "you shouldn't have to worry about 2 gate proxy this game", or "banshees will be super late" or "he can't get a fast void ray with that gas timing" is probably better for learning.

Even just saying things like "that gateway is late" or "his gas is pretty early" and letting the player make his own conclusions would probably be better help in scouting than trying to learn every possible build your opponent could do and a counter build to it. We all know how disastrous it can be to declare "he's going 3 gate expo" and then run into a 5 gate allin.
Supply is a conspiracy against me...
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
August 04 2011 20:50 GMT
#41
On August 04 2011 22:51 Nyast wrote:
Show nested quote +
On August 04 2011 22:14 Dagobert wrote:
It also tells me I should put an overlord above my expansion to look for cheese, but I always have an ovie there. Maybe the location he wants it in is too restricted?


Where did you put it ?


Everywhere. First just scouting around my nat, then 'above' (over hatch), then 'above' (half a screen North of my nat)...
Jtn
Profile Blog Joined October 2010
444 Posts
August 04 2011 21:00 GMT
#42
So after playing around with this a bit, I have one major suggestion to make.

Instead of the huge paragraph long tips in tiny hard to read text, I would prefer it to be large text with a very concise message. So instead of the long sentence about xel'naga towers and why they're good, just have the word "Watchtower" appear. Or "Supplyblock". Etc. Maybe have this when the coaching level is set to Strict or Challenge.
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
August 04 2011 21:03 GMT
#43
This is officially my new dominant way of practice <(^_^)=b

However I noticed a few problems like a lot of other people did.

1. I block off my ramp 100% with the standard PvZ style gateway core zealot wall off (in fact I got penalty points when I tried it a different, more modern way) however, despite the fact that it was completely blocked off (tried with a probe, no way out) I got penalty points all the way until I moved down my ramp.

2. Map vision as protoss: Protoss don't really have map vision/need to be constantly scouting Z's natural early game. So getting penalty points for not having 1 unit at each tower is a bit silly, considering thats not how it goes in PvZ (usually).

3. If I do any build where I have to cut probes, I get penalty points. I'm practicing a new 7gate PvT I learned from LiquidTyler. This build cuts probes at about 35, but if I do that I'll get a ton of penalty and suddenly i'm gold (>,<)

4. Demanding that I have at least one upgrade structure when that isn't at all part of the particular build i'm doing: I get penalty for this too.

Really my problems so far all boil down to getting penalty points for stuff I shouldn't get penalty points for (v_v) which leads to my level of play being misevaluated. The coach doesn't give you a rating based on how you executed your particular build, it gives you a general all around rating, assuming you are doing a build that includes:

* Constant probe production until you have enough for your required amount of bases

* At least one forge in the early to late mid game

* Having near constant map control (this is generally not a requirement ever in PvZ, unless you have a very explicit reason to, the Z should have map control due to creep spread and lings being able to take watchtowers easily)

Though everything else I find is excellent, whenever I forget some probes, get sloppy with upgrades and chronoboost, the AI always whips me back into shape (^_^)

memes are a dish best served dank
whoopingchow
Profile Joined June 2011
United States293 Posts
August 04 2011 22:13 GMT
#44
WOW.

AWESOME. I'll be sure to try it out tonight, and send over any bug reports if I happen to see any, but holy crap this is awesome....
FireFish
Profile Joined June 2011
Denmark228 Posts
August 04 2011 22:16 GMT
#45
Wow worked nicely. Can i give a few improvements :D? I play terran so i noticed it didnt say things like: You stimmed 2 times in 15 seconds, or: "woops 7 minute mark. Dt's could be comming. Get a turret up" (: Something like that, otherwise i love it
Defeyer
Profile Joined August 2011
United States2 Posts
August 04 2011 23:16 GMT
#46
Man this is like having my mom watch me play SC2! Haha should help a bunch (no sarcasm intended)
ionONE
Profile Joined March 2011
Germany605 Posts
August 05 2011 00:11 GMT
#47
well this is amazing! my dreams come true ..., really helped me a lot (after 4 games only)
wow so good
JANGBI never forget
ZedraC
Profile Joined February 2011
South Africa109 Posts
August 05 2011 06:15 GMT
#48
Wow, I suggested something similar on battle.net a few months ago (since i have no idea how to do it myself i asked peeps over there), it seems i only had to ask here.

You Sir(s) are awesome. Gonna try this out and see where is my biggest downfalls are. Excelent work.
"What am I supposed to build to kill the things that look like giant dung beetles that eventually show up?" - beginner on battlenet forums. LMAO
neo_rtr
Profile Joined October 2010
Sweden70 Posts
August 05 2011 08:16 GMT
#49
Think some one should offer you à job.
Blizzard for instance.
I only played like 3 games. Exellent work. I already see lots of suggestions coming from other people so i leave it to that.
Will try it more. Great work.
Sated
Profile Blog Joined March 2011
England4983 Posts
August 05 2011 10:39 GMT
#50
--- Nuked ---
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
August 05 2011 11:07 GMT
#51
--- Nuked ---
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2011-08-05 12:16:28
August 05 2011 12:15 GMT
#52
I dislike that it keeps telling me to send an overlord into the center for scouting / directly behind my opponent's natural... there's no reason to, that's just suiciding an overlord as they can be killed by stalkers there (overlord can live in the space between main/nat, but not directly behind nat.... overlord instadies in the middle). Also, the timing for "go suicide an overlord, scout your opponent's main" is a little early -- if anything, it should be put on the checklist.

I wish there was a way to turn off all notifications besides larva inject / creep spread hmm :T
:)
Huntz
Profile Joined July 2011
164 Posts
August 05 2011 12:20 GMT
#53
For the zealot wall off.. lots of builds use a modified wall-off (ei pylon/gate at nexus then pylon/cyber/gate to wall, for ease of defending 6/7-pools) or for example a forge fe (it is possible on xel) doesn't use a wall off. Perhaps you could make the AI do run-bys and add points if lings get into your base, and then how much damage they do (building hp, probe hp/kills, lost mining time). I wouldn't do how LONG they're in your base, because in some cases the only thing you can control is the damage they do. Until you get a few stalkers, a Z with good control can keep them alive forever.
ZedraC
Profile Joined February 2011
South Africa109 Posts
August 05 2011 12:30 GMT
#54
On August 05 2011 21:15 synapse wrote:
I dislike that it keeps telling me to send an overlord into the center for scouting / directly behind my opponent's natural... there's no reason to, that's just suiciding an overlord as they can be killed by stalkers there (overlord can live in the space between main/nat, but not directly behind nat.... overlord instadies in the middle). Also, the timing for "go suicide an overlord, scout your opponent's main" is a little early -- if anything, it should be put on the checklist.

I wish there was a way to turn off all notifications besides larva inject / creep spread hmm :T



Thats actually a good idea. Maybe you can do something like that in upcomming versions, where you as the player can tick/choose what notifications you would like to get during the game.

Other thjan that like i said earlier, great work
"What am I supposed to build to kill the things that look like giant dung beetles that eventually show up?" - beginner on battlenet forums. LMAO
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
Last Edited: 2011-08-05 14:24:21
August 05 2011 14:22 GMT
#55
The AI just SCV-all-inned me without taking any army units with it... (i scouted lots of marines earlier)... maybe want to fix that strat. Doesn't do well vs banelings. :D

Kinda sad, because finally I felt that I was doing well.
Konsume
Profile Joined February 2010
Canada466 Posts
August 05 2011 14:33 GMT
#56
pretty amazing do you plan on making this mod available for other maps than xel naga??
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
Last Edited: 2011-08-06 00:04:58
August 05 2011 23:52 GMT
#57
Says I have silver macro, and I'm in masters... o_O?

This seems useful but it just spams the shit out of me with not very useful tips.
http://www.twitch.tv/advocadosc2
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
August 06 2011 01:35 GMT
#58
On August 06 2011 08:52 Advocado wrote:
Says I have silver macro, and I'm in masters... o_O?

