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[UMS] Coach AI - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
August 04 2011 20:50 GMT
#41
On August 04 2011 22:51 Nyast wrote:
Show nested quote +
On August 04 2011 22:14 Dagobert wrote:
It also tells me I should put an overlord above my expansion to look for cheese, but I always have an ovie there. Maybe the location he wants it in is too restricted?


Where did you put it ?


Everywhere. First just scouting around my nat, then 'above' (over hatch), then 'above' (half a screen North of my nat)...
Jtn
Profile Blog Joined October 2010
444 Posts
August 04 2011 21:00 GMT
#42
So after playing around with this a bit, I have one major suggestion to make.

Instead of the huge paragraph long tips in tiny hard to read text, I would prefer it to be large text with a very concise message. So instead of the long sentence about xel'naga towers and why they're good, just have the word "Watchtower" appear. Or "Supplyblock". Etc. Maybe have this when the coaching level is set to Strict or Challenge.
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
August 04 2011 21:03 GMT
#43
This is officially my new dominant way of practice <(^_^)=b

However I noticed a few problems like a lot of other people did.

1. I block off my ramp 100% with the standard PvZ style gateway core zealot wall off (in fact I got penalty points when I tried it a different, more modern way) however, despite the fact that it was completely blocked off (tried with a probe, no way out) I got penalty points all the way until I moved down my ramp.

2. Map vision as protoss: Protoss don't really have map vision/need to be constantly scouting Z's natural early game. So getting penalty points for not having 1 unit at each tower is a bit silly, considering thats not how it goes in PvZ (usually).

3. If I do any build where I have to cut probes, I get penalty points. I'm practicing a new 7gate PvT I learned from LiquidTyler. This build cuts probes at about 35, but if I do that I'll get a ton of penalty and suddenly i'm gold (>,<)

4. Demanding that I have at least one upgrade structure when that isn't at all part of the particular build i'm doing: I get penalty for this too.

Really my problems so far all boil down to getting penalty points for stuff I shouldn't get penalty points for (v_v) which leads to my level of play being misevaluated. The coach doesn't give you a rating based on how you executed your particular build, it gives you a general all around rating, assuming you are doing a build that includes:

* Constant probe production until you have enough for your required amount of bases

* At least one forge in the early to late mid game

* Having near constant map control (this is generally not a requirement ever in PvZ, unless you have a very explicit reason to, the Z should have map control due to creep spread and lings being able to take watchtowers easily)

Though everything else I find is excellent, whenever I forget some probes, get sloppy with upgrades and chronoboost, the AI always whips me back into shape (^_^)

memes are a dish best served dank
whoopingchow
Profile Joined June 2011
United States293 Posts
August 04 2011 22:13 GMT
#44
WOW.

AWESOME. I'll be sure to try it out tonight, and send over any bug reports if I happen to see any, but holy crap this is awesome....
FireFish
Profile Joined June 2011
Denmark228 Posts
August 04 2011 22:16 GMT
#45
Wow worked nicely. Can i give a few improvements :D? I play terran so i noticed it didnt say things like: You stimmed 2 times in 15 seconds, or: "woops 7 minute mark. Dt's could be comming. Get a turret up" (: Something like that, otherwise i love it
Defeyer
Profile Joined August 2011
United States2 Posts
August 04 2011 23:16 GMT
#46
Man this is like having my mom watch me play SC2! Haha should help a bunch (no sarcasm intended)
ionONE
Profile Joined March 2011
Germany605 Posts
August 05 2011 00:11 GMT
#47
well this is amazing! my dreams come true ..., really helped me a lot (after 4 games only)
wow so good
JANGBI never forget
ZedraC
Profile Joined February 2011
South Africa109 Posts
August 05 2011 06:15 GMT
#48
Wow, I suggested something similar on battle.net a few months ago (since i have no idea how to do it myself i asked peeps over there), it seems i only had to ask here.

