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On June 20 2007 12:13 Manit0u wrote:Show nested quote +On June 20 2007 10:35 Hawk wrote:On June 20 2007 10:16 intrigue wrote:well yeah the way you put it now is a lot better compared to this On June 18 2007 12:22 Hawk wrote: Sweet, starcraft for retards -_-. Wave bye bye to macroing everyone still, consider nydus worms, the protoss ability to warp in anywhere very quickly, and the units that transverse terrain. they all seem to point towards a game where speed is spent more on multitask and map-wide battles, instead of conventional ideas of simply microing, looking back, and macroing. it's pretty likely that any 'dumbing down' in an area will translate to a more challenging, evolved form of another aspect of the game (maybe even new aspects). hahaha, i elaborated on the first page i think after i realized the flaming id catch for that. =p like i said, its all just opinions based on observations. cant really give a solid opinion til beta is out. and god, i really cant wait to see the new zerg units  Finally someone who actually learns on mistakes. Good job.
i didnt make any mistakes. i just didnt elaborate becaue i didnt feel liek sharing my ideas yet
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On June 19 2007 15:48 Nyovne wrote:Show nested quote +On June 19 2007 14:15 zobz wrote: lots of pro rts types are fairly viable and infrequently considered i think, like being hugely spread out over the map with 10 expansions each in the ultimate war of wide-scale game management; a crazy blitz-like game with rediculously fast unit speeds on a small two-sided map, lasting like 8 minutes average or something, sort of like pingpong; or a game where the units move slugglishly as hell but the strategy is deep, with a huge unit variety and 5 or 6 unique races. and the game takes a good pace instead of by an enormous array of multitasking or the extatic speed of a relatively small number of things that are happening, by the extra skill and effort it takes to work the ui, and the extra room for perfection there is for every action and decision, half way to being turn-based. I think to anyone who's not a hypocrite and holds an open mind to the fact that a game doesn't have to be exactly like broodwar to be good, such wide-ranged rts ideas are quite viable for a real e-sport. i believe they could be good but i still wouldn't play them, and if i did i wouldn't want to play them more than i do broodwar. just because they're different. broodwar is another kind of rts which has a pretty big number of good viable unique quallities modern rts games lack. Some of you seem to have like two or three beefs with bw, and are willing to exchange the entire game, for something that's balanced, played on a professional level, and is part of the same franchise, completely different in every other way, so that these couple quallities can be removed. so far they've replaced or reduxed every single unit in the game as well as ass-fucking the ui system. maybe you just don't like broodwar's specific aspects as much as you like its basic quallities that make it a decent spectator sport, as much as i do. They don't like the risk of making new promotions for an old product -- or maybe it's aesthetically displeasing to them because they like putting their heart into new projects. but i think it could work. unfortunately i at this point dont' have great faith in sc2 not to replace bw at least outside of korea. maybe it will be a stepping stone for esports and bw can come back or something like it.
just because the game is in early stages doesn't mean we should remain quiet or completely unemotional about any huge mistake we think they're making. Interspace the text or noone will read it, just a tip I made like 6 posts up for someone else as well. there's a paragraph format, you just have to give it a bit more than a glance. i sometiems don't want to work or change to avoid the trouble with people who are too ignorant not to let some trivial things effect them. imo it's not that hard to read. ....
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If you think that the lack of ability to select multiple buildings and an artificial limit imposed on unit selection is all the separates BW from other RTS and that the ability to best overcome these interface limitations is all that separates a good player from a newb, chances are you are a whining chobofucker.