This seems useful but it just spams the shit out of me with not very useful tips.

Just goes to show that there are bad players in Master's league. ;D
Shmonzi
Profile Joined September 2010
Israel45 Posts
August 06 2011 02:10 GMT
#59
damn, this map is awesome. 10x.
Sinok
Profile Joined November 2010
Israel38 Posts
August 06 2011 02:11 GMT
#60
This is a masterpiece. You're a genius. I love you.
Shmonzi
Profile Joined September 2010
Israel45 Posts
August 06 2011 02:28 GMT
#61
On August 06 2011 11:11 Sinok wrote:
This is a masterpiece. You're a genius. I love you.

Who're you?
TTneko
Profile Joined August 2011
Australia70 Posts
August 06 2011 02:32 GMT
#62
Looks like a pretty good map with an innovative idea, definitely going to try this out
Come watch my Grandmaster Zerg stream! // http://www.twitch.tv/ttneko
Zokkar
Profile Joined December 2010
Israel128 Posts
August 06 2011 02:32 GMT
#63
Really awesome map ! keep up the good work !
talontromper
Profile Blog Joined March 2011
United States258 Posts
August 06 2011 03:03 GMT
#64
Here is a glitch i just encountered playing the trainer under single player in a PvZ game

What happened was that i paused the game and opened up the stats page, when i tried to close the page it wouldn't close.

+ Show Spoiler +
[image loading]
"It was a glorious day for fools when modesty became a virtue. There is a difference between cockiness and confidence. Confidence allows for greatness in others."
talontromper
Profile Blog Joined March 2011
United States258 Posts
August 06 2011 03:04 GMT
#65
Oh btw AWESOME WORK this is a great idea glad to have people like you sharing with the community!!!
"It was a glorious day for fools when modesty became a virtue. There is a difference between cockiness and confidence. Confidence allows for greatness in others."
Konsume
Profile Joined February 2010
Canada466 Posts
August 06 2011 03:16 GMT
#66
So I was doing a normal game vs the AI just to look what my macro was (I'm currently high masters) and.....

I scouted at 9 since I played against a random than scouted zerg.... I did my normal 14/14, 15 overlord, 15 expand.... and EVEN before I was able to make an expand he said something like "You're all-in" and giving me bad points for making drones and the such

he was also forcing me to build a creep tumor in zvz??

here is the screen shot

[image loading]
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
phathom321
Profile Blog Joined March 2011
United States1730 Posts
August 06 2011 04:28 GMT
#67
Amazing map! The AI isn't a joke which is nice, only thing I have to say is that the voice is kind of hard to hear unless I have the game volume at max, even then the other game noises are kind of overpowering it and it's hard for me to read the messages that quickly in the later stages of the game.

Other than that it is amazing as I said above, will be using this as much as I can!
"Dying in the line of duty is heroic, but dying while unemployed is just stupid." -L
MultiSniper
Profile Blog Joined November 2010
Australia18 Posts
August 06 2011 09:34 GMT
#68
Hi, diamond Terran here. I have played this map a few times with some friends and the main question for me is, will I rely to heavily on the Coaching AI so that when I play a ladder or a game without the AI, my macro is a lot worse?

This question is open to anyone rather then just directed at the map maker.

Aside from that, amazing AI, unbelievable amount of work put into it.

I make Terran OP.
jnkw
Profile Joined November 2010
Canada347 Posts
August 06 2011 10:16 GMT
#69
This has a ton of potential. I can see it being really helpful, especially for beginners. Keep up the good work!
Hubble
Profile Joined August 2010
Germany248 Posts
August 06 2011 11:15 GMT
#70
Wow is this AI unforgiving... :D I macro'd the hell out of me (ZvZ) and only got ranked silver... I'm sure that no silver player can maintain what I was doing :D

nice map
I can see what you see not, vision milky then eyes rot. When you turn they will be gone, whispering their hidden song...
Wiwiweb
Profile Joined August 2010
France56 Posts
Last Edited: 2011-08-06 13:43:09
August 06 2011 13:32 GMT
#71
Another point I didn't see mentioned: The AI severely punishes removing workers from gas on purpose, because it thinks you forgot them. Sometimes you just want 100 gas for speedlings then all the minerals you can.
A good idea to detect it: If the gas just got built and there's no workers or missing workers on it, it's certainly a mistake. But if there were 3 before, and some got removed, that was probably done on purpose. If they get killed though and aren't replaced, the message needs to pop.

Also you probably shouldn't ask to morph the hatchery to a lair. The optimal timing of the lair can change a lot depending on the build you're doing. In any case an all-in player doesn't need a lair.

A small suggestion: the statistic bars at the end are a bit confusing if you're using Alt+F colors because you don't know if you're blue or red. Can you make them green/red if Alt+F is activated or can you add a "You" marker?
vincom2
Profile Joined June 2011
Singapore1775 Posts
Last Edited: 2011-08-06 14:27:45
August 06 2011 14:27 GMT
#72
Good lord, the AI is terrifying. I'm a nooby unplaced (but probably bronze) player, and I picked a very easy AI to play against, and it rolled me with ultralisks. I was like O.o

But this is an amazing map! Looks like it'll be helpful for me :D

Do you intend to get it up on SEA though? I have a bunch of friends who will refuse to play it with me because they don't want to log on to NA... >.>
HaIf
Profile Joined January 2010
Canada234 Posts
August 06 2011 14:27 GMT
#73
Very very very good map.

Small problem I had, I played PvZ and it kept telling me to improve my map vision, which is not really possible is a normal game since zerg will deny your scouting and you'll lose units for no information. I kept losing points until I spread my army all around the map :\
life of lively to live to life of full life thx to shield battery
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
Last Edited: 2011-08-06 16:24:18
August 06 2011 16:24 GMT
#74
I am gonna go ahead and say that the opposing AI is too difficult if all you want to work on is your mechanics. I can't avoid being all-in/producing a shitton of units if the AI does a lot of specific timings that does require a large response of my own units.
http://www.twitch.tv/advocadosc2
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
Last Edited: 2011-08-06 17:06:41
August 06 2011 17:05 GMT
#75
On August 07 2011 01:24 Advocado wrote:
I am gonna go ahead and say that the opposing AI is too difficult if all you want to work on is your mechanics. I can't avoid being all-in/producing a shitton of units if the AI does a lot of specific timings that does require a large response of my own units.

I think it's a big forte of the map that the AI doesn't blow.

ZvT macro games are very hard to win (unless you attack right after you've defended the first/second wave). ZvP on the other hand is a joke, as it just attacks with a few zealots and a sentry, which is hilariously easy to stop and punish.

If you were allowed to macro freely, the training on the map would be next to useless, because you'll choke in real combat.
Loliser
Profile Joined December 2010
Canada58 Posts
Last Edited: 2011-08-06 17:45:47
August 06 2011 17:44 GMT
#76
This is amazing, ill be sure to make use of this :D
Thanks, hopefully my queens will stop being at full energy half the game T_T
tehginger
Profile Joined May 2011
United States3 Posts
August 06 2011 18:59 GMT
#77
this thing kicks my butt XD
Phried
Profile Joined June 2011
Canada147 Posts
August 06 2011 19:41 GMT
#78
On August 06 2011 12:16 Konsume wrote:I scouted at 9 since I played against a random than scouted zerg....


Just letting you know that it tells you the race of your opponent even if the opponent is random ("The ai will monitor you in this TvT/ZvP/PvT etc...)
AXygnus
Profile Blog Joined November 2010
Portugal1008 Posts
Last Edited: 2011-08-06 20:27:35
August 06 2011 20:13 GMT
#79
Ummm, something that I think would be useful on this would be restart map command. That's really useful in other customs designed for developing one's skills, as if you mess up, it's not all that painful starting again.

