1. Introduction
Throughout the years, the standard gameflow of a Terran vs Protoss game has evolved alot, through a series of innovations, both strategicalwise, and ofcourse in general game mechanics-wise. Everytime a player introduced a playing style, he of course knew it better and played it better than any other player. He then entered a (short) period of domination, where the other race starts looking for an efficient countering style, while the other players of the same race start what in latin was called 'non imitatio sed amelioratio' (non imitating, but improving with additions).
If you look at the history of the TvP matchup, you can see this 'ping-pongpattern'.
With this article I'm going to try to shed some Light on this ping-pongpattern, and how TvP evolved to what it became today. I'm mainly going to discuss it from a Terran point of view though.
2. The Early Days
In the pre-replay days, players relied mainly on their own creativity to determine their build order and how they adapted and reacted to a certain other style. Everything was possible, as real knowledge of the matchup had not yet spread. TvP was not yet the absolute science it sometimes seems nowadays. This, of course, had also something to do with the maps that were played back then. Most of the old maps were micro oriented (think of Jungle Story for example).
Therefore, the so-called 'ping-pongpattern' did not yet exist back then. Even after replays were introduced and the last balance patch was added, it still took a pretty long time till the first real innovation.
Standard TvP was either a 2Fac build or an FE followed by a slowpush (spread out tanks with mines and turrets).
Ofcourse, there were already dominant players, with their own style.
On the protoss side,
These guys, however, did not start a revolution, they did not make other people intensively copy them and force the other race to experiment with build-orders. You won't hear anyone ever say 'you remember, back in the day when everyone gundamrushed? that'd be so easy to counter now'.
A real TvP king arose in 2002, when Lee Yoon Yeol won the 2nd KPGA through the defeat of
3. Spring 2002 - Spring 2003:
Some maps changed and became more macrofriendly, other maps stayed, and people discovered there was another way to play them too.
During this year-long period of dominance,
His Tornado terran build featured a fast expansion covered by siege mode first, followed by a 2 base-macro build. He constantly pumped tanks from 2 factories while pumping vultures from the other ones, and actively harassing with those vultures.
Between May 2002 and March 2003,
Protosses had a hard time countering it. Of course, various cheeses could always be used, but
Some may say it's the Bonjwa Curse, but after March 2003, Protoss seemed to have found the counter. They went for a somewhat later third expo, making it easier to deal with the vulture harass, and a earlier citadel (often paired with a zealbomb shuttle). Protosses like
It didn't take long till the next dominance though, poor protosses. We all know who's coming up, he's strong, he's young, he's a beast and he's not Manifesto7.
4. 2004: The Gorilla age
Protoss builds, then concentrated on the FE followed by timing rush, fell to
Eventhough his TvZ was more untoucheable than his TvP back then, no Protoss was considered a favourite over
Almost every single one of them tried to prevent
Then, he reached the EVER2004 OSL Semi-finals, where he met no one other than
Interview with
It was very hard. I felt so down after loosing to
Reach in the first game by units.
Reach didn't do harassing or any other thing but went purely mass units and all I could do was blcok,block,block. Later in the game I was disgusted with his unit production. I was so surprised. I never lost a game with mass units vs mass units.
That's right, instead of looking for a hole in
TvP was a stable matchup, and no real domination was ever reestablished after EVER2004 in TvP. There were however, still a few major innovations.
5. Baby Bear Terran
In 2005 rumours were flying around about
Terrans quickly started adopting this build, that was unlike
2Gate Powergoon doesn't really hard counter FD-Terran though. It gives Protoss a quick expansion, but also gives Terran a quick expansion. A new standard gameflow of TvP was established, one that still determines the average game you play on ICCup, or the progame you watch on your GOMPlayer.
5. Conclusion
The TvP game you play today is an offspring of all these evolutions. Of course, you don't always FD. And, of course, a 2 base timing rush still works. Build-orders co-exist, but were harder to counter during certain periods. Do also not forget that these evolutions relied heavily on map evolutions. Remember how Sin Cultivation Period brought TvP 3 years back in time?
But, to me, it seems like TvP is one of the hardest matchups to master strategically-wise. You have so many options, yet the smallest changes can introduce huge differences. And that's why I like TvP, it's a matchup no person will ever COMPLETELY understand, otherwise he'd always be one step ahead of the other player.

except take the BeSt link out TLPD messed it up! :p
got some funny ones in there "