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intrigue
Washington, D.C9933 Posts
On June 20 2007 14:28 zobz wrote:Show nested quote +On June 19 2007 15:48 Nyovne wrote:On June 19 2007 14:15 zobz wrote: lots of pro rts types are fairly viable and infrequently considered i think, like being hugely spread out over the map with 10 expansions each in the ultimate war of wide-scale game management; a crazy blitz-like game with rediculously fast unit speeds on a small two-sided map, lasting like 8 minutes average or something, sort of like pingpong; or a game where the units move slugglishly as hell but the strategy is deep, with a huge unit variety and 5 or 6 unique races. and the game takes a good pace instead of by an enormous array of multitasking or the extatic speed of a relatively small number of things that are happening, by the extra skill and effort it takes to work the ui, and the extra room for perfection there is for every action and decision, half way to being turn-based. I think to anyone who's not a hypocrite and holds an open mind to the fact that a game doesn't have to be exactly like broodwar to be good, such wide-ranged rts ideas are quite viable for a real e-sport. i believe they could be good but i still wouldn't play them, and if i did i wouldn't want to play them more than i do broodwar. just because they're different. broodwar is another kind of rts which has a pretty big number of good viable unique quallities modern rts games lack. Some of you seem to have like two or three beefs with bw, and are willing to exchange the entire game, for something that's balanced, played on a professional level, and is part of the same franchise, completely different in every other way, so that these couple quallities can be removed. so far they've replaced or reduxed every single unit in the game as well as ass-fucking the ui system. maybe you just don't like broodwar's specific aspects as much as you like its basic quallities that make it a decent spectator sport, as much as i do. They don't like the risk of making new promotions for an old product -- or maybe it's aesthetically displeasing to them because they like putting their heart into new projects. but i think it could work. unfortunately i at this point dont' have great faith in sc2 not to replace bw at least outside of korea. maybe it will be a stepping stone for esports and bw can come back or something like it.
just because the game is in early stages doesn't mean we should remain quiet or completely unemotional about any huge mistake we think they're making. Interspace the text or noone will read it, just a tip I made like 6 posts up for someone else as well. there's a paragraph format, you just have to give it a bit more than a glance. i sometiems don't want to work or change to avoid the trouble with people who are too ignorant not to let some trivial things effect them. imo it's not that hard to read. .... yes, not wanting to struggle to keep his place within a block of dense, poorly formatted text makes him ignorant. there is no way to indent on this forum so just be considerate and space it, how hard can it be? to be honest i don't even read the poster's name when chunks like this come up =(
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On June 22 2007 12:09 phexac wrote: If you think that the lack of ability to select multiple buildings and an artificial limit imposed on unit selection is all the separates BW from other RTS and that the ability to best overcome these interface limitations is all that separates a good player from a newb, chances are you are a whining chobofucker. Idiot, its what makes this game so classic, and challenging, chances your just some stupid wow nerd or warcraft player that wants to impose ideas suited to the noobass warcraft players, whom don't have even have a clue what a real challening game like starcraft should be. I can't believe Blizzard listens to idiots like you, idiots like you couldn't figure that Moon was not really the best war3 player in the world, and won because of circumstances, and that they were plenty of other players that could beat him; but because of chances, moon seemed so dominant but you being the idiot fanboy warcraft nerd that you are worshipped him as the best player in the world without having any idea at all. Your that fanboy, or you're just a stupid noob ass kid. STFU seriously, we don't want CNC, or warcraft in space with elf imbalance that ruins war3. People like you made elf imbalanced in war3. In conclusion just STFU kid.
I can't believe you guys are attacking the people who are complaining about things that they should. Blizzard decision to make unlimited unit selection and many other things, will only make starcraft look incompetent and an unworthy sucessor to broodwar. I say complain as much as possible, I would hate to see warcraft in space, or another CNC. Justin Browder should not have been chosen for this job. Being noob friendly is not an option, are you guys seriously noobs? I hope not, because the original features as someone already pointed out makes this game challenging, for competence. I don't think a pro like Nada will like this, seriously guys, have you been affected by the CNC-I want everything to be easy-EA strat games rock-support war3 fanboys to make starcraft 2 imbalanced with elf in space- attract 12 year old noobs and other ignorant idiots to Sc2 to make the community more stupid disease?