EDIT: Also, if the game you're playing ends up being a short game, your final macro score tends to be quite screwed up... For example, after a 10 minute game, I got 73... Which is equivalent to Grand Master. While I'm in Gold >_>
"To create, to recreate. To create, to recreate. Down to the last seed, I stand with a dark stare. Still silent. Still frighteningly silent."
Josealtron
Profile Blog Joined June 2009
United States219 Posts
August 07 2011 16:22 GMT
#80
damn, this map doesn't pull any punches. Great map, I'd love to see it grow and become more used :D
"If you give up on yourself, you give up on the world."
Slayalisk
Profile Joined May 2011
United States19 Posts
August 07 2011 16:40 GMT
#81
Looks pretty good, but the "lost time not producing workers" messages in my opinion are spammed way too much and are not nescesary.
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2011-08-08 00:41:19
August 08 2011 00:24 GMT
#82
Wow, excellent sir!

I've played a dozen times with it, and I'm quite impressed by the extent of the work you've done. Excellent idea to incorporate Green Tea AI, it tremendously helps

Regarding the details (mainly Z) :
- The AI asks me to check the first expansion with overlords, but I usually do it with zerglings =/ And he keeps on asking!
- Someone said that if you put off drones from gas, it shouldn't say that you're doing something wrong (just check if "amount of gas == 2500")
- I'm not quite sure about the "put an overlord in the middle", it really depends on the situation. (especially when I defended a 1-base muta allin from the AI)
- On the other hand, I wouldn't mind having some messages mid-game like "put a zergling/overlord on each possible expo" or even better : "you decided to put an overlord on this expansion, and you're on lair tech => make it poop creep!"
- Very situational : The extractor trick shouldn't count as "supply blocked"
- The AI is quite fast at qualifying the build as All-in. If you're defending a push (and you are, the AI is very aggressive) this is not really appropriate
- The voice should be made a bit louder, I hardly hear it
- Written messages should be shorter, especially in the "I want to be spammed" mode. I hardly find the time to read them, I can barely throw a glance, so I believe it would be better to make them more visible (i.e : red) and much shorter. Instead of "You haven't scouted your ennemy fifth base for 2.18 minutes. Bla bla bla [2 lines of text]", there could be something like ""Scout expansions (you're 2.18 min late)"

But all in all, this is a tremendous work, thanks a lot for the time & effort you put in! I hope I'll use the full extent of your work!
Dajibjaw
Profile Joined July 2010
Canada83 Posts
August 08 2011 00:55 GMT
#83
Very nice. Been looking for something like this for a while!
Handmade.Mercury
Profile Joined August 2011
1 Post
August 08 2011 00:57 GMT
#84
Hey! Just found this map today, and I must say, it is really fantastic.

However, a friend and I ran across a problem today. When we play against the AI, it works well, and we can compare graphs at the end. But when we try to play against each other, as soon as one of us loses the game, both of our Starcraft II clients crash. I sent the report to Blizzard, but I forgot to copy the error message. Next time it happens, I'll edit this post or whatever with the relevant info.
_Major
Profile Joined April 2011
United States107 Posts
August 08 2011 01:23 GMT
#85
Very impressive map! It's great to see more trainers hitting the scene.

Great Job, Nyast.
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
Noam
Profile Joined September 2010
Israel2209 Posts
August 09 2011 08:23 GMT
#86
A friend just showed this to me. This is completely amazing.
Liquipedia
Primal666
Profile Joined November 2010
Slovenia418 Posts
August 09 2011 11:58 GMT
#87
awsome mod but i have few problems:

Zvp if you go for 14 gas 14 pool and make 4 lings to fend off probe, i know he's not gotta block expo but i'm practicing for ladder it says ''you are going allin'', also when my zergling scouted a friggen stargate the tip said ''maybuh he's going defensive 4gate''
also zvt, when you are saving money for mutas, it says your gas is too high.
FrooK
Profile Joined February 2011
Sweden28 Posts
August 09 2011 14:04 GMT
#88
Got really pissed off really fast, but then I just tried harder and harder to "beat your AI" and I noticed my drone production went trough the roof, and I was still able to defend myself well enough to keep me in the game! Droning is normally my biggest problem, I like building lings more than drones

The "you lost Xs not making a drone" thing is spammed way to much imo, maybe it's just me being forever bronze tho. Will definitely keep using this for a while to get my macro on!
Jazzyz
Profile Joined August 2011
Finland1 Post
August 09 2011 21:17 GMT
#89
It's awesome man! You made me to actually register to this site and comment on your hard work.

I tried a few games vs. AI and that made me realize how much I really suck - however I think if you play vs. computer AI, it is still way too hard if you just want to practice your macro/mechanics and other basic things which are the biggest things I personally want to practice as a low-level player.

I tried medium, easy and even very easy with 50% handicap but I still got slaughtered. Maybe it's just me but when you practice forever alone as forever bronze the AI should be radically easier.

Anyway, really really good job man!
Iranon
Profile Blog Joined March 2010
United States983 Posts
August 10 2011 20:01 GMT
#90
You might want to turn down the AI a bit... This sounded like such an awesome tool for my and the rest of the below-diamond part of TL, but like the above poster, the very easy AI just crushes me even if I'm playing relatively well (which for me is platinum-level). So much so that I don't really get anything out of the experience. I *know* I'm terrible at macro, and right now that's all playing this tells me.

I need to practice macro, I've already got plenty of practice dying at the 9 minute mark. This is probably very useful for diamond/masters players, but it's back to YABOT for me.
ToastyToast
Profile Joined October 2010
Russian Federation14 Posts
Last Edited: 2011-08-10 20:51:56
August 10 2011 20:38 GMT
#91
Hmm , i was gold in season 2 and i have no trouble with easy ai

Also i want to see Green Tea AI BO customization please.Because i want to try my build against specific builds.
Scheme
Profile Blog Joined April 2011
United Kingdom210 Posts
Last Edited: 2011-08-10 21:31:01
August 10 2011 21:30 GMT
#92
This is so cool...thanks for this awesome map...i will use it everyday!!
Maybe you should blog about the development of the map, some people that can, could help as well.

GL on it!
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
August 10 2011 21:47 GMT
#93
Wow it really increases your apm when playing
Flying, sOs, free, Light, Soulkey & ZerO
mikiao
Profile Joined May 2010
United States161 Posts
August 10 2011 21:55 GMT
#94
My only concern after two games...can you have the game pause when I'm trying to read the Tips that pop on the right side of the screen?

Oh...and I hope there will be different voices to choose from if this takes off. Like a sexy voice...-rawr-
"I must rule with eye and claw — as the hawk among lesser birds. "-Duke Leto Atreides
Chernobyl
Profile Joined March 2011
Brazil143 Posts
August 11 2011 00:05 GMT
#95
That map must be a base for the chalenges of the hearth of the swarm.
This IS absolutely incredible.
LrdBaine
Profile Joined June 2011
United States1 Post
August 12 2011 00:07 GMT
#96
You should target 3*M+2*G where M is the number of mineral patches, and G the number of gas patches (usually 8/2, for a total of around 30 workers per base).


Isn't it 3 per gas (not 2), making it an even 30 workers per base?
Dragom
Profile Joined December 2010
194 Posts
Last Edited: 2011-08-12 00:29:15
August 12 2011 00:23 GMT
#97
Btw, can u pls add an restart map option? It's really annoying to have to recreate the map every game. Are u assuming that everyone only practices 1 game a day?

Btw, how do you do AI mode? Are you supposed to create a game and add an AI as one of the players or is it an option on the game screen? (does the AI have anything to do with the difficulty lvl, or is the difficulty lvl just for the notifications about your macro and micro?)
"The second thing to go is your memory...ergh, I can't remember what the first thing is..."
acgFork
Profile Blog Joined May 2011
Canada397 Posts
August 12 2011 01:07 GMT
#98
Dude last week I was rank 12 silver, now I'm rank 10 gold.

