[G] Synystyr's TvZ 0/3 Hellion/Thor Build - Page 10
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MERLIN.
Canada546 Posts
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Treehead
999 Posts
On June 30 2011 01:23 MERLIN. wrote: for Ultra against thor, if you upgrade the 30 mm cannon for thor it roasts ultras... Literally decimates them, so maybe add that in, because its not an expensive upgrade especially late game and ur thors will toss them aside like fat zerglings if u have it. Please reread the thread. This has already been discussed on one of the previous pages. The basic idea is that Thors do more damage when just auto-attacking, and there is some amount of wasted overkill damage if you use this and other units fire on your target. It just isn't that useful of an ability (certainly not compared to snipe) - that's why it isn't mentioned. On June 10 2011 06:12 Synystyr wrote: 0-3 Thor vs a 6 armored Ultralisk still does more damage over 10 seconds auto attacking than 250mm Cannon does. It's absolutely useless in TvZ :[ | ||
aisight
United States145 Posts
http://wiki.teamliquid.net/starcraft2/0/3_Hellion/Thor_(vs._Zerg) | ||
jlai
Hong Kong63 Posts
On June 29 2011 09:19 Synystyr wrote: I would try an expo to the south, but yeah its definitely viable on Scrap Station. I just hate that map so I have it thumbsed down xD I suppose you could, but I avoid tanks simply because I prefer Thor/Marauder against Roaches. I haven't actually tried this though so I couldn't tell you...I don't see why not though. Agh sorry I've been tied up for a bit >_> Will be up by this weekend, promise! Ultras need to be sniped and focused by Thors ASAP. They're a high priority target since they rip Thors up quite well. If you can get your Hellions in front of your Thors at that point, then you should be able to take care of them quite easily. Against Bling/Ling, you need to micro your hellions so that they do not die to the initial baneling wave and then reposition them behind your Thors so they can attack the lings freely. Thanks Synystyr, After trying this build for 20-30 games, i have been using this build as my default build. just some questions in my head. i usually hot key all my thors and move my hellions/scvs to follow the one of the thors in the middle. if they go ling/bling/muta, i have high condifence that i would win. 1) How many SCvs should i produce before max? i run into a situation where i got too many SCVs in 3 bases and hence my army size is smaller. Also building Thors is just too slow that i can't afford to wait reinforcement to come. 2) Does it mean that we can now double upgrade attack/armor? saw that earlier in this post ppl're saying upgrades don't apply to NP from Infestors. if the other guy goes roach with upgrade i have a hard time to flight off. 3) There was a game where Zerg went bling/roach/infestors and he loaded up Blings in his overlords and drop on my hellions and marines. He pulled all his overlords on top of my thors so my thors auto attack the overlords. at the same time he used his infestor to NR my thors. Any better engagement ideas on this? Great build! Cheers. | ||
Synystyr
United States1446 Posts
On June 30 2011 07:21 aisight wrote: Hi, I've added this build to the Liquipedia. I changed around some sentence structure to make it more consistent (mostly removing self-reference pronouns like "I" and "me") and sectioned it off according to how most builds on there go (which was a bit tricky since you listed three different build orders!). http://wiki.teamliquid.net/starcraft2/0/3_Hellion/Thor_(vs._Zerg) You're awesome Thank you SO much! On July 05 2011 02:23 jlai wrote: Thanks Synystyr, After trying this build for 20-30 games, i have been using this build as my default build. just some questions in my head. i usually hot key all my thors and move my hellions/scvs to follow the one of the thors in the middle. if they go ling/bling/muta, i have high condifence that i would win. 1) How many SCvs should i produce before max? i run into a situation where i got too many SCVs in 3 bases and hence my army size is smaller. Also building Thors is just too slow that i can't afford to wait reinforcement to come. 2) Does it mean that we can now double upgrade attack/armor? saw that earlier in this post ppl're saying upgrades don't apply to NP from Infestors. if the other guy goes roach with upgrade i have a hard time to flight off. 3) There was a game where Zerg went bling/roach/infestors and he loaded up Blings in his overlords and drop on my hellions and marines. He pulled all his overlords on top of my thors so my thors auto attack the overlords. at the same time he used his infestor to NR my thors. Any better engagement ideas on this? Great build! Cheers. 