You Sir(s) are awesome. Gonna try this out and see where is my biggest downfalls are. Excelent work.
"What am I supposed to build to kill the things that look like giant dung beetles that eventually show up?" - beginner on battlenet forums. LMAO
neo_rtr
Profile Joined October 2010
Sweden70 Posts
August 05 2011 08:16 GMT
#49
Think some one should offer you à job.
Blizzard for instance.
I only played like 3 games. Exellent work. I already see lots of suggestions coming from other people so i leave it to that.
Will try it more. Great work.
Sated
Profile Blog Joined March 2011
England4983 Posts
August 05 2011 10:39 GMT
#50
--- Nuked ---
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
August 05 2011 11:07 GMT
#51
--- Nuked ---
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2011-08-05 12:16:28
August 05 2011 12:15 GMT
#52
I dislike that it keeps telling me to send an overlord into the center for scouting / directly behind my opponent's natural... there's no reason to, that's just suiciding an overlord as they can be killed by stalkers there (overlord can live in the space between main/nat, but not directly behind nat.... overlord instadies in the middle). Also, the timing for "go suicide an overlord, scout your opponent's main" is a little early -- if anything, it should be put on the checklist.

I wish there was a way to turn off all notifications besides larva inject / creep spread hmm :T
:)
Huntz
Profile Joined July 2011
164 Posts
August 05 2011 12:20 GMT
#53
For the zealot wall off.. lots of builds use a modified wall-off (ei pylon/gate at nexus then pylon/cyber/gate to wall, for ease of defending 6/7-pools) or for example a forge fe (it is possible on xel) doesn't use a wall off. Perhaps you could make the AI do run-bys and add points if lings get into your base, and then how much damage they do (building hp, probe hp/kills, lost mining time). I wouldn't do how LONG they're in your base, because in some cases the only thing you can control is the damage they do. Until you get a few stalkers, a Z with good control can keep them alive forever.
ZedraC
Profile Joined February 2011
South Africa109 Posts
August 05 2011 12:30 GMT
#54
On August 05 2011 21:15 synapse wrote:
I dislike that it keeps telling me to send an overlord into the center for scouting / directly behind my opponent's natural... there's no reason to, that's just suiciding an overlord as they can be killed by stalkers there (overlord can live in the space between main/nat, but not directly behind nat.... overlord instadies in the middle). Also, the timing for "go suicide an overlord, scout your opponent's main" is a little early -- if anything, it should be put on the checklist.

I wish there was a way to turn off all notifications besides larva inject / creep spread hmm :T



Thats actually a good idea. Maybe you can do something like that in upcomming versions, where you as the player can tick/choose what notifications you would like to get during the game.

Other thjan that like i said earlier, great work
"What am I supposed to build to kill the things that look like giant dung beetles that eventually show up?" - beginner on battlenet forums. LMAO
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
Last Edited: 2011-08-05 14:24:21
August 05 2011 14:22 GMT
#55
The AI just SCV-all-inned me without taking any army units with it... (i scouted lots of marines earlier)... maybe want to fix that strat. Doesn't do well vs banelings. :D

Kinda sad, because finally I felt that I was doing well.
Konsume
Profile Joined February 2010
Canada466 Posts
August 05 2011 14:33 GMT
#56
pretty amazing do you plan on making this mod available for other maps than xel naga??
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
Last Edited: 2011-08-06 00:04:58
August 05 2011 23:52 GMT
#57
Says I have silver macro, and I'm in masters... o_O?

This seems useful but it just spams the shit out of me with not very useful tips.
http://www.twitch.tv/advocadosc2
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
August 06 2011 01:35 GMT
#58
On August 06 2011 08:52 Advocado wrote:
Says I have silver macro, and I'm in masters... o_O?

This seems useful but it just spams the shit out of me with not very useful tips.

Just goes to show that there are bad players in Master's league. ;D
Shmonzi
Profile Joined September 2010
Israel45 Posts
August 06 2011 02:10 GMT
#59
damn, this map is awesome. 10x.
Sinok
Profile Joined November 2010
Israel38 Posts
August 06 2011 02:11 GMT
#60
This is a masterpiece. You're a genius. I love you.
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