All (or mostly) thanks to Coach UI. Thanks so much man.
acgFork 208
Fear219
Profile Joined November 2010
United Kingdom168 Posts
Last Edited: 2011-08-12 16:43:35
August 12 2011 16:43 GMT
#99
Amazing map thanks ^_^

Me <--- 3400ish mistakes O_O
furerkip
Profile Blog Joined May 2011
United States439 Posts
August 12 2011 20:33 GMT
#100
My friend uses this...

He's gotten better, but still :\, I think he thinks this AI is real...
Asday
Profile Joined November 2010
United Kingdom388 Posts
Last Edited: 2011-08-12 23:13:32
August 12 2011 23:13 GMT
#101
On August 04 2011 01:05 Nyast wrote:
It is currently available on EU

THIS SOUNDS.

LIKE THE BEGINNINGS OF A SUPER COOL STORY.

Definitely going to go and check this out extensively after the Battle.net invitational.
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
August 13 2011 00:33 GMT
#102
The coaching is a bit limited in that it's not flexible, as it's an AI. For example, it counts drones being pulled off gas as errors. If we're saving up larva for a possible impending attack, scout the front and see that no attack is coming and build drones, it counts it as a massive error for wasting time not droning (though in a real game, if you just blindly spent all your larva on drones like that, you'd just die). It also asked me in a macro game to "scout the opponent's 5th base", when i had almost full map vision and the opponent hadn't even taken his natural. It also penalizes you for not having a queen next to a new hatchery when it pops. There's builds out there though that build the queen at the hatchery when it pops (I do this often).
Philipd122
Profile Joined April 2011
Australia776 Posts
August 13 2011 06:21 GMT
#103
The sounds are kinda annoying. The flashy pop-ups are enough. I found myself stressed and couldn't macro as properly as I could and got graded silver when I'm platinum .

It's amazing, but I really want this published in SEA.
Oz | Leenock | GuMiho | Lucky | MC | PartinG | DRG | Mvp
hypnoxide
Profile Joined August 2011
240 Posts
August 13 2011 06:50 GMT
#104
This is great, I don't understand the people saying it's too hard though. I'm high silver and always seem to macro at a Plat+ level, I think this should be a wake up call for people to practice their mechanics. I personally want to be hounded as much as possible when learning to macro because if I get annoyed with the sounds then I'm going to want to improve faster to get away from it. That being said the AI is quite hard but that's fine with me. I can almost always win on Very Easy so it only means I have a high ceiling to improve. Good job.

I'd really like it if a reset function could be implemented so we didn't have to start new games over and over to replay.
Proud hipster of the SlayersCoCa fanclub!
DrStrangeGlove
Profile Joined August 2011
1 Post
August 13 2011 07:14 GMT
#105
Very nice map. I'd like the ability to turn off certain warnings/features of my choosing though.
Dr. ROCKZO
Profile Joined May 2010
New Zealand396 Posts
Last Edited: 2011-08-13 07:52:11
August 13 2011 07:50 GMT
#106
I've just started using this, amazing work. I'd love to see something along the lines of YABOT integration. Scripted builds that it guides you through and teaches about. Is such a thing possible?

Also, a pause of the game when you're reading the sidebar tips would be great.

And to people asking for a replay button, every time you recreate the map (which takes 30 seconds) provided you're pressing "open to public" you're promoting the map a little bit, which is fantastic because this map is fantastic!
or something
wisjh
Profile Joined August 2011
Netherlands2 Posts
August 13 2011 08:39 GMT
#107
Wow cool works good this wel def improve my playstyle! Keep up the good work ty
Scheme
Profile Blog Joined April 2011
United Kingdom210 Posts
August 13 2011 14:21 GMT
#108
It would be a good idea for you to create a submission form so that we can upload our scores and league so that the league score is accurate.
fezvez
Profile Blog Joined January 2011
France3021 Posts
August 13 2011 15:32 GMT
#109
On August 13 2011 15:50 hypnoxide wrote:
This is great, I don't understand the people saying it's too hard though. I'm high silver and always seem to macro at a Plat+ level, I think this should be a wake up call for people to practice their mechanics. I personally want to be hounded as much as possible when learning to macro because if I get annoyed with the sounds then I'm going to want to improve faster to get away from it. That being said the AI is quite hard but that's fine with me. I can almost always win on Very Easy so it only means I have a high ceiling to improve. Good job.

I'd really like it if a reset function could be implemented so we didn't have to start new games over and over to replay.


Wow! I'm diamond, pretty confident in my macro, and it gives me a ranking of silver =/
Valhalla44
Profile Joined May 2010
Bosnia-Herzegovina983 Posts
August 13 2011 19:33 GMT
#110
On August 14 2011 00:32 fezvez wrote:
Show nested quote +
On August 13 2011 15:50 hypnoxide wrote:
This is great, I don't understand the people saying it's too hard though. I'm high silver and always seem to macro at a Plat+ level, I think this should be a wake up call for people to practice their mechanics. I personally want to be hounded as much as possible when learning to macro because if I get annoyed with the sounds then I'm going to want to improve faster to get away from it. That being said the AI is quite hard but that's fine with me. I can almost always win on Very Easy so it only means I have a high ceiling to improve. Good job.

I'd really like it if a reset function could be implemented so we didn't have to start new games over and over to replay.


Wow! I'm diamond, pretty confident in my macro, and it gives me a ranking of silver =/


Im high plat and i get macro score of gold :=)

I think currently none even the pros cant get Macro score of a grandmaster :=) .

hypnoxide
Profile Joined August 2011
240 Posts
August 13 2011 23:24 GMT
#111
On August 14 2011 00:32 fezvez wrote:
Show nested quote +
On August 13 2011 15:50 hypnoxide wrote:
This is great, I don't understand the people saying it's too hard though. I'm high silver and always seem to macro at a Plat+ level, I think this should be a wake up call for people to practice their mechanics. I personally want to be hounded as much as possible when learning to macro because if I get annoyed with the sounds then I'm going to want to improve faster to get away from it. That being said the AI is quite hard but that's fine with me. I can almost always win on Very Easy so it only means I have a high ceiling to improve. Good job.

I'd really like it if a reset function could be implemented so we didn't have to start new games over and over to replay.


Wow! I'm diamond, pretty confident in my macro, and it gives me a ranking of silver =/

I can macro decently, it's just my lack of knowledge that keeps me where I am.
Proud hipster of the SlayersCoCa fanclub!
mikiao
Profile Joined May 2010
United States161 Posts
August 14 2011 05:07 GMT
#112
I'm plat and it stuck me as plat even when I did get my ass kicked by the computer.

I'd suggest you ignore the prompts for a game or two and see how it ranks you when you play "normally" instead of pleasing the computer.

I think currently none even the pros cant get Macro score of a grandmaster :=) .

I would like to see a Day9 daily where he has some of the pros play this UMS and see how well they do. It could be entertaining.
"I must rule with eye and claw — as the hawk among lesser birds. "-Duke Leto Atreides
Yoshi Kirishima
Profile Blog Joined July 2009
United States10325 Posts
August 14 2011 05:17 GMT
#113
wow, this is amazing! time to use

thanks a ton!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Selendis
Profile Blog Joined October 2010
Australia509 Posts
August 14 2011 05:40 GMT
#114
I've played it and I love it.

Sure it is annoying but it works, 5 games of this before laddering and as soon as I started laddering i was on a winning streak against players a league above me.

Also, as a random player I got to experience the different coachingfor each race.

