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New short Q&A on battle.net forums

Forum Index > SC2 General
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1 2 3 4 5 7 8 9 Next All
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 18 2007 03:17 GMT
#1
http://www.battle.net/forums/thread.aspx?fn=sc-general&t=192812&p=1&#post192812
Here is a second batch of questions answered for the fans, from questions submitted on this thread:
http://www.battle.net/forums/thread.aspx?fn=sc-general&t=189366&p=1&#post189366

Feel free to keep me accountable to delivering consistent updates of answers for you regarding Starcraft 2.

Hope you enjoy. Please keep SC2 question requests to the above link and NOT on this thread.

-----Starcraft 2 Q&A Batch 2-----

The answers given below reflect StarCraft IIs game mechanics at this early stage of development. These mechanics are subject to change with further testing and balancing.

1) Will players be able to select multiple buildings simultaneously?

We are directing much attention to polishing and improving the user interface. On that note, players will definitely be able to select and build from multiple buildings at the same time. You cannot drag-select buildings, but you can shift-click on them and add them to a control-group for ease of unit production.

2) Will workers auto-gather resources if the rally point is set to a mineral node or a geyser?

Of course.

3) Will we be able to select more than 12 units at the same time?

Currently, unit selection is unlimited, but this may change with further development and testing.

4) On a given map, will there be one Mothership per map or one Mothership unit per Protoss player allowed?

We are still testing out many possible circumstances in order to make skirmishes more fun and challenging. At this time, each Protoss player will be able to have only one Mothership at a given time, but as mentioned, everything is still subject to change.


-Karune
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
June 18 2007 03:21 GMT
#2

2) Will workers auto-gather resources if the rally point is set to a mineral node or a geyser?

Of course.


I'm looking forward to this, makes managing my 1000 expansions a lot easier
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
QuanticHawk
Profile Blog Joined May 2007
United States32159 Posts
June 18 2007 03:22 GMT
#3
Sweet, starcraft for retards -_-. Wave bye bye to macroing everyone
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
June 18 2007 03:25 GMT
#4
If people would bitch and moan less, I'm sure Blizzard would release this kind of information a lot more often.
havok
Profile Joined June 2007
United States27 Posts
June 18 2007 03:27 GMT
#5
On June 18 2007 12:22 Hawk wrote:
Sweet, starcraft for retards -_-. Wave bye bye to macroing everyone


You mean microing?

But if you have your cc rallied on a mineral field, when you want an scv/probe/drone to build with and you don't pay attention when you build a new one, it'll go gather some minerals, so you'll have to either grab it as it's en route to the minerals or grab it after it's started mining which will waste your time.

So the retards will just hurt themselves using auto gathering, it'll also be easier to hit their economy with a dropoff if all their scv's being built run straight into your units and they have to choose a new rally.
Response
Profile Blog Joined April 2004
United States1938 Posts
June 18 2007 03:28 GMT
#6
does anyone else think its really retarded to make a limit of one mothership per player?...it sounds too much like C&C or some other horrid rts like that too me
the REAL ReSpOnSe
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
June 18 2007 03:37 GMT
#7
good news, no reason making the game more stupid just to make it hard
Enter a Uh
Blacklizard
Profile Joined May 2007
United States1194 Posts
June 18 2007 03:37 GMT
#8
Nice info.

Interesting the way he says you definitely can select multiple buildings and workers definitely start working from a rally. A lot of people have been upset over these kinds of changes, but the more I think about it, I believe it will all be for the better. Personally, I'm always short on control groups in SC1, so anything to free up numbers and prevent constant reassigning is great for that one fact alone.

And I say interesting in the WAY he says it because it's as if these options are so expected, that some other UI options are going to come up that we aren't totally expecting.

QuanticHawk
Profile Blog Joined May 2007
United States32159 Posts
June 18 2007 03:44 GMT
#9
On June 18 2007 12:27 havok wrote:
Show nested quote +
On June 18 2007 12:22 Hawk wrote:
Sweet, starcraft for retards -_-. Wave bye bye to macroing everyone


You mean microing?

But if you have your cc rallied on a mineral field, when you want an scv/probe/drone to build with and you don't pay attention when you build a new one, it'll go gather some minerals, so you'll have to either grab it as it's en route to the minerals or grab it after it's started mining which will waste your time.

So the retards will just hurt themselves using auto gathering, it'll also be easier to hit their economy with a dropoff if all their scv's being built run straight into your units and they have to choose a new rally.


you could just as easily pick another off? dont get what youre saying.

but no, it's the end of macroing. while i think that auto worker rally is dumb (im a zerg player, wtf do i do? aside from the fact is automizing the game further) that's not my main complaint. wait til late game zvp, when instead of having to cycle threw my 0-5 hotkeys and my f-keys to mass, i can hotkey 15 hatches to 0 and reload with 1 button.

you no longer need to flash back late game and macro at the same time, you can just simply hit 0 sh and PRESTO! 100 worth of hydra one shot. even if i want to divesify it, 0 is like 2/3 of my hatches, i make lings with. i key another 2-3 to 9 and make those my ultra building hatches. 8 can be casters. it completely removes the macro element. it's not just the strats that make the pros so awesome to watch. its the fact that july can assrape your scvs all while double expoing and keeping his econ under 300/300 the entire time.