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On June 22 2007 12:48 Duffybeer wrote:Show nested quote +On June 22 2007 12:09 phexac wrote: If you think that the lack of ability to select multiple buildings and an artificial limit imposed on unit selection is all the separates BW from other RTS and that the ability to best overcome these interface limitations is all that separates a good player from a newb, chances are you are a whining chobofucker. Idiot, its what makes this game so classic, and challenging, chances your just some stupid wow nerd or warcraft player that wants to impose ideas suited to the noobass warcraft players, whom don't have even have a clue what a real challening game like starcraft should be. I can't believe Blizzard listens to idiots like you, idiots like you couldn't figure that Moon was not really the best war3 player in the world, and won because of circumstances, and that they were plenty of other players that could beat him; but because of chances, moon seemed so dominant but you being the idiot fanboy warcraft nerd that you are worshipped him as the best player in the world without having any idea at all. Your that fanboy, or you're just a stupid noob ass kid. STFU seriously, we don't want CNC, or warcraft in space with elf imbalance that ruins war3. People like you made elf imbalanced in war3. In conclusion just STFU kid. I can't believe you guys are attacking the people who are complaining about things that they should. Blizzard decision to make unlimited unit selection and many other things, will only make starcraft look incompetent and an unworthy sucessor to broodwar. I say complain as much as possible, I would hate to see warcraft in space, or another CNC. Justin Browder should not have been chosen for this job. Being noob friendly is not an option, are you guys seriously noobs? I hope not, because the original features as someone already pointed out makes this game challenging, for competence. I don't think a pro like Nada will like this, seriously guys, have you been affected by the CNC-I want everything to be easy-EA strat games rock-support war3 fanboys to make starcraft 2 imbalanced with elf in space- attract 12 year old noobs and other ignorant idiots to Sc2 to make the community more stupid disease?
Case in point. You say all that because you're a whining chobofucker.
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Why whine like that jesus... if people think its warcraft in space let them theyre not insulting anyone
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Russian Federation4235 Posts
On June 22 2007 12:48 Duffybeer wrote:Show nested quote +On June 22 2007 12:09 phexac wrote: If you think that the lack of ability to select multiple buildings and an artificial limit imposed on unit selection is all the separates BW from other RTS and that the ability to best overcome these interface limitations is all that separates a good player from a newb, chances are you are a whining chobofucker. Idiot, its what makes this game so classic, and challenging, chances your just some stupid wow nerd or warcraft player that wants to impose ideas suited to the noobass warcraft players, whom don't have even have a clue what a real challening game like starcraft should be. I can't believe Blizzard listens to idiots like you, idiots like you couldn't figure that Moon was not really the best war3 player in the world, and won because of circumstances, and that they were plenty of other players that could beat him; but because of chances, moon seemed so dominant but you being the idiot fanboy warcraft nerd that you are worshipped him as the best player in the world without having any idea at all. Your that fanboy, or you're just a stupid noob ass kid. STFU seriously, we don't want CNC, or warcraft in space with elf imbalance that ruins war3. People like you made elf imbalanced in war3. In conclusion just STFU kid. I can't believe you guys are attacking the people who are complaining about things that they should. Blizzard decision to make unlimited unit selection and many other things, will only make starcraft look incompetent and an unworthy sucessor to broodwar. I say complain as much as possible, I would hate to see warcraft in space, or another CNC. Justin Browder should not have been chosen for this job. Being noob friendly is not an option, are you guys seriously noobs? I hope not, because the original features as someone already pointed out makes this game challenging, for competence. I don't think a pro like Nada will like this, seriously guys, have you been affected by the CNC-I want everything to be easy-EA strat games rock-support war3 fanboys to make starcraft 2 imbalanced with elf in space- attract 12 year old noobs and other ignorant idiots to Sc2 to make the community more stupid disease?