While the zerg coach is by far the most innacurate, with it's incessant whining regarding all-inning, it is also the most helpful. When you have good macro as terran or toss, the results are pretty damn good. But when I obeyed every single coach command to spread creep and inject at the right times i found myself absolutely dominating the ai regardless of difficulty.
Probes are sooo OP
Selendis
Profile Blog Joined October 2010
Australia509 Posts
August 14 2011 05:41 GMT
#115
and yes, i woudl very much like to see coach ai on SEA server too
Probes are sooo OP
Yoshi Kirishima
Profile Blog Joined July 2009
United States10325 Posts
Last Edited: 2011-08-14 05:54:29
August 14 2011 05:51 GMT
#116
I just played on this, and HOLY SHIT

This is a really good coach!

I'm mid-high masters and apparently, doing one of my builds, i could have produced 5 more workers (like from 25 to 30). Dang o.o

Thanks once again!

idk if im just stupid... whats the blue and whats the red? =/

Edit:

I thought blizzard updated their AI after I found out the protoss was doing a proxy pylon push... but now i learn that you improved the AI to do such things too?? amazing!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
TheCrimsonReaper
Profile Joined May 2011
United States167 Posts
August 14 2011 06:16 GMT
#117
I played it and found it immensely useful, this is a wonderful project, I'm so glad you made this AI.

This should help me figure out how to macro well :-D
"The emperor protects"
Yoshi Kirishima
Profile Blog Joined July 2009
United States10325 Posts
Last Edited: 2011-08-14 06:38:45
August 14 2011 06:38 GMT
#118
Oh, the AI sucks when it comes to defending against Banshees, but meh xD

Also I think the rating of your macro at the end should be changed... for now it seems that the more mistakes you make, the lower rank you get (league like master diamond platinum), but the longer the game is, the more mistakes you're going to make total, and the more often you make them.

Perhaps you should (if you haven't already) make it so that the amount of mistakes is counted relative to how long a game is, and then have that determine your result... but a problem to consider would be that it wouldn't accurately take into account that the longer a game is, the more often you make mistakes (since you have more stuff to handle).
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
hypnoxide
Profile Joined August 2011
240 Posts
August 14 2011 09:26 GMT
#119
On August 14 2011 15:38 Yoshi Kirishima wrote:
Oh, the AI sucks when it comes to defending against Banshees, but meh xD

Also I think the rating of your macro at the end should be changed... for now it seems that the more mistakes you make, the lower rank you get (league like master diamond platinum), but the longer the game is, the more mistakes you're going to make total, and the more often you make them.

Perhaps you should (if you haven't already) make it so that the amount of mistakes is counted relative to how long a game is, and then have that determine your result... but a problem to consider would be that it wouldn't accurately take into account that the longer a game is, the more often you make mistakes (since you have more stuff to handle).

I'm pretty sure that's the entire point of it. Anyone can macro PERFECTLY for 5 minutes. Most people can do quite well for 10 minutes, it's the long games that really show just how good your mechanics are. IMO, if you're getting low league results in long games you need to work on your game more.
Proud hipster of the SlayersCoCa fanclub!
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2011-08-14 10:34:22
August 14 2011 10:33 GMT
#120
On August 14 2011 15:38 Yoshi Kirishima wrote:
Also I think the rating of your macro at the end should be changed... for now it seems that the more mistakes you make, the lower rank you get (league like master diamond platinum), but the longer the game is, the more mistakes you're going to make total, and the more often you make them.

Perhaps you should (if you haven't already) make it so that the amount of mistakes is counted relative to how long a game is, and then have that determine your result... but a problem to consider would be that it wouldn't accurately take into account that the longer a game is, the more often you make mistakes (since you have more stuff to handle).


My idea for that is to take into account the number of bases you're on. The errors will be weighted by the inverse of the base count. If you're on a single base, you'll get 100% of the errors, like it is now. But if you're on 2 bases, errors will only count for 50%. If you're on 3 bases, they'll count 33%, etc..that way the score won't explode exponentially when you play a long macro game.

It'll most likely favor Zerg, as they tend to have a higher base count, but luckilly the coach is already very hard as Zerg, so it'll compensate..
Charby
Profile Joined April 2011
France7 Posts
Last Edited: 2011-08-14 18:01:09
August 14 2011 17:05 GMT
#121
This is realy a good map, but you shoundt get negative points for not building scvs if you already have 75.
A restart Option and more maps would be nice.
BabyToss!
Profile Blog Joined October 2010
Czech Republic588 Posts
August 15 2011 18:54 GMT
#122
I'm having my husband to play on this map - and I really think the coaching tips would be better written as if a player communicated with you - that area hits your eyes more than the top of the screen. Realistically, people who are only learning the ropes of the game do not have the luxury of time to stare at the top of their screen for a lot of text, even if the tips are valuable, so they'll miss a lot of this stuff - they barely keep up with their mineral count/supply.
Nowadays a Filthy Casual | Follow your dreams |
lefix
Profile Joined February 2011
Germany1082 Posts
August 15 2011 19:15 GMT
#123
hehe true, i was apparently making many mistakes, and even more when trying to keep up with al the messages. at some point i only reacted to the pinging on the minimap
Map of the Month | The Planetary Workshop | SC2Melee.net
DFarce
Profile Joined July 2010
55 Posts
August 18 2011 13:25 GMT
#124
I would like an offline version of this map such that I can play it when I'm in transit, etc. Any chance of that happening?
kainelor
Profile Joined February 2011
United Kingdom14 Posts
August 22 2011 11:30 GMT
#125
wow wow!
this has to be the best thing since sliced bread!!!! :D bloody amazing will be using this along with multitask trainer................ look out world the swarm is coming!!
if at first you don't succeed.... you aint chuck norris!!!!
noggster
Profile Joined September 2010
Sweden37 Posts
August 22 2011 13:56 GMT
#126
The Zerg Coach is relentless. Getting fully saturated on two bases it's normal to start ling production to stop the agression that's coming. But apparently that makes you "all-in" and adds like 100 points to your score. And a basillion more for not droning.
I had 3 queens, two for injecting and one for creap spread, the one spreading creap gave me points when my third went up. It's asking me to scout my opponents fourth when i got the third and gold scouted, seems kinda harsh.

I'm a masters and got Gold rank, which I found kinda funny. The best part was that I was actually playing vs another human, I thought it was the AI and wondered why the AI used such a wierd 1 base stargate build. After the game ended I saw in the score screen that instead of Computer it had a name. Mind Blown.
When life gives you lemons, say fuck the lemons and bail.
BadgerBadger8264
Profile Joined March 2011
Netherlands409 Posts
August 22 2011 14:12 GMT
#127
I'm pretty sure that's the entire point of it. Anyone can macro PERFECTLY for 5 minutes. Most people can do quite well for 10 minutes, it's the long games that really show just how good your mechanics are. IMO, if you're getting low league results in long games you need to work on your game more.

Sure, but then you're only confirming that it doesn't make sense to give someone a diamond rating when he macro's perfectly for 5 minutes while giving someone that macro's near perfectly for 30 minutes a gold rating considering the first one is way, way easier to do.
aaN
Profile Joined September 2010
11 Posts
August 22 2011 15:36 GMT
#128
Awesome map! Keep making other maps too, please
Nyast
Profile Joined November 2010
Belgium554 Posts
August 22 2011 18:05 GMT
#129
On August 22 2011 22:56 noggster wrote:
The Zerg Coach is relentless. Getting fully saturated on two bases it's normal to start ling production to stop the agression that's coming. But apparently that makes you "all-in" and adds like 100 points to your score. And a basillion more for not droning.
I had 3 queens, two for injecting and one for creap spread, the one spreading creap gave me points when my third went up. It's asking me to scout my opponents fourth when i got the third and gold scouted, seems kinda harsh.


Yeah, that's why it's only in beta, parameters aren't adjusted well enough

However please note that going "all-in" does not increase your score. Not droning neither. It's the combination of being all-in and resuming droning too quickly that is sanctionned. Unfortunately Zerg mechanics ( switching between making drones and making units ) make it hard to stay on a low score. I'm studying various solutions but all ideas are welcome..
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
August 23 2011 11:18 GMT
#130
Doesn't recognise me leaving 1 drone on gas on purpose. I go for Ling speed and leave 1 drone on Gas to get my Lair at a decent timing. this is a part of my build, so I shouldn't be getting 'error' for it.

