game is decided by one spell requiring 0 skill to cast or one unit which requires very few skill to use (i.e. HT in a shuttle). I like tense games, or games where winner at least shows some deep skill to overcome the loser (i.e. Grape > hero in ABCMart ro32 group stage). I hate it when people start squealing on some really primitive things and don't want to try to understand game a bit deeper -__- (and then - appreciate more skillful players and moments).
While the matchup is known to be boring, this game is far from the usual, with exciting dropship play throughout and relatively little time dedicated to passive tank lines.
While the matchup is known to be boring, this game is far from the usual, with exciting dropship play throughout and relatively little time dedicated to passive tank lines.
I think that it's interesting because it shows a response to the emerging + Show Spoiler +
TvT metagame where everyone goes Pikery/Wraisu - Barracks really showed the tactical advantage that proper Dropship, Goliath and Scan management has against a pure Cloaking Wraith play Terran.
While the execution could have been better, this game saw the appearance of a unit and spell rarely seen in its match-up (it's certainly been awhile since the last time).
Ridiculously low-econ ZvZ, back and forth all game long (until the very end). Very well-played on both sides; very crisp control. (Without exaggeration, the overall micro level of this game--or at least of the winner--was higher than Jaedong's in his ZvZs of late.) If you can't stand the match-up at all, then give this game a miss, but if you like even 1 in 10 ZvZs, make this the one you watch. + Show Spoiler [VOD] +