Post of the week, for sure! =))) I don't have a clue who Moon is, but that is almost art! Dude, please stop spitting and try to listen to what older and more intelligent people try to tell you.
This is pre-alpha. Blizzard is using progamers to test all the possibilites (including unit cap removed and unlimited selection) and will have plenty of time to work with all possible scenarios and choose the best one. Is this clear? Because if it is not, you won't last long here.
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On June 22 2007 13:29 BluzMan wrote:Show nested quote +On June 22 2007 12:48 Duffybeer wrote:On June 22 2007 12:09 phexac wrote: If you think that the lack of ability to select multiple buildings and an artificial limit imposed on unit selection is all the separates BW from other RTS and that the ability to best overcome these interface limitations is all that separates a good player from a newb, chances are you are a whining chobofucker. Idiot, its what makes this game so classic, and challenging, chances your just some stupid wow nerd or warcraft player that wants to impose ideas suited to the noobass warcraft players, whom don't have even have a clue what a real challening game like starcraft should be. I can't believe Blizzard listens to idiots like you, idiots like you couldn't figure that Moon was not really the best war3 player in the world, and won because of circumstances, and that they were plenty of other players that could beat him; but because of chances, moon seemed so dominant but you being the idiot fanboy warcraft nerd that you are worshipped him as the best player in the world without having any idea at all. Your that fanboy, or you're just a stupid noob ass kid. STFU seriously, we don't want CNC, or warcraft in space with elf imbalance that ruins war3. People like you made elf imbalanced in war3. In conclusion just STFU kid. I can't believe you guys are attacking the people who are complaining about things that they should. Blizzard decision to make unlimited unit selection and many other things, will only make starcraft look incompetent and an unworthy sucessor to broodwar. I say complain as much as possible, I would hate to see warcraft in space, or another CNC. Justin Browder should not have been chosen for this job. Being noob friendly is not an option, are you guys seriously noobs? I hope not, because the original features as someone already pointed out makes this game challenging, for competence. I don't think a pro like Nada will like this, seriously guys, have you been affected by the CNC-I want everything to be easy-EA strat games rock-support war3 fanboys to make starcraft 2 imbalanced with elf in space- attract 12 year old noobs and other ignorant idiots to Sc2 to make the community more stupid disease? Post of the week, for sure! =))) I don't have a clue who Moon is, but that is almost art! Dude, please stop spitting and try to listen to what older and more intelligent people try to tell you. This is pre-alpha. Blizzard is using progamers to test all the possibilites (including unit cap removed and unlimited selection) and will have plenty of time to work with all possible scenarios and choose the best one. Is this clear? Because if it is not, you won't last long here. Of course I know its in the pre alpha stages, I am not that stupid but I oppose anyone supporting and saying that these radical changes will make starcraft 2 as challenging or fun game as the original starcraft was. Honestly starcraft is fine the way it is, and if Blizzard keeps that then there is no trouble. New changes deos not mean good things.