Also, I send a suicide Ling to the opponents' natural, got denied by Marines, but I know the CC is there. I still get the message of me NEEDING to scout, while I just did and I know there's nothing new to gain.
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
August 23 2011 11:21 GMT
#131
On August 23 2011 03:05 Nyast wrote:
Show nested quote +
On August 22 2011 22:56 noggster wrote:
The Zerg Coach is relentless. Getting fully saturated on two bases it's normal to start ling production to stop the agression that's coming. But apparently that makes you "all-in" and adds like 100 points to your score. And a basillion more for not droning.
I had 3 queens, two for injecting and one for creap spread, the one spreading creap gave me points when my third went up. It's asking me to scout my opponents fourth when i got the third and gold scouted, seems kinda harsh.


Yeah, that's why it's only in beta, parameters aren't adjusted well enough

However please note that going "all-in" does not increase your score. Not droning neither. It's the combination of being all-in and resuming droning too quickly that is sanctionned. Unfortunately Zerg mechanics ( switching between making drones and making units ) make it hard to stay on a low score. I'm studying various solutions but all ideas are welcome..

So, when the Coach says I'm Platinum mode, but I know at least 200 points come of 'flaws' in the Coach AI, what does that mean?

Next to all the bashing, I should also tell you I LOVE this Coach AI. It showed me how much I actually suck and I'm going to fucking beat it very soon ! Thank you for all the effort you put in!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
August 23 2011 12:46 GMT
#132
Hm, something's up with the Zerg opponent AI, I rolled Terran for a change and when I got to his base with a good dozen of hellions and marines, it had made 3 hatcheries. In the main.
staples2
Profile Joined December 2010
United States216 Posts
August 23 2011 13:36 GMT
#133
pretty good idea for the lower level casual players that want to improve and need some prodding to find and then fix their errors (that would be me)
Air Force Mission: Kill people and break their shit
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
August 23 2011 15:30 GMT
#134
Going Extractor Trick costs you 80 points!?
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
hypnoxide
Profile Joined August 2011
240 Posts
August 23 2011 19:06 GMT
#135
Maybe you could implement a YABOT style build order queue so we don't have to learn builds and macro separate?
Proud hipster of the SlayersCoCa fanclub!
Nyast
Profile Joined November 2010
Belgium554 Posts
August 24 2011 09:06 GMT
#136
On August 23 2011 21:46 Dagobert wrote:
Hm, something's up with the Zerg opponent AI, I rolled Terran for a change and when I got to his base with a good dozen of hellions and marines, it had made 3 hatcheries. In the main.


You played in insane mode I suppose ? It uses some kind of weird build that assumed x2 resources, but I removed extra resources from the opponent's AI so it's messed up. I'll remove that build in the next version.
DonkeyShot
Profile Joined October 2010
Germany63 Posts
August 24 2011 14:18 GMT
#137
You're a true boss. This is great!
IamZieK
Profile Joined August 2010
Canada162 Posts
August 24 2011 22:57 GMT
#138
I got gold level macro.......... how is that possible lol my zerg macro is stupid good
IamZieK
Profile Joined August 2010
Canada162 Posts
August 24 2011 22:59 GMT
#139
On August 22 2011 22:56 noggster wrote:
The Zerg Coach is relentless. Getting fully saturated on two bases it's normal to start ling production to stop the agression that's coming. But apparently that makes you "all-in" and adds like 100 points to your score. And a basillion more for not droning.
I had 3 queens, two for injecting and one for creap spread, the one spreading creap gave me points when my third went up. It's asking me to scout my opponents fourth when i got the third and gold scouted, seems kinda harsh.

I'm a masters and got Gold rank, which I found kinda funny. The best part was that I was actually playing vs another human, I thought it was the AI and wondered why the AI used such a wierd 1 base stargate build. After the game ended I saw in the score screen that instead of Computer it had a name. Mind Blown.


I lost points for not placing an overlord over the opponents third and nt when I just killed his natural lol
Fiel
Profile Joined March 2010
United States587 Posts
August 25 2011 20:52 GMT
#140
I'm playing ZvT and T AI did something very strange. At 7:50 he sent all of his SCVs to attack my base and didn't send any of his marines/marauders. With his economy in shambles, I would have been able to crush him. Since the rest of the game was rather pointless, I just quit. Here's the replay:

http://www.sendspace.com/file/fns6vb
ReRabbit
Profile Joined August 2011
Brazil10 Posts
August 29 2011 10:51 GMT
#141

Very promising. I am playing it off-line (had to download it) when I have no internet connection, but unfortunately cannot choose race or enemy level in this case..

Anyway great map, please keep up the good work, and would be appreciated if you could release the map as a downloadable map (not only via Battle.net)
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
August 29 2011 12:40 GMT
#142
Says i missed 13 seconds of probes in the last minute (3:11). Not possible, i just went 13gate 14gas 15pylon with a great worker split and stacking, had less than a second of probe downtime when i messed up, nothing more
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
August 29 2011 12:45 GMT
#143
Ok, played more... just tried huk 20 food expand and it is pointing out every "mistake", cutting probes, building more gateways without my first one producing, "Spend your minerals" when i have 300 minerals and 3 warpgates midway through the gateway to warpgate morph doesnt help either, i think this map could be useful but ive got like 5-10 warnings on stuff that is designed as part of the build, so im not sure how to use it as a training tool
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
doktorfrost
Profile Joined August 2011
Germany63 Posts
August 29 2011 18:18 GMT
#144
somehow the -re Command doesnt work...
superalby
Profile Joined March 2011
16 Posts
August 29 2011 21:19 GMT
#145
this is so amazing!
thank you so much! and keep up the great work
Output
Profile Joined August 2011
Latvia51 Posts
August 29 2011 22:55 GMT
#146
This is awesome. I knew i kinda suck at this game but this shows just how bad i am And there is a ton of things that could be added. Like specific builds and strategies training. But the AI is amazing. Sooo much better than the one Blizzard gave us
Macro hard, Micro soft.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10325 Posts
Last Edited: 2011-08-30 04:09:02
August 30 2011 04:01 GMT
#147
On August 14 2011 19:33 Nyast wrote:
Show nested quote +
On August 14 2011 15:38 Yoshi Kirishima wrote:
Also I think the rating of your macro at the end should be changed... for now it seems that the more mistakes you make, the lower rank you get (league like master diamond platinum), but the longer the game is, the more mistakes you're going to make total, and the more often you make them.

Perhaps you should (if you haven't already) make it so that the amount of mistakes is counted relative to how long a game is, and then have that determine your result... but a problem to consider would be that it wouldn't accurately take into account that the longer a game is, the more often you make mistakes (since you have more stuff to handle).


My idea for that is to take into account the number of bases you're on. The errors will be weighted by the inverse of the base count. If you're on a single base, you'll get 100% of the errors, like it is now. But if you're on 2 bases, errors will only count for 50%. If you're on 3 bases, they'll count 33%, etc..that way the score won't explode exponentially when you play a long macro game.

It'll most likely favor Zerg, as they tend to have a higher base count, but luckilly the coach is already very hard as Zerg, so it'll compensate..


That sounds like a sound idea, haven't thought about anything related to bases o.o


On August 14 2011 18:26 hypnoxide wrote:
Show nested quote +
On August 14 2011 15:38 Yoshi Kirishima wrote:
Oh, the AI sucks when it comes to defending against Banshees, but meh xD

Also I think the rating of your macro at the end should be changed... for now it seems that the more mistakes you make, the lower rank you get (league like master diamond platinum), but the longer the game is, the more mistakes you're going to make total, and the more often you make them.