1. I would stop between 60-70 and let the MULEs take over. At that point, you should have a 4th going up and easily keep your mining bases saturated without having an overwhelming amount of workers. The key to Thor reinforcements are to have them come in waves. You have 5 factories and should try your best to have all your Thors build at the same time. This makes your reinforcing wave slow, but extremely powerful. 2. You can if you'd like, but be aware the adding another Armory + another upgrade is more expensive than it sounds. Armor upgrades should still be the top priority. 3. Micro your hellions away from the overlords and do whatever it takes to make sure they don't die. You should have Ghosts in your composition so be sure to snipe the Infestors ASAP. Thors should not be attacking the overlords...they have no attack priority if anything else is attacking the Thors. Otherwise, just spread your army as much as possible and hope for the best xD. | ||
awakenx
United States341 Posts
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Applesmack
Canada680 Posts
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shr0ud
Finland222 Posts
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getpicture
141 Posts
can't believe you still don't understand timings. | ||
DisaFear
Australia4074 Posts
And your 4 port worked wonders | ||
shr0ud
Finland222 Posts
On July 18 2011 19:59 getpicture wrote: 2 rax doesn't transition well. on small maps you can't transition to starport play that quick you'll lose to econ baneling all in, see MVP vs dimaga, or bomber vs kyrix. 2 rax is always followed by a CC, and then choice of 2 more rax or double gas + bunkers. can't believe you still don't understand timings. Might be viable on Shakuras where you can get the fast 3 rax wall-in with bunkers covering? Hard to see econ baneling bust dealing with that. Also, the starport doesn't have to come out immediately you have the factory down, maybe when you already have pumped out a sizable army and just waiting for the upgrades to finish? | ||
Synystyr
United States1446 Posts
This was my 2nd game in over a month or so, so it may not be the best but you should get the general gist of it. Very powerful stuff here. Enjoy guys! http://www.mediafire.com/?z5s47xoo5u378su | ||
Synystyr
United States1446 Posts
NP is being nerfed so that massive units cannot be NPed. This means that Thors are immune!! This means that the only viable counter Zerg has against this army composition is mass Roach into Brood Lord. This simply means that you should be completely safe initiating your push with a Thor/Hellion/Marauder composition. This will simply just stomp everything on Lair tech and a addition of ghosts when you spot Hive Tech should seal the deal. I'm excited :D | ||
Cosmology
Canada360 Posts
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Deleted User 109835
629 Posts
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101toss
3232 Posts
It seems getting +4/+8 air damage against blords/mutas per upgrade is very powerful, as well as hellion splash amplifying in power as well | ||
Synystyr
United States1446 Posts
On September 10 2011 04:56 Cosmology wrote: So umm...I have a feeling I will be facing this style a lot on ladder after the ptr goes through (if it does) and was wondering, how do you not...die? Right now, it seems to me like there are two options. Mass mass banelings and Roach/Infestor. The mass baneling strategy is a little more gimmicky but it's simply getting enough banelings out to completely roll over the deathball as cost effectively as possible. Without tanks, there's really no way to take down banelings before they connect. Follow up with mass lings should seal the deal. Roach/Infestor would rely heavily on fungal to fight portions of the death ball at a time while slowly killing off hellions. If you are able to kill all the hellions, ling reinforcements should be able to clean up the army. This would work in the current patch as well, but it's going to be a lot harder post 1.4 because of the damage nerf. On September 11 2011 05:37 101toss wrote: If the np nerf goes through, should we seek to upgrade weapons, seeing as that the point not to upgrade was to reduce np'd Thor damage? It seems getting +4/+8 air damage against blords/mutas per upgrade is very powerful, as well as hellion splash amplifying in power as well Yeah I see no reason why not to get a second armory for attack upgrades now. It especially helps against Brood Lords. Just be sure to prioritize armor first still. | ||
NeonFox
2373 Posts
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Synystyr
United States1446 Posts
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xTrim
472 Posts
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