PLEASE BLIZZARD, DONT RUIN THIS
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Hans-Titan
Profile Blog Joined March 2005
Denmark1711 Posts
June 18 2007 03:50 GMT
#10
Watch out, Blizzard, watch out. We already have WC3, and we are not interested in a space version.

Sad news
Trying is the first step towards failure, and hope is the first step towards disappointment!
Sudyn
Profile Joined May 2007
United States744 Posts
June 18 2007 03:51 GMT
#11
That WOULD be the end to macro if the other player couldn't do the exact same goddamn thing. "Oh no, now he can produce a lot of units at once! Wait... so can I!" Macro isn't just producing units - it's knowing when to produce what unit - saving up resources for upgrades or expansions and shit.
Gaetele banned?
XCetron
Profile Joined November 2006
5226 Posts
June 18 2007 03:53 GMT
#12
"but as mentioned, everything is still subject to change."

please change worker auto rally to mine. I would hate that more than anything.
Excalibur_Z
Profile Joined October 2002
United States12256 Posts
June 18 2007 03:54 GMT
#13
I can't say it's surprising that the game will have multiple-building selection, but it does beg the question of whether the Subgroup concept from War3 will return.
Moderator
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
Last Edited: 2007-06-18 03:57:26
June 18 2007 03:55 GMT
#14
the entire possibility of new mechanics or gameplay is lost on you guys, isn't it? blizzard isn't stupid, and by trivializing things that were so important in the original, they seem to be saying that there will be new things to think about, more strategy, more things to master and elements to discover.

stop complaining and give it a chance. what the fuck do you want, just another starcraft with fancier graphics? nothing they've done so far or aim at will 'ruin' the game.

god you guys are idiots =(
Moderatorsloppy little slug
[X]Ken~D
Profile Joined June 2007
377 Posts
June 18 2007 03:57 GMT
#15
On June 18 2007 12:50 Hans-Titan wrote:
Watch out, Blizzard, watch out. We already have WC3, and we are not interested in a space version.

Sad news


WTF, how are these changes going to make it like WC3? The gameplay in SC2 just from the looks says it will be a competely different game -_-;;. There is more to WC3 and SC2 then just mineral rally and multiple building selection..

As for the mothership, I hope it is very powerful because for all the time and resources spent to make it, it better be worth it. Like massing carriers, there is a huge window where Protoss is opened to a Terran rush.
QuanticHawk
Profile Blog Joined May 2007
United States32159 Posts
June 18 2007 03:58 GMT
#16
On June 18 2007 12:54 Excalibur_Z wrote:
I can't say it's surprising that the game will have multiple-building selection, but it does beg the question of whether the Subgroup concept from War3 will return.


what's subgroup concept??

PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Naib
Profile Blog Joined November 2004
Hungary4952 Posts
June 18 2007 04:01 GMT
#17
Ah come on, no multiselection and auto gathering please =/ it takes out half the need for speed. Although it may be recompensated with waay bigger diversity of units in battles, thus bigger need for micro (first time I say this, but W3ish anyone? :S )
Complete the cycle!
Pretorian-[DMK]
Profile Joined October 2006
Netherlands49 Posts
June 18 2007 04:02 GMT
#18
5) Will Browder be fired for making such imcompetent decisions?
- I hope so.
6) Will you remove the mothership for the sake of starcraft.
- No it is motherfucking cool to have superweapons, that is what Brood War always needed, I am glad we can finally add this fucking cool uber feature in the game!!!!
1. NTT - Best Brood War player in the history of the game. Also totally awesome and super sweet. Some ego problems.
.kaz
Profile Blog Joined January 2007
1963 Posts
June 18 2007 04:05 GMT
#19
On June 18 2007 12:55 intrigue wrote:
the entire possibility of new mechanics or gameplay is lost on you guys, isn't it? blizzard isn't stupid, and by trivializing things that were so important in the original, they seem to be saying that there will be new things to think about, more strategy, more things to master and elements to discover.

stop complaining and give it a chance. what the fuck do you want, just another starcraft with fancier graphics? nothing they've done so far or aim at will 'ruin' the game.

god you guys are idiots =(


QFT
Pressure - "rock is the defender of justice" 이병민 / 박영민 Hwaiting~
RebelHeart
Profile Blog Joined December 2006
New Zealand722 Posts
June 18 2007 04:07 GMT
#20
On June 18 2007 12:22 Hawk wrote:
Sweet, starcraft for retards -_-. Wave bye bye to macroing everyone


On June 18 2007 13:01 Naib wrote:
Ah come on, no multiselection and auto gathering please =/ it takes out half the need for speed. Although it may be recompensated with waay bigger diversity of units in battles, thus bigger need for micro (first time I say this, but W3ish anyone? :S )


ffs, you guys better left click on move and left click on the area you want to move to everytime you move a unit. and you better left click on attack and then left click on the unit you want to attack for each unit you're attacking. if you use right click for any of these functions then you're just a fucking hypocrite then aren't you
"Love the Lord your God, and love your neighbour as you love yourself. If you do these things you're doing well" - Phil Joel
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