Perhaps you should (if you haven't already) make it so that the amount of mistakes is counted relative to how long a game is, and then have that determine your result... but a problem to consider would be that it wouldn't accurately take into account that the longer a game is, the more often you make mistakes (since you have more stuff to handle).

I'm pretty sure that's the entire point of it. Anyone can macro PERFECTLY for 5 minutes. Most people can do quite well for 10 minutes, it's the long games that really show just how good your mechanics are. IMO, if you're getting low league results in long games you need to work on your game more.



Well yes but what I'm saying is that the league results are not accurate. There's something wrong if I'm Masters and end up getting Platinum macro, and I'm sure my macro is stronger than my decision making.


On August 29 2011 21:45 Cyro wrote:
Ok, played more... just tried huk 20 food expand and it is pointing out every "mistake", cutting probes, building more gateways without my first one producing, "Spend your minerals" when i have 300 minerals and 3 warpgates midway through the gateway to warpgate morph doesnt help either, i think this map could be useful but ive got like 5-10 warnings on stuff that is designed as part of the build, so im not sure how to use it as a training tool


Then take that into consideration when you view your stats. You can still use various aspects of the map to see what you can do better on, even tho the actual coaching may not be effective.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
doktorfrost
Profile Joined August 2011
Germany63 Posts
Last Edited: 2011-08-31 16:17:20
August 31 2011 16:07 GMT
#148
well i made a video about the resetting Problem: [~5m07]




in the end i try -re several times: it doesnt work; i also try -qr - it does do sth. but the enemy doesnt build anything then - so its useless...

I dont wanna have to reload the whole map - just wanna reset "ingame" - could you please fix that or maybe we can fix it? i am not into the map editor too much so i dont know if its a problem which could be solved at all. At least the option is there....
Donk-in-space
Profile Joined November 2010
Iceland20 Posts
Last Edited: 2011-08-31 21:16:52
August 31 2011 21:15 GMT
#149
This is bad ass, as low silver this is perfect for me, the reminders for the basics are essential (make workers, spend energy, supply cap, map vision, saturation, scouting). Please keep working on this.

The reminders might be more audible somehow maybe, that's the only suggestion I can think of.
I can't believe I ate the whole thing
Willba
Profile Joined June 2011
United Kingdom209 Posts
August 31 2011 21:57 GMT
#150
This may be a stupid question but I don't think its been asked. When you finish the game you get your score based on league, however it appears its completely based on time.

For example if I rush and kill my opponent in 8 minutes or so my mistake count will be low so I will get ranked as GM (which I am not), however as the game progresses my mistakes will increase at an almost exponential rate since my multitasking and general macro will slip as the game goes on (I'm only platinum).

So doesn't the league based score you are given at the end of the game rely on how long it is? I'm sure I must've made some mistake but being given a GM rating just isn't right.
ale_jrb
Profile Joined August 2010
United Kingdom72 Posts
September 01 2011 11:59 GMT
#151
On September 01 2011 06:57 Willba wrote:
This may be a stupid question but I don't think its been asked. When you finish the game you get your score based on league, however it appears its completely based on time.

For example if I rush and kill my opponent in 8 minutes or so my mistake count will be low so I will get ranked as GM (which I am not), however as the game progresses my mistakes will increase at an almost exponential rate since my multitasking and general macro will slip as the game goes on (I'm only platinum).

So doesn't the league based score you are given at the end of the game rely on how long it is? I'm sure I must've made some mistake but being given a GM rating just isn't right.


No, as I understand it, it isn't related to time - it based on the number of mistakes you make. Thus, what you score means is than in short games, you are macroing correctly - at a similar level to top players - congratulations! In longer games, however, you start making lots of mistakes and your macro slips so your league level will fall.

I agree that it should take time into account in some way, though.
DH_Remorse
Profile Joined August 2011
Denmark139 Posts
September 01 2011 12:58 GMT
#152
This is 2 Kewl O.o
So what ,i just walk up to security and go: "Whats up bitches i'm huk!" or what... - HuK
chayde
Profile Joined October 2010
United States13 Posts
September 02 2011 19:17 GMT
#153
When I put the word "coach" in the search box for creating a custom game it just grinds and never returns any results. Anyone have an idea how i find the map to try it out?
MisterTea
Profile Joined September 2010
United Kingdom1047 Posts
September 02 2011 19:40 GMT
#154
I've played it a few times today, just by typing Coach
syn_apse
Profile Joined June 2011
United States34 Posts
September 02 2011 19:45 GMT
#155
I'd do some voice acting for the coaching annoucements, let me know if you want a movie announcer-esque voice. =]
It's Okay
NasKe_
Profile Joined October 2010
Brazil570 Posts
September 03 2011 02:23 GMT
#156
I'll play this many and many time
and give you a lot of feedback!

This thing will be great!
chayde
Profile Joined October 2010
United States13 Posts
September 04 2011 23:38 GMT
#157
ah the "Coach" is case sensitive. coach doesn't work but Coach does.
NoobTrolling
Profile Joined August 2011
Canada56 Posts
September 04 2011 23:55 GMT
#158
This is sick, I gotta try it out.
shrinkmaster
Profile Joined May 2010
Germany947 Posts
September 06 2011 18:56 GMT
#159
Hi,
this map is a great idea. If yabot and this map would have a child it would be the best map ever created.

Currently i favor yabot just for the sake of an easy to use restart method. Sucks having to remake a map everytime.
Also it would be great to have some pre-recorded builds the coach-ai knows, so it won't complain about cutting workes etc.
Voltaire: The true triumph of reason is that it enables us to get along with those who do not possess it.
Snarko
Profile Joined September 2011
Sweden1 Post
September 07 2011 16:16 GMT
#160
Great map. Just a little too difficult for me. I can do ok against very hard AI but on this map I get crushed by the very easy AI

Strangely enough it says my macro is on platinum to diamond(!) level. I constantly fail to scout (because I'm not fast enough to use units and produce stuff), I get supply blocked, I don't produce workers non-stop, stockpile minerals and so on. I really doubt I'm playing on that level.

Got an error at the end of this replay, "Trigger Error in 'UpdatePerSecond': Divide by zero".
It also said I should get upgrades in my engineering bay. I had finished 1/1 but the armory wasn't up yet and I didn't want the other three upgrades. Bug or working as intended?
Saint131
Profile Joined July 2011
30 Posts
Last Edited: 2011-09-08 00:32:38
September 08 2011 00:28 GMT
#161
WOW, this is sorta amazing. Of course, with zerg, it is pretty hard to inject larva at exact timings and produce workers once larva pops, or once a larva automatically spawns out of a hatchery. I guess i just have to keep spamming to make sure I don't waste any seconds that could have been building a drone or unit.

Oh and also, are there any other maps besides xel naga that I could play this on?
Hello World
Xaoz
Profile Joined March 2009
Germany146 Posts
Last Edited: 2011-09-08 02:17:54
September 08 2011 02:11 GMT
#162
I m Top 8 Masters with 1k+ Points and my Macro is Platin T.T :D I get many mistakes even for things that I am doing right. For example too many workers in gas.
But still this map is a nice idea and very good for new players that want to improve. Seems to be a lot of work! You are doing a great job! Love it
Dakure
Profile Joined February 2011
United States513 Posts
September 08 2011 21:05 GMT
#163
I don't mean to sound ungrateful but can you please make more maps? ;_;

Xel Naga is okay... but it gets boring. Haha.
:3

My friends and I are really enjoying the map though. Thanks!
Zjub
Profile Joined August 2011
New Zealand7 Posts
September 17 2011 18:29 GMT
#164
This is great - Xel Naga is my least favourite map as well. Good job dudes!
All men are born free, yet everywhere they are in chains
FlyingSheeps
Profile Blog Joined April 2011
Canada204 Posts
September 17 2011 18:53 GMT
#165
As a low level silver play I find this very helpful in getting better at the game ^_^ <3
Buddhist
Profile Joined April 2010
United States658 Posts
September 19 2011 21:33 GMT
#166
I'm in master league and love this map. As many others have said, I also get the "too many workers in gas" error even when I only have 3 in each, and also I want more maps.

