Very promising. I am playing it off-line (had to download it) when I have no internet connection, but unfortunately cannot choose race or enemy level in this case..
Anyway great map, please keep up the good work, and would be appreciated if you could release the map as a downloadable map (not only via Battle.net)
Says i missed 13 seconds of probes in the last minute (3:11). Not possible, i just went 13gate 14gas 15pylon with a great worker split and stacking, had less than a second of probe downtime when i messed up, nothing more
Ok, played more... just tried huk 20 food expand and it is pointing out every "mistake", cutting probes, building more gateways without my first one producing, "Spend your minerals" when i have 300 minerals and 3 warpgates midway through the gateway to warpgate morph doesnt help either, i think this map could be useful but ive got like 5-10 warnings on stuff that is designed as part of the build, so im not sure how to use it as a training tool
This is awesome. I knew i kinda suck at this game but this shows just how bad i am And there is a ton of things that could be added. Like specific builds and strategies training. But the AI is amazing. Sooo much better than the one Blizzard gave us
On August 14 2011 15:38 Yoshi Kirishima wrote: Also I think the rating of your macro at the end should be changed... for now it seems that the more mistakes you make, the lower rank you get (league like master diamond platinum), but the longer the game is, the more mistakes you're going to make total, and the more often you make them.
Perhaps you should (if you haven't already) make it so that the amount of mistakes is counted relative to how long a game is, and then have that determine your result... but a problem to consider would be that it wouldn't accurately take into account that the longer a game is, the more often you make mistakes (since you have more stuff to handle).
My idea for that is to take into account the number of bases you're on. The errors will be weighted by the inverse of the base count. If you're on a single base, you'll get 100% of the errors, like it is now. But if you're on 2 bases, errors will only count for 50%. If you're on 3 bases, they'll count 33%, etc..that way the score won't explode exponentially when you play a long macro game.
It'll most likely favor Zerg, as they tend to have a higher base count, but luckilly the coach is already very hard as Zerg, so it'll compensate..
That sounds like a sound idea, haven't thought about anything related to bases o.o
On August 14 2011 15:38 Yoshi Kirishima wrote: Oh, the AI sucks when it comes to defending against Banshees, but meh xD
Also I think the rating of your macro at the end should be changed... for now it seems that the more mistakes you make, the lower rank you get (league like master diamond platinum), but the longer the game is, the more mistakes you're going to make total, and the more often you make them.
Perhaps you should (if you haven't already) make it so that the amount of mistakes is counted relative to how long a game is, and then have that determine your result... but a problem to consider would be that it wouldn't accurately take into account that the longer a game is, the more often you make mistakes (since you have more stuff to handle).
I'm pretty sure that's the entire point of it. Anyone can macro PERFECTLY for 5 minutes. Most people can do quite well for 10 minutes, it's the long games that really show just how good your mechanics are. IMO, if you're getting low league results in long games you need to work on your game more.
Well yes but what I'm saying is that the league results are not accurate. There's something wrong if I'm Masters and end up getting Platinum macro, and I'm sure my macro is stronger than my decision making.
On August 29 2011 21:45 Cyro wrote: Ok, played more... just tried huk 20 food expand and it is pointing out every "mistake", cutting probes, building more gateways without my first one producing, "Spend your minerals" when i have 300 minerals and 3 warpgates midway through the gateway to warpgate morph doesnt help either, i think this map could be useful but ive got like 5-10 warnings on stuff that is designed as part of the build, so im not sure how to use it as a training tool
Then take that into consideration when you view your stats. You can still use various aspects of the map to see what you can do better on, even tho the actual coaching may not be effective.
well i made a video about the resetting Problem: [~5m07]
in the end i try -re several times: it doesnt work; i also try -qr - it does do sth. but the enemy doesnt build anything then - so its useless...
I dont wanna have to reload the whole map - just wanna reset "ingame" - could you please fix that or maybe we can fix it? i am not into the map editor too much so i dont know if its a problem which could be solved at all. At least the option is there....
This is bad ass, as low silver this is perfect for me, the reminders for the basics are essential (make workers, spend energy, supply cap, map vision, saturation, scouting). Please keep working on this.
The reminders might be more audible somehow maybe, that's the only suggestion I can think of.
This may be a stupid question but I don't think its been asked. When you finish the game you get your score based on league, however it appears its completely based on time.
For example if I rush and kill my opponent in 8 minutes or so my mistake count will be low so I will get ranked as GM (which I am not), however as the game progresses my mistakes will increase at an almost exponential rate since my multitasking and general macro will slip as the game goes on (I'm only platinum).
So doesn't the league based score you are given at the end of the game rely on how long it is? I'm sure I must've made some mistake but being given a GM rating just isn't right.
On September 01 2011 06:57 Willba wrote: This may be a stupid question but I don't think its been asked. When you finish the game you get your score based on league, however it appears its completely based on time.
For example if I rush and kill my opponent in 8 minutes or so my mistake count will be low so I will get ranked as GM (which I am not), however as the game progresses my mistakes will increase at an almost exponential rate since my multitasking and general macro will slip as the game goes on (I'm only platinum).
So doesn't the league based score you are given at the end of the game rely on how long it is? I'm sure I must've made some mistake but being given a GM rating just isn't right.
No, as I understand it, it isn't related to time - it based on the number of mistakes you make. Thus, what you score means is than in short games, you are macroing correctly - at a similar level to top players - congratulations! In longer games, however, you start making lots of mistakes and your macro slips so your league level will fall.
I agree that it should take time into account in some way, though.
When I put the word "coach" in the search box for creating a custom game it just grinds and never returns any results. Anyone have an idea how i find the map to try it out?
Hi, this map is a great idea. If yabot and this map would have a child it would be the best map ever created.
Currently i favor yabot just for the sake of an easy to use restart method. Sucks having to remake a map everytime. Also it would be great to have some pre-recorded builds the coach-ai knows, so it won't complain about cutting workes etc.
Great map. Just a little too difficult for me. I can do ok against very hard AI but on this map I get crushed by the very easy AI
Strangely enough it says my macro is on platinum to diamond(!) level. I constantly fail to scout (because I'm not fast enough to use units and produce stuff), I get supply blocked, I don't produce workers non-stop, stockpile minerals and so on. I really doubt I'm playing on that level.
Got an error at the end of this replay, "Trigger Error in 'UpdatePerSecond': Divide by zero". It also said I should get upgrades in my engineering bay. I had finished 1/1 but the armory wasn't up yet and I didn't want the other three upgrades. Bug or working as intended?