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Netherlands19135 Posts
On June 22 2007 14:15 Duffybeer wrote:Show nested quote +On June 22 2007 13:29 BluzMan wrote:On June 22 2007 12:48 Duffybeer wrote:On June 22 2007 12:09 phexac wrote: If you think that the lack of ability to select multiple buildings and an artificial limit imposed on unit selection is all the separates BW from other RTS and that the ability to best overcome these interface limitations is all that separates a good player from a newb, chances are you are a whining chobofucker. Idiot, its what makes this game so classic, and challenging, chances your just some stupid wow nerd or warcraft player that wants to impose ideas suited to the noobass warcraft players, whom don't have even have a clue what a real challening game like starcraft should be. I can't believe Blizzard listens to idiots like you, idiots like you couldn't figure that Moon was not really the best war3 player in the world, and won because of circumstances, and that they were plenty of other players that could beat him; but because of chances, moon seemed so dominant but you being the idiot fanboy warcraft nerd that you are worshipped him as the best player in the world without having any idea at all. Your that fanboy, or you're just a stupid noob ass kid. STFU seriously, we don't want CNC, or warcraft in space with elf imbalance that ruins war3. People like you made elf imbalanced in war3. In conclusion just STFU kid. I can't believe you guys are attacking the people who are complaining about things that they should. Blizzard decision to make unlimited unit selection and many other things, will only make starcraft look incompetent and an unworthy sucessor to broodwar. I say complain as much as possible, I would hate to see warcraft in space, or another CNC. Justin Browder should not have been chosen for this job. Being noob friendly is not an option, are you guys seriously noobs? I hope not, because the original features as someone already pointed out makes this game challenging, for competence. I don't think a pro like Nada will like this, seriously guys, have you been affected by the CNC-I want everything to be easy-EA strat games rock-support war3 fanboys to make starcraft 2 imbalanced with elf in space- attract 12 year old noobs and other ignorant idiots to Sc2 to make the community more stupid disease? Post of the week, for sure! =))) I don't have a clue who Moon is, but that is almost art! Dude, please stop spitting and try to listen to what older and more intelligent people try to tell you. This is pre-alpha. Blizzard is using progamers to test all the possibilites (including unit cap removed and unlimited selection) and will have plenty of time to work with all possible scenarios and choose the best one. Is this clear? Because if it is not, you won't last long here. Of course I know its in the pre alpha stages, I am not that stupid but I oppose anyone supporting and saying that these radical changes will make starcraft 2 as challenging or fun game as the original starcraft was. Honestly starcraft is fine the way it is, and if Blizzard keeps that then there is no trouble. New changes deos not mean good things. No changes also mean no chances on improvement. So stop being a cold feet peace of shit and shut up. You don't not get married because you're relationship is "just fine as it is and changes don't mean good things".
Want improvement? That requires changes, and as such, a chance at bad results as well. I believe along with any other non retarded hardcore Blizz fan that they are doing everything in their power to make this work and to live up to our expectations. There's always a chance things take a turn for the worse, but why insist on that? I'm alot happier to get hyped and look forward to this. I believe this will turn out to be just another gem in Blizz's gallery which will get me hooked and make me waste months of my life without a regret .
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On June 22 2007 13:21 phexac wrote:Show nested quote +On June 22 2007 12:48 Duffybeer wrote:On June 22 2007 12:09 phexac wrote: If you think that the lack of ability to select multiple buildings and an artificial limit imposed on unit selection is all the separates BW from other RTS and that the ability to best overcome these interface limitations is all that separates a good player from a newb, chances are you are a whining chobofucker. Idiot, its what makes this game so classic, and challenging, chances your just some stupid wow nerd or warcraft player that wants to impose ideas suited to the noobass warcraft players, whom don't have even have a clue what a real challening game like starcraft should be. I can't believe Blizzard listens to idiots like you, idiots like you couldn't figure that Moon was not really the best war3 player in the world, and won because of circumstances, and that they were plenty of other players that could beat him; but because of chances, moon seemed so dominant but you being the idiot fanboy warcraft nerd that you are worshipped him as the best player in the world without having any idea at all. Your that fanboy, or you're just a stupid noob ass kid. STFU seriously, we don't want CNC, or warcraft in space with elf imbalance that ruins war3. People like you made elf imbalanced in war3. In conclusion just STFU kid. I can't believe you guys are attacking the people who are complaining about things that they should. Blizzard decision to make unlimited unit selection and many other things, will only make starcraft look incompetent and an unworthy sucessor to broodwar. I say complain as much as possible, I would hate to see warcraft in space, or another CNC. Justin Browder should not have been chosen for this job. Being noob friendly is not an option, are you guys seriously noobs? I hope not, because the original features as someone already pointed out makes this game challenging, for competence. I don't think a pro like Nada will like this, seriously guys, have you been affected by the CNC-I want everything to be easy-EA strat games rock-support war3 fanboys to make starcraft 2 imbalanced with elf in space- attract 12 year old noobs and other ignorant idiots to Sc2 to make the community more stupid disease? Case in point. You say all that because you're a whining chobofucker.
and your a noobfucker because duffy actually knows what he's talking about
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Creeping neutral creeps or rallying workers to mine = mindless and just a damn pain to do. Anyway, I would like to know what changes the conservatives want to see in StarCraft 2 besides better graphics?