Shattered Temple and Metalopolis would be particularly nice.
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2011-09-21 10:04:50
September 21 2011 10:04 GMT
#167
There was a thread about evaluating your macro "SQ" equation ( http://www.teamliquid.net/forum/viewmessage.php?topic_id=266019 ), I'm thinking of using it to evaluate the macro level. That'll be better than the old formula anyway.
Loire
Profile Blog Joined June 2011
Singapore1358 Posts
September 21 2011 10:36 GMT
#168
looks pretty cool. great job and thanks!
SpecialM
Profile Joined January 2011
Germany32 Posts
September 21 2011 14:16 GMT
#169
doesnt work
but idea sounds great
"HE HAS FALLEN ! THE SHADOWHUNTER LEVEL 5 HAS FALLEN!" - Khaldor
mmagic
Profile Joined February 2011
42 Posts
September 21 2011 15:45 GMT
#170
Great map!
I hope there will be a coach AI for other maps and I hope that the creator will work to improve it and.
It will be certainly a market success if the sc2 map market opens.
Solidarity
Profile Joined September 2011
United States78 Posts
September 21 2011 17:30 GMT
#171
Since the patch, I always get a script load failure when I try to play this map. It worked before 1.4, but it could be a coincidence, bad luck or something else entirely. Figured I'd bring it to the OP's attention.
Nyast
Profile Joined November 2010
Belgium554 Posts
September 21 2011 18:24 GMT
#172
Thanks, I'll investigate the problem, they probably changed something in the script engine.
mmagic
Profile Joined February 2011
42 Posts
September 21 2011 21:14 GMT
#173
After the Sc2 had updated the map no longer works.
I get the errror: Script load failed: Syntax error in the bottome left corner of the screen.
acgFork
Profile Blog Joined May 2011
Canada397 Posts
September 27 2011 21:32 GMT
#174
On September 22 2011 06:14 mmagic wrote:
After the Sc2 had updated the map no longer works.
I get the errror: Script load failed: Syntax error in the bottome left corner of the screen.



Same problem for me
acgFork 208
Devencord
Profile Joined October 2011
Germany6 Posts
October 02 2011 11:40 GMT
#175
I have the same problem and I would be really happy if u would fix it.

Cause I think there is no alternative
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2011-10-04 15:44:36
October 04 2011 15:44 GMT
#176
I'm having trouble to fix it, unfortunately. I can't get my hands on any docs about what Blizzard changed in their script engine since the latest patch, and the author of the green tea AI isn't responding So the map is currently on hold until I find a solution.
Shounen
Profile Joined October 2011
Brazil20 Posts
October 04 2011 15:44 GMT
#177
Same problem after patch 1.4.0
Really hope it gets fixed, its a great work!
More gg more skill
koonst
Profile Blog Joined March 2010
United States215 Posts
October 04 2011 16:53 GMT
#178
please fix . great map needs to stay!
Svavelvinter
Profile Joined September 2011
Sweden2 Posts
October 05 2011 19:40 GMT
#179
After reading about this, I would really love for you to fix this map so I can try it out
" Raise high once more the tattered standard of the Fallen. See through the drifting smoke to the dark stains upon the fabric. This is the blood of our lives, this is the payment of our deeds, all soon to be forgotten. "
twomong3r
Profile Joined September 2011
United States36 Posts
October 07 2011 01:24 GMT
#180
Please fix this map, I really enjoy playing on it!
Saint131
Profile Joined July 2011
30 Posts
October 07 2011 01:30 GMT
#181
On October 05 2011 00:44 Nyast wrote:
I'm having trouble to fix it, unfortunately. I can't get my hands on any docs about what Blizzard changed in their script engine since the latest patch, and the author of the green tea AI isn't responding So the map is currently on hold until I find a solution.

Well, I guess I'm going to have to cry myself to sleep because I can't play coach ai.
Hello World
Deimos
Profile Joined June 2009
Mexico134 Posts
October 07 2011 05:33 GMT
#182
Please fix it!
Nyast
Profile Joined November 2010
Belgium554 Posts
October 10 2011 15:19 GMT
#183
Fix is slowly coming, stay tuned!
NeutraLiTe
Profile Joined January 2011
United States49 Posts
October 23 2011 16:23 GMT
#184
Any updates on how the progress is coming on the fix?
Concentration
Profile Joined October 2010
Australia18 Posts
October 24 2011 06:24 GMT
#185
Missed this before, but it looks pretty amazing. Can't wait for fix
nGnalucarD
Profile Joined August 2011
Canada26 Posts
October 24 2011 06:32 GMT
#186
I also missed the map before it went down!

Glad to hear it's still being worked on!

I check it from time to time and just stopped by to show a little support!

Great work guys, can't wait to be able to play the map! :D
All the Brotoss in the house let me hear you say, Terran's OP Terran's OP!!
GorE_
Profile Joined October 2010
Australia26 Posts
October 24 2011 07:20 GMT
#187
Wow man.. this could really help... any chance we will see it on the SEA servers at all?

good work btw.. you guys never disappoint...

Kennyman
Profile Joined May 2011
Belgium8 Posts
October 27 2011 11:16 GMT
#188
Any news on this? Haven't had the chance to play this custom map yet and it looks very nice.
DrunknMastr
Profile Joined May 2011
United States2 Posts
October 28 2011 00:15 GMT
#189
Would also love a working version. I just found out about it now :[
"If you can do a half-assed job of anything, you're a one-eyed man in a kingdom of the blind." -K. Vonnegut
Dilheisha
Profile Joined September 2010
Canada55 Posts
October 29 2011 15:31 GMT
#190
Yesterday i was playing 1 vs 1 with a practice partner and i missclicked on xel naga coach ai instead of the standard one in my bookmark.
The map seem to work just fine if you have a real opponent...
"Always expect the unexpected, For being well aware of the next disappointment" 5/04/04
DrunknMastr
Profile Joined May 2011
United States2 Posts
October 31 2011 06:00 GMT
#191
Checked today, as per Dilheisha, works 1v1. Not 1vAI
"If you can do a half-assed job of anything, you're a one-eyed man in a kingdom of the blind." -K. Vonnegut
1Ender
Profile Joined October 2011
22 Posts
November 03 2011 01:42 GMT
#192
Was thinking the problem seems to be with the AI. I'm pretty sure that if you swapped out the code used on one of the green tea customs on xel-naga witht his it should hypothetically work. Maybe i have a simplified idea of what going on but it would be great to get this working agin!
NeutraLiTe
Profile Joined January 2011
United States49 Posts
December 25 2011 16:36 GMT
#193
So is this dead? If so can the map be unlocked so others can continue to work on it?
fenix404
Profile Joined May 2011
United States305 Posts
December 25 2011 21:56 GMT
#194
i use the green tea AI, "GTAI" and it has a reminder thing, but this is awesome. will definitely try it out! +1
"think for yourself, question authority"
doktorfrost
Profile Joined August 2011
Germany63 Posts
January 04 2012 21:25 GMT
#195
doesnt work anymore
mmagic
Profile Joined February 2011
42 Posts
March 24 2012 15:15 GMT
#196
Please fix the map. Do you guys know any similar coach map ?
Scheme
Profile Blog Joined April 2011
United Kingdom210 Posts
May 03 2012 18:05 GMT
#197
Great map. I really hope someone fixes this. Maybe the suggestion from 1Ender works.
I might try to email him on luckytrashsc2 AT gmail and see if he has any plans.
NeutraLiTe
Profile Joined January 2011
United States49 Posts
May 05 2012 22:37 GMT
#198
The author of the map, Nyast, is very active on TL. I've PMed him and he ignored it, so I assume this project is dead.
Normal
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