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United States12235 Posts
I think it's ironic that you say rallying workers to mine is a pain to do when the real pain is sending them to mine after each individual worker is produced. It may be a menial task and yet another factor which separates the good and the great (with regards to multitasking), but not every task needs to be that irritating.
What most people need to realize is that there are certain RTS improvements which are going to happen because there's no reason for them not to happen other than to make the game artificially more difficult. Auto-mining workers is one such example.
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Sorry, that's what I meant Excalibur_Z (not rallying but sending them to mine).
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On June 22 2007 14:43 XDawn wrote:Show nested quote +On June 22 2007 13:21 phexac wrote:On June 22 2007 12:48 Duffybeer wrote:On June 22 2007 12:09 phexac wrote: If you think that the lack of ability to select multiple buildings and an artificial limit imposed on unit selection is all the separates BW from other RTS and that the ability to best overcome these interface limitations is all that separates a good player from a newb, chances are you are a whining chobofucker. Idiot, its what makes this game so classic, and challenging, chances your just some stupid wow nerd or warcraft player that wants to impose ideas suited to the noobass warcraft players, whom don't have even have a clue what a real challening game like starcraft should be. I can't believe Blizzard listens to idiots like you, idiots like you couldn't figure that Moon was not really the best war3 player in the world, and won because of circumstances, and that they were plenty of other players that could beat him; but because of chances, moon seemed so dominant but you being the idiot fanboy warcraft nerd that you are worshipped him as the best player in the world without having any idea at all. Your that fanboy, or you're just a stupid noob ass kid. STFU seriously, we don't want CNC, or warcraft in space with elf imbalance that ruins war3. People like you made elf imbalanced in war3. In conclusion just STFU kid. I can't believe you guys are attacking the people who are complaining about things that they should. Blizzard decision to make unlimited unit selection and many other things, will only make starcraft look incompetent and an unworthy sucessor to broodwar. I say complain as much as possible, I would hate to see warcraft in space, or another CNC. Justin Browder should not have been chosen for this job. Being noob friendly is not an option, are you guys seriously noobs? I hope not, because the original features as someone already pointed out makes this game challenging, for competence. I don't think a pro like Nada will like this, seriously guys, have you been affected by the CNC-I want everything to be easy-EA strat games rock-support war3 fanboys to make starcraft 2 imbalanced with elf in space- attract 12 year old noobs and other ignorant idiots to Sc2 to make the community more stupid disease? Case in point. You say all that because you're a whining chobofucker. and your a noobfucker because duffy actually knows what he's talking about please do shut up
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Sweden33719 Posts
..... Duffy wtf? He's defending you--
On a side note I think you should calm down and stop ranting in your posts, nobody will take you seriously if you write the way you do.
IE, saying 'stfu kids', calling everyone an idiot, randomly bashing some war3 player etc (I mean wtf, I don't really follow war3 but for a while moon was destroying everything so people thinking he's the best = logical).
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looks like someone's sarcasm detector is a bit broken
He was not being serious dude.....
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Sweden33719 Posts
Maybe you're right.
But the rest of my post still stands.
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I have to agree with the posters that think this is a good idea. IT WILL CHANGE THE WAY THE GAME IS PLAYED... That is not empirically a bad thing. So long as the game remains balanced, its fine. Those able will find more impressive strategies to work with. Who the fuck wants a strategical remake of vanilla or BW? Let the masters get a hold of the new game and flex their brains... The stepping/flying/jetpacking up/down cliffs will be much more important than whether or not rallying will cause units to auto mine....
Stop crying over every change Blizz makes. THE GAME WILL BE DIFFERENT. That does not mean that it will be worse. As long as they maintain proper balance... that is the only word of caution I would give blizzard (as though they need mine or your advice on any of this...). It wasnt the fact that you could or couldnt select multiple buildings that made SC great... It was the balance and lack of option IMO. There were only so many things that one could do... it ended up being very similar to chess
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First off, I'd like to say that all the "anti-whiners" are just as bad as the people whining. If Blizzard listened to you exclusively we would have Warcraft IV: Orcs in Space. Blizzard isn't infallible or they wouldn't have to patch their games. Quit saying, "It will be good," and start asking if it really will be good.
I'm personally in favor of a lot of the new things mentioned. Unlimited unit selection doesn't bother me in the least, since in battles people will still be selecting small groups of units. Imagine throwing that huge zergling army at that little pack of archons with one click. Straight line of lings + couple archons = lolzerg. Unlimited unit selection will just make things a little less painful when you have 13 units to move into battle.
As for the mothership? It's a great idea. It strengthens the idea that the protoss rely on low numbers with lots of power and doesn't even really fit as a super unit. Simply the fact that only one race has it should be indication enough that it isn't going to be game-controlling, and its skillset only further enforces that. It seems less like a unit of destruction than a strong support unit. Look closely at its health in the demo video. That thing would've died 20 times over if not for it regenerating shields incredibly fast. Furthermore, look at its skillset in relation to the new units. Tempests have no shield against other air units. Is it a coincidence that the mothership happens to have an instant-kill anti air spell? The planet cracker forces the mothership to fly directly over the enemy units? How the hell is that useful unless... You distract the anti-air into traveling elsewhere then nail that unsuspecting pack of siege tanks! It seems that the mothership's purpose is not to win the game, but to shift battles in the Protoss' favor.
However, MBS still scares me. Badly. In Brood War macro serves to force players' attention away from the combat. Imagine a BW without that clicksink. See those 50 apm players deftly stopping every drop, cheese, and other form of harassment you attempt? Seems dull to me. Put simply, without the clicksink generated by macro, harassment becomes weaker and the game becomes more boring. Of course, there's no guarantee this will be the case. The way I see it there are two options.
Firstly, Blizzard could make MBS very simplistic, and this is the good option. Imagine in Brood War, you're protoss, you've got 1K minerals and 450 gas. You have 4 gates hotkeyed to #. You go #T to bust out those templar, then go to hit Z to make sure you don't waste that empty building. Now your production looks like this: 1: HT, Zeal. 2: HT, Zeal. 3: HT, Zeal. 4: Zeal. It's a pretty way to throw 300 minerals to nothing. The result is that MBS probably won't be used too much by decent players, since Toss and Terran will both run into this issue, and zerg has to be very conscious about larvae count. In this way, we're left with a system that *can* allow for easier macroing, but because of its weaknesses will still leave us rushing back to our bases, clicking through our buildings except in the most urgent of situations.
The other option is the one that scares me: Blizzard makes MBS perfectly streamlined. Now in the situation above you don't have wasted zeals hidden behind the HTs. Do this and that clicksink I was talking about before vanishes, along with the ability to exploit an opponent's inability to multitask. (On this note, I don't give a rat's ass about the addition of rallying to resources, it's a minor clicksink and not worth keeping, macro on the other hand is *the* clicksink) So, until we know how MBS is implemented, I'd say it's a pretty damn scary concept. If Blizzard makes it too good, SC2 will lose its largest clicksink and will become Orcs in Space without heroes. If the other option happens, then casuals will be happy with the UI and the clicksink will still largely remain for the rest of us.
Just my 2 cents... Flame away... >.>
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